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author | Mike Erwin <significant.bit@gmail.com> | 2016-01-22 09:57:31 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-01-22 10:52:12 +0300 |
commit | 8c596e08e7b787782c91578ffd46c6ec8e409023 (patch) | |
tree | 0efd619da0d10c1220d11d40dc06267467607a33 /source/blender/editors/uvedit | |
parent | 66d9efe765626887a911cd0415681bbd4b21c89c (diff) |
OpenGL: remove unneeded state changes
UI_panel_category_draw_all was setting PolygonMode to LINES before
drawing LINES.
stitch_draw was setting PolygonMode to its default FILL value — any
function that deviates from the default should’ve changed it back to
FILL.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_smart_stitch.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c index c9f4d274b8e..65cb8a93095 100644 --- a/source/blender/editors/uvedit/uvedit_smart_stitch.c +++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c @@ -1515,7 +1515,6 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar glEnable(GL_BLEND); UI_ThemeColor4(TH_STITCH_PREVIEW_ACTIVE); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glVertexPointer(2, GL_FLOAT, 0, stitch_preview->static_tris); glDrawArrays(GL_TRIANGLES, 0, stitch_preview->num_static_tris * 3); |