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authorClément Foucault <foucault.clem@gmail.com>2020-08-20 17:38:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-20 18:02:39 +0300
commite23ef8753a46573bd3cbe4adfd4f49363ad7467e (patch)
tree33890b11571ad0632e76fbb8098454b2e0049ef5 /source/blender/editors/uvedit
parentc85144934a7df525367e2b0db32038dc0a248797 (diff)
GPUState: Use explicit depth test enum
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index faeefcb989e..d80e7f3c754 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -451,13 +451,13 @@ static void draw_uvs(SpaceImage *sima,
GPU_batch_program_set_builtin(batch->edges, shader);
/* Inner Line. Use depth test to insure selection is drawn on top. */
- GPU_depth_test(true);
+ GPU_depth_test(GPU_DEPTH_LESS_EQUAL);
GPU_line_width(1.0f);
GPU_batch_uniform_4fv(batch->edges, "edgeColor", col1);
GPU_batch_uniform_4fv(batch->edges, "selectColor", col2);
GPU_batch_uniform_1f(batch->edges, "dashWidth", dash_width);
GPU_batch_draw(batch->edges);
- GPU_depth_test(false);
+ GPU_depth_test(GPU_DEPTH_NONE);
GPU_provoking_vertex(GPU_VERTEX_LAST);
}