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authorAntony Riakiotakis <kalast@gmail.com>2013-12-08 03:36:31 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-12-08 03:37:19 +0400
commit9f1ace246951e3d54f6e75d9b8d548501bc4ee0b (patch)
treeec8fc8bdf8dbd719f8e53301d46b06d2cae9ae24 /source/blender/editors/uvedit
parent51263c6637906f1f381f3b535120cba163b5ab40 (diff)
Add themable colors for edges in UV editor. Reuse WIRE_EDIT for outlines
and EDGE_SELECT theme colors for selected edges.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index d8529823a9c..6d766572ec6 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -694,12 +694,12 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
}
glLineWidth(1);
- col2[0] = col2[1] = col2[2] = 192; col2[3] = 255;
- glColor4ubv((unsigned char *)col2);
-
+ UI_GetThemeColor4ubv(TH_WIRE_EDIT, col2);
+ glColor4ubv((unsigned char *)col2);
+
if (me->drawflag & ME_DRAWEDGES) {
int sel, lastsel = -1;
- UI_GetThemeColor4ubv(TH_VERTEX_SELECT, col1);
+ UI_GetThemeColor4ubv(TH_EDGE_SELECT, col1);
if (interpedges) {
glShadeModel(GL_SMOOTH);