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authorCampbell Barton <ideasman42@gmail.com>2011-08-27 07:20:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-08-27 07:20:32 +0400
commit69260601851bfcf1193b95950e37abf1d662b0a4 (patch)
tree5db93821c3c6d6565191761d8c46ec64df30e115 /source/blender/editors/uvedit
parent555f6cbe08db7c44ed4c6604f256a055b465d769 (diff)
- fix for BL_Shader::SetUniform() missing out the last part of the matrix.
- particle.c wasn't setting all components of the vector when reading cache and setting dummy velocity values. - some functions incorrectly took a float[3] argument when the 4th value was set. - remove a few redundant lines of code.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 70659994c55..05159414975 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -833,7 +833,7 @@ static int select_edgeloop(Scene *scene, Image *ima, EditMesh *em, NearestHit *h
if(extend) {
tf= CustomData_em_get(&em->fdata, hit->efa->data, CD_MTFACE);
- if(uvedit_uv_selected(scene, hit->efa, tf, hit->edge) && uvedit_uv_selected(scene, hit->efa, tf, hit->edge))
+ if(uvedit_uv_selected(scene, hit->efa, tf, hit->edge))
select= 0;
else
select= 1;