diff options
author | Alexander Romanov <a.romanov@blend4web.com> | 2016-05-16 11:13:21 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2016-06-09 22:38:17 +0300 |
commit | 6798809c7ec8388509f541a64359b3d107e6fd3f (patch) | |
tree | cab8d4b80cfca2974814af7598248edd6368b6e5 /source/blender/editors/uvedit | |
parent | d733826708f9b562687b78424e5c0835cba8c3c9 (diff) |
Flat shading for basic shader
The purpose of the patch is to replace deprecated glShadeModel.
To decrease glShadeModel calls I've set GL_SMOOTH by default
Reviewers: merwin, brecht
Reviewed By: brecht
Subscribers: blueprintrandom, Evgeny_Rodygin, AlexKowel, yurikovelenov
Differential Revision: https://developer.blender.org/D1958
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_draw.c | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index baa471e920b..94d69a0169f 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -279,8 +279,6 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe col[3] = 0.5f; /* hard coded alpha, not that nice */ - glShadeModel(GL_SMOOTH); - BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); @@ -344,8 +342,6 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe BLI_buffer_free(&av_buf); BLI_buffer_free(&auv_buf); - glShadeModel(GL_FLAT); - break; } } @@ -794,8 +790,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) UI_GetThemeColor4ubv(TH_EDGE_SELECT, col1); if (interpedges) { - glShadeModel(GL_SMOOTH); - + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { if (!BM_elem_flag_test(efa, BM_ELEM_TAG)) continue; @@ -810,8 +805,6 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) } glEnd(); } - - glShadeModel(GL_FLAT); } else { BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { |