Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /source/blender/editors/uvedit
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c45
1 files changed, 44 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 9686d4d6094..34c9dd23b18 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -373,6 +373,45 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac
}
}
+static void draw_uvs_other(SpaceImage *sima, Scene *scene, Object *obedit, MTFace *activetf)
+{
+ Base *base;
+ Image *curimage;
+
+ curimage= (activetf)? activetf->tpage: NULL;
+
+ glColor3ub(96, 96, 96);
+
+ for(base=scene->base.first; base; base=base->next) {
+ Object *ob= base->object;
+
+ if(!(base->flag & SELECT)) continue;
+ if(!(base->lay & scene->lay)) continue;
+ if(ob->restrictflag & OB_RESTRICT_VIEW) continue;
+
+ if((ob->type==OB_MESH) && (ob!=obedit)) {
+ Mesh *me= ob->data;
+
+ if(me->mtface) {
+ MFace *mface= me->mface;
+ MTFace *tface= me->mtface;
+ int a;
+
+ for(a=me->totface; a>0; a--, tface++, mface++) {
+ if(tface->tpage == curimage) {
+ glBegin(GL_LINE_LOOP);
+ glVertex2fv(tface->uv[0]);
+ glVertex2fv(tface->uv[1]);
+ glVertex2fv(tface->uv[2]);
+ if(mface->v4) glVertex2fv(tface->uv[3]);
+ glEnd();
+ }
+ }
+ }
+ }
+ }
+}
+
/* draws uv's in the image space */
static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
{
@@ -397,6 +436,10 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
interpedges= (scene->selectmode & SCE_SELECT_VERTEX);
else
interpedges= (settings->uv_selectmode == UV_SELECT_VERTEX);
+
+ /* draw other uvs */
+ if(sima->flag & SI_DRAW_OTHER)
+ draw_uvs_other(sima, scene, obedit, activetf);
/* 1. draw shadow mesh */
@@ -576,7 +619,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
}
glLineWidth(1);
- col2[0] = col2[1] = col2[2] = 128; col2[3] = 255;
+ col2[0] = col2[1] = col2[2] = 192; col2[3] = 255;
glColor4ubv((unsigned char *)col2);
if(me->drawflag & ME_DRAWEDGES) {