diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-10-13 19:30:19 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-10-13 19:30:19 +0400 |
commit | edfe78aec90a679a5e95ca479192f6f9ecab7ff0 (patch) | |
tree | 514c8a86b0beeb7814c81b411511f17be7e6d71b /source/blender/editors/uvedit | |
parent | bdbae465190c99d5f9f4742f0c4cccc35fb8ea46 (diff) |
Context operators for adjusting context values directly to avoid adding operators for adjusting single values which also need duplicate notifiers.
wm.context_set(path="scene.tool_settings.someattr", somevalue)
wm.context_toggle(path="scene.tool_settings.somebool")
wm.context_toggle_values(path="scene.tool_settings.some_enum", value_1="somevalue", value_2="othervalue") # switch between 2 values
wm.context_cycle_enum(path="scene.tool_settings.some_enum", reverse=False)
the path value is taken from the context so the full path is
context.scene.tool_settings...
This means in keymaps you can cycle draw modes, change PET- anything with rna access.
If its not so nice to map keys to operators like wm.context_set we could use macro's to wrap it and have its own name
Use this for PET and setting pivot options
- Made userpref key shortcut Ctrl+Alt+U since its not used in 2.4x
- added pivot_point_align (Alt+Comma)
- added PET wasnt rna wrapped correctly.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index 0f79420d3a7..9b3cb581c88 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -3129,6 +3129,8 @@ void ED_keymap_uvedit(wmKeyConfig *keyconf) WM_keymap_add_item(keymap, "UV_OT_cursor_set", ACTIONMOUSE, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "UV_OT_tile_set", ACTIONMOUSE, KM_PRESS, KM_SHIFT, 0); + ED_object_generic_keymap(keyconf, keymap, TRUE); + transform_keymap_for_space(keyconf, keymap, SPACE_IMAGE); } |