diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-08-23 05:13:48 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-08-23 05:13:48 +0300 |
commit | 2cf930adf3e26c2431848f28fe211fdbb576a8a3 (patch) | |
tree | 887b1b006dc23eadbcdc95440d3f8e62cdef5894 /source/blender/editors/uvedit | |
parent | 010c1370aff680ad2c0e91b4a8b9718a58549cb0 (diff) |
Cleanup: remove unused UvNearestHit struct members
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_intern.h | 3 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_select.c | 8 |
2 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h index 5a510aaf945..306f8a2c561 100644 --- a/source/blender/editors/uvedit/uvedit_intern.h +++ b/source/blender/editors/uvedit/uvedit_intern.h @@ -42,9 +42,6 @@ typedef struct UvNearestHit { /** Always set if we have a hit. */ struct BMFace *efa; struct BMLoop *l; - struct MLoopUV *luv, *luv_next; - /** Index of loop within face. */ - int lindex; /** Needs to be set before calling nearest functions. */ float dist_sq; } UvNearestHit; diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c index 149c5cf1f96..cb3b32bcfee 100644 --- a/source/blender/editors/uvedit/uvedit_select.c +++ b/source/blender/editors/uvedit/uvedit_select.c @@ -671,9 +671,6 @@ bool uv_find_nearest_edge(Scene *scene, Object *obedit, const float co[2], UvNea hit->efa = efa; hit->l = l; - hit->luv = luv; - hit->luv_next = luv_next; - hit->lindex = i; hit->dist_sq = dist_test_sq; found = true; @@ -713,7 +710,6 @@ bool uv_find_nearest_face(Scene *scene, Object *obedit, const float co[2], UvNea if (uv_find_nearest_edge(scene, obedit, co, &hit)) { hit.dist_sq = dist_sq_init; hit.l = NULL; - hit.luv = hit.luv_next = NULL; BMIter iter; BMFace *efa; @@ -783,7 +779,6 @@ bool uv_find_nearest_vert(Scene *scene, hit.dist_sq = dist_sq_init; hit.l = NULL; - hit.luv = hit.luv_next = NULL; BMEditMesh *em = BKE_editmesh_from_object(obedit); BMFace *efa; @@ -822,10 +817,7 @@ bool uv_find_nearest_vert(Scene *scene, hit.dist_sq = dist_test_sq; hit.l = l; - hit.luv = luv; - hit.luv_next = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset); hit.efa = efa; - hit.lindex = i; found = true; } } |