diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-08-27 07:20:32 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-08-27 07:20:32 +0400 |
commit | 69260601851bfcf1193b95950e37abf1d662b0a4 (patch) | |
tree | 5db93821c3c6d6565191761d8c46ec64df30e115 /source/blender/editors/uvedit | |
parent | 555f6cbe08db7c44ed4c6604f256a055b465d769 (diff) |
- fix for BL_Shader::SetUniform() missing out the last part of the matrix.
- particle.c wasn't setting all components of the vector when reading cache and setting dummy velocity values.
- some functions incorrectly took a float[3] argument when the 4th value was set.
- remove a few redundant lines of code.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index 70659994c55..05159414975 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -833,7 +833,7 @@ static int select_edgeloop(Scene *scene, Image *ima, EditMesh *em, NearestHit *h if(extend) { tf= CustomData_em_get(&em->fdata, hit->efa->data, CD_MTFACE); - if(uvedit_uv_selected(scene, hit->efa, tf, hit->edge) && uvedit_uv_selected(scene, hit->efa, tf, hit->edge)) + if(uvedit_uv_selected(scene, hit->efa, tf, hit->edge)) select= 0; else select= 1; |