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authorDalai Felinto <dfelinto@gmail.com>2017-11-22 15:52:39 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-23 12:48:23 +0300
commit3abe8b3292cf7a50a9200b95401993384df24d9a (patch)
tree6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/editors/uvedit
parentfb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff)
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 100c30459e9..43e779dead1 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -517,7 +517,7 @@ static void draw_uvs_other_mesh(Object *ob, const Image *curimage, const bool ne
}
}
-static void draw_uvs_other(SceneLayer *sl, Object *obedit, const Image *curimage, const bool new_shading_nodes,
+static void draw_uvs_other(ViewLayer *sl, Object *obedit, const Image *curimage, const bool new_shading_nodes,
const int other_uv_filter)
{
unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
@@ -539,7 +539,7 @@ static void draw_uvs_other(SceneLayer *sl, Object *obedit, const Image *curimage
immUnbindProgram();
}
-static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *ob)
+static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, ViewLayer *sl, Object *ob)
{
const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(scene);
Image *curimage = ED_space_image(sima);
@@ -604,7 +604,7 @@ static void draw_uvs_looptri(BMEditMesh *em, unsigned int *r_loop_index, const i
}
/* draws uv's in the image space */
-static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obedit, Depsgraph *depsgraph)
+static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *sl, Object *obedit, Depsgraph *depsgraph)
{
const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(scene);
ToolSettings *ts;
@@ -1045,7 +1045,7 @@ static void draw_uv_shadows_get(SpaceImage *sima, Object *ob, Object *obedit, bo
*show_texpaint = (ob && ob->type == OB_MESH && ob->mode == OB_MODE_TEXTURE_PAINT);
}
-void ED_uvedit_draw_main(SpaceImage *sima, ARegion *ar, Scene *scene, SceneLayer *sl, Object *obedit, Object *obact, Depsgraph *depsgraph)
+void ED_uvedit_draw_main(SpaceImage *sima, ARegion *ar, Scene *scene, ViewLayer *sl, Object *obedit, Object *obact, Depsgraph *depsgraph)
{
ToolSettings *toolsettings = scene->toolsettings;
bool show_uvedit, show_uvshadow, show_texpaint_uvshadow;