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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-15 07:38:18 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-15 07:38:18 +0300
commit52135dd4fac718b31b7653e42a7e4b332b2814f3 (patch)
tree185960d4d631f99e2aa0bc232acff9b8ba2dc63e /source/blender/editors/uvedit
parent2213fa1c528027d363a546fe3a5377f65b5a6d26 (diff)
2.5: Space Image ported back
Organized as follows: uvedit/ uv editing related code uvedit_draw.c: drawing code uvedit_ops.c: operators, just a few done uvedit_unwrap_ops.c: will be operators for unwrapping uvedit_paramatrizer.c: lscm/abf/stretch/pack space_image/ space_image.c: registration and common getter/setters image_draw.c: drawing code, mostly functional image_panels.c: panels, all commented out image_render.c: render callbacks, non functional image_ops.c: operators, only view navigation done image_header.c: header, menus mostly done but missing buttons Notes: * Header menus consist only of Operator and RNA buttons, if they are not implemented they're displayed grayed out. Ideally the full header could work like this, but std_libbuttons looks problematic. * Started using view2d code more than the old code, but for now it still does own view2d management due to some very specific requirements that the image window has. The drawing code however is more clear hopefully, it only uses view2d, and there is no switching between 'p' and 'f' view2d's anymore, it is always 'f'. * In order to make uvedit operators more independent I move some image space settings to scene toolsettings, and the current image and its buffer is in the context. Especially sync selection and select mode belonged there anyway as this cannot work correct with different spaces having different settings anyway. * Image paint is not back yet, did not want to put that together with uvedit because there's really no code sharing.. perhaps vertex paint, image paint and sculpt would be good to have in one module to share brush code, partial redraw, etc better.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/Makefile54
-rw-r--r--source/blender/editors/uvedit/SConscript10
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c808
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h72
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2401
-rw-r--r--source/blender/editors/uvedit/uvedit_parametrizer.c4481
-rw-r--r--source/blender/editors/uvedit/uvedit_parametrizer.h97
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c383
8 files changed, 8306 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/Makefile b/source/blender/editors/uvedit/Makefile
new file mode 100644
index 00000000000..bd19bfdacb2
--- /dev/null
+++ b/source/blender/editors/uvedit/Makefile
@@ -0,0 +1,54 @@
+#
+# $Id: Makefile 14 2002-10-13 15:57:19Z hans $
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2007 Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL LICENSE BLOCK *****
+#
+# Makes module object directory and bounces make to subdirectories.
+
+LIBNAME = ed_uvedit
+DIR = $(OCGDIR)/blender/$(LIBNAME)
+
+include nan_compile.mk
+
+CFLAGS += $(LEVEL_1_C_WARNINGS)
+
+CPPFLAGS += -I$(NAN_GLEW)/include
+CPPFLAGS += -I$(OPENGL_HEADERS)
+
+# not very neat....
+CPPFLAGS += -I../../windowmanager
+CPPFLAGS += -I../../blenkernel
+CPPFLAGS += -I../../blenlib
+CPPFLAGS += -I../../makesdna
+CPPFLAGS += -I../../makesrna
+CPPFLAGS += -I../../imbuf
+CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
+CPPFLAGS += -I$(NAN_OPENNL)/include
+
+# own include
+
+CPPFLAGS += -I../include
+
diff --git a/source/blender/editors/uvedit/SConscript b/source/blender/editors/uvedit/SConscript
new file mode 100644
index 00000000000..29989a5b439
--- /dev/null
+++ b/source/blender/editors/uvedit/SConscript
@@ -0,0 +1,10 @@
+#!/usr/bin/python
+Import ('env')
+
+sources = env.Glob('*.c')
+
+incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
+incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
+incs += ' ../../makesrna #/intern/opennl/extern'
+
+env.BlenderLib ( 'bf_editors_uvedit', sources, Split(incs), [], libtype=['core'], priority=[45] )
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
new file mode 100644
index 00000000000..d363639acbc
--- /dev/null
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -0,0 +1,808 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, 2002-2009
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <float.h>
+#include <math.h>
+#include <stdlib.h>
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BKE_customdata.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_global.h" // XXX make edge and face drawing flags local
+#include "BKE_object.h"
+#include "BKE_utildefines.h"
+
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "ED_mesh.h"
+
+#include "UI_resources.h"
+
+#include "../space_image/image_intern.h"
+#include "uvedit_intern.h"
+
+/* XXX make this draw extra for transform operator */
+#if 0
+static void draw_image_transform(ImBuf *ibuf, float xuser_asp, float yuser_asp)
+{
+#if 0
+ if(G.moving) {
+ float aspx, aspy, center[3];
+
+ BIF_drawConstraint();
+
+ if(ibuf==0 || ibuf->rect==0 || ibuf->x==0 || ibuf->y==0) {
+ aspx= aspy= 1.0;
+ }
+ else {
+ aspx= (256.0/ibuf->x) * xuser_asp;
+ aspy= (256.0/ibuf->y) * yuser_asp;
+ }
+ BIF_getPropCenter(center);
+
+ /* scale and translate the circle into place and draw it */
+ glPushMatrix();
+ glScalef(aspx, aspy, 1.0);
+ glTranslatef((1/aspx)*center[0] - center[0],
+ (1/aspy)*center[1] - center[1], 0.0);
+
+ BIF_drawPropCircle();
+
+ glPopMatrix();
+ }
+#endif
+}
+#endif
+
+static void drawcursor_sima(SpaceImage *sima, ARegion *ar)
+{
+ View2D *v2d= &ar->v2d;
+ float zoomx, zoomy, w, h;
+ int width, height;
+
+ get_space_image_size(sima, &width, &height);
+ get_space_image_zoom(sima, ar, &zoomx, &zoomy);
+
+ w= zoomx*width/256.0f;
+ h= zoomy*height/256.0f;
+
+ cpack(0xFFFFFF);
+ glTranslatef(v2d->cursor[0], v2d->cursor[1], 0.0f);
+ fdrawline(-0.05/w, 0, 0, 0.05/h);
+ fdrawline(0, 0.05/h, 0.05/w, 0);
+ fdrawline(0.05/w, 0, 0, -0.05/h);
+ fdrawline(0, -0.05/h, -0.05/w, 0);
+
+ setlinestyle(4);
+ cpack(0xFF);
+ fdrawline(-0.05/w, 0, 0, 0.05/h);
+ fdrawline(0, 0.05/h, 0.05/w, 0);
+ fdrawline(0.05/w, 0, 0, -0.05/h);
+ fdrawline(0, -0.05/h, -0.05/w, 0);
+
+
+ setlinestyle(0);
+ cpack(0x0);
+ fdrawline(-0.020/w, 0, -0.1/w, 0);
+ fdrawline(0.1/w, 0, .020/w, 0);
+ fdrawline(0, -0.020/h, 0, -0.1/h);
+ fdrawline(0, 0.1/h, 0, 0.020/h);
+
+ setlinestyle(1);
+ cpack(0xFFFFFF);
+ fdrawline(-0.020/w, 0, -0.1/w, 0);
+ fdrawline(0.1/w, 0, .020/w, 0);
+ fdrawline(0, -0.020/h, 0, -0.1/h);
+ fdrawline(0, 0.1/h, 0, 0.020/h);
+
+ glTranslatef(-v2d->cursor[0], -v2d->cursor[1], 0.0f);
+ setlinestyle(0);
+}
+
+static int draw_uvs_face_check(Scene *scene)
+{
+ /* checks if we are selecting only faces */
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
+ if(scene->selectmode == SCE_SELECT_FACE)
+ return 2;
+ else if(scene->selectmode & SCE_SELECT_FACE)
+ return 1;
+ else
+ return 0;
+ }
+ else
+ return (scene->toolsettings->uv_selectmode == UV_SELECT_FACE);
+}
+
+static void draw_uvs_shadow(SpaceImage *sima, Object *obedit)
+{
+ EditMesh *em;
+ EditFace *efa;
+ TFace *tf;
+
+ em= ((Mesh*)obedit->data)->edit_mesh;
+
+ /* draws the grey mesh when painting */
+ glColor3ub(112, 112, 112);
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2fv(tf->uv[0]);
+ glVertex2fv(tf->uv[1]);
+ glVertex2fv(tf->uv[2]);
+ if(efa->v4) glVertex2fv(tf->uv[3]);
+ glEnd();
+ }
+}
+
+static int draw_uvs_dm_shadow(DerivedMesh *dm)
+{
+ /* draw shadow mesh - this is the mesh with the modifier applied */
+
+ if(dm && dm->drawUVEdges && CustomData_has_layer(&dm->faceData, CD_MTFACE)) {
+ glColor3ub(112, 112, 112);
+ dm->drawUVEdges(dm);
+ return 1;
+ }
+
+ return 0;
+}
+
+static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFace *activetf)
+{
+ EditFace *efa;
+ MTFace *tf;
+ Image *ima= sima->image;
+ float aspx, aspy, col[4], tf_uv[4][2];
+
+ aspx= 1.0f;
+ aspy= 1.0f;
+ //XXX transform_aspect_ratio_tf_uv(&aspx, &aspy);
+
+ switch(sima->dt_uvstretch) {
+ case SI_UVDT_STRETCH_AREA:
+ {
+ float totarea=0.0f, totuvarea=0.0f, areadiff, uvarea, area;
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ uv_copy_aspect(tf->uv, tf_uv, aspx, aspy);
+
+ totarea += EM_face_area(efa);
+ //totuvarea += tf_area(tf, efa->v4!=0);
+ totuvarea += uv_area(tf_uv, efa->v4!=0);
+
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ efa->tmp.p = tf;
+ }
+ else {
+ if(tf == activetf)
+ activetf= NULL;
+ efa->tmp.p = NULL;
+ }
+ }
+
+ if(totarea < FLT_EPSILON || totuvarea < FLT_EPSILON) {
+ col[0] = 1.0;
+ col[1] = col[2] = 0.0;
+ glColor3fv(col);
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ if((tf=(MTFace *)efa->tmp.p)) {
+ glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
+ glVertex2fv(tf->uv[0]);
+ glVertex2fv(tf->uv[1]);
+ glVertex2fv(tf->uv[2]);
+ if(efa->v4) glVertex2fv(tf->uv[3]);
+ glEnd();
+ }
+ }
+ }
+ else {
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ if((tf=(MTFace *)efa->tmp.p)) {
+ area = EM_face_area(efa) / totarea;
+ uv_copy_aspect(tf->uv, tf_uv, aspx, aspy);
+ //uvarea = tf_area(tf, efa->v4!=0) / totuvarea;
+ uvarea = uv_area(tf_uv, efa->v4!=0) / totuvarea;
+
+ if(area < FLT_EPSILON || uvarea < FLT_EPSILON)
+ areadiff = 1.0;
+ else if(area>uvarea)
+ areadiff = 1.0-(uvarea/area);
+ else
+ areadiff = 1.0-(area/uvarea);
+
+ weight_to_rgb(areadiff, col, col+1, col+2);
+ glColor3fv(col);
+
+ glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
+ glVertex2fv(tf->uv[0]);
+ glVertex2fv(tf->uv[1]);
+ glVertex2fv(tf->uv[2]);
+ if(efa->v4) glVertex2fv(tf->uv[3]);
+ glEnd();
+ }
+ }
+ }
+ break;
+ }
+ case SI_UVDT_STRETCH_ANGLE:
+ {
+ float uvang1,uvang2,uvang3,uvang4;
+ float ang1,ang2,ang3,ang4;
+ float av1[3], av2[3], av3[3], av4[3]; /* use for 2d and 3d angle vectors */
+ float a;
+
+ col[3] = 0.5; /* hard coded alpha, not that nice */
+
+ glShadeModel(GL_SMOOTH);
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ efa->tmp.p = tf;
+ uv_copy_aspect(tf->uv, tf_uv, aspx, aspy);
+ if(efa->v4) {
+
+#if 0 /* Simple but slow, better reuse normalized vectors */
+ uvang1 = VecAngle3_2D(tf_uv[3], tf_uv[0], tf_uv[1]);
+ ang1 = VecAngle3(efa->v4->co, efa->v1->co, efa->v2->co);
+
+ uvang2 = VecAngle3_2D(tf_uv[0], tf_uv[1], tf_uv[2]);
+ ang2 = VecAngle3(efa->v1->co, efa->v2->co, efa->v3->co);
+
+ uvang3 = VecAngle3_2D(tf_uv[1], tf_uv[2], tf_uv[3]);
+ ang3 = VecAngle3(efa->v2->co, efa->v3->co, efa->v4->co);
+
+ uvang4 = VecAngle3_2D(tf_uv[2], tf_uv[3], tf_uv[0]);
+ ang4 = VecAngle3(efa->v3->co, efa->v4->co, efa->v1->co);
+#endif
+
+ /* uv angles */
+ VECSUB2D(av1, tf_uv[3], tf_uv[0]); Normalize2(av1);
+ VECSUB2D(av2, tf_uv[0], tf_uv[1]); Normalize2(av2);
+ VECSUB2D(av3, tf_uv[1], tf_uv[2]); Normalize2(av3);
+ VECSUB2D(av4, tf_uv[2], tf_uv[3]); Normalize2(av4);
+
+ /* This is the correct angle however we are only comparing angles
+ * uvang1 = 90-((NormalizedVecAngle2_2D(av1, av2) * 180.0/M_PI)-90);*/
+ uvang1 = NormalizedVecAngle2_2D(av1, av2)*180.0/M_PI;
+ uvang2 = NormalizedVecAngle2_2D(av2, av3)*180.0/M_PI;
+ uvang3 = NormalizedVecAngle2_2D(av3, av4)*180.0/M_PI;
+ uvang4 = NormalizedVecAngle2_2D(av4, av1)*180.0/M_PI;
+
+ /* 3d angles */
+ VECSUB(av1, efa->v4->co, efa->v1->co); Normalize(av1);
+ VECSUB(av2, efa->v1->co, efa->v2->co); Normalize(av2);
+ VECSUB(av3, efa->v2->co, efa->v3->co); Normalize(av3);
+ VECSUB(av4, efa->v3->co, efa->v4->co); Normalize(av4);
+
+ /* This is the correct angle however we are only comparing angles
+ * ang1 = 90-((NormalizedVecAngle2(av1, av2) * 180.0/M_PI)-90);*/
+ ang1 = NormalizedVecAngle2(av1, av2)*180.0/M_PI;
+ ang2 = NormalizedVecAngle2(av2, av3)*180.0/M_PI;
+ ang3 = NormalizedVecAngle2(av3, av4)*180.0/M_PI;
+ ang4 = NormalizedVecAngle2(av4, av1)*180.0/M_PI;
+
+ glBegin(GL_QUADS);
+
+ /* This simple makes the angles display worse then they really are ;)
+ * 1.0-pow((1.0-a), 2) */
+
+ a = fabs(uvang1-ang1)/180.0;
+ weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2);
+ glColor3fv(col);
+ glVertex2fv(tf->uv[0]);
+ a = fabs(uvang2-ang2)/180.0;
+ weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2);
+ glColor3fv(col);
+ glVertex2fv(tf->uv[1]);
+ a = fabs(uvang3-ang3)/180.0;
+ weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2);
+ glColor3fv(col);
+ glVertex2fv(tf->uv[2]);
+ a = fabs(uvang4-ang4)/180.0;
+ weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2);
+ glColor3fv(col);
+ glVertex2fv(tf->uv[3]);
+
+ }
+ else {
+#if 0 /* Simple but slow, better reuse normalized vectors */
+ uvang1 = VecAngle3_2D(tf_uv[2], tf_uv[0], tf_uv[1]);
+ ang1 = VecAngle3(efa->v3->co, efa->v1->co, efa->v2->co);
+
+ uvang2 = VecAngle3_2D(tf_uv[0], tf_uv[1], tf_uv[2]);
+ ang2 = VecAngle3(efa->v1->co, efa->v2->co, efa->v3->co);
+
+ uvang3 = 180-(uvang1+uvang2);
+ ang3 = 180-(ang1+ang2);
+#endif
+
+ /* uv angles */
+ VECSUB2D(av1, tf_uv[2], tf_uv[0]); Normalize2(av1);
+ VECSUB2D(av2, tf_uv[0], tf_uv[1]); Normalize2(av2);
+ VECSUB2D(av3, tf_uv[1], tf_uv[2]); Normalize2(av3);
+
+ /* This is the correct angle however we are only comparing angles
+ * uvang1 = 90-((NormalizedVecAngle2_2D(av1, av2) * 180.0/M_PI)-90); */
+ uvang1 = NormalizedVecAngle2_2D(av1, av2)*180.0/M_PI;
+ uvang2 = NormalizedVecAngle2_2D(av2, av3)*180.0/M_PI;
+ uvang3 = NormalizedVecAngle2_2D(av3, av1)*180.0/M_PI;
+
+ /* 3d angles */
+ VECSUB(av1, efa->v3->co, efa->v1->co); Normalize(av1);
+ VECSUB(av2, efa->v1->co, efa->v2->co); Normalize(av2);
+ VECSUB(av3, efa->v2->co, efa->v3->co); Normalize(av3);
+ /* This is the correct angle however we are only comparing angles
+ * ang1 = 90-((NormalizedVecAngle2(av1, av2) * 180.0/M_PI)-90); */
+ ang1 = NormalizedVecAngle2(av1, av2)*180.0/M_PI;
+ ang2 = NormalizedVecAngle2(av2, av3)*180.0/M_PI;
+ ang3 = NormalizedVecAngle2(av3, av1)*180.0/M_PI;
+
+ /* This simple makes the angles display worse then they really are ;)
+ * 1.0-pow((1.0-a), 2) */
+
+ glBegin(GL_TRIANGLES);
+ a = fabs(uvang1-ang1)/180.0;
+ weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2);
+ glColor3fv(col);
+ glVertex2fv(tf->uv[0]);
+ a = fabs(uvang2-ang2)/180.0;
+ weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2);
+ glColor3fv(col);
+ glVertex2fv(tf->uv[1]);
+ a = fabs(uvang3-ang3)/180.0;
+ weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2);
+ glColor3fv(col);
+ glVertex2fv(tf->uv[2]);
+ }
+ glEnd();
+ }
+ else {
+ if(tf == activetf)
+ activetf= NULL;
+ efa->tmp.p = NULL;
+ }
+ }
+
+ glShadeModel(GL_FLAT);
+ break;
+ }
+ }
+}
+
+/* draws uv's in the image space */
+static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
+{
+ EditMesh *em;
+ EditFace *efa, *efa_act;
+ MTFace *tf, *activetf = NULL;
+ DerivedMesh *finaldm, *cagedm;
+ char col1[4], col2[4];
+ float pointsize;
+ int drawfaces, lastsel, sel;
+ Image *ima= sima->image;
+
+ em= ((Mesh*)obedit->data)->edit_mesh;
+ activetf= EM_get_active_mtface(em, &efa_act, NULL, 0); /* will be set to NULL if hidden */
+
+ drawfaces= draw_uvs_face_check(scene);
+
+#if 0
+ calc_image_view(G.sima, 'f'); /* float */
+ myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+ glLoadIdentity();
+#endif
+
+ /* 1. draw shadow mesh */
+
+ if(sima->flag & SI_DRAWSHADOW) {
+ /* first try existing derivedmesh */
+ if(!draw_uvs_dm_shadow(em->derivedFinal)) {
+ /* create one if it does not exist */
+ cagedm = editmesh_get_derived_cage_and_final(scene, obedit, em, &finaldm, CD_MASK_BAREMESH|CD_MASK_MTFACE);
+
+ /* when sync selection is enabled, all faces are drawn (except for hidden)
+ * so if cage is the same as the final, theres no point in drawing this */
+ if(!((scene->toolsettings->uv_flag & UV_SYNC_SELECTION) && (cagedm == finaldm)))
+ draw_uvs_dm_shadow(finaldm);
+
+ /* release derivedmesh again */
+ if(cagedm != finaldm) cagedm->release(cagedm);
+ finaldm->release(finaldm);
+ }
+ }
+
+ /* 2. draw colored faces */
+
+ if(sima->flag & SI_DRAW_STRETCH) {
+ draw_uvs_stretch(sima, scene, em, activetf);
+ }
+ else if(G.f & G_DRAWFACES) {
+ /* draw transparent faces */
+ UI_GetThemeColor4ubv(TH_FACE, col1);
+ UI_GetThemeColor4ubv(TH_FACE_SELECT, col2);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ efa->tmp.p = tf;
+ if(tf==activetf) continue; /* important the temp pointer is set above */
+
+ if(uvedit_face_selected(scene, efa, tf))
+ glColor4ubv((GLubyte *)col2);
+ else
+ glColor4ubv((GLubyte *)col1);
+
+ glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
+ glVertex2fv(tf->uv[0]);
+ glVertex2fv(tf->uv[1]);
+ glVertex2fv(tf->uv[2]);
+ if(efa->v4) glVertex2fv(tf->uv[3]);
+ glEnd();
+ }
+ else {
+ if(tf == activetf)
+ activetf= NULL;
+ efa->tmp.p = NULL;
+ }
+ }
+ glDisable(GL_BLEND);
+ }
+ else {
+ /* would be nice to do this within a draw loop but most below are optional, so it would involve too many checks */
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ efa->tmp.p = tf;
+ }
+ else {
+ if(tf == activetf)
+ activetf= NULL;
+ efa->tmp.p = NULL;
+ }
+ }
+
+ }
+
+ /* 3. draw active face stippled */
+
+ if(activetf) {
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ UI_ThemeColor4(TH_EDITMESH_ACTIVE);
+
+ glEnable(GL_POLYGON_STIPPLE);
+ glPolygonStipple(stipple_quarttone);
+
+ glBegin(efa_act->v4? GL_QUADS: GL_TRIANGLES);
+ glVertex2fv(activetf->uv[0]);
+ glVertex2fv(activetf->uv[1]);
+ glVertex2fv(activetf->uv[2]);
+ if(efa_act->v4) glVertex2fv(activetf->uv[3]);
+ glEnd();
+
+ glDisable(GL_POLYGON_STIPPLE);
+ glDisable(GL_BLEND);
+ }
+
+ /* 4. draw edges */
+
+ if(sima->flag & SI_SMOOTH_UV) {
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+
+ switch(sima->dt_uv) {
+ case SI_UVDT_DASH:
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+
+ if(tf) {
+ cpack(0x111111);
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2fv(tf->uv[0]);
+ glVertex2fv(tf->uv[1]);
+ glVertex2fv(tf->uv[2]);
+ if(efa->v4) glVertex2fv(tf->uv[3]);
+ glEnd();
+
+ setlinestyle(2);
+ cpack(0x909090);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(tf->uv[0]);
+ glVertex2fv(tf->uv[1]);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(tf->uv[0]);
+ if(efa->v4) glVertex2fv(tf->uv[3]);
+ else glVertex2fv(tf->uv[2]);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(tf->uv[1]);
+ glVertex2fv(tf->uv[2]);
+ if(efa->v4) glVertex2fv(tf->uv[3]);
+ glEnd();
+
+ setlinestyle(0);
+ }
+ }
+ break;
+ case SI_UVDT_BLACK: /* black/white */
+ case SI_UVDT_WHITE:
+ cpack((sima->dt_uv==SI_UVDT_WHITE) ? 0xFFFFFF : 0x0);
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+
+ if(tf) {
+ glBegin(GL_LINE_LOOP);
+ glVertex2fv(tf->uv[0]);
+ glVertex2fv(tf->uv[1]);
+ glVertex2fv(tf->uv[2]);
+ if(efa->v4) glVertex2fv(tf->uv[3]);
+ glEnd();
+ }
+ }
+ break;
+ case SI_UVDT_OUTLINE:
+ glLineWidth(3);
+ cpack(0x0);
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+
+ if(tf) {
+ glBegin(GL_LINE_LOOP);
+ glVertex2fv(tf->uv[0]);
+ glVertex2fv(tf->uv[1]);
+ glVertex2fv(tf->uv[2]);
+ if(efa->v4) glVertex2fv(tf->uv[3]);
+ glEnd();
+ }
+ }
+
+ glLineWidth(1);
+ col2[0] = col2[1] = col2[2] = 128; col2[3] = 255;
+ glColor4ubv((unsigned char *)col2);
+
+ if(G.f & G_DRAWEDGES) {
+ glShadeModel(GL_SMOOTH);
+ UI_GetThemeColor4ubv(TH_VERTEX_SELECT, col1);
+ lastsel = sel = 0;
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+
+ if(tf) {
+ glBegin(GL_LINE_LOOP);
+ sel = (uvedit_uv_selected(scene, efa, tf, 0) ? 1 : 0);
+ if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
+ glVertex2fv(tf->uv[0]);
+
+ sel = uvedit_uv_selected(scene, efa, tf, 1) ? 1 : 0;
+ if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
+ glVertex2fv(tf->uv[1]);
+
+ sel = uvedit_uv_selected(scene, efa, tf, 2) ? 1 : 0;
+ if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
+ glVertex2fv(tf->uv[2]);
+
+ if(efa->v4) {
+ sel = uvedit_uv_selected(scene, efa, tf, 3) ? 1 : 0;
+ if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
+ glVertex2fv(tf->uv[3]);
+ }
+
+ glEnd();
+ }
+ }
+ glShadeModel(GL_FLAT);
+ }
+ else {
+ /* no nice edges */
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+
+ if(tf) {
+ glBegin(GL_LINE_LOOP);
+ glVertex2fv(tf->uv[0]);
+ glVertex2fv(tf->uv[1]);
+ glVertex2fv(tf->uv[2]);
+ if(efa->v4) glVertex2fv(tf->uv[3]);
+ glEnd();
+ }
+ }
+ }
+
+ break;
+ }
+
+ if(sima->flag & SI_SMOOTH_UV) {
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_BLEND);
+ }
+
+ /* 5. draw face centers */
+
+ if(drawfaces) {
+ float cent[2];
+
+ pointsize = UI_GetThemeValuef(TH_FACEDOT_SIZE);
+ glPointSize(pointsize); // TODO - drawobject.c changes this value after - Investigate!
+
+ /* unselected faces */
+ UI_ThemeColor(TH_WIRE);
+
+ bglBegin(GL_POINTS);
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+
+ if(tf && !uvedit_face_selected(scene, efa, tf)) {
+ uv_center(tf->uv, cent, efa->v4 != NULL);
+ bglVertex2fv(cent);
+ }
+ }
+ bglEnd();
+
+ /* selected faces */
+ UI_ThemeColor(TH_FACE_DOT);
+
+ bglBegin(GL_POINTS);
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+
+ if(tf && uvedit_face_selected(scene, efa, tf)) {
+ uv_center(tf->uv, cent, efa->v4 != NULL);
+ bglVertex2fv(cent);
+ }
+ }
+ bglEnd();
+ }
+
+ /* 6. draw uv vertices */
+
+ if(drawfaces != 2) { /* 2 means Mesh Face Mode */
+ /* unselected uvs */
+ UI_ThemeColor(TH_VERTEX);
+ pointsize = UI_GetThemeValuef(TH_VERTEX_SIZE);
+ glPointSize(pointsize);
+
+ bglBegin(GL_POINTS);
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+
+ if(tf) {
+ if(!uvedit_uv_selected(scene, efa, tf, 0))
+ bglVertex2fv(tf->uv[0]);
+ if(!uvedit_uv_selected(scene, efa, tf, 1))
+ bglVertex2fv(tf->uv[1]);
+ if(!uvedit_uv_selected(scene, efa, tf, 2))
+ bglVertex2fv(tf->uv[2]);
+ if(efa->v4 && !uvedit_uv_selected(scene, efa, tf, 3))
+ bglVertex2fv(tf->uv[3]);
+ }
+ }
+ bglEnd();
+
+ /* pinned uvs */
+ /* give odd pointsizes odd pin pointsizes */
+ glPointSize(pointsize*2 + (((int)pointsize % 2)? (-1): 0));
+ cpack(0xFF);
+
+ bglBegin(GL_POINTS);
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+
+ if(tf) {
+ if(tf->unwrap & TF_PIN1)
+ bglVertex2fv(tf->uv[0]);
+ if(tf->unwrap & TF_PIN2)
+ bglVertex2fv(tf->uv[1]);
+ if(tf->unwrap & TF_PIN3)
+ bglVertex2fv(tf->uv[2]);
+ if(efa->v4 && (tf->unwrap & TF_PIN4))
+ bglVertex2fv(tf->uv[3]);
+ }
+ }
+ bglEnd();
+
+ /* selected uvs */
+ UI_ThemeColor(TH_VERTEX_SELECT);
+ glPointSize(pointsize);
+
+ bglBegin(GL_POINTS);
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+
+ if(tf) {
+ if(uvedit_uv_selected(scene, efa, tf, 0))
+ bglVertex2fv(tf->uv[0]);
+ if(uvedit_uv_selected(scene, efa, tf, 1))
+ bglVertex2fv(tf->uv[1]);
+ if(uvedit_uv_selected(scene, efa, tf, 2))
+ bglVertex2fv(tf->uv[2]);
+ if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3))
+ bglVertex2fv(tf->uv[3]);
+ }
+ }
+ bglEnd();
+ }
+
+ glPointSize(1.0);
+}
+
+void draw_uvedit_main(SpaceImage *sima, ARegion *ar, Scene *scene, Object *obedit)
+{
+ int show_uvedit, show_uvshadow;
+
+ show_uvedit= get_space_image_show_uvedit(sima, obedit);
+ show_uvshadow= get_space_image_show_uvshadow(sima, obedit);
+
+ if(show_uvedit || show_uvshadow) {
+ /* this is basically the same object_handle_update as in the 3d view,
+ * here we have to do it as well for the object we are editing if we
+ * are displaying the final result */
+ if(obedit && (sima->flag & SI_DRAWSHADOW))
+ object_handle_update(scene, obedit);
+
+ if(show_uvshadow)
+ draw_uvs_shadow(sima, obedit);
+ else
+ draw_uvs(sima, scene, obedit);
+
+ if(show_uvedit)
+ drawcursor_sima(sima, ar);
+
+ // XXX becomes operator draw extra:
+ // draw_image_transform(ibuf, xuser_asp, yuser_asp);
+ }
+}
+
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
new file mode 100644
index 00000000000..99656bf9fbc
--- /dev/null
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -0,0 +1,72 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef ED_UVEDIT_INTERN_H
+#define ED_UVEDIT_INTERN_H
+
+struct SpaceImage;
+struct EditFace;
+struct MTFace;
+struct Scene;
+struct Image;
+struct Object;
+struct wmOperatorType;
+
+#define UV_SELECT_ALL 1
+#define UV_SELECT_PINNED 2
+
+/* id can be from 0 to 3 */
+#define TF_PIN_MASK(id) (TF_PIN1 << id)
+#define TF_SEL_MASK(id) (TF_SEL1 << id)
+
+/* state testing */
+int uvedit_test(struct Object *obedit);
+int uvedit_test_silent(struct Object *obedit);
+
+/* visibility and selection */
+int uvedit_face_visible_nolocal(struct Scene *scene, struct EditFace *efa);
+int uvedit_face_visible(struct Scene *scene, struct Image *ima, struct EditFace *efa, struct MTFace *tf);
+
+int uvedit_face_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf);
+void uvedit_face_select(struct Scene *scene, struct EditFace *efa, struct MTFace *tf);
+void uvedit_face_deselect(struct Scene *scene, struct EditFace *efa, struct MTFace *tf);
+
+int uvedit_uv_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
+void uvedit_uv_select(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
+void uvedit_uv_deselect(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
+
+/* geometric utilities */
+void uv_center(float uv[][2], float cent[2], int quad);
+float uv_area(float uv[][2], int quad);
+void uv_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy);
+
+/* operators */
+void UV_OT_de_select_all(struct wmOperatorType *ot);
+
+#endif /* ED_UVEDIT_INTERN_H */
+
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
new file mode 100644
index 00000000000..7dc4b6919e9
--- /dev/null
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -0,0 +1,2401 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_object_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_depsgraph.h"
+#include "BKE_image.h"
+#include "BKE_library.h"
+#include "BKE_mesh.h"
+#include "BKE_utildefines.h"
+
+#include "IMB_imbuf_types.h" // XXX remove?
+
+#include "ED_mesh.h"
+#include "ED_screen.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+#include "RNA_types.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "uvedit_intern.h"
+
+/* local prototypes */
+static void sel_uvco_inside_radius(SpaceImage *sima, Scene *scene, short sel, EditFace *efa, MTFace *tface, int index, float *offset, float *ell, short select_index);
+void uvedit_selectionCB(SpaceImage *sima, Scene *scene, ARegion *ar, short selecting, Object *obedit, short *mval, float rad); /* used in edit.c */
+void select_edgeloop_tface_uv(bContext *C, Scene *scene, Image *ima, Object *obedit, EditFace *startefa, int starta, int shift, int *flush);
+void select_linked_tface_uv(bContext *C, Scene *scene, Image *ima, Object *obedit, int mode);
+void uvface_setsel__internal(bContext *C, SpaceImage *sima, Scene *scene, Object *obedit, short select);
+
+/************************* state testing ************************/
+
+int uvedit_test_silent(Object *obedit)
+{
+ if(obedit->type != OB_MESH)
+ return 0;
+
+ return EM_texFaceCheck(((Mesh*)obedit->data)->edit_mesh);
+}
+
+int uvedit_test(Object *obedit)
+{
+ // XXX if(!obedit)
+ // XXX error("Enter Edit Mode to perform this action");
+
+ return uvedit_test_silent(obedit);
+}
+
+/************************* assign image ************************/
+
+void ED_uvedit_assign_image(Scene *scene, Object *obedit, Image *ima, Image *previma)
+{
+ EditMesh *em;
+ EditFace *efa;
+ MTFace *tf;
+ int update;
+
+ /* skip assigning these procedural images... */
+ if(ima && (ima->type==IMA_TYPE_R_RESULT || ima->type==IMA_TYPE_COMPOSITE))
+ return;
+
+ /* verify we have a mesh we can work with */
+ if(!obedit || (obedit->type != OB_MESH))
+ return;
+
+ em= ((Mesh*)obedit->data)->edit_mesh;
+ if(!em || !em->faces.first);
+ return;
+
+ /* ensure we have a uv layer */
+ if(!CustomData_has_layer(&em->fdata, CD_MTFACE)) {
+ EM_add_data_layer(em, &em->fdata, CD_MTFACE);
+ update= 1;
+ }
+
+ /* now assign to all visible faces */
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_face_visible(scene, previma, efa, tf)) {
+ if(ima) {
+ tf->tpage= ima;
+ tf->mode |= TF_TEX;
+
+ if(ima->tpageflag & IMA_TILES) tf->mode |= TF_TILES;
+ else tf->mode &= ~TF_TILES;
+
+ if(ima->id.us==0) id_us_plus(&ima->id);
+ else id_lib_extern(&ima->id);
+ }
+ else {
+ tf->tpage= NULL;
+ tf->mode &= ~TF_TEX;
+ }
+
+ update = 1;
+ }
+ }
+
+ /* and update depdency graph */
+ if(update) {
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+ /* XXX ensure undo, notifiers? */
+ }
+}
+
+/* dotile - 1, set the tile flag (from the space image)
+ * 2, set the tile index for the faces. */
+void ED_uvedit_set_tile(Scene *scene, Object *obedit, Image *ima, int curtile, int dotile)
+{
+ EditMesh *em;
+ EditFace *efa;
+ MTFace *tf;
+
+ /* verify if we have something to do */
+ if(!ima || !uvedit_test_silent(obedit))
+ return;
+
+ /* skip assigning these procedural images... */
+ if(ima->type==IMA_TYPE_R_RESULT || ima->type==IMA_TYPE_COMPOSITE)
+ return;
+
+ em= ((Mesh*)obedit->data)->edit_mesh;
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(efa->h==0 && efa->f & SELECT) {
+ if(dotile==1) {
+ /* set tile flag */
+ if(ima->tpageflag & IMA_TILES)
+ tf->mode |= TF_TILES;
+ else
+ tf->mode &= ~TF_TILES;
+ }
+ else if(dotile==2)
+ tf->tile= curtile; /* set tile index */
+ }
+ }
+
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+ // XXX WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
+}
+
+/*********************** connection testing *********************/
+
+static void uvedit_connection_limit(bContext *C, float *limit, float pixellimit)
+{
+ ImBuf *ibuf= CTX_data_edit_image_buffer(C);
+ float width, height;
+
+ if(ibuf && ibuf->x > 0 && ibuf->y > 0) {
+ width= ibuf->x;
+ height= ibuf->y;
+ }
+ else {
+ width= 256.0f;
+ height= 256.0f;
+ }
+
+ limit[0]= pixellimit/width;
+ limit[1]= pixellimit/height;
+}
+
+/*************** visibility and selection utilities **************/
+
+int uvedit_face_visible_nolocal(Scene *scene, EditFace *efa)
+{
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION)
+ return (efa->h==0);
+ else
+ return (efa->h==0 && (efa->f & SELECT));
+}
+
+int uvedit_face_visible(Scene *scene, Image *ima, EditFace *efa, MTFace *tf)
+{
+ if(scene->toolsettings->uv_flag & UV_SHOW_SAME_IMAGE)
+ return (tf->tpage==ima)? uvedit_face_visible_nolocal(scene, efa): 0;
+ else
+ return uvedit_face_visible_nolocal(scene, efa);
+}
+
+int uvedit_face_selected(Scene *scene, EditFace *efa, MTFace *tf)
+{
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION)
+ return (efa->f & SELECT);
+ else
+ return (!(~tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3)) &&(!efa->v4 || tf->flag & TF_SEL4));
+}
+
+void uvedit_face_select(Scene *scene, EditFace *efa, MTFace *tf)
+{
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION)
+ EM_select_face(efa, 1);
+ else
+ tf->flag |= (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
+}
+
+void uvedit_face_deselect(Scene *scene, EditFace *efa, MTFace *tf)
+{
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION)
+ EM_select_face(efa, 0);
+ else
+ tf->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
+}
+
+int uvedit_uv_selected(Scene *scene, EditFace *efa, MTFace *tf, int i)
+{
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
+ if(scene->selectmode == SCE_SELECT_FACE)
+ return (efa->f & SELECT);
+ else
+ return (*(&efa->v1 + i))->f & SELECT;
+ }
+ else
+ return tf->flag & TF_SEL_MASK(i);
+}
+
+void uvedit_uv_select(Scene *scene, EditFace *efa, MTFace *tf, int i)
+{
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
+ if(scene->selectmode == SCE_SELECT_FACE)
+ EM_select_face(efa, 1);
+ else
+ (*(&efa->v1 + i))->f |= SELECT;
+ }
+ else
+ tf->flag |= TF_SEL_MASK(i);
+}
+
+void uvedit_uv_deselect(Scene *scene, EditFace *efa, MTFace *tf, int i)
+{
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
+ if(scene->selectmode == SCE_SELECT_FACE)
+ EM_select_face(efa, 0);
+ else
+ (*(&efa->v1 + i))->f &= ~SELECT;
+ }
+ else
+ tf->flag &= ~TF_SEL_MASK(i);
+}
+
+/*********************** geometric utilities ***********************/
+
+void uv_center(float uv[][2], float cent[2], int quad)
+{
+ if(quad) {
+ cent[0] = (uv[0][0] + uv[1][0] + uv[2][0] + uv[3][0]) / 4.0;
+ cent[1] = (uv[0][1] + uv[1][1] + uv[2][1] + uv[3][1]) / 4.0;
+ }
+ else {
+ cent[0] = (uv[0][0] + uv[1][0] + uv[2][0]) / 3.0;
+ cent[1] = (uv[0][1] + uv[1][1] + uv[2][1]) / 3.0;
+ }
+}
+
+float uv_area(float uv[][2], int quad)
+{
+ if(quad)
+ return AreaF2Dfl(uv[0], uv[1], uv[2]) + AreaF2Dfl(uv[0], uv[2], uv[3]);
+ else
+ return AreaF2Dfl(uv[0], uv[1], uv[2]);
+}
+
+void uv_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy)
+{
+ uv[0][0] = uv_orig[0][0]*aspx;
+ uv[0][1] = uv_orig[0][1]*aspy;
+
+ uv[1][0] = uv_orig[1][0]*aspx;
+ uv[1][1] = uv_orig[1][1]*aspy;
+
+ uv[2][0] = uv_orig[2][0]*aspx;
+ uv[2][1] = uv_orig[2][1]*aspy;
+
+ uv[3][0] = uv_orig[3][0]*aspx;
+ uv[3][1] = uv_orig[3][1]*aspy;
+}
+
+int ED_uvedit_minmax(Scene *scene, Image *ima, Object *obedit, float *min, float *max)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ EditFace *efa;
+ MTFace *tf;
+ int sel;
+
+ INIT_MINMAX2(min, max);
+
+ sel= 0;
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(uvedit_uv_selected(scene, efa, tf, 0)) { DO_MINMAX2(tf->uv[0], min, max); sel = 1; }
+ if(uvedit_uv_selected(scene, efa, tf, 1)) { DO_MINMAX2(tf->uv[1], min, max); sel = 1; }
+ if(uvedit_uv_selected(scene, efa, tf, 2)) { DO_MINMAX2(tf->uv[2], min, max); sel = 1; }
+ if(efa->v4 && (uvedit_uv_selected(scene, efa, tf, 3))) { DO_MINMAX2(tf->uv[3], min, max); sel = 1; }
+ }
+ }
+
+ return sel;
+}
+
+int uvedit_center(Scene *scene, Image *ima, Object *obedit, float *cent, int mode)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ EditFace *efa;
+ MTFace *tf;
+ float min[2], max[2];
+ int change= 0;
+
+ if(mode==0) {
+ if(ED_uvedit_minmax(scene, ima, obedit, min, max))
+ change = 1;
+ }
+ else if(mode==1) {
+ INIT_MINMAX2(min, max);
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(uvedit_uv_selected(scene, efa, tf, 0)) { DO_MINMAX2(tf->uv[0], min, max); change= 1;}
+ if(uvedit_uv_selected(scene, efa, tf, 1)) { DO_MINMAX2(tf->uv[1], min, max); change= 1;}
+ if(uvedit_uv_selected(scene, efa, tf, 2)) { DO_MINMAX2(tf->uv[2], min, max); change= 1;}
+ if(efa->v4 && (uvedit_uv_selected(scene, efa, tf, 3))) { DO_MINMAX2(tf->uv[3], min, max); change= 1;}
+ }
+ }
+ }
+
+ if(change) {
+ cent[0]= (min[0]+max[0])/2.0;
+ cent[1]= (min[1]+max[1])/2.0;
+
+ return 1;
+ }
+
+ return 0;
+}
+
+/************************** constraints ****************************/
+
+void uvedit_constrain_square(Scene *scene, Image *ima, EditMesh *em)
+{
+ EditFace *efa;
+ MTFace *tf;
+
+ /* if 1 vertex selected: doit (with the selected vertex) */
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ if(efa->v4) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(uvedit_uv_selected(scene, efa, tf, 0)) {
+ if(tf->uv[1][0] == tf->uv[2][0] ) {
+ tf->uv[1][1]= tf->uv[0][1];
+ tf->uv[3][0]= tf->uv[0][0];
+ }
+ else {
+ tf->uv[1][0]= tf->uv[0][0];
+ tf->uv[3][1]= tf->uv[0][1];
+ }
+
+ }
+
+ if(uvedit_uv_selected(scene, efa, tf, 1)) {
+ if(tf->uv[2][1] == tf->uv[3][1] ) {
+ tf->uv[2][0]= tf->uv[1][0];
+ tf->uv[0][1]= tf->uv[1][1];
+ }
+ else {
+ tf->uv[2][1]= tf->uv[1][1];
+ tf->uv[0][0]= tf->uv[1][0];
+ }
+
+ }
+
+ if(uvedit_uv_selected(scene, efa, tf, 2)) {
+ if(tf->uv[3][0] == tf->uv[0][0] ) {
+ tf->uv[3][1]= tf->uv[2][1];
+ tf->uv[1][0]= tf->uv[2][0];
+ }
+ else {
+ tf->uv[3][0]= tf->uv[2][0];
+ tf->uv[1][1]= tf->uv[2][1];
+ }
+ }
+
+ if(uvedit_uv_selected(scene, efa, tf, 3)) {
+ if(tf->uv[0][1] == tf->uv[1][1] ) {
+ tf->uv[0][0]= tf->uv[3][0];
+ tf->uv[2][1]= tf->uv[3][1];
+ }
+ else {
+ tf->uv[0][1]= tf->uv[3][1];
+ tf->uv[2][0]= tf->uv[3][0];
+ }
+ }
+ }
+ }
+ }
+}
+
+/* ******************** mirror operator **************** */
+
+/* XXX */
+#if 0
+ short mode= 0;
+ mode= pupmenu("Mirror%t|X Axis%x1|Y Axis%x2|");
+#endif
+
+static int mirror_exec(bContext *C, wmOperator *op)
+{
+ float mat[3][3];
+ int axis;
+
+ Mat3One(mat);
+ axis= RNA_enum_get(op->ptr, "axis");
+
+ if(axis == 'x') {
+ /* XXX initTransform(TFM_MIRROR, CTX_NO_PET|CTX_AUTOCONFIRM);
+ BIF_setSingleAxisConstraint(mat[0], " on X axis");
+ Transform(); */
+ }
+ else {
+ /* XXX initTransform(TFM_MIRROR, CTX_NO_PET|CTX_AUTOCONFIRM);
+ BIF_setSingleAxisConstraint(mat[1], " on Y axis");
+ Transform(); */
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void UV_OT_mirror(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+ static EnumPropertyItem axis_items[] = {
+ {'x', "MIRROR_X", "Mirror X", "Mirror UVs over X axis."},
+ {'y', "MIRROR_Y", "Mirror Y", "Mirror UVs over Y axis."},
+ {0, NULL, NULL, NULL}};
+
+ /* identifiers */
+ ot->name= "Mirror";
+ ot->idname= "UV_OT_mirror";
+ ot->flag= OPTYPE_REGISTER/*|OPTYPE_UNDO*/;
+
+ /* api callbacks */
+ ot->exec= mirror_exec;
+ ot->poll= ED_operator_uvedit;
+
+ /* properties */
+ prop= RNA_def_property(ot->srna, "axis", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, axis_items);
+ RNA_def_property_enum_default(prop, 'x');
+ RNA_def_property_ui_text(prop, "Axis", "Axis to mirror UV locations over.");
+}
+
+/* ******************** align operator **************** */
+
+/* XXX */
+#if 0
+void weld_align_menu_tface_uv(bContext *C)
+{
+ short mode= 0;
+
+ mode= pupmenu("Weld/Align%t|Weld%x1|Align Auto%x2|Align X%x3|Align Y%x4");
+
+ if(mode==-1) return;
+ if(mode==1) weld_align_uv(C, 'w');
+ else if(mode==2) weld_align_uv(C, 'a');
+ else if(mode==3) weld_align_uv(C, 'x');
+ else if(mode==4) weld_align_uv(C, 'y');
+}
+#endif
+
+static void weld_align_uv(bContext *C, int tool)
+{
+ Scene *scene;
+ Object *obedit;
+ Image *ima;
+ EditMesh *em;
+ EditFace *efa;
+ MTFace *tf;
+ float cent[2], min[2], max[2];
+
+ scene= CTX_data_scene(C);
+ obedit= CTX_data_edit_object(C);
+ em= ((Mesh*)obedit->data)->edit_mesh;
+ ima= CTX_data_edit_image(C);
+
+ INIT_MINMAX2(min, max);
+
+ if(tool == 'a') {
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(uvedit_uv_selected(scene, efa, tf, 0))
+ DO_MINMAX2(tf->uv[0], min, max)
+ if(uvedit_uv_selected(scene, efa, tf, 1))
+ DO_MINMAX2(tf->uv[1], min, max)
+ if(uvedit_uv_selected(scene, efa, tf, 2))
+ DO_MINMAX2(tf->uv[2], min, max)
+ if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3))
+ DO_MINMAX2(tf->uv[3], min, max)
+ }
+ }
+
+ tool= (max[0]-min[0] >= max[1]-min[1])? 'y': 'x';
+ }
+
+ uvedit_center(scene, ima, obedit, cent, 0);
+
+ if(tool == 'x' || tool == 'w') {
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(uvedit_uv_selected(scene, efa, tf, 0))
+ tf->uv[0][0]= cent[0];
+ if(uvedit_uv_selected(scene, efa, tf, 1))
+ tf->uv[1][0]= cent[0];
+ if(uvedit_uv_selected(scene, efa, tf, 2))
+ tf->uv[2][0]= cent[0];
+ if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3))
+ tf->uv[3][0]= cent[0];
+ }
+ }
+ }
+
+ if(tool == 'y' || tool == 'w') {
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(uvedit_uv_selected(scene, efa, tf, 0))
+ tf->uv[0][1]= cent[1];
+ if(uvedit_uv_selected(scene, efa, tf, 1))
+ tf->uv[1][1]= cent[1];
+ if(uvedit_uv_selected(scene, efa, tf, 2))
+ tf->uv[2][1]= cent[1];
+ if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3))
+ tf->uv[3][1]= cent[1];
+ }
+ }
+ }
+
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit); // XXX
+}
+
+static int align_exec(bContext *C, wmOperator *op)
+{
+ weld_align_uv(C, RNA_enum_get(op->ptr, "axis"));
+
+ return OPERATOR_FINISHED;
+}
+
+void UV_OT_align(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+ static EnumPropertyItem axis_items[] = {
+ {'a', "ALIGN_AUTO", "Align Auto", "Automatically choose the axis on which there is most alignment already."},
+ {'x', "ALIGN_X", "Align X", "Align UVs on X axis."},
+ {'y', "ALIGN_Y", "Align Y", "Align UVs on Y axis."},
+ {0, NULL, NULL, NULL}};
+
+ /* identifiers */
+ ot->name= "Align";
+ ot->idname= "UV_OT_align";
+ ot->flag= OPTYPE_REGISTER/*|OPTYPE_UNDO*/;
+
+ /* api callbacks */
+ ot->exec= align_exec;
+ ot->poll= ED_operator_uvedit;
+
+ /* properties */
+ prop= RNA_def_property(ot->srna, "axis", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, axis_items);
+ RNA_def_property_enum_default(prop, 'a');
+ RNA_def_property_ui_text(prop, "Axis", "Axis to align UV locations on.");
+}
+
+/* ******************** weld operator **************** */
+
+static int weld_exec(bContext *C, wmOperator *op)
+{
+ weld_align_uv(C, 'w');
+
+ return OPERATOR_FINISHED;
+}
+
+void UV_OT_weld(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Weld";
+ ot->idname= "UV_OT_weld";
+ ot->flag= OPTYPE_REGISTER/*|OPTYPE_UNDO*/;
+
+ /* api callbacks */
+ ot->exec= weld_exec;
+ ot->poll= ED_operator_uvedit;
+}
+
+/* ******************** stitch operator **************** */
+
+/* just for averaging UVs */
+typedef struct UVVertAverage {
+ float uv[2];
+ int count;
+} UVVertAverage;
+
+static int stitch_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene;
+ Object *obedit;
+ EditMesh *em;
+ EditFace *efa;
+ EditVert *eve;
+ Image *ima;
+ MTFace *tf;
+
+ scene= CTX_data_scene(C);
+ obedit= CTX_data_edit_object(C);
+ em= ((Mesh*)obedit->data)->edit_mesh;
+ ima= CTX_data_edit_image(C);
+
+ if(RNA_boolean_get(op->ptr, "use_limit")) {
+ UvVertMap *vmap;
+ UvMapVert *vlist, *iterv;
+ float newuv[2], limit[2], pixels;
+ int a, vtot;
+
+ pixels= RNA_float_get(op->ptr, "limit");
+ uvedit_connection_limit(C, limit, pixels);
+
+ EM_init_index_arrays(em, 0, 0, 1);
+ vmap= EM_make_uv_vert_map(em, 1, 0, limit);
+
+ if(vmap == NULL)
+ return OPERATOR_CANCELLED;
+
+ for(a=0, eve= em->verts.first; eve; a++, eve= eve->next) {
+ vlist= EM_get_uv_map_vert(vmap, a);
+
+ while(vlist) {
+ newuv[0]= 0; newuv[1]= 0;
+ vtot= 0;
+
+ for(iterv=vlist; iterv; iterv=iterv->next) {
+ if((iterv != vlist) && iterv->separate)
+ break;
+
+ efa = EM_get_face_for_index(iterv->f);
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_uv_selected(scene, efa, tf, iterv->tfindex)) {
+ newuv[0] += tf->uv[iterv->tfindex][0];
+ newuv[1] += tf->uv[iterv->tfindex][1];
+ vtot++;
+ }
+ }
+
+ if(vtot > 1) {
+ newuv[0] /= vtot; newuv[1] /= vtot;
+
+ for(iterv=vlist; iterv; iterv=iterv->next) {
+ if((iterv != vlist) && iterv->separate)
+ break;
+
+ efa = EM_get_face_for_index(iterv->f);
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_uv_selected(scene, efa, tf, iterv->tfindex)) {
+ tf->uv[iterv->tfindex][0]= newuv[0];
+ tf->uv[iterv->tfindex][1]= newuv[1];
+ }
+ }
+ }
+
+ vlist= iterv;
+ }
+ }
+
+ EM_free_uv_vert_map(vmap);
+ EM_free_index_arrays();
+ }
+ else {
+ UVVertAverage *uv_average, *uvav;
+ int count;
+
+ // index and count verts
+ for(count=0, eve=em->verts.first; eve; count++, eve= eve->next)
+ eve->tmp.l = count;
+
+ uv_average= MEM_callocN(sizeof(UVVertAverage)*count, "Stitch");
+
+ // gather uv averages per vert
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(uvedit_uv_selected(scene, efa, tf, 0)) {
+ uvav = uv_average + efa->v1->tmp.l;
+ uvav->count++;
+ uvav->uv[0] += tf->uv[0][0];
+ uvav->uv[1] += tf->uv[0][1];
+ }
+
+ if(uvedit_uv_selected(scene, efa, tf, 1)) {
+ uvav = uv_average + efa->v2->tmp.l;
+ uvav->count++;
+ uvav->uv[0] += tf->uv[1][0];
+ uvav->uv[1] += tf->uv[1][1];
+ }
+
+ if(uvedit_uv_selected(scene, efa, tf, 2)) {
+ uvav = uv_average + efa->v3->tmp.l;
+ uvav->count++;
+ uvav->uv[0] += tf->uv[2][0];
+ uvav->uv[1] += tf->uv[2][1];
+ }
+
+ if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) {
+ uvav = uv_average + efa->v4->tmp.l;
+ uvav->count++;
+ uvav->uv[0] += tf->uv[3][0];
+ uvav->uv[1] += tf->uv[3][1];
+ }
+ }
+ }
+
+ // apply uv welding
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(uvedit_uv_selected(scene, efa, tf, 0)) {
+ uvav = uv_average + efa->v1->tmp.l;
+ tf->uv[0][0] = uvav->uv[0]/uvav->count;
+ tf->uv[0][1] = uvav->uv[1]/uvav->count;
+ }
+
+ if(uvedit_uv_selected(scene, efa, tf, 1)) {
+ uvav = uv_average + efa->v2->tmp.l;
+ tf->uv[1][0] = uvav->uv[0]/uvav->count;
+ tf->uv[1][1] = uvav->uv[1]/uvav->count;
+ }
+
+ if(uvedit_uv_selected(scene, efa, tf, 2)) {
+ uvav = uv_average + efa->v3->tmp.l;
+ tf->uv[2][0] = uvav->uv[0]/uvav->count;
+ tf->uv[2][1] = uvav->uv[1]/uvav->count;
+ }
+
+ if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) {
+ uvav = uv_average + efa->v4->tmp.l;
+ tf->uv[3][0] = uvav->uv[0]/uvav->count;
+ tf->uv[3][1] = uvav->uv[1]/uvav->count;
+ }
+ }
+ }
+
+ MEM_freeN(uv_average);
+ }
+
+ // XXX if(sima->flag & SI_BE_SQUARE)
+ // XXX uvedit_constrain_square(scene, sima->image, em);
+
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit); // XXX
+
+ return OPERATOR_FINISHED;
+}
+
+void UV_OT_stitch(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name= "Stitch";
+ ot->idname= "UV_OT_stitch";
+ ot->flag= OPTYPE_REGISTER/*|OPTYPE_UNDO*/;
+
+ /* api callbacks */
+ ot->exec= stitch_exec;
+ ot->poll= ED_operator_uvedit;
+
+ /* properties */
+ prop= RNA_def_property(ot->srna, "use_limit", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_default(prop, 1);
+ RNA_def_property_ui_text(prop, "Use Limit", "Stitch UVs within a specified limit distance.");
+
+ prop= RNA_def_property(ot->srna, "limit", PROP_FLOAT, PROP_UNSIGNED);
+ RNA_def_property_float_default(prop, 20.0);
+ RNA_def_property_ui_text(prop, "Limit", "Limit distance in image pixels.");
+}
+
+/* ******************** (de)select all operator **************** */
+
+static int select_inverse_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene;
+ Object *obedit;
+ EditMesh *em;
+ EditFace *efa;
+ Image *ima;
+ MTFace *tf;
+
+ scene= CTX_data_scene(C);
+ obedit= CTX_data_edit_object(C);
+ em= ((Mesh*)obedit->data)->edit_mesh;
+ ima= CTX_data_edit_image(C);
+
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
+ // XXX selectswap_mesh();
+ }
+ else {
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ tf->flag ^= TF_SEL1;
+ tf->flag ^= TF_SEL2;
+ tf->flag ^= TF_SEL3;
+ if(efa->v4) tf->flag ^= TF_SEL4;
+ }
+ }
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+void UV_OT_select_inverse(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select Invert";
+ ot->idname= "UV_OT_select_inverse";
+ ot->flag= OPTYPE_REGISTER/*|OPTYPE_UNDO*/;
+
+ /* api callbacks */
+ ot->exec= select_inverse_exec;
+ ot->poll= ED_operator_uvedit;
+}
+
+/* ******************** (de)select all operator **************** */
+
+static int de_select_all_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene;
+ Object *obedit;
+ EditMesh *em;
+ EditFace *efa;
+ Image *ima;
+ MTFace *tf;
+ int sel;
+
+ scene= CTX_data_scene(C);
+ obedit= CTX_data_edit_object(C);
+ em= ((Mesh*)obedit->data)->edit_mesh;
+ ima= CTX_data_edit_image(C);
+
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
+ // XXX deselectall_mesh();
+ }
+ else {
+ sel= 0;
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(tf->flag & (TF_SEL1+TF_SEL2+TF_SEL3+TF_SEL4)) {
+ sel= 1;
+ break;
+ }
+ }
+ }
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(efa->v4) {
+ if(sel) tf->flag &= ~(TF_SEL1+TF_SEL2+TF_SEL3+TF_SEL4);
+ else tf->flag |= (TF_SEL1+TF_SEL2+TF_SEL3+TF_SEL4);
+ }
+ else {
+ if(sel) tf->flag &= ~(TF_SEL1+TF_SEL2+TF_SEL3+TF_SEL4);
+ else tf->flag |= (TF_SEL1+TF_SEL2+TF_SEL3);
+ }
+ }
+ }
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+void UV_OT_de_select_all(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select/Deselect All";
+ ot->idname= "UV_OT_de_select_all";
+ ot->flag= OPTYPE_REGISTER/*|OPTYPE_UNDO*/;
+
+ /* api callbacks */
+ ot->exec= de_select_all_exec;
+ ot->poll= ED_operator_uvedit;
+}
+
+/* ******************** mouse select operator **************** */
+
+static int msel_hit(float *limit, unsigned int *hitarray, unsigned int vertexid, float **uv, float *uv2, int sticky)
+{
+ int i;
+ for(i=0; i< 4; i++) {
+ if(hitarray[i] == vertexid) {
+ if(sticky == 2) {
+ if(fabs(uv[i][0]-uv2[0]) < limit[0] &&
+ fabs(uv[i][1]-uv2[1]) < limit[1])
+ return 1;
+ }
+ else return 1;
+ }
+ }
+ return 0;
+}
+
+static void find_nearest_uv_edge(Scene *scene, Image *ima, Object *obedit, MTFace **nearesttf, EditFace **nearestefa, int *nearestedge)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ MTFace *tf;
+ EditFace *efa;
+ float mvalf[2], v1[2], v2[2];
+ int i, nverts, mindist, dist, uval1[2], uval2[2];
+ short mval[2];
+
+ mval[0]= mval[1]= 0; // XXX getmouseco_areawin(mval);
+ mvalf[0]= mval[0];
+ mvalf[1]= mval[1];
+
+ mindist= 0x7FFFFFF;
+ *nearesttf= NULL;
+ *nearestefa= NULL;
+ *nearestedge= 0;
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ nverts= efa->v4? 4: 3;
+ for(i=0; i<nverts; i++) {
+ uval1[0]= uval1[1]= 0; // XXX uvco_to_areaco_noclip(tf->uv[i], uval1);
+ uval2[0]= uval2[1]= 0; // XXX uvco_to_areaco_noclip(tf->uv[(i+1)%nverts], uval2);
+
+ v1[0]= uval1[0];
+ v1[1]= uval1[1];
+ v2[0]= uval2[0];
+ v2[1]= uval2[1];
+
+ dist= PdistVL2Dfl(mvalf, v1, v2);
+ if(dist < mindist) {
+ *nearesttf= tf;
+ *nearestefa= efa;
+ *nearestedge= i;
+ mindist= dist;
+ }
+ }
+ }
+ }
+}
+
+static void find_nearest_tface(Scene *scene, Image *ima, Object *obedit, MTFace **nearesttf, EditFace **nearestefa)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ MTFace *tf;
+ EditFace *efa;
+ int i, nverts, mindist, dist, fcenter[2], uval[2];
+ short mval[2];
+
+ mval[0]= mval[1]= 0; // XXX getmouseco_areawin(mval);
+
+ mindist= 0x7FFFFFF;
+ *nearesttf= NULL;
+ *nearestefa= NULL;
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ fcenter[0]= fcenter[1]= 0;
+ nverts= efa->v4? 4: 3;
+ for(i=0; i<nverts; i++) {
+ uval[0]= uval[0]= 0; // XXX uvco_to_areaco_noclip(tf->uv[i], uval);
+ fcenter[0] += uval[0];
+ fcenter[1] += uval[1];
+ }
+
+ fcenter[0] /= nverts;
+ fcenter[1] /= nverts;
+
+ dist= abs(mval[0]- fcenter[0])+ abs(mval[1]- fcenter[1]);
+ if(dist < mindist) {
+ *nearesttf= tf;
+ *nearestefa= efa;
+ mindist= dist;
+ }
+ }
+ }
+}
+
+static int nearest_uv_between(MTFace *tf, int nverts, int id, short *mval, int *uval)
+{
+ float m[3], v1[3], v2[3], c1, c2;
+ int id1, id2;
+
+ id1= (id+nverts-1)%nverts;
+ id2= (id+nverts+1)%nverts;
+
+ m[0] = (float)(mval[0]-uval[0]);
+ m[1] = (float)(mval[1]-uval[1]);
+ Vec2Subf(v1, tf->uv[id1], tf->uv[id]);
+ Vec2Subf(v2, tf->uv[id2], tf->uv[id]);
+
+ /* m and v2 on same side of v-v1? */
+ c1= v1[0]*m[1] - v1[1]*m[0];
+ c2= v1[0]*v2[1] - v1[1]*v2[0];
+
+ if(c1*c2 < 0.0f)
+ return 0;
+
+ /* m and v1 on same side of v-v2? */
+ c1= v2[0]*m[1] - v2[1]*m[0];
+ c2= v2[0]*v1[1] - v2[1]*v1[0];
+
+ return (c1*c2 >= 0.0f);
+}
+
+void find_nearest_uv(Scene *scene, Image *ima, Object *obedit, MTFace **nearesttf, EditFace **nearestefa, unsigned int *nearestv, int *nearestuv)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ EditFace *efa;
+ MTFace *tf;
+ int i, nverts, mindist, dist, uval[2];
+ short mval[2];
+
+ mval[0]= mval[1]= 0; // XXX getmouseco_areawin(mval);
+
+ mindist= 0x7FFFFFF;
+ if(nearesttf) *nearesttf= NULL;
+ if(nearestefa) *nearestefa= NULL;
+
+ if(nearestv) {
+ EditVert *ev;
+ for(i=0, ev=em->verts.first; ev; ev = ev->next, i++)
+ ev->tmp.l = i;
+ }
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ nverts= efa->v4? 4: 3;
+ for(i=0; i<nverts; i++) {
+ uval[0]= uval[1]= 0; // XXX uvco_to_areaco_noclip(tf->uv[i], uval);
+ dist= abs(mval[0]-uval[0]) + abs(mval[1]-uval[1]);
+
+ if(uvedit_uv_selected(scene, efa, tf, i))
+ dist += 5;
+
+ if(dist<=mindist) {
+ if(dist==mindist)
+ if(!nearest_uv_between(tf, nverts, i, mval, uval))
+ continue;
+
+ mindist= dist;
+ *nearestuv= i;
+
+ if(nearesttf) *nearesttf= tf;
+ if(nearestefa) *nearestefa= efa;
+ if(nearestv) {
+ if(i==0) *nearestv= efa->v1->tmp.l;
+ else if(i==1) *nearestv= efa->v2->tmp.l;
+ else if(i==2) *nearestv= efa->v3->tmp.l;
+ else *nearestv= efa->v4->tmp.l;
+ }
+ }
+ }
+ }
+ }
+}
+
+void mouse_select_sima(bContext *C, SpaceImage *sima, Scene *scene, Image *ima, Object *obedit)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ EditFace *efa;
+ MTFace *tf, *nearesttf;
+ EditFace *nearestefa=NULL;
+ int a, selectsticky, edgeloop, actface, nearestuv, nearestedge, i, shift, island=0;
+ char sticky= 0;
+ int flush = 0; /* 0 == dont flush, 1 == sel, -1 == desel; only use when selection sync is enabled */
+ unsigned int hitv[4], nearestv;
+ float *hituv[4], limit[2];
+
+ if(!uvedit_test(obedit)) return;
+
+ uvedit_connection_limit(C, limit, 0.05);
+
+ edgeloop= 0; // XXX G.qual & LR_ALTKEY;
+ shift= 0; // XXX G.qual & LR_SHIFTKEY;
+
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
+ /* copy from mesh */
+ if(scene->selectmode == SCE_SELECT_FACE) {
+ actface= 1;
+ sticky= 0;
+ }
+ else {
+ actface= scene->selectmode & SCE_SELECT_FACE;
+ sticky= 2;
+ }
+ }
+ else {
+ /* normal operation */
+ actface= scene->toolsettings->uv_selectmode == UV_SELECT_FACE;
+ island= scene->toolsettings->uv_selectmode == UV_SELECT_ISLAND;
+
+ switch(sima->sticky) {
+ case SI_STICKY_LOC:
+ sticky=2;
+ break;
+ case SI_STICKY_DISABLE:
+ sticky=0;
+ break;
+ case SI_STICKY_VERTEX:
+ if(0) // XXX G.qual & LR_CTRLKEY)
+ sticky=0;
+ else
+ sticky=1;
+ break;
+ }
+ }
+
+ if(edgeloop) {
+ find_nearest_uv_edge(scene, ima, obedit, &nearesttf, &nearestefa, &nearestedge);
+ if(nearesttf==NULL)
+ return;
+
+ select_edgeloop_tface_uv(C, scene, ima, obedit, nearestefa, nearestedge, shift, &flush);
+ }
+ else if(actface) {
+ find_nearest_tface(scene, ima, obedit, &nearesttf, &nearestefa);
+ if(nearesttf==NULL)
+ return;
+
+ EM_set_actFace(em, nearestefa);
+
+ for(i=0; i<4; i++)
+ hituv[i]= nearesttf->uv[i];
+
+ hitv[0]= nearestefa->v1->tmp.l;
+ hitv[1]= nearestefa->v2->tmp.l;
+ hitv[2]= nearestefa->v3->tmp.l;
+
+ if(nearestefa->v4) hitv[3]= nearestefa->v4->tmp.l;
+ else hitv[3]= 0xFFFFFFFF;
+ }
+ else if(island) {
+
+ }
+ else {
+ find_nearest_uv(scene, ima, obedit, &nearesttf, &nearestefa, &nearestv, &nearestuv);
+ if(nearesttf==NULL)
+ return;
+
+ if(sticky) {
+ for(i=0; i<4; i++)
+ hitv[i]= 0xFFFFFFFF;
+ hitv[nearestuv]= nearestv;
+ hituv[nearestuv]= nearesttf->uv[nearestuv];
+ }
+ }
+
+ if(island) {
+ if(shift) select_linked_tface_uv(C, scene, ima, obedit, 1);
+ else select_linked_tface_uv(C, scene, ima, obedit, 0);
+ }
+ else if(!edgeloop && shift) {
+ /* (de)select face */
+ if(actface) {
+ if(uvedit_face_selected(scene, nearestefa, nearesttf)) {
+ uvedit_face_deselect(scene, nearestefa, nearesttf);
+ selectsticky= 0;
+ }
+ else {
+ uvedit_face_select(scene, nearestefa, nearesttf);
+ selectsticky= 1;
+ }
+ flush = -1;
+ }
+ /* (de)select uv node */
+ else {
+ if(uvedit_uv_selected(scene, nearestefa, nearesttf, nearestuv)) {
+ uvedit_uv_deselect(scene, nearestefa, nearesttf, nearestuv);
+ selectsticky= 0;
+ }
+ else {
+ uvedit_uv_select(scene, nearestefa, nearesttf, nearestuv);
+ selectsticky= 1;
+ }
+ flush = 1;
+ }
+
+ /* (de)select sticky uv nodes */
+ if(sticky || actface) {
+ EditVert *ev;
+
+ for(a=0, ev=em->verts.first; ev; ev = ev->next, a++)
+ ev->tmp.l = a;
+
+ /* deselect */
+ if(selectsticky==0) {
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ /*if(nearesttf && tf!=nearesttf) tf->flag &=~ TF_ACTIVE;*/ /* TODO - deal with editmesh active face */
+ if(!sticky) continue;
+
+ if(msel_hit(limit, hitv, efa->v1->tmp.l, hituv, tf->uv[0], sticky))
+ uvedit_uv_deselect(scene, efa, tf, 0);
+ if(msel_hit(limit, hitv, efa->v2->tmp.l, hituv, tf->uv[1], sticky))
+ uvedit_uv_deselect(scene, efa, tf, 1);
+ if(msel_hit(limit, hitv, efa->v3->tmp.l, hituv, tf->uv[2], sticky))
+ uvedit_uv_deselect(scene, efa, tf, 2);
+ if(efa->v4)
+ if(msel_hit(limit, hitv, efa->v4->tmp.l, hituv, tf->uv[3], sticky))
+ uvedit_uv_deselect(scene, efa, tf, 3);
+ }
+ }
+ flush = -1;
+ }
+ /* select */
+ else {
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(!sticky) continue;
+ if(msel_hit(limit, hitv, efa->v1->tmp.l, hituv, tf->uv[0], sticky))
+ uvedit_uv_select(scene, efa, tf, 0);
+ if(msel_hit(limit, hitv, efa->v2->tmp.l, hituv, tf->uv[1], sticky))
+ uvedit_uv_select(scene, efa, tf, 1);
+ if(msel_hit(limit, hitv, efa->v3->tmp.l, hituv, tf->uv[2], sticky))
+ uvedit_uv_select(scene, efa, tf, 2);
+ if(efa->v4)
+ if(msel_hit(limit, hitv, efa->v4->tmp.l, hituv, tf->uv[3], sticky))
+ uvedit_uv_select(scene, efa, tf, 3);
+ }
+ }
+
+ if(actface)
+ EM_set_actFace(em, nearestefa);
+
+ flush = 1;
+ }
+ }
+ }
+ else if(!edgeloop) {
+ /* select face and deselect other faces */
+ if(actface) {
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ uvedit_face_deselect(scene, efa, tf);
+ }
+ if(nearesttf) {
+ uvedit_face_select(scene, nearestefa, nearesttf);
+ EM_set_actFace(em, nearestefa);
+ }
+
+ }
+
+ /* deselect uvs, and select sticky uvs */
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(!actface) uvedit_face_deselect(scene, efa, tf);
+ if(!sticky) continue;
+
+ if(msel_hit(limit, hitv, efa->v1->tmp.l, hituv, tf->uv[0], sticky))
+ uvedit_uv_select(scene, efa, tf, 0);
+ if(msel_hit(limit, hitv, efa->v2->tmp.l, hituv, tf->uv[1], sticky))
+ uvedit_uv_select(scene, efa, tf, 1);
+ if(msel_hit(limit, hitv, efa->v3->tmp.l, hituv, tf->uv[2], sticky))
+ uvedit_uv_select(scene, efa, tf, 2);
+ if(efa->v4)
+ if(msel_hit(limit, hitv, efa->v4->tmp.l, hituv, tf->uv[3], sticky))
+ uvedit_uv_select(scene, efa, tf, 3);
+ flush= 1;
+ }
+ }
+
+ if(!actface) {
+ uvedit_uv_select(scene, nearestefa, nearesttf, nearestuv);
+ flush= 1;
+ }
+ }
+
+ // XXX force_draw(1);
+
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
+ /* flush for mesh selection */
+ if(scene->selectmode != SCE_SELECT_FACE) {
+ if(flush==1) EM_select_flush(em);
+ else if(flush==-1) EM_deselect_flush(em);
+ }
+ // XXX allqueue(REDRAWVIEW3D, 0); /* mesh selection has changed */
+ }
+
+ // XXX BIF_undo_push("Select UV");
+ // XXX rightmouse_transform();
+}
+
+void borderselect_sima(bContext *C, SpaceImage *sima, Scene *scene, Image *ima, Object *obedit, short whichuvs)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ EditFace *efa;
+ MTFace *tface;
+ rcti rect;
+ rctf rectf;
+ int val, ok = 1;
+ short mval[2], select;
+
+ if(!uvedit_test(obedit)) return;
+
+ val= 0; // XXX get_border(&rect, 3);
+ select = 0; // XXX (val==LEFTMOUSE) ? 1 : 0;
+
+ if(val) {
+ mval[0]= rect.xmin;
+ mval[1]= rect.ymin;
+ // XXX areamouseco_to_ipoco(G.v2d, mval, &rectf.xmin, &rectf.ymin);
+ mval[0]= rect.xmax;
+ mval[1]= rect.ymax;
+ // XXX areamouseco_to_ipoco(G.v2d, mval, &rectf.xmax, &rectf.ymax);
+
+ if(0) { // XXX draw_uvs_face_check() && whichuvs != UV_SELECT_PINNED) {
+ float cent[2];
+ ok = 0;
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ /* assume not touched */
+ efa->tmp.l = 0;
+ tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tface)) {
+ uv_center(tface->uv, cent, efa->v4 != NULL);
+ if(BLI_in_rctf(&rectf, cent[0], cent[1])) {
+ efa->tmp.l = ok = 1;
+ }
+ }
+ }
+ /* (de)selects all tagged faces and deals with sticky modes */
+ if(ok)
+ uvface_setsel__internal(C, sima, scene, obedit, select);
+ }
+ else {
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tface)) {
+ if(whichuvs == UV_SELECT_ALL || (scene->toolsettings->uv_flag & UV_SYNC_SELECTION) ) {
+ /* UV_SYNC_SELECTION - cant do pinned selection */
+ if(BLI_in_rctf(&rectf, tface->uv[0][0], tface->uv[0][1])) {
+ if(select) uvedit_uv_select(scene, efa, tface, 0);
+ else uvedit_uv_deselect(scene, efa, tface, 0);
+ }
+ if(BLI_in_rctf(&rectf, tface->uv[1][0], tface->uv[1][1])) {
+ if(select) uvedit_uv_select(scene, efa, tface, 1);
+ else uvedit_uv_deselect(scene, efa, tface, 1);
+ }
+ if(BLI_in_rctf(&rectf, tface->uv[2][0], tface->uv[2][1])) {
+ if(select) uvedit_uv_select(scene, efa, tface, 2);
+ else uvedit_uv_deselect(scene, efa, tface, 2);
+ }
+ if(efa->v4 && BLI_in_rctf(&rectf, tface->uv[3][0], tface->uv[3][1])) {
+ if(select) uvedit_uv_select(scene, efa, tface, 3);
+ else uvedit_uv_deselect(scene, efa, tface, 3);
+ }
+ } else if(whichuvs == UV_SELECT_PINNED) {
+ if((tface->unwrap & TF_PIN1) &&
+ BLI_in_rctf(&rectf, tface->uv[0][0], tface->uv[0][1])) {
+
+ if(select) uvedit_uv_select(scene, efa, tface, 0);
+ else uvedit_uv_deselect(scene, efa, tface, 0);
+ }
+ if((tface->unwrap & TF_PIN2) &&
+ BLI_in_rctf(&rectf, tface->uv[1][0], tface->uv[1][1])) {
+
+ if(select) uvedit_uv_select(scene, efa, tface, 1);
+ else uvedit_uv_deselect(scene, efa, tface, 1);
+ }
+ if((tface->unwrap & TF_PIN3) &&
+ BLI_in_rctf(&rectf, tface->uv[2][0], tface->uv[2][1])) {
+
+ if(select) uvedit_uv_select(scene, efa, tface, 2);
+ else uvedit_uv_deselect(scene, efa, tface, 2);
+ }
+ if((efa->v4) && (tface->unwrap & TF_PIN4) && BLI_in_rctf(&rectf, tface->uv[3][0], tface->uv[3][1])) {
+ if(select) uvedit_uv_select(scene, efa, tface, 3);
+ else uvedit_uv_deselect(scene, efa, tface, 3);
+ }
+ }
+ }
+ }
+ }
+ if(ok) {
+ /* make sure newly selected vert selection is updated*/
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
+ if(scene->selectmode != SCE_SELECT_FACE) {
+ if(select) EM_select_flush(em);
+ else EM_deselect_flush(em);
+ }
+ }
+ // XXX allqueue(REDRAWVIEW3D, 0); /* mesh selection has changed */
+
+ // XXX BIF_undo_push("Border select UV");
+ // XXX scrarea_queue_winredraw(curarea);
+ }
+ }
+}
+
+int snap_uv_sel_to_curs(Scene *scene, Image *ima, Object *obedit, View2D *v2d)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ EditFace *efa;
+ MTFace *tface;
+ short change = 0;
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tface)) {
+ if(uvedit_uv_selected(scene, efa, tface, 0)) VECCOPY2D(tface->uv[0], v2d->cursor);
+ if(uvedit_uv_selected(scene, efa, tface, 1)) VECCOPY2D(tface->uv[1], v2d->cursor);
+ if(uvedit_uv_selected(scene, efa, tface, 2)) VECCOPY2D(tface->uv[2], v2d->cursor);
+ if(efa->v4)
+ if(uvedit_uv_selected(scene, efa, tface, 3)) VECCOPY2D(tface->uv[3], v2d->cursor);
+ change = 1;
+ }
+ }
+ return change;
+}
+
+int snap_uv_sel_to_adj_unsel(Scene *scene, Image *ima, Object *obedit)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ EditFace *efa;
+ EditVert *eve;
+ MTFace *tface;
+ short change = 0;
+ int count = 0;
+ float *coords;
+ short *usercount, users;
+
+ /* set all verts to -1 : an unused index*/
+ for(eve= em->verts.first; eve; eve= eve->next)
+ eve->tmp.l=-1;
+
+ /* index every vert that has a selected UV using it, but only once so as to
+ * get unique indicies and to count how much to malloc */
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tface)) {
+ if(uvedit_uv_selected(scene, efa, tface, 0) && efa->v1->tmp.l==-1) efa->v1->tmp.l= count++;
+ if(uvedit_uv_selected(scene, efa, tface, 1) && efa->v2->tmp.l==-1) efa->v2->tmp.l= count++;
+ if(uvedit_uv_selected(scene, efa, tface, 2) && efa->v3->tmp.l==-1) efa->v3->tmp.l= count++;
+ if(efa->v4)
+ if(uvedit_uv_selected(scene, efa, tface, 3) && efa->v4->tmp.l==-1) efa->v4->tmp.l= count++;
+ change = 1;
+
+ /* optional speedup */
+ efa->tmp.p = tface;
+ }
+ else
+ efa->tmp.p = NULL;
+ }
+
+ coords = MEM_callocN(sizeof(float)*count*2, "snap to adjacent coords");
+ usercount = MEM_callocN(sizeof(short)*count, "snap to adjacent counts");
+
+ /* add all UV coords from visible, unselected UV coords as well as counting them to average later */
+ for(efa= em->faces.first; efa; efa= efa->next) {
+// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+// if(uvedit_face_visible(scene, ima, efa, tface)) {
+ if((tface=(MTFace *)efa->tmp.p)) {
+
+ /* is this an unselected UV we can snap to? */
+ if(efa->v1->tmp.l >= 0 && (!uvedit_uv_selected(scene, efa, tface, 0))) {
+ coords[efa->v1->tmp.l*2] += tface->uv[0][0];
+ coords[(efa->v1->tmp.l*2)+1] += tface->uv[0][1];
+ usercount[efa->v1->tmp.l]++;
+ change = 1;
+ }
+ if(efa->v2->tmp.l >= 0 && (!uvedit_uv_selected(scene, efa, tface, 1))) {
+ coords[efa->v2->tmp.l*2] += tface->uv[1][0];
+ coords[(efa->v2->tmp.l*2)+1] += tface->uv[1][1];
+ usercount[efa->v2->tmp.l]++;
+ change = 1;
+ }
+ if(efa->v3->tmp.l >= 0 && (!uvedit_uv_selected(scene, efa, tface, 2))) {
+ coords[efa->v3->tmp.l*2] += tface->uv[2][0];
+ coords[(efa->v3->tmp.l*2)+1] += tface->uv[2][1];
+ usercount[efa->v3->tmp.l]++;
+ change = 1;
+ }
+
+ if(efa->v4) {
+ if(efa->v4->tmp.l >= 0 && (!uvedit_uv_selected(scene, efa, tface, 3))) {
+ coords[efa->v4->tmp.l*2] += tface->uv[3][0];
+ coords[(efa->v4->tmp.l*2)+1] += tface->uv[3][1];
+ usercount[efa->v4->tmp.l]++;
+ change = 1;
+ }
+ }
+ }
+ }
+
+ /* no other verts selected, bail out */
+ if(!change) {
+ MEM_freeN(coords);
+ MEM_freeN(usercount);
+ return change;
+ }
+
+ /* copy the averaged unselected UVs back to the selected UVs */
+ for(efa= em->faces.first; efa; efa= efa->next) {
+// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+// if(uvedit_face_visible(scene, ima, efa, tface)) {
+ if((tface=(MTFace *)efa->tmp.p)) {
+
+ if( uvedit_uv_selected(scene, efa, tface, 0) &&
+ efa->v1->tmp.l >= 0 &&
+ (users = usercount[efa->v1->tmp.l])
+ ) {
+ tface->uv[0][0] = coords[efa->v1->tmp.l*2] / users;
+ tface->uv[0][1] = coords[(efa->v1->tmp.l*2)+1] / users;
+ }
+
+ if( uvedit_uv_selected(scene, efa, tface, 1) &&
+ efa->v2->tmp.l >= 0 &&
+ (users = usercount[efa->v2->tmp.l])
+ ) {
+ tface->uv[1][0] = coords[efa->v2->tmp.l*2] / users;
+ tface->uv[1][1] = coords[(efa->v2->tmp.l*2)+1] / users;
+ }
+
+ if( uvedit_uv_selected(scene, efa, tface, 2) &&
+ efa->v3->tmp.l >= 0 &&
+ (users = usercount[efa->v3->tmp.l])
+ ) {
+ tface->uv[2][0] = coords[efa->v3->tmp.l*2] / users;
+ tface->uv[2][1] = coords[(efa->v3->tmp.l*2)+1] / users;
+ }
+
+ if(efa->v4) {
+ if( uvedit_uv_selected(scene, efa, tface, 3) &&
+ efa->v4->tmp.l >= 0 &&
+ (users = usercount[efa->v4->tmp.l])
+ ) {
+ tface->uv[3][0] = coords[efa->v4->tmp.l*2] / users;
+ tface->uv[3][1] = coords[(efa->v4->tmp.l*2)+1] / users;
+ }
+ }
+ }
+ }
+
+ MEM_freeN(coords);
+ MEM_freeN(usercount);
+ return change;
+}
+
+void snap_coord_to_pixel(float *uvco, float w, float h)
+{
+ uvco[0] = ((float) ((int)((uvco[0]*w) + 0.5))) / w;
+ uvco[1] = ((float) ((int)((uvco[1]*h) + 0.5))) / h;
+}
+
+int snap_uv_sel_to_pixels(SpaceImage *sima, Scene *scene, Object *obedit) /* warning, sanity checks must alredy be done */
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ Image *ima= sima->image;
+ EditFace *efa;
+ MTFace *tface;
+ int width= 0, height= 0;
+ float w, h;
+ short change = 0;
+
+ // XXX get_space_image_size(sima, &width, &height);
+ w = (float)width;
+ h = (float)height;
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tface)) {
+ if(uvedit_uv_selected(scene, efa, tface, 0)) snap_coord_to_pixel(tface->uv[0], w, h);
+ if(uvedit_uv_selected(scene, efa, tface, 1)) snap_coord_to_pixel(tface->uv[1], w, h);
+ if(uvedit_uv_selected(scene, efa, tface, 2)) snap_coord_to_pixel(tface->uv[2], w, h);
+ if(efa->v4)
+ if(uvedit_uv_selected(scene, efa, tface, 3)) snap_coord_to_pixel(tface->uv[3], w, h);
+ change = 1;
+ }
+ }
+ return change;
+}
+
+void snap_uv_curs_to_pixels(SpaceImage *sima, View2D *v2d)
+{
+ int width= 0, height= 0;
+
+ // XXX get_space_image_size(sima, &width, &height);
+ snap_coord_to_pixel(v2d->cursor, width, height);
+}
+
+int snap_uv_curs_to_sel(Scene *scene, Image *ima, Object *obedit, View2D *v2d)
+{
+ if(!uvedit_test(obedit)) return 0;
+ return uvedit_center(scene, ima, obedit, v2d->cursor, 0);
+}
+
+void snap_menu_sima(SpaceImage *sima, Scene *scene, Object *obedit, View2D *v2d)
+{
+ short event;
+
+ if(!uvedit_test(obedit) || !v2d) return; /* !G.v2d should never happen */
+
+ event = 0; // XXX pupmenu("Snap %t|Selection -> Pixels%x1|Selection -> Cursor%x2|Selection -> Adjacent Unselected%x3|Cursor -> Selection%x4|Cursor -> Pixel%x5");
+ switch (event) {
+ case 1:
+ if(snap_uv_sel_to_pixels(sima, scene, obedit)) {
+ // XXX BIF_undo_push("Snap UV Selection to Pixels");
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+ }
+ break;
+ case 2:
+ if(snap_uv_sel_to_curs(scene, sima->image, obedit, v2d)) {
+ // XXX BIF_undo_push("Snap UV Selection to Cursor");
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+ }
+ break;
+ case 3:
+ if(snap_uv_sel_to_adj_unsel(scene, sima->image, obedit)) {
+ // XXX BIF_undo_push("Snap UV Selection to Cursor");
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+ }
+ break;
+ case 4:
+ if(snap_uv_curs_to_sel(scene, sima->image, obedit, v2d))
+ // XXX allqueue(REDRAWIMAGE, 0);
+ break;
+ case 5:
+ snap_uv_curs_to_pixels(sima, v2d);
+ // XXX scrarea_queue_winredraw(curarea);
+ break;
+ }
+}
+
+
+/** This is an ugly function to set the Tface selection flags depending
+ * on whether its UV coordinates are inside the normalized
+ * area with radius rad and offset offset. These coordinates must be
+ * normalized to 1.0
+ * Just for readability...
+ */
+
+static void sel_uvco_inside_radius(SpaceImage *sima, Scene *scene, short sel, EditFace *efa, MTFace *tface, int index, float *offset, float *ell, short select_index)
+{
+ // normalized ellipse: ell[0] = scaleX,
+ // [1] = scaleY
+
+ float *uv = tface->uv[index];
+ float x, y, r2;
+
+ x = (uv[0] - offset[0]) * ell[0];
+ y = (uv[1] - offset[1]) * ell[1];
+
+ r2 = x * x + y * y;
+ if(r2 < 1.0) {
+ if(sel == 0 /* XXX LEFTMOUSE */) uvedit_uv_select(scene, efa, tface, select_index);
+ else uvedit_uv_deselect(scene, efa, tface, select_index);
+ }
+}
+
+// see below:
+/** gets image dimensions of the 2D view 'v' */
+static void getSpaceImageDimension(SpaceImage *sima, ARegion *ar, float *xy)
+{
+ float zoomx= 0, zoomy= 0;
+ int width= 0, height= 0;
+
+ // XXX get_space_image_size(sima, &width, &height);
+ // XXX get_space_image_zoom(sima, ar, &zoomx, &zoomy);
+
+ xy[0]= width*zoomx;
+ xy[1]= height*zoomy;
+}
+
+/** Callback function called by circle_selectCB to enable
+ * brush select in UV editor.
+ */
+
+void uvedit_selectionCB(SpaceImage *sima, Scene *scene, ARegion *ar, short selecting, Object *obedit, short *mval, float rad)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ EditFace *efa;
+ float offset[2];
+ MTFace *tface;
+ float ellipse[2]; // we need to deal with ellipses, as
+ // non square textures require for circle
+ // selection. this ellipse is normalized; r = 1.0
+
+ getSpaceImageDimension(sima, ar, ellipse);
+ ellipse[0] /= rad;
+ ellipse[1] /= rad;
+
+ // XXX areamouseco_to_ipoco(G.v2d, mval, &offset[0], &offset[1]);
+
+ if(selecting) {
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ sel_uvco_inside_radius(sima, scene, selecting, efa, tface, 0, offset, ellipse, 0);
+ sel_uvco_inside_radius(sima, scene, selecting, efa, tface, 1, offset, ellipse, 1);
+ sel_uvco_inside_radius(sima, scene, selecting, efa, tface, 2, offset, ellipse, 2);
+ if(efa->v4)
+ sel_uvco_inside_radius(sima, scene, selecting, efa, tface, 3, offset, ellipse, 3);
+ }
+
+ /* XXX */
+#if 0
+ if(G.f & G_DRAWFACES) { /* full redraw only if necessary */
+ draw_sel_circle(0, 0, 0, 0, 0); /* signal */
+ force_draw(0);
+ }
+ else { /* force_draw() is no good here... */
+ glDrawBuffer(GL_FRONT);
+ draw_uvs_sima();
+ bglFlush();
+ glDrawBuffer(GL_BACK);
+ }
+#endif
+
+ if(selecting == 0 /* XXX LEFTMOUSE */) EM_select_flush(em);
+ else EM_deselect_flush(em);
+
+ if(sima->lock && (scene->toolsettings->uv_flag & UV_SYNC_SELECTION))
+ ; // XXX force_draw_plus(SPACE_VIEW3D, 0);
+ }
+}
+
+void select_linked_tface_uv(bContext *C, Scene *scene, Image *ima, Object *obedit, int mode) /* TODO */
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ EditFace *efa, *nearestefa=NULL;
+ MTFace *tf, *nearesttf=NULL;
+ UvVertMap *vmap;
+ UvMapVert *vlist, *iterv, *startv;
+ unsigned int *stack, stacksize= 0, nearestv;
+ char *flag;
+ int a, nearestuv, i, nverts, j;
+ float limit[2];
+
+ if(!uvedit_test(obedit)) return;
+
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
+ // XXX error("Can't select linked when Sync Mesh Selection is enabled");
+ return;
+ }
+
+ if(mode == 2) {
+ nearesttf= NULL;
+ nearestuv= 0;
+ }
+ if(mode!=2) {
+ find_nearest_uv(scene, ima, obedit, &nearesttf, &nearestefa, &nearestv, &nearestuv);
+ if(nearesttf==NULL)
+ return;
+ }
+
+ uvedit_connection_limit(C, limit, 0.05);
+ vmap= EM_make_uv_vert_map(em, 1, 1, limit);
+ if(vmap == NULL)
+ return;
+
+ stack= MEM_mallocN(sizeof(*stack)* BLI_countlist(&em->faces), "UvLinkStack");
+ flag= MEM_callocN(sizeof(*flag)*BLI_countlist(&em->faces), "UvLinkFlag");
+
+ if(mode == 2) {
+ for(a=0, efa= em->faces.first; efa; efa= efa->next, a++) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4)) {
+ stack[stacksize]= a;
+ stacksize++;
+ flag[a]= 1;
+ }
+ }
+ }
+ }
+ else {
+ for(a=0, efa= em->faces.first; efa; efa= efa->next, a++) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(tf == nearesttf) {
+ stack[stacksize]= a;
+ stacksize++;
+ flag[a]= 1;
+ break;
+ }
+ }
+ }
+
+ while(stacksize > 0) {
+ stacksize--;
+ a= stack[stacksize];
+
+ for(j=0, efa= em->faces.first; efa; efa= efa->next, j++) {
+ if(j==a) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ break;
+ }
+ }
+
+ nverts= efa->v4? 4: 3;
+
+ for(i=0; i<nverts; i++) {
+ /* make_uv_vert_map_EM sets verts tmp.l to the indicies */
+ vlist= EM_get_uv_map_vert(vmap, (*(&efa->v1 + i))->tmp.l);
+
+ startv= vlist;
+
+ for(iterv=vlist; iterv; iterv=iterv->next) {
+ if(iterv->separate)
+ startv= iterv;
+ if(iterv->f == a)
+ break;
+ }
+
+ for(iterv=startv; iterv; iterv=iterv->next) {
+ if((startv != iterv) && (iterv->separate))
+ break;
+ else if(!flag[iterv->f]) {
+ flag[iterv->f]= 1;
+ stack[stacksize]= iterv->f;;
+ stacksize++;
+ }
+ }
+ }
+ }
+
+ if(mode==0 || mode==2) {
+ for(a=0, efa= em->faces.first; efa; efa= efa->next, a++) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(flag[a])
+ tf->flag |= (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
+ else
+ tf->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
+ }
+ }
+ else if(mode==1) {
+ for(a=0, efa= em->faces.first; efa; efa= efa->next, a++) {
+ if(flag[a]) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(efa->v4) {
+ if((tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4)))
+ break;
+ }
+ else if(tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3))
+ break;
+ }
+ }
+
+ if(efa) {
+ for(a=0, efa= em->faces.first; efa; efa= efa->next, a++) {
+ if(flag[a]) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ tf->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
+ }
+ }
+ }
+ else {
+ for(a=0, efa= em->faces.first; efa; efa= efa->next, a++) {
+ if(flag[a]) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ tf->flag |= (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
+ }
+ }
+ }
+ }
+
+ MEM_freeN(stack);
+ MEM_freeN(flag);
+ EM_free_uv_vert_map(vmap);
+
+ // XXX BIF_undo_push("Select linked UV");
+ // XXX scrarea_queue_winredraw(curarea);
+}
+
+void unlink_selection(Scene *scene, Image *ima, Object *obedit)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ EditFace *efa;
+ MTFace *tface;
+
+ if(!uvedit_test(obedit)) return;
+
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
+ ; // XXX error("Can't select unlinked when Sync Mesh Selection is enabled");
+ return;
+ }
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tface = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tface)) {
+ if(efa->v4) {
+ if(~tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4))
+ tface->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
+ }
+ else {
+ if(~tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3))
+ tface->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3);
+ }
+ }
+ }
+
+ // XXX BIF_undo_push("Unlink UV selection");
+ // XXX scrarea_queue_winredraw(curarea);
+}
+
+/* this function sets the selection on tagged faces
+ * This is needed because setting the selection on a face is done in
+ * a number of places but it also needs to respect the sticky modes
+ * for the UV verts - dealing with the sticky modes is best done in a seperate function
+ *
+ * de-selects faces that have been tagged on efa->tmp.l
+ */
+void uvface_setsel__internal(bContext *C, SpaceImage *sima, Scene *scene, Object *obedit, short select)
+{
+
+ /* All functions calling this should call
+ * draw_uvs_face_check()
+ */
+
+
+ /* selecting UV Faces with some modes requires us to change
+ * the selection in other faces (depending on the stickt mode)
+ *
+ * This only needs to be done when the Mesh is not used for selection
+ * (So for sticky modes - vertex or location based)
+ * */
+
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ EditFace *efa;
+ MTFace *tf;
+ int nverts, i;
+
+ if((scene->toolsettings->uv_flag & UV_SYNC_SELECTION)==0 && sima->sticky == SI_STICKY_VERTEX) {
+ /* tag all verts as untouched,
+ * then touch the ones that have a face center in the loop
+ * and select all MTFace UV's that use a touched vert */
+
+ EditVert *eve;
+
+ for(eve= em->verts.first; eve; eve= eve->next)
+ eve->tmp.l = 0;
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ if(efa->tmp.l) {
+ if(efa->v4)
+ efa->v1->tmp.l= efa->v2->tmp.l= efa->v3->tmp.l= efa->v4->tmp.l=1;
+ else
+ efa->v1->tmp.l= efa->v2->tmp.l= efa->v3->tmp.l= 1;
+ }
+ }
+ /* now select tagged verts */
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ nverts= efa->v4? 4: 3;
+ for(i=0; i<nverts; i++) {
+ if((*(&efa->v1 + i))->tmp.l) {
+ if(select)
+ uvedit_uv_select(scene, efa, tf, i);
+ else
+ uvedit_uv_deselect(scene, efa, tf, i);
+ }
+ }
+ }
+ } else if((scene->toolsettings->uv_flag & UV_SYNC_SELECTION)==0 && sima->sticky == SI_STICKY_LOC) {
+ EditFace *efa_vlist;
+ MTFace *tf_vlist;
+ UvMapVert *start_vlist=NULL, *vlist_iter;
+ struct UvVertMap *vmap;
+ float limit[2];
+ int efa_index;
+ //EditVert *eve; /* removed vert counting for now */
+ //int a;
+
+ uvedit_connection_limit(C, limit, 0.05);
+
+ EM_init_index_arrays(em, 0, 0, 1);
+ vmap= EM_make_uv_vert_map(em, 0, 0, limit);
+
+ /* verts are numbered above in make_uv_vert_map_EM, make sure this stays true! */
+ /*for(a=0, eve= em->verts.first; eve; a++, eve= eve->next)
+ eve->tmp.l = a; */
+
+ if(vmap == NULL)
+ return;
+
+ for(efa_index=0, efa= em->faces.first; efa; efa_index++, efa= efa->next) {
+ if(efa->tmp.l) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ nverts= efa->v4? 4: 3;
+
+ for(i=0; i<nverts; i++) {
+ if(select)
+ uvedit_uv_select(scene, efa, tf, i);
+ else
+ uvedit_uv_deselect(scene, efa, tf, i);
+
+ vlist_iter= EM_get_uv_map_vert(vmap, (*(&efa->v1 + i))->tmp.l);
+
+ while (vlist_iter) {
+ if(vlist_iter->separate)
+ start_vlist = vlist_iter;
+
+ if(efa_index == vlist_iter->f)
+ break;
+
+ vlist_iter = vlist_iter->next;
+ }
+
+ vlist_iter = start_vlist;
+ while (vlist_iter) {
+
+ if(vlist_iter != start_vlist && vlist_iter->separate)
+ break;
+
+ if(efa_index != vlist_iter->f) {
+ efa_vlist = EM_get_face_for_index(vlist_iter->f);
+ tf_vlist = CustomData_em_get(&em->fdata, efa_vlist->data, CD_MTFACE);
+
+ if(select)
+ uvedit_uv_select(scene, efa_vlist, tf_vlist, vlist_iter->tfindex);
+ else
+ uvedit_uv_deselect(scene, efa_vlist, tf_vlist, vlist_iter->tfindex);
+ }
+ vlist_iter = vlist_iter->next;
+ }
+ }
+ }
+ }
+ EM_free_index_arrays();
+ EM_free_uv_vert_map(vmap);
+
+ }
+ else { /* SI_STICKY_DISABLE or scene->toolsettings->uv_flag & UV_SYNC_SELECTION */
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ if(efa->tmp.l) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(select)
+ uvedit_face_select(scene, efa, tf);
+ else
+ uvedit_face_deselect(scene, efa, tf);
+ }
+ }
+ }
+}
+
+void pin_tface_uv(Scene *scene, Image *ima, Object *obedit, int mode)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ EditFace *efa;
+ MTFace *tface;
+
+ if(!uvedit_test(obedit)) return;
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tface = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tface)) {
+ if(mode ==1) {
+ if(uvedit_uv_selected(scene, efa, tface, 0)) tface->unwrap |= TF_PIN1;
+ if(uvedit_uv_selected(scene, efa, tface, 1)) tface->unwrap |= TF_PIN2;
+ if(uvedit_uv_selected(scene, efa, tface, 2)) tface->unwrap |= TF_PIN3;
+ if(efa->v4)
+ if(uvedit_uv_selected(scene, efa, tface, 3)) tface->unwrap |= TF_PIN4;
+ }
+ else if(mode ==0) {
+ if(uvedit_uv_selected(scene, efa, tface, 0)) tface->unwrap &= ~TF_PIN1;
+ if(uvedit_uv_selected(scene, efa, tface, 1)) tface->unwrap &= ~TF_PIN2;
+ if(uvedit_uv_selected(scene, efa, tface, 2)) tface->unwrap &= ~TF_PIN3;
+ if(efa->v4)
+ if(uvedit_uv_selected(scene, efa, tface, 3)) tface->unwrap &= ~TF_PIN4;
+ }
+ }
+ }
+
+ // XXX BIF_undo_push("Pin UV");
+ // XXX scrarea_queue_winredraw(curarea);
+}
+
+void select_pinned_tface_uv(Scene *scene, Image *ima, Object *obedit)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ EditFace *efa;
+ MTFace *tface;
+
+ if(!uvedit_test(obedit)) return;
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tface = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if(uvedit_face_visible(scene, ima, efa, tface)) {
+ if(tface->unwrap & TF_PIN1) uvedit_uv_select(scene, efa, tface, 0);
+ if(tface->unwrap & TF_PIN2) uvedit_uv_select(scene, efa, tface, 1);
+ if(tface->unwrap & TF_PIN3) uvedit_uv_select(scene, efa, tface, 2);
+ if(efa->v4) {
+ if(tface->unwrap & TF_PIN4) uvedit_uv_select(scene, efa, tface, 3);
+ }
+
+ }
+ }
+
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
+ // XXX allqueue(REDRAWVIEW3D, 0); /* mesh selection has changed */
+ }
+
+ // XXX BIF_undo_push("Select Pinned UVs");
+ // XXX scrarea_queue_winredraw(curarea);
+}
+
+/* UV edge loop select, follows same rules as editmesh */
+
+static void uv_vertex_loop_flag(UvMapVert *first)
+{
+ UvMapVert *iterv;
+ int count= 0;
+
+ for(iterv=first; iterv; iterv=iterv->next) {
+ if(iterv->separate && iterv!=first)
+ break;
+
+ count++;
+ }
+
+ if(count < 5)
+ first->flag= 1;
+}
+
+static UvMapVert *uv_vertex_map_get(UvVertMap *vmap, EditFace *efa, int a)
+{
+ UvMapVert *iterv, *first;
+
+ first= EM_get_uv_map_vert(vmap, (*(&efa->v1 + a))->tmp.l);
+
+ for(iterv=first; iterv; iterv=iterv->next) {
+ if(iterv->separate)
+ first= iterv;
+ if(iterv->f == efa->tmp.l)
+ return first;
+ }
+
+ return NULL;
+}
+
+static int uv_edge_tag_faces(UvMapVert *first1, UvMapVert *first2, int *totface)
+{
+ UvMapVert *iterv1, *iterv2;
+ EditFace *efa;
+ int tot = 0;
+
+ /* count number of faces this edge has */
+ for(iterv1=first1; iterv1; iterv1=iterv1->next) {
+ if(iterv1->separate && iterv1 != first1)
+ break;
+
+ for(iterv2=first2; iterv2; iterv2=iterv2->next) {
+ if(iterv2->separate && iterv2 != first2)
+ break;
+
+ if(iterv1->f == iterv2->f) {
+ /* if face already tagged, don't do this edge */
+ efa= EM_get_face_for_index(iterv1->f);
+ if(efa->f1)
+ return 0;
+
+ tot++;
+ break;
+ }
+ }
+ }
+
+ if(*totface == 0) /* start edge */
+ *totface= tot;
+ else if(tot != *totface) /* check for same number of faces as start edge */
+ return 0;
+
+ /* tag the faces */
+ for(iterv1=first1; iterv1; iterv1=iterv1->next) {
+ if(iterv1->separate && iterv1 != first1)
+ break;
+
+ for(iterv2=first2; iterv2; iterv2=iterv2->next) {
+ if(iterv2->separate && iterv2 != first2)
+ break;
+
+ if(iterv1->f == iterv2->f) {
+ efa= EM_get_face_for_index(iterv1->f);
+ efa->f1= 1;
+ break;
+ }
+ }
+ }
+
+ return 1;
+}
+
+void select_edgeloop_tface_uv(bContext *C, Scene *scene, Image *ima, Object *obedit, EditFace *startefa, int starta, int shift, int *flush)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ EditVert *eve;
+ EditFace *efa;
+ MTFace *tface;
+ UvVertMap *vmap;
+ UvMapVert *iterv1, *iterv2;
+ float limit[2];
+ int a, count, looking, nverts, starttotface, select;
+
+ if(!uvedit_test(obedit)) return;
+
+ /* setup */
+ EM_init_index_arrays(em, 0, 0, 1);
+
+ uvedit_connection_limit(C, limit, 0.05);
+ vmap= EM_make_uv_vert_map(em, 0, 0, limit);
+
+ for(count=0, eve=em->verts.first; eve; count++, eve= eve->next)
+ eve->tmp.l = count;
+
+ for(count=0, efa= em->faces.first; efa; count++, efa= efa->next) {
+ if(!shift) {
+ tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ uvedit_face_deselect(scene, efa, tface);
+ }
+
+ efa->tmp.l= count;
+ efa->f1= 0;
+ }
+
+ /* set flags for first face and verts */
+ nverts= (startefa->v4)? 4: 3;
+ iterv1= uv_vertex_map_get(vmap, startefa, starta);
+ iterv2= uv_vertex_map_get(vmap, startefa, (starta+1)%nverts);
+ uv_vertex_loop_flag(iterv1);
+ uv_vertex_loop_flag(iterv2);
+
+ starttotface= 0;
+ uv_edge_tag_faces(iterv1, iterv2, &starttotface);
+
+ /* sorry, first edge isnt even ok */
+ if(iterv1->flag==0 && iterv2->flag==0) looking= 0;
+ else looking= 1;
+
+ /* iterate */
+ while(looking) {
+ looking= 0;
+
+ /* find correct valence edges which are not tagged yet, but connect to tagged one */
+ for(efa= em->faces.first; efa; efa=efa->next) {
+ tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(!efa->f1 && uvedit_face_visible(scene, ima, efa, tface)) {
+ nverts= (efa->v4)? 4: 3;
+ for(a=0; a<nverts; a++) {
+ /* check face not hidden and not tagged */
+ iterv1= uv_vertex_map_get(vmap, efa, a);
+ iterv2= uv_vertex_map_get(vmap, efa, (a+1)%nverts);
+
+ /* check if vertex is tagged and has right valence */
+ if(iterv1->flag || iterv2->flag) {
+ if(uv_edge_tag_faces(iterv1, iterv2, &starttotface)) {
+ looking= 1;
+ efa->f1= 1;
+
+ uv_vertex_loop_flag(iterv1);
+ uv_vertex_loop_flag(iterv2);
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /* do the actual select/deselect */
+ nverts= (startefa->v4)? 4: 3;
+ iterv1= uv_vertex_map_get(vmap, startefa, starta);
+ iterv2= uv_vertex_map_get(vmap, startefa, (starta+1)%nverts);
+ iterv1->flag= 1;
+ iterv2->flag= 1;
+
+ if(shift) {
+ tface= CustomData_em_get(&em->fdata, startefa->data, CD_MTFACE);
+ if(uvedit_uv_selected(scene, startefa, tface, starta) && uvedit_uv_selected(scene, startefa, tface, starta))
+ select= 0;
+ else
+ select= 1;
+ }
+ else
+ select= 1;
+
+ if(select) *flush= 1;
+ else *flush= -1;
+
+ for(efa= em->faces.first; efa; efa=efa->next) {
+ tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ nverts= (efa->v4)? 4: 3;
+ for(a=0; a<nverts; a++) {
+ iterv1= uv_vertex_map_get(vmap, efa, a);
+
+ if(iterv1->flag) {
+ if(select) uvedit_uv_select(scene, efa, tface, a);
+ else uvedit_uv_deselect(scene, efa, tface, a);
+ }
+ }
+ }
+
+ /* cleanup */
+ EM_free_uv_vert_map(vmap);
+ EM_free_index_arrays();
+}
+
+/* ************************** registration **********************************/
+
+void ED_operatortypes_uvedit(void)
+{
+ WM_operatortype_append(UV_OT_de_select_all);
+ WM_operatortype_append(UV_OT_select_inverse);
+
+ WM_operatortype_append(UV_OT_align);
+ WM_operatortype_append(UV_OT_mirror);
+ WM_operatortype_append(UV_OT_stitch);
+ WM_operatortype_append(UV_OT_weld);
+}
+
+void ED_keymap_uvedit(wmWindowManager *wm)
+{
+ ListBase *keymap= WM_keymap_listbase(wm, "UVEdit", 0, 0);
+
+ WM_keymap_add_item(keymap, "UV_OT_de_select_all", AKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "UV_OT_select_inverse", IKEY, KM_PRESS, KM_CTRL, 0);
+
+ WM_keymap_add_item(keymap, "UV_OT_stitch", VKEY, KM_PRESS, 0, 0);
+}
+
diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.c b/source/blender/editors/uvedit/uvedit_parametrizer.c
new file mode 100644
index 00000000000..635a7903d6f
--- /dev/null
+++ b/source/blender/editors/uvedit/uvedit_parametrizer.c
@@ -0,0 +1,4481 @@
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_memarena.h"
+#include "BLI_arithb.h"
+#include "BLI_rand.h"
+#include "BLI_heap.h"
+#include "BLI_boxpack2d.h"
+
+#include "BKE_utildefines.h"
+
+#include "ONL_opennl.h"
+
+#include "uvedit_intern.h"
+#include "uvedit_parametrizer.h"
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "BLO_sys_types.h" // for intptr_t support
+
+#if defined(_WIN32)
+#define M_PI 3.14159265358979323846
+#endif
+
+/* Utils */
+
+#if 0
+ #define param_assert(condition);
+ #define param_warning(message);
+ #define param_test_equals_ptr(condition);
+ #define param_test_equals_int(condition);
+#else
+ #define param_assert(condition) \
+ if (!(condition)) \
+ { /*printf("Assertion %s:%d\n", __FILE__, __LINE__); abort();*/ }
+ #define param_warning(message) \
+ { /*printf("Warning %s:%d: %s\n", __FILE__, __LINE__, message);*/ }
+ #define param_test_equals_ptr(str, a, b) \
+ if (a != b) \
+ { /*printf("Equals %s => %p != %p\n", str, a, b);*/ };
+ #define param_test_equals_int(str, a, b) \
+ if (a != b) \
+ { /*printf("Equals %s => %d != %d\n", str, a, b);*/ };
+#endif
+
+typedef enum PBool {
+ P_TRUE = 1,
+ P_FALSE = 0
+} PBool;
+
+/* Special Purpose Hash */
+
+typedef intptr_t PHashKey;
+
+typedef struct PHashLink {
+ struct PHashLink *next;
+ PHashKey key;
+} PHashLink;
+
+typedef struct PHash {
+ PHashLink **list;
+ PHashLink **buckets;
+ int size, cursize, cursize_id;
+} PHash;
+
+
+
+struct PVert;
+struct PEdge;
+struct PFace;
+struct PChart;
+struct PHandle;
+
+/* Simplices */
+
+typedef struct PVert {
+ struct PVert *nextlink;
+
+ union PVertUnion {
+ PHashKey key; /* construct */
+ int id; /* abf/lscm matrix index */
+ float distortion; /* area smoothing */
+ HeapNode *heaplink; /* edge collapsing */
+ } u;
+
+ struct PEdge *edge;
+ float *co;
+ float uv[2];
+ unsigned char flag;
+
+} PVert;
+
+typedef struct PEdge {
+ struct PEdge *nextlink;
+
+ union PEdgeUnion {
+ PHashKey key; /* construct */
+ int id; /* abf matrix index */
+ HeapNode *heaplink; /* fill holes */
+ struct PEdge *nextcollapse; /* simplification */
+ } u;
+
+ struct PVert *vert;
+ struct PEdge *pair;
+ struct PEdge *next;
+ struct PFace *face;
+ float *orig_uv, old_uv[2];
+ unsigned short flag;
+
+} PEdge;
+
+typedef struct PFace {
+ struct PFace *nextlink;
+
+ union PFaceUnion {
+ PHashKey key; /* construct */
+ int chart; /* construct splitting*/
+ float area3d; /* stretch */
+ int id; /* abf matrix index */
+ } u;
+
+ struct PEdge *edge;
+ unsigned char flag;
+
+} PFace;
+
+enum PVertFlag {
+ PVERT_PIN = 1,
+ PVERT_SELECT = 2,
+ PVERT_INTERIOR = 4,
+ PVERT_COLLAPSE = 8,
+ PVERT_SPLIT = 16
+};
+
+enum PEdgeFlag {
+ PEDGE_SEAM = 1,
+ PEDGE_VERTEX_SPLIT = 2,
+ PEDGE_PIN = 4,
+ PEDGE_SELECT = 8,
+ PEDGE_DONE = 16,
+ PEDGE_FILLED = 32,
+ PEDGE_COLLAPSE = 64,
+ PEDGE_COLLAPSE_EDGE = 128,
+ PEDGE_COLLAPSE_PAIR = 256
+};
+
+/* for flipping faces */
+#define PEDGE_VERTEX_FLAGS (PEDGE_PIN)
+
+enum PFaceFlag {
+ PFACE_CONNECTED = 1,
+ PFACE_FILLED = 2,
+ PFACE_COLLAPSE = 4
+};
+
+/* Chart */
+
+typedef struct PChart {
+ PVert *verts;
+ PEdge *edges;
+ PFace *faces;
+ int nverts, nedges, nfaces;
+
+ PVert *collapsed_verts;
+ PEdge *collapsed_edges;
+ PFace *collapsed_faces;
+
+ union PChartUnion {
+ struct PChartLscm {
+ NLContext context;
+ float *abf_alpha;
+ PVert *pin1, *pin2;
+ } lscm;
+ struct PChartPack {
+ float rescale, area;
+ float size[2], trans[2];
+ } pack;
+ } u;
+
+ unsigned char flag;
+ struct PHandle *handle;
+} PChart;
+
+enum PChartFlag {
+ PCHART_NOPACK = 1
+};
+
+enum PHandleState {
+ PHANDLE_STATE_ALLOCATED,
+ PHANDLE_STATE_CONSTRUCTED,
+ PHANDLE_STATE_LSCM,
+ PHANDLE_STATE_STRETCH
+};
+
+typedef struct PHandle {
+ enum PHandleState state;
+ MemArena *arena;
+
+ PChart *construction_chart;
+ PHash *hash_verts;
+ PHash *hash_edges;
+ PHash *hash_faces;
+
+ PChart **charts;
+ int ncharts;
+
+ float aspx, aspy;
+
+ RNG *rng;
+ float blend;
+} PHandle;
+
+
+/* PHash
+ - special purpose hash that keeps all its elements in a single linked list.
+ - after construction, this hash is thrown away, and the list remains.
+ - removing elements is not possible efficiently.
+*/
+
+static int PHashSizes[] = {
+ 1, 3, 5, 11, 17, 37, 67, 131, 257, 521, 1031, 2053, 4099, 8209,
+ 16411, 32771, 65537, 131101, 262147, 524309, 1048583, 2097169,
+ 4194319, 8388617, 16777259, 33554467, 67108879, 134217757, 268435459
+};
+
+#define PHASH_hash(ph, item) (((uintptr_t) (item))%((unsigned int) (ph)->cursize))
+#define PHASH_edge(v1, v2) ((v1)^(v2))
+
+static PHash *phash_new(PHashLink **list, int sizehint)
+{
+ PHash *ph = (PHash*)MEM_callocN(sizeof(PHash), "PHash");
+ ph->size = 0;
+ ph->cursize_id = 0;
+ ph->list = list;
+
+ while (PHashSizes[ph->cursize_id] < sizehint)
+ ph->cursize_id++;
+
+ ph->cursize = PHashSizes[ph->cursize_id];
+ ph->buckets = (PHashLink**)MEM_callocN(ph->cursize*sizeof(*ph->buckets), "PHashBuckets");
+
+ return ph;
+}
+
+static void phash_delete(PHash *ph)
+{
+ MEM_freeN(ph->buckets);
+ MEM_freeN(ph);
+}
+
+static int phash_size(PHash *ph)
+{
+ return ph->size;
+}
+
+static void phash_insert(PHash *ph, PHashLink *link)
+{
+ int size = ph->cursize;
+ int hash = PHASH_hash(ph, link->key);
+ PHashLink *lookup = ph->buckets[hash];
+
+ if (lookup == NULL) {
+ /* insert in front of the list */
+ ph->buckets[hash] = link;
+ link->next = *(ph->list);
+ *(ph->list) = link;
+ }
+ else {
+ /* insert after existing element */
+ link->next = lookup->next;
+ lookup->next = link;
+ }
+
+ ph->size++;
+
+ if (ph->size > (size*3)) {
+ PHashLink *next = NULL, *first = *(ph->list);
+
+ ph->cursize = PHashSizes[++ph->cursize_id];
+ MEM_freeN(ph->buckets);
+ ph->buckets = (PHashLink**)MEM_callocN(ph->cursize*sizeof(*ph->buckets), "PHashBuckets");
+ ph->size = 0;
+ *(ph->list) = NULL;
+
+ for (link = first; link; link = next) {
+ next = link->next;
+ phash_insert(ph, link);
+ }
+ }
+}
+
+static PHashLink *phash_lookup(PHash *ph, PHashKey key)
+{
+ PHashLink *link;
+ int hash = PHASH_hash(ph, key);
+
+ for (link = ph->buckets[hash]; link; link = link->next)
+ if (link->key == key)
+ return link;
+ else if (PHASH_hash(ph, link->key) != hash)
+ return NULL;
+
+ return link;
+}
+
+static PHashLink *phash_next(PHash *ph, PHashKey key, PHashLink *link)
+{
+ int hash = PHASH_hash(ph, key);
+
+ for (link = link->next; link; link = link->next)
+ if (link->key == key)
+ return link;
+ else if (PHASH_hash(ph, link->key) != hash)
+ return NULL;
+
+ return link;
+}
+
+/* Geometry */
+
+static float p_vec_angle_cos(float *v1, float *v2, float *v3)
+{
+ float d1[3], d2[3];
+
+ d1[0] = v1[0] - v2[0];
+ d1[1] = v1[1] - v2[1];
+ d1[2] = v1[2] - v2[2];
+
+ d2[0] = v3[0] - v2[0];
+ d2[1] = v3[1] - v2[1];
+ d2[2] = v3[2] - v2[2];
+
+ Normalize(d1);
+ Normalize(d2);
+
+ return d1[0]*d2[0] + d1[1]*d2[1] + d1[2]*d2[2];
+}
+
+static float p_vec_angle(float *v1, float *v2, float *v3)
+{
+ float dot = p_vec_angle_cos(v1, v2, v3);
+
+ if (dot <= -1.0f)
+ return (float)M_PI;
+ else if (dot >= 1.0f)
+ return 0.0f;
+ else
+ return (float)acos(dot);
+}
+
+static float p_vec2_angle(float *v1, float *v2, float *v3)
+{
+ float u1[3], u2[3], u3[3];
+
+ u1[0] = v1[0]; u1[1] = v1[1]; u1[2] = 0.0f;
+ u2[0] = v2[0]; u2[1] = v2[1]; u2[2] = 0.0f;
+ u3[0] = v3[0]; u3[1] = v3[1]; u3[2] = 0.0f;
+
+ return p_vec_angle(u1, u2, u3);
+}
+
+static void p_triangle_angles(float *v1, float *v2, float *v3, float *a1, float *a2, float *a3)
+{
+ *a1 = p_vec_angle(v3, v1, v2);
+ *a2 = p_vec_angle(v1, v2, v3);
+ *a3 = M_PI - *a2 - *a1;
+}
+
+static void p_face_angles(PFace *f, float *a1, float *a2, float *a3)
+{
+ PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
+ PVert *v1 = e1->vert, *v2 = e2->vert, *v3 = e3->vert;
+
+ p_triangle_angles(v1->co, v2->co, v3->co, a1, a2, a3);
+}
+
+static float p_face_area(PFace *f)
+{
+ PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
+ PVert *v1 = e1->vert, *v2 = e2->vert, *v3 = e3->vert;
+
+ return AreaT3Dfl(v1->co, v2->co, v3->co);
+}
+
+static float p_area_signed(float *v1, float *v2, float *v3)
+{
+ return 0.5f*(((v2[0] - v1[0])*(v3[1] - v1[1])) -
+ ((v3[0] - v1[0])*(v2[1] - v1[1])));
+}
+
+static float p_face_uv_area_signed(PFace *f)
+{
+ PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
+ PVert *v1 = e1->vert, *v2 = e2->vert, *v3 = e3->vert;
+
+ return 0.5f*(((v2->uv[0] - v1->uv[0])*(v3->uv[1] - v1->uv[1])) -
+ ((v3->uv[0] - v1->uv[0])*(v2->uv[1] - v1->uv[1])));
+}
+
+static float p_edge_length(PEdge *e)
+{
+ PVert *v1 = e->vert, *v2 = e->next->vert;
+ float d[3];
+
+ d[0] = v2->co[0] - v1->co[0];
+ d[1] = v2->co[1] - v1->co[1];
+ d[2] = v2->co[2] - v1->co[2];
+
+ return sqrt(d[0]*d[0] + d[1]*d[1] + d[2]*d[2]);
+}
+
+static float p_edge_uv_length(PEdge *e)
+{
+ PVert *v1 = e->vert, *v2 = e->next->vert;
+ float d[3];
+
+ d[0] = v2->uv[0] - v1->uv[0];
+ d[1] = v2->uv[1] - v1->uv[1];
+
+ return sqrt(d[0]*d[0] + d[1]*d[1]);
+}
+
+static void p_chart_uv_bbox(PChart *chart, float *minv, float *maxv)
+{
+ PVert *v;
+
+ INIT_MINMAX2(minv, maxv);
+
+ for (v=chart->verts; v; v=v->nextlink) {
+ DO_MINMAX2(v->uv, minv, maxv);
+ }
+}
+
+static void p_chart_uv_scale(PChart *chart, float scale)
+{
+ PVert *v;
+
+ for (v=chart->verts; v; v=v->nextlink) {
+ v->uv[0] *= scale;
+ v->uv[1] *= scale;
+ }
+}
+
+static void p_chart_uv_scale_xy(PChart *chart, float x, float y)
+{
+ PVert *v;
+
+ for (v=chart->verts; v; v=v->nextlink) {
+ v->uv[0] *= x;
+ v->uv[1] *= y;
+ }
+}
+
+static void p_chart_uv_translate(PChart *chart, float trans[2])
+{
+ PVert *v;
+
+ for (v=chart->verts; v; v=v->nextlink) {
+ v->uv[0] += trans[0];
+ v->uv[1] += trans[1];
+ }
+}
+
+static PBool p_intersect_line_2d_dir(float *v1, float *dir1, float *v2, float *dir2, float *isect)
+{
+ float lmbda, div;
+
+ div= dir2[0]*dir1[1] - dir2[1]*dir1[0];
+
+ if (div == 0.0f)
+ return P_FALSE;
+
+ lmbda= ((v1[1]-v2[1])*dir1[0]-(v1[0]-v2[0])*dir1[1])/div;
+ isect[0] = v1[0] + lmbda*dir2[0];
+ isect[1] = v1[1] + lmbda*dir2[1];
+
+ return P_TRUE;
+}
+
+#if 0
+static PBool p_intersect_line_2d(float *v1, float *v2, float *v3, float *v4, float *isect)
+{
+ float dir1[2], dir2[2];
+
+ dir1[0] = v4[0] - v3[0];
+ dir1[1] = v4[1] - v3[1];
+
+ dir2[0] = v2[0] - v1[0];
+ dir2[1] = v2[1] - v1[1];
+
+ if (!p_intersect_line_2d_dir(v1, dir1, v2, dir2, isect)) {
+ /* parallel - should never happen in theory for polygon kernel, but
+ let's give a point nearby in case things go wrong */
+ isect[0] = (v1[0] + v2[0])*0.5f;
+ isect[1] = (v1[1] + v2[1])*0.5f;
+ return P_FALSE;
+ }
+
+ return P_TRUE;
+}
+#endif
+
+/* Topological Utilities */
+
+static PEdge *p_wheel_edge_next(PEdge *e)
+{
+ return e->next->next->pair;
+}
+
+static PEdge *p_wheel_edge_prev(PEdge *e)
+{
+ return (e->pair)? e->pair->next: NULL;
+}
+
+static PEdge *p_boundary_edge_next(PEdge *e)
+{
+ return e->next->vert->edge;
+}
+
+static PEdge *p_boundary_edge_prev(PEdge *e)
+{
+ PEdge *we = e, *last;
+
+ do {
+ last = we;
+ we = p_wheel_edge_next(we);
+ } while (we && (we != e));
+
+ return last->next->next;
+}
+
+static PBool p_vert_interior(PVert *v)
+{
+ return (v->edge->pair != NULL);
+}
+
+static void p_face_flip(PFace *f)
+{
+ PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
+ PVert *v1 = e1->vert, *v2 = e2->vert, *v3 = e3->vert;
+ int f1 = e1->flag, f2 = e2->flag, f3 = e3->flag;
+
+ e1->vert = v2;
+ e1->next = e3;
+ e1->flag = (f1 & ~PEDGE_VERTEX_FLAGS) | (f2 & PEDGE_VERTEX_FLAGS);
+
+ e2->vert = v3;
+ e2->next = e1;
+ e2->flag = (f2 & ~PEDGE_VERTEX_FLAGS) | (f3 & PEDGE_VERTEX_FLAGS);
+
+ e3->vert = v1;
+ e3->next = e2;
+ e3->flag = (f3 & ~PEDGE_VERTEX_FLAGS) | (f1 & PEDGE_VERTEX_FLAGS);
+}
+
+#if 0
+static void p_chart_topological_sanity_check(PChart *chart)
+{
+ PVert *v;
+ PEdge *e;
+
+ for (v=chart->verts; v; v=v->nextlink)
+ param_test_equals_ptr("v->edge->vert", v, v->edge->vert);
+
+ for (e=chart->edges; e; e=e->nextlink) {
+ if (e->pair) {
+ param_test_equals_ptr("e->pair->pair", e, e->pair->pair);
+ param_test_equals_ptr("pair->vert", e->vert, e->pair->next->vert);
+ param_test_equals_ptr("pair->next->vert", e->next->vert, e->pair->vert);
+ }
+ }
+}
+#endif
+
+/* Loading / Flushing */
+
+static void p_vert_load_pin_select_uvs(PHandle *handle, PVert *v)
+{
+ PEdge *e;
+ int nedges = 0, npins = 0;
+ float pinuv[2];
+
+ v->uv[0] = v->uv[1] = 0.0f;
+ pinuv[0] = pinuv[1] = 0.0f;
+ e = v->edge;
+ do {
+ if (e->orig_uv) {
+ if (e->flag & PEDGE_SELECT)
+ v->flag |= PVERT_SELECT;
+
+ if (e->flag & PEDGE_PIN) {
+ pinuv[0] += e->orig_uv[0]*handle->aspx;
+ pinuv[1] += e->orig_uv[1]*handle->aspy;
+ npins++;
+ }
+ else {
+ v->uv[0] += e->orig_uv[0]*handle->aspx;
+ v->uv[1] += e->orig_uv[1]*handle->aspy;
+ }
+
+ nedges++;
+ }
+
+ e = p_wheel_edge_next(e);
+ } while (e && e != (v->edge));
+
+ if (npins > 0) {
+ v->uv[0] = pinuv[0]/npins;
+ v->uv[1] = pinuv[1]/npins;
+ v->flag |= PVERT_PIN;
+ }
+ else if (nedges > 0) {
+ v->uv[0] /= nedges;
+ v->uv[1] /= nedges;
+ }
+}
+
+static void p_flush_uvs(PHandle *handle, PChart *chart)
+{
+ PEdge *e;
+
+ for (e=chart->edges; e; e=e->nextlink) {
+ if (e->orig_uv) {
+ e->orig_uv[0] = e->vert->uv[0]/handle->aspx;
+ e->orig_uv[1] = e->vert->uv[1]/handle->aspy;
+ }
+ }
+}
+
+static void p_flush_uvs_blend(PHandle *handle, PChart *chart, float blend)
+{
+ PEdge *e;
+ float invblend = 1.0f - blend;
+
+ for (e=chart->edges; e; e=e->nextlink) {
+ if (e->orig_uv) {
+ e->orig_uv[0] = blend*e->old_uv[0] + invblend*e->vert->uv[0]/handle->aspx;
+ e->orig_uv[1] = blend*e->old_uv[1] + invblend*e->vert->uv[1]/handle->aspy;
+ }
+ }
+}
+
+static void p_face_backup_uvs(PFace *f)
+{
+ PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
+
+ if (e1->orig_uv && e2->orig_uv && e3->orig_uv) {
+ e1->old_uv[0] = e1->orig_uv[0];
+ e1->old_uv[1] = e1->orig_uv[1];
+ e2->old_uv[0] = e2->orig_uv[0];
+ e2->old_uv[1] = e2->orig_uv[1];
+ e3->old_uv[0] = e3->orig_uv[0];
+ e3->old_uv[1] = e3->orig_uv[1];
+ }
+}
+
+static void p_face_restore_uvs(PFace *f)
+{
+ PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
+
+ if (e1->orig_uv && e2->orig_uv && e3->orig_uv) {
+ e1->orig_uv[0] = e1->old_uv[0];
+ e1->orig_uv[1] = e1->old_uv[1];
+ e2->orig_uv[0] = e2->old_uv[0];
+ e2->orig_uv[1] = e2->old_uv[1];
+ e3->orig_uv[0] = e3->old_uv[0];
+ e3->orig_uv[1] = e3->old_uv[1];
+ }
+}
+
+/* Construction (use only during construction, relies on u.key being set */
+
+static PVert *p_vert_add(PHandle *handle, PHashKey key, float *co, PEdge *e)
+{
+ PVert *v = (PVert*)BLI_memarena_alloc(handle->arena, sizeof *v);
+ v->co = co;
+ v->u.key = key;
+ v->edge = e;
+ v->flag = 0;
+
+ phash_insert(handle->hash_verts, (PHashLink*)v);
+
+ return v;
+}
+
+static PVert *p_vert_lookup(PHandle *handle, PHashKey key, float *co, PEdge *e)
+{
+ PVert *v = (PVert*)phash_lookup(handle->hash_verts, key);
+
+ if (v)
+ return v;
+ else
+ return p_vert_add(handle, key, co, e);
+}
+
+static PVert *p_vert_copy(PChart *chart, PVert *v)
+{
+ PVert *nv = (PVert*)BLI_memarena_alloc(chart->handle->arena, sizeof *nv);
+
+ nv->co = v->co;
+ nv->uv[0] = v->uv[0];
+ nv->uv[1] = v->uv[1];
+ nv->u.key = v->u.key;
+ nv->edge = v->edge;
+ nv->flag = v->flag;
+
+ return nv;
+}
+
+static PEdge *p_edge_lookup(PHandle *handle, PHashKey *vkeys)
+{
+ PHashKey key = PHASH_edge(vkeys[0], vkeys[1]);
+ PEdge *e = (PEdge*)phash_lookup(handle->hash_edges, key);
+
+ while (e) {
+ if ((e->vert->u.key == vkeys[0]) && (e->next->vert->u.key == vkeys[1]))
+ return e;
+ else if ((e->vert->u.key == vkeys[1]) && (e->next->vert->u.key == vkeys[0]))
+ return e;
+
+ e = (PEdge*)phash_next(handle->hash_edges, key, (PHashLink*)e);
+ }
+
+ return NULL;
+}
+
+static PBool p_face_exists(PHandle *handle, PHashKey *vkeys, int i1, int i2, int i3)
+{
+ PHashKey key = PHASH_edge(vkeys[i1], vkeys[i2]);
+ PEdge *e = (PEdge*)phash_lookup(handle->hash_edges, key);
+
+ while (e) {
+ if ((e->vert->u.key == vkeys[i1]) && (e->next->vert->u.key == vkeys[i2])) {
+ if (e->next->next->vert->u.key == vkeys[i3])
+ return P_TRUE;
+ }
+ else if ((e->vert->u.key == vkeys[i2]) && (e->next->vert->u.key == vkeys[i1])) {
+ if (e->next->next->vert->u.key == vkeys[i3])
+ return P_TRUE;
+ }
+
+ e = (PEdge*)phash_next(handle->hash_edges, key, (PHashLink*)e);
+ }
+
+ return P_FALSE;
+}
+
+static PChart *p_chart_new(PHandle *handle)
+{
+ PChart *chart = (PChart*)MEM_callocN(sizeof*chart, "PChart");
+ chart->handle = handle;
+
+ return chart;
+}
+
+static void p_chart_delete(PChart *chart)
+{
+ /* the actual links are free by memarena */
+ MEM_freeN(chart);
+}
+
+static PBool p_edge_implicit_seam(PEdge *e, PEdge *ep)
+{
+ float *uv1, *uv2, *uvp1, *uvp2;
+ float limit[2];
+
+ limit[0] = 0.00001;
+ limit[1] = 0.00001;
+
+ uv1 = e->orig_uv;
+ uv2 = e->next->orig_uv;
+
+ if (e->vert->u.key == ep->vert->u.key) {
+ uvp1 = ep->orig_uv;
+ uvp2 = ep->next->orig_uv;
+ }
+ else {
+ uvp1 = ep->next->orig_uv;
+ uvp2 = ep->orig_uv;
+ }
+
+ if((fabs(uv1[0]-uvp1[0]) > limit[0]) || (fabs(uv1[1]-uvp1[1]) > limit[1])) {
+ e->flag |= PEDGE_SEAM;
+ ep->flag |= PEDGE_SEAM;
+ return P_TRUE;
+ }
+ if((fabs(uv2[0]-uvp2[0]) > limit[0]) || (fabs(uv2[1]-uvp2[1]) > limit[1])) {
+ e->flag |= PEDGE_SEAM;
+ ep->flag |= PEDGE_SEAM;
+ return P_TRUE;
+ }
+
+ return P_FALSE;
+}
+
+static PBool p_edge_has_pair(PHandle *handle, PEdge *e, PEdge **pair, PBool impl)
+{
+ PHashKey key;
+ PEdge *pe;
+ PVert *v1, *v2;
+ PHashKey key1 = e->vert->u.key;
+ PHashKey key2 = e->next->vert->u.key;
+
+ if (e->flag & PEDGE_SEAM)
+ return P_FALSE;
+
+ key = PHASH_edge(key1, key2);
+ pe = (PEdge*)phash_lookup(handle->hash_edges, key);
+ *pair = NULL;
+
+ while (pe) {
+ if (pe != e) {
+ v1 = pe->vert;
+ v2 = pe->next->vert;
+
+ if (((v1->u.key == key1) && (v2->u.key == key2)) ||
+ ((v1->u.key == key2) && (v2->u.key == key1))) {
+
+ /* don't connect seams and t-junctions */
+ if ((pe->flag & PEDGE_SEAM) || *pair ||
+ (impl && p_edge_implicit_seam(e, pe))) {
+ *pair = NULL;
+ return P_FALSE;
+ }
+
+ *pair = pe;
+ }
+ }
+
+ pe = (PEdge*)phash_next(handle->hash_edges, key, (PHashLink*)pe);
+ }
+
+ if (*pair && (e->vert == (*pair)->vert)) {
+ if ((*pair)->next->pair || (*pair)->next->next->pair) {
+ /* non unfoldable, maybe mobius ring or klein bottle */
+ *pair = NULL;
+ return P_FALSE;
+ }
+ }
+
+ return (*pair != NULL);
+}
+
+static PBool p_edge_connect_pair(PHandle *handle, PEdge *e, PEdge ***stack, PBool impl)
+{
+ PEdge *pair = NULL;
+
+ if(!e->pair && p_edge_has_pair(handle, e, &pair, impl)) {
+ if (e->vert == pair->vert)
+ p_face_flip(pair->face);
+
+ e->pair = pair;
+ pair->pair = e;
+
+ if (!(pair->face->flag & PFACE_CONNECTED)) {
+ **stack = pair;
+ (*stack)++;
+ }
+ }
+
+ return (e->pair != NULL);
+}
+
+static int p_connect_pairs(PHandle *handle, PBool impl)
+{
+ PEdge **stackbase = MEM_mallocN(sizeof*stackbase*phash_size(handle->hash_faces), "Pstackbase");
+ PEdge **stack = stackbase;
+ PFace *f, *first;
+ PEdge *e, *e1, *e2;
+ PChart *chart = handle->construction_chart;
+ int ncharts = 0;
+
+ /* connect pairs, count edges, set vertex-edge pointer to a pairless edge */
+ for (first=chart->faces; first; first=first->nextlink) {
+ if (first->flag & PFACE_CONNECTED)
+ continue;
+
+ *stack = first->edge;
+ stack++;
+
+ while (stack != stackbase) {
+ stack--;
+ e = *stack;
+ e1 = e->next;
+ e2 = e1->next;
+
+ f = e->face;
+ f->flag |= PFACE_CONNECTED;
+
+ /* assign verts to charts so we can sort them later */
+ f->u.chart = ncharts;
+
+ if (!p_edge_connect_pair(handle, e, &stack, impl))
+ e->vert->edge = e;
+ if (!p_edge_connect_pair(handle, e1, &stack, impl))
+ e1->vert->edge = e1;
+ if (!p_edge_connect_pair(handle, e2, &stack, impl))
+ e2->vert->edge = e2;
+ }
+
+ ncharts++;
+ }
+
+ MEM_freeN(stackbase);
+
+ return ncharts;
+}
+
+static void p_split_vert(PChart *chart, PEdge *e)
+{
+ PEdge *we, *lastwe = NULL;
+ PVert *v = e->vert;
+ PBool copy = P_TRUE;
+
+ if (e->flag & PEDGE_VERTEX_SPLIT)
+ return;
+
+ /* rewind to start */
+ lastwe = e;
+ for (we = p_wheel_edge_prev(e); we && (we != e); we = p_wheel_edge_prev(we))
+ lastwe = we;
+
+ /* go over all edges in wheel */
+ for (we = lastwe; we; we = p_wheel_edge_next(we)) {
+ if (we->flag & PEDGE_VERTEX_SPLIT)
+ break;
+
+ we->flag |= PEDGE_VERTEX_SPLIT;
+
+ if (we == v->edge) {
+ /* found it, no need to copy */
+ copy = P_FALSE;
+ v->nextlink = chart->verts;
+ chart->verts = v;
+ chart->nverts++;
+ }
+ }
+
+ if (copy) {
+ /* not found, copying */
+ v->flag |= PVERT_SPLIT;
+ v = p_vert_copy(chart, v);
+ v->flag |= PVERT_SPLIT;
+
+ v->nextlink = chart->verts;
+ chart->verts = v;
+ chart->nverts++;
+
+ v->edge = lastwe;
+
+ we = lastwe;
+ do {
+ we->vert = v;
+ we = p_wheel_edge_next(we);
+ } while (we && (we != lastwe));
+ }
+}
+
+static PChart **p_split_charts(PHandle *handle, PChart *chart, int ncharts)
+{
+ PChart **charts = MEM_mallocN(sizeof*charts * ncharts, "PCharts"), *nchart;
+ PFace *f, *nextf;
+ int i;
+
+ for (i = 0; i < ncharts; i++)
+ charts[i] = p_chart_new(handle);
+
+ f = chart->faces;
+ while (f) {
+ PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
+ nextf = f->nextlink;
+
+ nchart = charts[f->u.chart];
+
+ f->nextlink = nchart->faces;
+ nchart->faces = f;
+ e1->nextlink = nchart->edges;
+ nchart->edges = e1;
+ e2->nextlink = nchart->edges;
+ nchart->edges = e2;
+ e3->nextlink = nchart->edges;
+ nchart->edges = e3;
+
+ nchart->nfaces++;
+ nchart->nedges += 3;
+
+ p_split_vert(nchart, e1);
+ p_split_vert(nchart, e2);
+ p_split_vert(nchart, e3);
+
+ f = nextf;
+ }
+
+ return charts;
+}
+
+static PFace *p_face_add(PHandle *handle)
+{
+ PFace *f;
+ PEdge *e1, *e2, *e3;
+
+ /* allocate */
+ f = (PFace*)BLI_memarena_alloc(handle->arena, sizeof *f);
+ f->flag=0; // init !
+
+ e1 = (PEdge*)BLI_memarena_alloc(handle->arena, sizeof *e1);
+ e2 = (PEdge*)BLI_memarena_alloc(handle->arena, sizeof *e2);
+ e3 = (PEdge*)BLI_memarena_alloc(handle->arena, sizeof *e3);
+
+ /* set up edges */
+ f->edge = e1;
+ e1->face = e2->face = e3->face = f;
+
+ e1->next = e2;
+ e2->next = e3;
+ e3->next = e1;
+
+ e1->pair = NULL;
+ e2->pair = NULL;
+ e3->pair = NULL;
+
+ e1->flag =0;
+ e2->flag =0;
+ e3->flag =0;
+
+ return f;
+}
+
+static PFace *p_face_add_construct(PHandle *handle, ParamKey key, ParamKey *vkeys,
+ float *co[3], float *uv[3], int i1, int i2, int i3,
+ ParamBool *pin, ParamBool *select)
+{
+ PFace *f = p_face_add(handle);
+ PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
+
+ e1->vert = p_vert_lookup(handle, vkeys[i1], co[i1], e1);
+ e2->vert = p_vert_lookup(handle, vkeys[i2], co[i2], e2);
+ e3->vert = p_vert_lookup(handle, vkeys[i3], co[i3], e3);
+
+ e1->orig_uv = uv[i1];
+ e2->orig_uv = uv[i2];
+ e3->orig_uv = uv[i3];
+
+ if (pin) {
+ if (pin[i1]) e1->flag |= PEDGE_PIN;
+ if (pin[i2]) e2->flag |= PEDGE_PIN;
+ if (pin[i3]) e3->flag |= PEDGE_PIN;
+ }
+
+ if (select) {
+ if (select[i1]) e1->flag |= PEDGE_SELECT;
+ if (select[i2]) e2->flag |= PEDGE_SELECT;
+ if (select[i3]) e3->flag |= PEDGE_SELECT;
+ }
+
+ /* insert into hash */
+ f->u.key = key;
+ phash_insert(handle->hash_faces, (PHashLink*)f);
+
+ e1->u.key = PHASH_edge(vkeys[i1], vkeys[i2]);
+ e2->u.key = PHASH_edge(vkeys[i2], vkeys[i3]);
+ e3->u.key = PHASH_edge(vkeys[i3], vkeys[i1]);
+
+ phash_insert(handle->hash_edges, (PHashLink*)e1);
+ phash_insert(handle->hash_edges, (PHashLink*)e2);
+ phash_insert(handle->hash_edges, (PHashLink*)e3);
+
+ return f;
+}
+
+static PFace *p_face_add_fill(PChart *chart, PVert *v1, PVert *v2, PVert *v3)
+{
+ PFace *f = p_face_add(chart->handle);
+ PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
+
+ e1->vert = v1;
+ e2->vert = v2;
+ e3->vert = v3;
+
+ e1->orig_uv = e2->orig_uv = e3->orig_uv = NULL;
+
+ f->nextlink = chart->faces;
+ chart->faces = f;
+ e1->nextlink = chart->edges;
+ chart->edges = e1;
+ e2->nextlink = chart->edges;
+ chart->edges = e2;
+ e3->nextlink = chart->edges;
+ chart->edges = e3;
+
+ chart->nfaces++;
+ chart->nedges += 3;
+
+ return f;
+}
+
+static PBool p_quad_split_direction(PHandle *handle, float **co, PHashKey *vkeys)
+{
+ float fac= VecLenf(co[0], co[2]) - VecLenf(co[1], co[3]);
+ PBool dir = (fac <= 0.0f);
+
+ /* the face exists check is there because of a special case: when
+ two quads share three vertices, they can each be split into two
+ triangles, resulting in two identical triangles. for example in
+ suzanne's nose. */
+ if (dir) {
+ if (p_face_exists(handle,vkeys,0,1,2) || p_face_exists(handle,vkeys,0,2,3))
+ return !dir;
+ }
+ else {
+ if (p_face_exists(handle,vkeys,0,1,3) || p_face_exists(handle,vkeys,1,2,3))
+ return !dir;
+ }
+
+ return dir;
+}
+
+/* Construction: boundary filling */
+
+static void p_chart_boundaries(PChart *chart, int *nboundaries, PEdge **outer)
+{
+ PEdge *e, *be;
+ float len, maxlen = -1.0;
+
+ if (nboundaries)
+ *nboundaries = 0;
+ if (outer)
+ *outer = NULL;
+
+ for (e=chart->edges; e; e=e->nextlink) {
+ if (e->pair || (e->flag & PEDGE_DONE))
+ continue;
+
+ if (nboundaries)
+ (*nboundaries)++;
+
+ len = 0.0f;
+
+ be = e;
+ do {
+ be->flag |= PEDGE_DONE;
+ len += p_edge_length(be);
+ be = be->next->vert->edge;
+ } while(be != e);
+
+ if (outer && (len > maxlen)) {
+ *outer = e;
+ maxlen = len;
+ }
+ }
+
+ for (e=chart->edges; e; e=e->nextlink)
+ e->flag &= ~PEDGE_DONE;
+}
+
+static float p_edge_boundary_angle(PEdge *e)
+{
+ PEdge *we;
+ PVert *v, *v1, *v2;
+ float angle;
+ int n = 0;
+
+ v = e->vert;
+
+ /* concave angle check -- could be better */
+ angle = M_PI;
+
+ we = v->edge;
+ do {
+ v1 = we->next->vert;
+ v2 = we->next->next->vert;
+ angle -= p_vec_angle(v1->co, v->co, v2->co);
+
+ we = we->next->next->pair;
+ n++;
+ } while (we && (we != v->edge));
+
+ return angle;
+}
+
+static void p_chart_fill_boundary(PChart *chart, PEdge *be, int nedges)
+{
+ PEdge *e, *e1, *e2;
+
+ PFace *f;
+ struct Heap *heap = BLI_heap_new();
+ float angle;
+
+ e = be;
+ do {
+ angle = p_edge_boundary_angle(e);
+ e->u.heaplink = BLI_heap_insert(heap, angle, e);
+
+ e = p_boundary_edge_next(e);
+ } while(e != be);
+
+ if (nedges == 2) {
+ /* no real boundary, but an isolated seam */
+ e = be->next->vert->edge;
+ e->pair = be;
+ be->pair = e;
+
+ BLI_heap_remove(heap, e->u.heaplink);
+ BLI_heap_remove(heap, be->u.heaplink);
+ }
+ else {
+ while (nedges > 2) {
+ PEdge *ne, *ne1, *ne2;
+
+ e = (PEdge*)BLI_heap_popmin(heap);
+
+ e1 = p_boundary_edge_prev(e);
+ e2 = p_boundary_edge_next(e);
+
+ BLI_heap_remove(heap, e1->u.heaplink);
+ BLI_heap_remove(heap, e2->u.heaplink);
+ e->u.heaplink = e1->u.heaplink = e2->u.heaplink = NULL;
+
+ e->flag |= PEDGE_FILLED;
+ e1->flag |= PEDGE_FILLED;
+
+
+
+
+
+ f = p_face_add_fill(chart, e->vert, e1->vert, e2->vert);
+ f->flag |= PFACE_FILLED;
+
+ ne = f->edge->next->next;
+ ne1 = f->edge;
+ ne2 = f->edge->next;
+
+ ne->flag = ne1->flag = ne2->flag = PEDGE_FILLED;
+
+ e->pair = ne;
+ ne->pair = e;
+ e1->pair = ne1;
+ ne1->pair = e1;
+
+ ne->vert = e2->vert;
+ ne1->vert = e->vert;
+ ne2->vert = e1->vert;
+
+ if (nedges == 3) {
+ e2->pair = ne2;
+ ne2->pair = e2;
+ }
+ else {
+ ne2->vert->edge = ne2;
+
+ ne2->u.heaplink = BLI_heap_insert(heap, p_edge_boundary_angle(ne2), ne2);
+ e2->u.heaplink = BLI_heap_insert(heap, p_edge_boundary_angle(e2), e2);
+ }
+
+ nedges--;
+ }
+ }
+
+ BLI_heap_free(heap, NULL);
+}
+
+static void p_chart_fill_boundaries(PChart *chart, PEdge *outer)
+{
+ PEdge *e, *be; /* *enext - as yet unused */
+ int nedges;
+
+ for (e=chart->edges; e; e=e->nextlink) {
+ /* enext = e->nextlink; - as yet unused */
+
+ if (e->pair || (e->flag & PEDGE_FILLED))
+ continue;
+
+ nedges = 0;
+ be = e;
+ do {
+ be->flag |= PEDGE_FILLED;
+ be = be->next->vert->edge;
+ nedges++;
+ } while(be != e);
+
+ if (e != outer)
+ p_chart_fill_boundary(chart, e, nedges);
+ }
+}
+
+#if 0
+/* Polygon kernel for inserting uv's non overlapping */
+
+static int p_polygon_point_in(float *cp1, float *cp2, float *p)
+{
+ if ((cp1[0] == p[0]) && (cp1[1] == p[1]))
+ return 2;
+ else if ((cp2[0] == p[0]) && (cp2[1] == p[1]))
+ return 3;
+ else
+ return (p_area_signed(cp1, cp2, p) >= 0.0f);
+}
+
+static void p_polygon_kernel_clip(float (*oldpoints)[2], int noldpoints, float (*newpoints)[2], int *nnewpoints, float *cp1, float *cp2)
+{
+ float *p2, *p1, isect[2];
+ int i, p2in, p1in;
+
+ p1 = oldpoints[noldpoints-1];
+ p1in = p_polygon_point_in(cp1, cp2, p1);
+ *nnewpoints = 0;
+
+ for (i = 0; i < noldpoints; i++) {
+ p2 = oldpoints[i];
+ p2in = p_polygon_point_in(cp1, cp2, p2);
+
+ if ((p2in >= 2) || (p1in && p2in)) {
+ newpoints[*nnewpoints][0] = p2[0];
+ newpoints[*nnewpoints][1] = p2[1];
+ (*nnewpoints)++;
+ }
+ else if (p1in && !p2in) {
+ if (p1in != 3) {
+ p_intersect_line_2d(p1, p2, cp1, cp2, isect);
+ newpoints[*nnewpoints][0] = isect[0];
+ newpoints[*nnewpoints][1] = isect[1];
+ (*nnewpoints)++;
+ }
+ }
+ else if (!p1in && p2in) {
+ p_intersect_line_2d(p1, p2, cp1, cp2, isect);
+ newpoints[*nnewpoints][0] = isect[0];
+ newpoints[*nnewpoints][1] = isect[1];
+ (*nnewpoints)++;
+
+ newpoints[*nnewpoints][0] = p2[0];
+ newpoints[*nnewpoints][1] = p2[1];
+ (*nnewpoints)++;
+ }
+
+ p1in = p2in;
+ p1 = p2;
+ }
+}
+
+static void p_polygon_kernel_center(float (*points)[2], int npoints, float *center)
+{
+ int i, size, nnewpoints = npoints;
+ float (*oldpoints)[2], (*newpoints)[2], *p1, *p2;
+
+ size = npoints*3;
+ oldpoints = MEM_mallocN(sizeof(float)*2*size, "PPolygonOldPoints");
+ newpoints = MEM_mallocN(sizeof(float)*2*size, "PPolygonNewPoints");
+
+ memcpy(oldpoints, points, sizeof(float)*2*npoints);
+
+ for (i = 0; i < npoints; i++) {
+ p1 = points[i];
+ p2 = points[(i+1)%npoints];
+ p_polygon_kernel_clip(oldpoints, nnewpoints, newpoints, &nnewpoints, p1, p2);
+
+ if (nnewpoints == 0) {
+ /* degenerate case, use center of original polygon */
+ memcpy(oldpoints, points, sizeof(float)*2*npoints);
+ nnewpoints = npoints;
+ break;
+ }
+ else if (nnewpoints == 1) {
+ /* degenerate case, use remaining point */
+ center[0] = newpoints[0][0];
+ center[1] = newpoints[0][1];
+
+ MEM_freeN(oldpoints);
+ MEM_freeN(newpoints);
+
+ return;
+ }
+
+ if (nnewpoints*2 > size) {
+ size *= 2;
+ free(oldpoints);
+ oldpoints = malloc(sizeof(float)*2*size);
+ memcpy(oldpoints, newpoints, sizeof(float)*2*nnewpoints);
+ free(newpoints);
+ newpoints = malloc(sizeof(float)*2*size);
+ }
+ else {
+ float (*sw_points)[2] = oldpoints;
+ oldpoints = newpoints;
+ newpoints = sw_points;
+ }
+ }
+
+ center[0] = center[1] = 0.0f;
+
+ for (i = 0; i < nnewpoints; i++) {
+ center[0] += oldpoints[i][0];
+ center[1] += oldpoints[i][1];
+ }
+
+ center[0] /= nnewpoints;
+ center[1] /= nnewpoints;
+
+ MEM_freeN(oldpoints);
+ MEM_freeN(newpoints);
+}
+#endif
+
+#if 0
+/* Edge Collapser */
+
+int NCOLLAPSE = 1;
+int NCOLLAPSEX = 0;
+
+static float p_vert_cotan(float *v1, float *v2, float *v3)
+{
+ float a[3], b[3], c[3], clen;
+
+ VecSubf(a, v2, v1);
+ VecSubf(b, v3, v1);
+ Crossf(c, a, b);
+
+ clen = VecLength(c);
+
+ if (clen == 0.0f)
+ return 0.0f;
+
+ return Inpf(a, b)/clen;
+}
+
+static PBool p_vert_flipped_wheel_triangle(PVert *v)
+{
+ PEdge *e = v->edge;
+
+ do {
+ if (p_face_uv_area_signed(e->face) < 0.0f)
+ return P_TRUE;
+
+ e = p_wheel_edge_next(e);
+ } while (e && (e != v->edge));
+
+ return P_FALSE;
+}
+
+static PBool p_vert_map_harmonic_weights(PVert *v)
+{
+ float weightsum, positionsum[2], olduv[2];
+
+ weightsum = 0.0f;
+ positionsum[0] = positionsum[1] = 0.0f;
+
+ if (p_vert_interior(v)) {
+ PEdge *e = v->edge;
+
+ do {
+ float t1, t2, weight;
+ PVert *v1, *v2;
+
+ v1 = e->next->vert;
+ v2 = e->next->next->vert;
+ t1 = p_vert_cotan(v2->co, e->vert->co, v1->co);
+
+ v1 = e->pair->next->vert;
+ v2 = e->pair->next->next->vert;
+ t2 = p_vert_cotan(v2->co, e->pair->vert->co, v1->co);
+
+ weight = 0.5f*(t1 + t2);
+ weightsum += weight;
+ positionsum[0] += weight*e->pair->vert->uv[0];
+ positionsum[1] += weight*e->pair->vert->uv[1];
+
+ e = p_wheel_edge_next(e);
+ } while (e && (e != v->edge));
+ }
+ else {
+ PEdge *e = v->edge;
+
+ do {
+ float t1, t2;
+ PVert *v1, *v2;
+
+ v2 = e->next->vert;
+ v1 = e->next->next->vert;
+
+ t1 = p_vert_cotan(v1->co, v->co, v2->co);
+ t2 = p_vert_cotan(v2->co, v->co, v1->co);
+
+ weightsum += t1 + t2;
+ positionsum[0] += (v2->uv[1] - v1->uv[1]) + (t1*v2->uv[0] + t2*v1->uv[0]);
+ positionsum[1] += (v1->uv[0] - v2->uv[0]) + (t1*v2->uv[1] + t2*v1->uv[1]);
+
+ e = p_wheel_edge_next(e);
+ } while (e && (e != v->edge));
+ }
+
+ if (weightsum != 0.0f) {
+ weightsum = 1.0f/weightsum;
+ positionsum[0] *= weightsum;
+ positionsum[1] *= weightsum;
+ }
+
+ olduv[0] = v->uv[0];
+ olduv[1] = v->uv[1];
+ v->uv[0] = positionsum[0];
+ v->uv[1] = positionsum[1];
+
+ if (p_vert_flipped_wheel_triangle(v)) {
+ v->uv[0] = olduv[0];
+ v->uv[1] = olduv[1];
+
+ return P_FALSE;
+ }
+
+ return P_TRUE;
+}
+
+static void p_vert_harmonic_insert(PVert *v)
+{
+ PEdge *e;
+
+ if (!p_vert_map_harmonic_weights(v)) {
+ /* do polygon kernel center insertion: this is quite slow, but should
+ only be needed for 0.01 % of verts or so, when insert with harmonic
+ weights fails */
+
+ int npoints = 0, i;
+ float (*points)[2];
+
+ e = v->edge;
+ do {
+ npoints++;
+ e = p_wheel_edge_next(e);
+ } while (e && (e != v->edge));
+
+ if (e == NULL)
+ npoints++;
+
+ points = MEM_mallocN(sizeof(float)*2*npoints, "PHarmonicPoints");
+
+ e = v->edge;
+ i = 0;
+ do {
+ PEdge *nexte = p_wheel_edge_next(e);
+
+ points[i][0] = e->next->vert->uv[0];
+ points[i][1] = e->next->vert->uv[1];
+
+ if (nexte == NULL) {
+ i++;
+ points[i][0] = e->next->next->vert->uv[0];
+ points[i][1] = e->next->next->vert->uv[1];
+ break;
+ }
+
+ e = nexte;
+ i++;
+ } while (e != v->edge);
+
+ p_polygon_kernel_center(points, npoints, v->uv);
+
+ MEM_freeN(points);
+ }
+
+ e = v->edge;
+ do {
+ if (!(e->next->vert->flag & PVERT_PIN))
+ p_vert_map_harmonic_weights(e->next->vert);
+ e = p_wheel_edge_next(e);
+ } while (e && (e != v->edge));
+
+ p_vert_map_harmonic_weights(v);
+}
+
+static void p_vert_fix_edge_pointer(PVert *v)
+{
+ PEdge *start = v->edge;
+
+ /* set v->edge pointer to the edge with no pair, if there is one */
+ while (v->edge->pair) {
+ v->edge = p_wheel_edge_prev(v->edge);
+
+ if (v->edge == start)
+ break;
+ }
+}
+
+static void p_collapsing_verts(PEdge *edge, PEdge *pair, PVert **newv, PVert **keepv)
+{
+ /* the two vertices that are involved in the collapse */
+ if (edge) {
+ *newv = edge->vert;
+ *keepv = edge->next->vert;
+ }
+ else {
+ *newv = pair->next->vert;
+ *keepv = pair->vert;
+ }
+}
+
+static void p_collapse_edge(PEdge *edge, PEdge *pair)
+{
+ PVert *oldv, *keepv;
+ PEdge *e;
+
+ p_collapsing_verts(edge, pair, &oldv, &keepv);
+
+ /* change e->vert pointers from old vertex to the target vertex */
+ e = oldv->edge;
+ do {
+ if ((e != edge) && !(pair && pair->next == e))
+ e->vert = keepv;
+
+ e = p_wheel_edge_next(e);
+ } while (e && (e != oldv->edge));
+
+ /* set keepv->edge pointer */
+ if ((edge && (keepv->edge == edge->next)) || (keepv->edge == pair)) {
+ if (edge && edge->next->pair)
+ keepv->edge = edge->next->pair->next;
+ else if (pair && pair->next->next->pair)
+ keepv->edge = pair->next->next->pair;
+ else if (edge && edge->next->next->pair)
+ keepv->edge = edge->next->next->pair;
+ else
+ keepv->edge = pair->next->pair->next;
+ }
+
+ /* update pairs and v->edge pointers */
+ if (edge) {
+ PEdge *e1 = edge->next, *e2 = e1->next;
+
+ if (e1->pair)
+ e1->pair->pair = e2->pair;
+
+ if (e2->pair) {
+ e2->pair->pair = e1->pair;
+ e2->vert->edge = p_wheel_edge_prev(e2);
+ }
+ else
+ e2->vert->edge = p_wheel_edge_next(e2);
+
+ p_vert_fix_edge_pointer(e2->vert);
+ }
+
+ if (pair) {
+ PEdge *e1 = pair->next, *e2 = e1->next;
+
+ if (e1->pair)
+ e1->pair->pair = e2->pair;
+
+ if (e2->pair) {
+ e2->pair->pair = e1->pair;
+ e2->vert->edge = p_wheel_edge_prev(e2);
+ }
+ else
+ e2->vert->edge = p_wheel_edge_next(e2);
+
+ p_vert_fix_edge_pointer(e2->vert);
+ }
+
+ p_vert_fix_edge_pointer(keepv);
+
+ /* mark for move to collapsed list later */
+ oldv->flag |= PVERT_COLLAPSE;
+
+ if (edge) {
+ PFace *f = edge->face;
+ PEdge *e1 = edge->next, *e2 = e1->next;
+
+ f->flag |= PFACE_COLLAPSE;
+ edge->flag |= PEDGE_COLLAPSE;
+ e1->flag |= PEDGE_COLLAPSE;
+ e2->flag |= PEDGE_COLLAPSE;
+ }
+
+ if (pair) {
+ PFace *f = pair->face;
+ PEdge *e1 = pair->next, *e2 = e1->next;
+
+ f->flag |= PFACE_COLLAPSE;
+ pair->flag |= PEDGE_COLLAPSE;
+ e1->flag |= PEDGE_COLLAPSE;
+ e2->flag |= PEDGE_COLLAPSE;
+ }
+}
+
+static void p_split_vertex(PEdge *edge, PEdge *pair)
+{
+ PVert *newv, *keepv;
+ PEdge *e;
+
+ p_collapsing_verts(edge, pair, &newv, &keepv);
+
+ /* update edge pairs */
+ if (edge) {
+ PEdge *e1 = edge->next, *e2 = e1->next;
+
+ if (e1->pair)
+ e1->pair->pair = e1;
+ if (e2->pair)
+ e2->pair->pair = e2;
+
+ e2->vert->edge = e2;
+ p_vert_fix_edge_pointer(e2->vert);
+ keepv->edge = e1;
+ }
+
+ if (pair) {
+ PEdge *e1 = pair->next, *e2 = e1->next;
+
+ if (e1->pair)
+ e1->pair->pair = e1;
+ if (e2->pair)
+ e2->pair->pair = e2;
+
+ e2->vert->edge = e2;
+ p_vert_fix_edge_pointer(e2->vert);
+ keepv->edge = pair;
+ }
+
+ p_vert_fix_edge_pointer(keepv);
+
+ /* set e->vert pointers to restored vertex */
+ e = newv->edge;
+ do {
+ e->vert = newv;
+ e = p_wheel_edge_next(e);
+ } while (e && (e != newv->edge));
+}
+
+static PBool p_collapse_allowed_topologic(PEdge *edge, PEdge *pair)
+{
+ PVert *oldv, *keepv;
+
+ p_collapsing_verts(edge, pair, &oldv, &keepv);
+
+ /* boundary edges */
+ if (!edge || !pair) {
+ /* avoid collapsing chart into an edge */
+ if (edge && !edge->next->pair && !edge->next->next->pair)
+ return P_FALSE;
+ else if (pair && !pair->next->pair && !pair->next->next->pair)
+ return P_FALSE;
+ }
+ /* avoid merging two boundaries (oldv and keepv are on the 'other side' of
+ the chart) */
+ else if (!p_vert_interior(oldv) && !p_vert_interior(keepv))
+ return P_FALSE;
+
+ return P_TRUE;
+}
+
+static PBool p_collapse_normal_flipped(float *v1, float *v2, float *vold, float *vnew)
+{
+ float nold[3], nnew[3], sub1[3], sub2[3];
+
+ VecSubf(sub1, vold, v1);
+ VecSubf(sub2, vold, v2);
+ Crossf(nold, sub1, sub2);
+
+ VecSubf(sub1, vnew, v1);
+ VecSubf(sub2, vnew, v2);
+ Crossf(nnew, sub1, sub2);
+
+ return (Inpf(nold, nnew) <= 0.0f);
+}
+
+static PBool p_collapse_allowed_geometric(PEdge *edge, PEdge *pair)
+{
+ PVert *oldv, *keepv;
+ PEdge *e;
+ float angulardefect, angle;
+
+ p_collapsing_verts(edge, pair, &oldv, &keepv);
+
+ angulardefect = 2*M_PI;
+
+ e = oldv->edge;
+ do {
+ float a[3], b[3], minangle, maxangle;
+ PEdge *e1 = e->next, *e2 = e1->next;
+ PVert *v1 = e1->vert, *v2 = e2->vert;
+ int i;
+
+ angle = p_vec_angle(v1->co, oldv->co, v2->co);
+ angulardefect -= angle;
+
+ /* skip collapsing faces */
+ if (v1 == keepv || v2 == keepv) {
+ e = p_wheel_edge_next(e);
+ continue;
+ }
+
+ if (p_collapse_normal_flipped(v1->co, v2->co, oldv->co, keepv->co))
+ return P_FALSE;
+
+ a[0] = angle;
+ a[1] = p_vec_angle(v2->co, v1->co, oldv->co);
+ a[2] = M_PI - a[0] - a[1];
+
+ b[0] = p_vec_angle(v1->co, keepv->co, v2->co);
+ b[1] = p_vec_angle(v2->co, v1->co, keepv->co);
+ b[2] = M_PI - b[0] - b[1];
+
+ /* abf criterion 1: avoid sharp and obtuse angles */
+ minangle = 15.0f*M_PI/180.0f;
+ maxangle = M_PI - minangle;
+
+ for (i = 0; i < 3; i++) {
+ if ((b[i] < a[i]) && (b[i] < minangle))
+ return P_FALSE;
+ else if ((b[i] > a[i]) && (b[i] > maxangle))
+ return P_FALSE;
+ }
+
+ e = p_wheel_edge_next(e);
+ } while (e && (e != oldv->edge));
+
+ if (p_vert_interior(oldv)) {
+ /* hlscm criterion: angular defect smaller than threshold */
+ if (fabs(angulardefect) > (M_PI*30.0/180.0))
+ return P_FALSE;
+ }
+ else {
+ PVert *v1 = p_boundary_edge_next(oldv->edge)->vert;
+ PVert *v2 = p_boundary_edge_prev(oldv->edge)->vert;
+
+ /* abf++ criterion 2: avoid collapsing verts inwards */
+ if (p_vert_interior(keepv))
+ return P_FALSE;
+
+ /* don't collapse significant boundary changes */
+ angle = p_vec_angle(v1->co, oldv->co, v2->co);
+ if (angle < (M_PI*160.0/180.0))
+ return P_FALSE;
+ }
+
+ return P_TRUE;
+}
+
+static PBool p_collapse_allowed(PEdge *edge, PEdge *pair)
+{
+ PVert *oldv, *keepv;
+
+ p_collapsing_verts(edge, pair, &oldv, &keepv);
+
+ if (oldv->flag & PVERT_PIN)
+ return P_FALSE;
+
+ return (p_collapse_allowed_topologic(edge, pair) &&
+ p_collapse_allowed_geometric(edge, pair));
+}
+
+static float p_collapse_cost(PEdge *edge, PEdge *pair)
+{
+ /* based on volume and boundary optimization from:
+ "Fast and Memory Efficient Polygonal Simplification" P. Lindstrom, G. Turk */
+
+ PVert *oldv, *keepv;
+ PEdge *e;
+ PFace *oldf1, *oldf2;
+ float volumecost = 0.0f, areacost = 0.0f, edgevec[3], cost, weight, elen;
+ float shapecost = 0.0f;
+ float shapeold = 0.0f, shapenew = 0.0f;
+ int nshapeold = 0, nshapenew = 0;
+
+ p_collapsing_verts(edge, pair, &oldv, &keepv);
+ oldf1 = (edge)? edge->face: NULL;
+ oldf2 = (pair)? pair->face: NULL;
+
+ VecSubf(edgevec, keepv->co, oldv->co);
+
+ e = oldv->edge;
+ do {
+ float a1, a2, a3;
+ float *co1 = e->next->vert->co;
+ float *co2 = e->next->next->vert->co;
+
+ if ((e->face != oldf1) && (e->face != oldf2)) {
+ float tetrav2[3], tetrav3[3], c[3];
+
+ /* tetrahedron volume = (1/3!)*|a.(b x c)| */
+ VecSubf(tetrav2, co1, oldv->co);
+ VecSubf(tetrav3, co2, oldv->co);
+ Crossf(c, tetrav2, tetrav3);
+
+ volumecost += fabs(Inpf(edgevec, c)/6.0f);
+#if 0
+ shapecost += Inpf(co1, keepv->co);
+
+ if (p_wheel_edge_next(e) == NULL)
+ shapecost += Inpf(co2, keepv->co);
+#endif
+
+ p_triangle_angles(oldv->co, co1, co2, &a1, &a2, &a3);
+ a1 = a1 - M_PI/3.0;
+ a2 = a2 - M_PI/3.0;
+ a3 = a3 - M_PI/3.0;
+ shapeold = (a1*a1 + a2*a2 + a3*a3)/((M_PI/2)*(M_PI/2));
+
+ nshapeold++;
+ }
+ else {
+ p_triangle_angles(keepv->co, co1, co2, &a1, &a2, &a3);
+ a1 = a1 - M_PI/3.0;
+ a2 = a2 - M_PI/3.0;
+ a3 = a3 - M_PI/3.0;
+ shapenew = (a1*a1 + a2*a2 + a3*a3)/((M_PI/2)*(M_PI/2));
+
+ nshapenew++;
+ }
+
+ e = p_wheel_edge_next(e);
+ } while (e && (e != oldv->edge));
+
+ if (!p_vert_interior(oldv)) {
+ PVert *v1 = p_boundary_edge_prev(oldv->edge)->vert;
+ PVert *v2 = p_boundary_edge_next(oldv->edge)->vert;
+
+ areacost = AreaT3Dfl(oldv->co, v1->co, v2->co);
+ }
+
+ elen = VecLength(edgevec);
+ weight = 1.0f; /* 0.2f */
+ cost = weight*volumecost*volumecost + elen*elen*areacost*areacost;
+#if 0
+ cost += shapecost;
+#else
+ shapeold /= nshapeold;
+ shapenew /= nshapenew;
+ shapecost = (shapeold + 0.00001)/(shapenew + 0.00001);
+
+ cost *= shapecost;
+#endif
+
+ return cost;
+}
+
+static void p_collapse_cost_vertex(PVert *vert, float *mincost, PEdge **mine)
+{
+ PEdge *e, *enext, *pair;
+
+ *mine = NULL;
+ *mincost = 0.0f;
+ e = vert->edge;
+ do {
+ if (p_collapse_allowed(e, e->pair)) {
+ float cost = p_collapse_cost(e, e->pair);
+
+ if ((*mine == NULL) || (cost < *mincost)) {
+ *mincost = cost;
+ *mine = e;
+ }
+ }
+
+ enext = p_wheel_edge_next(e);
+
+ if (enext == NULL) {
+ /* the other boundary edge, where we only have the pair halfedge */
+ pair = e->next->next;
+
+ if (p_collapse_allowed(NULL, pair)) {
+ float cost = p_collapse_cost(NULL, pair);
+
+ if ((*mine == NULL) || (cost < *mincost)) {
+ *mincost = cost;
+ *mine = pair;
+ }
+ }
+
+ break;
+ }
+
+ e = enext;
+ } while (e != vert->edge);
+}
+
+static void p_chart_post_collapse_flush(PChart *chart, PEdge *collapsed)
+{
+ /* move to collapsed_ */
+
+ PVert *v, *nextv = NULL, *verts = chart->verts;
+ PEdge *e, *nexte = NULL, *edges = chart->edges, *laste = NULL;
+ PFace *f, *nextf = NULL, *faces = chart->faces;
+
+ chart->verts = chart->collapsed_verts = NULL;
+ chart->edges = chart->collapsed_edges = NULL;
+ chart->faces = chart->collapsed_faces = NULL;
+
+ chart->nverts = chart->nedges = chart->nfaces = 0;
+
+ for (v=verts; v; v=nextv) {
+ nextv = v->nextlink;
+
+ if (v->flag & PVERT_COLLAPSE) {
+ v->nextlink = chart->collapsed_verts;
+ chart->collapsed_verts = v;
+ }
+ else {
+ v->nextlink = chart->verts;
+ chart->verts = v;
+ chart->nverts++;
+ }
+ }
+
+ for (e=edges; e; e=nexte) {
+ nexte = e->nextlink;
+
+ if (!collapsed || !(e->flag & PEDGE_COLLAPSE_EDGE)) {
+ if (e->flag & PEDGE_COLLAPSE) {
+ e->nextlink = chart->collapsed_edges;
+ chart->collapsed_edges = e;
+ }
+ else {
+ e->nextlink = chart->edges;
+ chart->edges = e;
+ chart->nedges++;
+ }
+ }
+ }
+
+ /* these are added last so they can be popped of in the right order
+ for splitting */
+ for (e=collapsed; e; e=e->nextlink) {
+ e->nextlink = e->u.nextcollapse;
+ laste = e;
+ }
+ if (laste) {
+ laste->nextlink = chart->collapsed_edges;
+ chart->collapsed_edges = collapsed;
+ }
+
+ for (f=faces; f; f=nextf) {
+ nextf = f->nextlink;
+
+ if (f->flag & PFACE_COLLAPSE) {
+ f->nextlink = chart->collapsed_faces;
+ chart->collapsed_faces = f;
+ }
+ else {
+ f->nextlink = chart->faces;
+ chart->faces = f;
+ chart->nfaces++;
+ }
+ }
+}
+
+static void p_chart_post_split_flush(PChart *chart)
+{
+ /* move from collapsed_ */
+
+ PVert *v, *nextv = NULL;
+ PEdge *e, *nexte = NULL;
+ PFace *f, *nextf = NULL;
+
+ for (v=chart->collapsed_verts; v; v=nextv) {
+ nextv = v->nextlink;
+ v->nextlink = chart->verts;
+ chart->verts = v;
+ chart->nverts++;
+ }
+
+ for (e=chart->collapsed_edges; e; e=nexte) {
+ nexte = e->nextlink;
+ e->nextlink = chart->edges;
+ chart->edges = e;
+ chart->nedges++;
+ }
+
+ for (f=chart->collapsed_faces; f; f=nextf) {
+ nextf = f->nextlink;
+ f->nextlink = chart->faces;
+ chart->faces = f;
+ chart->nfaces++;
+ }
+
+ chart->collapsed_verts = NULL;
+ chart->collapsed_edges = NULL;
+ chart->collapsed_faces = NULL;
+}
+
+static void p_chart_simplify_compute(PChart *chart)
+{
+ /* Computes a list of edge collapses / vertex splits. The collapsed
+ simplices go in the chart->collapsed_* lists, The original and
+ collapsed may then be view as stacks, where the next collapse/split
+ is at the top of the respective lists. */
+
+ Heap *heap = BLI_heap_new();
+ PVert *v, **wheelverts;
+ PEdge *collapsededges = NULL, *e;
+ int nwheelverts, i, ncollapsed = 0;
+
+ wheelverts = MEM_mallocN(sizeof(PVert*)*chart->nverts, "PChartWheelVerts");
+
+ /* insert all potential collapses into heap */
+ for (v=chart->verts; v; v=v->nextlink) {
+ float cost;
+ PEdge *e = NULL;
+
+ p_collapse_cost_vertex(v, &cost, &e);
+
+ if (e)
+ v->u.heaplink = BLI_heap_insert(heap, cost, e);
+ else
+ v->u.heaplink = NULL;
+ }
+
+ for (e=chart->edges; e; e=e->nextlink)
+ e->u.nextcollapse = NULL;
+
+ /* pop edge collapse out of heap one by one */
+ while (!BLI_heap_empty(heap)) {
+ if (ncollapsed == NCOLLAPSE)
+ break;
+
+ HeapNode *link = BLI_heap_top(heap);
+ PEdge *edge = (PEdge*)BLI_heap_popmin(heap), *pair = edge->pair;
+ PVert *oldv, *keepv;
+ PEdge *wheele, *nexte;
+
+ /* remember the edges we collapsed */
+ edge->u.nextcollapse = collapsededges;
+ collapsededges = edge;
+
+ if (edge->vert->u.heaplink != link) {
+ edge->flag |= (PEDGE_COLLAPSE_EDGE|PEDGE_COLLAPSE_PAIR);
+ edge->next->vert->u.heaplink = NULL;
+ SWAP(PEdge*, edge, pair);
+ }
+ else {
+ edge->flag |= PEDGE_COLLAPSE_EDGE;
+ edge->vert->u.heaplink = NULL;
+ }
+
+ p_collapsing_verts(edge, pair, &oldv, &keepv);
+
+ /* gather all wheel verts and remember them before collapse */
+ nwheelverts = 0;
+ wheele = oldv->edge;
+
+ do {
+ wheelverts[nwheelverts++] = wheele->next->vert;
+ nexte = p_wheel_edge_next(wheele);
+
+ if (nexte == NULL)
+ wheelverts[nwheelverts++] = wheele->next->next->vert;
+
+ wheele = nexte;
+ } while (wheele && (wheele != oldv->edge));
+
+ /* collapse */
+ p_collapse_edge(edge, pair);
+
+ for (i = 0; i < nwheelverts; i++) {
+ float cost;
+ PEdge *collapse = NULL;
+
+ v = wheelverts[i];
+
+ if (v->u.heaplink) {
+ BLI_heap_remove(heap, v->u.heaplink);
+ v->u.heaplink = NULL;
+ }
+
+ p_collapse_cost_vertex(v, &cost, &collapse);
+
+ if (collapse)
+ v->u.heaplink = BLI_heap_insert(heap, cost, collapse);
+ }
+
+ ncollapsed++;
+ }
+
+ MEM_freeN(wheelverts);
+ BLI_heap_free(heap, NULL);
+
+ p_chart_post_collapse_flush(chart, collapsededges);
+}
+
+static void p_chart_complexify(PChart *chart)
+{
+ PEdge *e, *pair, *edge;
+ PVert *newv, *keepv;
+ int x = 0;
+
+ for (e=chart->collapsed_edges; e; e=e->nextlink) {
+ if (!(e->flag & PEDGE_COLLAPSE_EDGE))
+ break;
+
+ edge = e;
+ pair = e->pair;
+
+ if (edge->flag & PEDGE_COLLAPSE_PAIR) {
+ SWAP(PEdge*, edge, pair);
+ }
+
+ p_split_vertex(edge, pair);
+ p_collapsing_verts(edge, pair, &newv, &keepv);
+
+ if (x >= NCOLLAPSEX) {
+ newv->uv[0] = keepv->uv[0];
+ newv->uv[1] = keepv->uv[1];
+ }
+ else {
+ p_vert_harmonic_insert(newv);
+ x++;
+ }
+ }
+
+ p_chart_post_split_flush(chart);
+}
+
+#if 0
+static void p_chart_simplify(PChart *chart)
+{
+ /* Not implemented, needs proper reordering in split_flush. */
+}
+#endif
+#endif
+
+/* ABF */
+
+#define ABF_MAX_ITER 20
+
+typedef struct PAbfSystem {
+ int ninterior, nfaces, nangles;
+ float *alpha, *beta, *sine, *cosine, *weight;
+ float *bAlpha, *bTriangle, *bInterior;
+ float *lambdaTriangle, *lambdaPlanar, *lambdaLength;
+ float (*J2dt)[3], *bstar, *dstar;
+ float minangle, maxangle;
+} PAbfSystem;
+
+static void p_abf_setup_system(PAbfSystem *sys)
+{
+ int i;
+
+ sys->alpha = (float*)MEM_mallocN(sizeof(float)*sys->nangles, "ABFalpha");
+ sys->beta = (float*)MEM_mallocN(sizeof(float)*sys->nangles, "ABFbeta");
+ sys->sine = (float*)MEM_mallocN(sizeof(float)*sys->nangles, "ABFsine");
+ sys->cosine = (float*)MEM_mallocN(sizeof(float)*sys->nangles, "ABFcosine");
+ sys->weight = (float*)MEM_mallocN(sizeof(float)*sys->nangles, "ABFweight");
+
+ sys->bAlpha = (float*)MEM_mallocN(sizeof(float)*sys->nangles, "ABFbalpha");
+ sys->bTriangle = (float*)MEM_mallocN(sizeof(float)*sys->nfaces, "ABFbtriangle");
+ sys->bInterior = (float*)MEM_mallocN(sizeof(float)*2*sys->ninterior, "ABFbinterior");
+
+ sys->lambdaTriangle = (float*)MEM_callocN(sizeof(float)*sys->nfaces, "ABFlambdatri");
+ sys->lambdaPlanar = (float*)MEM_callocN(sizeof(float)*sys->ninterior, "ABFlamdaplane");
+ sys->lambdaLength = (float*)MEM_mallocN(sizeof(float)*sys->ninterior, "ABFlambdalen");
+
+ sys->J2dt = MEM_mallocN(sizeof(float)*sys->nangles*3, "ABFj2dt");
+ sys->bstar = (float*)MEM_mallocN(sizeof(float)*sys->nfaces, "ABFbstar");
+ sys->dstar = (float*)MEM_mallocN(sizeof(float)*sys->nfaces, "ABFdstar");
+
+ for (i = 0; i < sys->ninterior; i++)
+ sys->lambdaLength[i] = 1.0;
+
+ sys->minangle = 7.5f*M_PI/180.0f;
+ sys->maxangle = M_PI - sys->minangle;
+}
+
+static void p_abf_free_system(PAbfSystem *sys)
+{
+ MEM_freeN(sys->alpha);
+ MEM_freeN(sys->beta);
+ MEM_freeN(sys->sine);
+ MEM_freeN(sys->cosine);
+ MEM_freeN(sys->weight);
+ MEM_freeN(sys->bAlpha);
+ MEM_freeN(sys->bTriangle);
+ MEM_freeN(sys->bInterior);
+ MEM_freeN(sys->lambdaTriangle);
+ MEM_freeN(sys->lambdaPlanar);
+ MEM_freeN(sys->lambdaLength);
+ MEM_freeN(sys->J2dt);
+ MEM_freeN(sys->bstar);
+ MEM_freeN(sys->dstar);
+}
+
+static void p_abf_compute_sines(PAbfSystem *sys)
+{
+ int i;
+ float *sine = sys->sine, *cosine = sys->cosine, *alpha = sys->alpha;
+
+ for (i = 0; i < sys->nangles; i++, sine++, cosine++, alpha++) {
+ *sine = sin(*alpha);
+ *cosine = cos(*alpha);
+ }
+}
+
+static float p_abf_compute_sin_product(PAbfSystem *sys, PVert *v, int aid)
+{
+ PEdge *e, *e1, *e2;
+ float sin1, sin2;
+
+ sin1 = sin2 = 1.0;
+
+ e = v->edge;
+ do {
+ e1 = e->next;
+ e2 = e->next->next;
+
+ if (aid == e1->u.id) {
+ /* we are computing a derivative for this angle,
+ so we use cos and drop the other part */
+ sin1 *= sys->cosine[e1->u.id];
+ sin2 = 0.0;
+ }
+ else
+ sin1 *= sys->sine[e1->u.id];
+
+ if (aid == e2->u.id) {
+ /* see above */
+ sin1 = 0.0;
+ sin2 *= sys->cosine[e2->u.id];
+ }
+ else
+ sin2 *= sys->sine[e2->u.id];
+
+ e = e->next->next->pair;
+ } while (e && (e != v->edge));
+
+ return (sin1 - sin2);
+}
+
+static float p_abf_compute_grad_alpha(PAbfSystem *sys, PFace *f, PEdge *e)
+{
+ PVert *v = e->vert, *v1 = e->next->vert, *v2 = e->next->next->vert;
+ float deriv;
+
+ deriv = (sys->alpha[e->u.id] - sys->beta[e->u.id])*sys->weight[e->u.id];
+ deriv += sys->lambdaTriangle[f->u.id];
+
+ if (v->flag & PVERT_INTERIOR) {
+ deriv += sys->lambdaPlanar[v->u.id];
+ }
+
+ if (v1->flag & PVERT_INTERIOR) {
+ float product = p_abf_compute_sin_product(sys, v1, e->u.id);
+ deriv += sys->lambdaLength[v1->u.id]*product;
+ }
+
+ if (v2->flag & PVERT_INTERIOR) {
+ float product = p_abf_compute_sin_product(sys, v2, e->u.id);
+ deriv += sys->lambdaLength[v2->u.id]*product;
+ }
+
+ return deriv;
+}
+
+static float p_abf_compute_gradient(PAbfSystem *sys, PChart *chart)
+{
+ PFace *f;
+ PEdge *e;
+ PVert *v;
+ float norm = 0.0;
+
+ for (f=chart->faces; f; f=f->nextlink) {
+ PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
+ float gtriangle, galpha1, galpha2, galpha3;
+
+ galpha1 = p_abf_compute_grad_alpha(sys, f, e1);
+ galpha2 = p_abf_compute_grad_alpha(sys, f, e2);
+ galpha3 = p_abf_compute_grad_alpha(sys, f, e3);
+
+ sys->bAlpha[e1->u.id] = -galpha1;
+ sys->bAlpha[e2->u.id] = -galpha2;
+ sys->bAlpha[e3->u.id] = -galpha3;
+
+ norm += galpha1*galpha1 + galpha2*galpha2 + galpha3*galpha3;
+
+ gtriangle = sys->alpha[e1->u.id] + sys->alpha[e2->u.id] + sys->alpha[e3->u.id] - M_PI;
+ sys->bTriangle[f->u.id] = -gtriangle;
+ norm += gtriangle*gtriangle;
+ }
+
+ for (v=chart->verts; v; v=v->nextlink) {
+ if (v->flag & PVERT_INTERIOR) {
+ float gplanar = -2*M_PI, glength;
+
+ e = v->edge;
+ do {
+ gplanar += sys->alpha[e->u.id];
+ e = e->next->next->pair;
+ } while (e && (e != v->edge));
+
+ sys->bInterior[v->u.id] = -gplanar;
+ norm += gplanar*gplanar;
+
+ glength = p_abf_compute_sin_product(sys, v, -1);
+ sys->bInterior[sys->ninterior + v->u.id] = -glength;
+ norm += glength*glength;
+ }
+ }
+
+ return norm;
+}
+
+static PBool p_abf_matrix_invert(PAbfSystem *sys, PChart *chart)
+{
+ PFace *f;
+ PEdge *e;
+ int i, j, ninterior = sys->ninterior, nvar = 2*sys->ninterior;
+ PBool success;
+
+ nlNewContext();
+ nlSolverParameteri(NL_NB_VARIABLES, nvar);
+
+ nlBegin(NL_SYSTEM);
+
+ nlBegin(NL_MATRIX);
+
+ for (i = 0; i < nvar; i++)
+ nlRightHandSideAdd(0, i, sys->bInterior[i]);
+
+ for (f=chart->faces; f; f=f->nextlink) {
+ float wi1, wi2, wi3, b, si, beta[3], j2[3][3], W[3][3];
+ float row1[6], row2[6], row3[6];
+ int vid[6];
+ PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
+ PVert *v1 = e1->vert, *v2 = e2->vert, *v3 = e3->vert;
+
+ wi1 = 1.0/sys->weight[e1->u.id];
+ wi2 = 1.0/sys->weight[e2->u.id];
+ wi3 = 1.0/sys->weight[e3->u.id];
+
+ /* bstar1 = (J1*dInv*bAlpha - bTriangle) */
+ b = sys->bAlpha[e1->u.id]*wi1;
+ b += sys->bAlpha[e2->u.id]*wi2;
+ b += sys->bAlpha[e3->u.id]*wi3;
+ b -= sys->bTriangle[f->u.id];
+
+ /* si = J1*d*J1t */
+ si = 1.0/(wi1 + wi2 + wi3);
+
+ /* J1t*si*bstar1 - bAlpha */
+ beta[0] = b*si - sys->bAlpha[e1->u.id];
+ beta[1] = b*si - sys->bAlpha[e2->u.id];
+ beta[2] = b*si - sys->bAlpha[e3->u.id];
+
+ /* use this later for computing other lambda's */
+ sys->bstar[f->u.id] = b;
+ sys->dstar[f->u.id] = si;
+
+ /* set matrix */
+ W[0][0] = si - sys->weight[e1->u.id]; W[0][1] = si; W[0][2] = si;
+ W[1][0] = si; W[1][1] = si - sys->weight[e2->u.id]; W[1][2] = si;
+ W[2][0] = si; W[2][1] = si; W[2][2] = si - sys->weight[e3->u.id];
+
+ vid[0] = vid[1] = vid[2] = vid[3] = vid[4] = vid[5] = -1;
+
+ if (v1->flag & PVERT_INTERIOR) {
+ vid[0] = v1->u.id;
+ vid[3] = ninterior + v1->u.id;
+
+ sys->J2dt[e1->u.id][0] = j2[0][0] = 1.0*wi1;
+ sys->J2dt[e2->u.id][0] = j2[1][0] = p_abf_compute_sin_product(sys, v1, e2->u.id)*wi2;
+ sys->J2dt[e3->u.id][0] = j2[2][0] = p_abf_compute_sin_product(sys, v1, e3->u.id)*wi3;
+
+ nlRightHandSideAdd(0, v1->u.id, j2[0][0]*beta[0]);
+ nlRightHandSideAdd(0, ninterior + v1->u.id, j2[1][0]*beta[1] + j2[2][0]*beta[2]);
+
+ row1[0] = j2[0][0]*W[0][0];
+ row2[0] = j2[0][0]*W[1][0];
+ row3[0] = j2[0][0]*W[2][0];
+
+ row1[3] = j2[1][0]*W[0][1] + j2[2][0]*W[0][2];
+ row2[3] = j2[1][0]*W[1][1] + j2[2][0]*W[1][2];
+ row3[3] = j2[1][0]*W[2][1] + j2[2][0]*W[2][2];
+ }
+
+ if (v2->flag & PVERT_INTERIOR) {
+ vid[1] = v2->u.id;
+ vid[4] = ninterior + v2->u.id;
+
+ sys->J2dt[e1->u.id][1] = j2[0][1] = p_abf_compute_sin_product(sys, v2, e1->u.id)*wi1;
+ sys->J2dt[e2->u.id][1] = j2[1][1] = 1.0*wi2;
+ sys->J2dt[e3->u.id][1] = j2[2][1] = p_abf_compute_sin_product(sys, v2, e3->u.id)*wi3;
+
+ nlRightHandSideAdd(0, v2->u.id, j2[1][1]*beta[1]);
+ nlRightHandSideAdd(0, ninterior + v2->u.id, j2[0][1]*beta[0] + j2[2][1]*beta[2]);
+
+ row1[1] = j2[1][1]*W[0][1];
+ row2[1] = j2[1][1]*W[1][1];
+ row3[1] = j2[1][1]*W[2][1];
+
+ row1[4] = j2[0][1]*W[0][0] + j2[2][1]*W[0][2];
+ row2[4] = j2[0][1]*W[1][0] + j2[2][1]*W[1][2];
+ row3[4] = j2[0][1]*W[2][0] + j2[2][1]*W[2][2];
+ }
+
+ if (v3->flag & PVERT_INTERIOR) {
+ vid[2] = v3->u.id;
+ vid[5] = ninterior + v3->u.id;
+
+ sys->J2dt[e1->u.id][2] = j2[0][2] = p_abf_compute_sin_product(sys, v3, e1->u.id)*wi1;
+ sys->J2dt[e2->u.id][2] = j2[1][2] = p_abf_compute_sin_product(sys, v3, e2->u.id)*wi2;
+ sys->J2dt[e3->u.id][2] = j2[2][2] = 1.0*wi3;
+
+ nlRightHandSideAdd(0, v3->u.id, j2[2][2]*beta[2]);
+ nlRightHandSideAdd(0, ninterior + v3->u.id, j2[0][2]*beta[0] + j2[1][2]*beta[1]);
+
+ row1[2] = j2[2][2]*W[0][2];
+ row2[2] = j2[2][2]*W[1][2];
+ row3[2] = j2[2][2]*W[2][2];
+
+ row1[5] = j2[0][2]*W[0][0] + j2[1][2]*W[0][1];
+ row2[5] = j2[0][2]*W[1][0] + j2[1][2]*W[1][1];
+ row3[5] = j2[0][2]*W[2][0] + j2[1][2]*W[2][1];
+ }
+
+ for (i = 0; i < 3; i++) {
+ int r = vid[i];
+
+ if (r == -1)
+ continue;
+
+ for (j = 0; j < 6; j++) {
+ int c = vid[j];
+
+ if (c == -1)
+ continue;
+
+ if (i == 0)
+ nlMatrixAdd(r, c, j2[0][i]*row1[j]);
+ else
+ nlMatrixAdd(r + ninterior, c, j2[0][i]*row1[j]);
+
+ if (i == 1)
+ nlMatrixAdd(r, c, j2[1][i]*row2[j]);
+ else
+ nlMatrixAdd(r + ninterior, c, j2[1][i]*row2[j]);
+
+
+ if (i == 2)
+ nlMatrixAdd(r, c, j2[2][i]*row3[j]);
+ else
+ nlMatrixAdd(r + ninterior, c, j2[2][i]*row3[j]);
+ }
+ }
+ }
+
+ nlEnd(NL_MATRIX);
+
+ nlEnd(NL_SYSTEM);
+
+ success = nlSolve();
+
+ if (success) {
+ for (f=chart->faces; f; f=f->nextlink) {
+ float dlambda1, pre[3], dalpha;
+ PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
+ PVert *v1 = e1->vert, *v2 = e2->vert, *v3 = e3->vert;
+
+ pre[0] = pre[1] = pre[2] = 0.0;
+
+ if (v1->flag & PVERT_INTERIOR) {
+ float x = nlGetVariable(0, v1->u.id);
+ float x2 = nlGetVariable(0, ninterior + v1->u.id);
+ pre[0] += sys->J2dt[e1->u.id][0]*x;
+ pre[1] += sys->J2dt[e2->u.id][0]*x2;
+ pre[2] += sys->J2dt[e3->u.id][0]*x2;
+ }
+
+ if (v2->flag & PVERT_INTERIOR) {
+ float x = nlGetVariable(0, v2->u.id);
+ float x2 = nlGetVariable(0, ninterior + v2->u.id);
+ pre[0] += sys->J2dt[e1->u.id][1]*x2;
+ pre[1] += sys->J2dt[e2->u.id][1]*x;
+ pre[2] += sys->J2dt[e3->u.id][1]*x2;
+ }
+
+ if (v3->flag & PVERT_INTERIOR) {
+ float x = nlGetVariable(0, v3->u.id);
+ float x2 = nlGetVariable(0, ninterior + v3->u.id);
+ pre[0] += sys->J2dt[e1->u.id][2]*x2;
+ pre[1] += sys->J2dt[e2->u.id][2]*x2;
+ pre[2] += sys->J2dt[e3->u.id][2]*x;
+ }
+
+ dlambda1 = pre[0] + pre[1] + pre[2];
+ dlambda1 = sys->dstar[f->u.id]*(sys->bstar[f->u.id] - dlambda1);
+
+ sys->lambdaTriangle[f->u.id] += dlambda1;
+
+ dalpha = (sys->bAlpha[e1->u.id] - dlambda1);
+ sys->alpha[e1->u.id] += dalpha/sys->weight[e1->u.id] - pre[0];
+
+ dalpha = (sys->bAlpha[e2->u.id] - dlambda1);
+ sys->alpha[e2->u.id] += dalpha/sys->weight[e2->u.id] - pre[1];
+
+ dalpha = (sys->bAlpha[e3->u.id] - dlambda1);
+ sys->alpha[e3->u.id] += dalpha/sys->weight[e3->u.id] - pre[2];
+
+ /* clamp */
+ e = f->edge;
+ do {
+ if (sys->alpha[e->u.id] > M_PI)
+ sys->alpha[e->u.id] = M_PI;
+ else if (sys->alpha[e->u.id] < 0.0f)
+ sys->alpha[e->u.id] = 0.0f;
+ } while (e != f->edge);
+ }
+
+ for (i = 0; i < ninterior; i++) {
+ sys->lambdaPlanar[i] += nlGetVariable(0, i);
+ sys->lambdaLength[i] += nlGetVariable(0, ninterior + i);
+ }
+ }
+
+ nlDeleteContext(nlGetCurrent());
+
+ return success;
+}
+
+static PBool p_chart_abf_solve(PChart *chart)
+{
+ PVert *v;
+ PFace *f;
+ PEdge *e, *e1, *e2, *e3;
+ PAbfSystem sys;
+ int i;
+ float lastnorm, limit = (chart->nfaces > 100)? 1.0f: 0.001f;
+
+ /* setup id's */
+ sys.ninterior = sys.nfaces = sys.nangles = 0;
+
+ for (v=chart->verts; v; v=v->nextlink) {
+ if (p_vert_interior(v)) {
+ v->flag |= PVERT_INTERIOR;
+ v->u.id = sys.ninterior++;
+ }
+ else
+ v->flag &= ~PVERT_INTERIOR;
+ }
+
+ for (f=chart->faces; f; f=f->nextlink) {
+ e1 = f->edge; e2 = e1->next; e3 = e2->next;
+ f->u.id = sys.nfaces++;
+
+ /* angle id's are conveniently stored in half edges */
+ e1->u.id = sys.nangles++;
+ e2->u.id = sys.nangles++;
+ e3->u.id = sys.nangles++;
+ }
+
+ p_abf_setup_system(&sys);
+
+ /* compute initial angles */
+ for (f=chart->faces; f; f=f->nextlink) {
+ float a1, a2, a3;
+
+ e1 = f->edge; e2 = e1->next; e3 = e2->next;
+ p_face_angles(f, &a1, &a2, &a3);
+
+ if (a1 < sys.minangle)
+ a1 = sys.minangle;
+ else if (a1 > sys.maxangle)
+ a1 = sys.maxangle;
+ if (a2 < sys.minangle)
+ a2 = sys.minangle;
+ else if (a2 > sys.maxangle)
+ a2 = sys.maxangle;
+ if (a3 < sys.minangle)
+ a3 = sys.minangle;
+ else if (a3 > sys.maxangle)
+ a3 = sys.maxangle;
+
+ sys.alpha[e1->u.id] = sys.beta[e1->u.id] = a1;
+ sys.alpha[e2->u.id] = sys.beta[e2->u.id] = a2;
+ sys.alpha[e3->u.id] = sys.beta[e3->u.id] = a3;
+
+ sys.weight[e1->u.id] = 2.0/(a1*a1);
+ sys.weight[e2->u.id] = 2.0/(a2*a2);
+ sys.weight[e3->u.id] = 2.0/(a3*a3);
+ }
+
+ for (v=chart->verts; v; v=v->nextlink) {
+ if (v->flag & PVERT_INTERIOR) {
+ float anglesum = 0.0, scale;
+
+ e = v->edge;
+ do {
+ anglesum += sys.beta[e->u.id];
+ e = e->next->next->pair;
+ } while (e && (e != v->edge));
+
+ scale = (anglesum == 0.0f)? 0.0f: 2*M_PI/anglesum;
+
+ e = v->edge;
+ do {
+ sys.beta[e->u.id] = sys.alpha[e->u.id] = sys.beta[e->u.id]*scale;
+ e = e->next->next->pair;
+ } while (e && (e != v->edge));
+ }
+ }
+
+ if (sys.ninterior > 0) {
+ p_abf_compute_sines(&sys);
+
+ /* iteration */
+ lastnorm = 1e10;
+
+ for (i = 0; i < ABF_MAX_ITER; i++) {
+ float norm = p_abf_compute_gradient(&sys, chart);
+
+ lastnorm = norm;
+
+ if (norm < limit)
+ break;
+
+ if (!p_abf_matrix_invert(&sys, chart)) {
+ param_warning("ABF failed to invert matrix.");
+ p_abf_free_system(&sys);
+ return P_FALSE;
+ }
+
+ p_abf_compute_sines(&sys);
+ }
+
+ if (i == ABF_MAX_ITER) {
+ param_warning("ABF maximum iterations reached.");
+ p_abf_free_system(&sys);
+ return P_FALSE;
+ }
+ }
+
+ chart->u.lscm.abf_alpha = MEM_dupallocN(sys.alpha);
+ p_abf_free_system(&sys);
+
+ return P_TRUE;
+}
+
+/* Least Squares Conformal Maps */
+
+static void p_chart_pin_positions(PChart *chart, PVert **pin1, PVert **pin2)
+{
+ if (pin1 == pin2) {
+ /* degenerate case */
+ PFace *f = chart->faces;
+ *pin1 = f->edge->vert;
+ *pin2 = f->edge->next->vert;
+
+ (*pin1)->uv[0] = 0.0f;
+ (*pin1)->uv[1] = 0.5f;
+ (*pin2)->uv[0] = 1.0f;
+ (*pin2)->uv[1] = 0.5f;
+ }
+ else {
+ int diru, dirv, dirx, diry;
+ float sub[3];
+
+ VecSubf(sub, (*pin1)->co, (*pin2)->co);
+ sub[0] = fabs(sub[0]);
+ sub[1] = fabs(sub[1]);
+ sub[2] = fabs(sub[2]);
+
+ if ((sub[0] > sub[1]) && (sub[0] > sub[2])) {
+ dirx = 0;
+ diry = (sub[1] > sub[2])? 1: 2;
+ }
+ else if ((sub[1] > sub[0]) && (sub[1] > sub[2])) {
+ dirx = 1;
+ diry = (sub[0] > sub[2])? 0: 2;
+ }
+ else {
+ dirx = 2;
+ diry = (sub[0] > sub[1])? 0: 1;
+ }
+
+ if (dirx == 2) {
+ diru = 1;
+ dirv = 0;
+ }
+ else {
+ diru = 0;
+ dirv = 1;
+ }
+
+ (*pin1)->uv[diru] = (*pin1)->co[dirx];
+ (*pin1)->uv[dirv] = (*pin1)->co[diry];
+ (*pin2)->uv[diru] = (*pin2)->co[dirx];
+ (*pin2)->uv[dirv] = (*pin2)->co[diry];
+ }
+}
+
+static PBool p_chart_symmetry_pins(PChart *chart, PEdge *outer, PVert **pin1, PVert **pin2)
+{
+ PEdge *be, *lastbe = NULL, *maxe1 = NULL, *maxe2 = NULL, *be1, *be2;
+ PEdge *cure = NULL, *firste1 = NULL, *firste2 = NULL, *nextbe;
+ float maxlen = 0.0f, curlen = 0.0f, totlen = 0.0f, firstlen = 0.0f;
+ float len1, len2;
+
+ /* find longest series of verts split in the chart itself, these are
+ marked during construction */
+ be = outer;
+ lastbe = p_boundary_edge_prev(be);
+ do {
+ float len = p_edge_length(be);
+ totlen += len;
+
+ nextbe = p_boundary_edge_next(be);
+
+ if ((be->vert->flag & PVERT_SPLIT) ||
+ (lastbe->vert->flag & nextbe->vert->flag & PVERT_SPLIT)) {
+ if (!cure) {
+ if (be == outer)
+ firste1 = be;
+ cure = be;
+ }
+ else
+ curlen += p_edge_length(lastbe);
+ }
+ else if (cure) {
+ if (curlen > maxlen) {
+ maxlen = curlen;
+ maxe1 = cure;
+ maxe2 = lastbe;
+ }
+
+ if (firste1 == cure) {
+ firstlen = curlen;
+ firste2 = lastbe;
+ }
+
+ curlen = 0.0f;
+ cure = NULL;
+ }
+
+ lastbe = be;
+ be = nextbe;
+ } while(be != outer);
+
+ /* make sure we also count a series of splits over the starting point */
+ if (cure && (cure != outer)) {
+ firstlen += curlen + p_edge_length(be);
+
+ if (firstlen > maxlen) {
+ maxlen = firstlen;
+ maxe1 = cure;
+ maxe2 = firste2;
+ }
+ }
+
+ if (!maxe1 || !maxe2 || (maxlen < 0.5f*totlen))
+ return P_FALSE;
+
+ /* find pin1 in the split vertices */
+ be1 = maxe1;
+ be2 = maxe2;
+ len1 = 0.0f;
+ len2 = 0.0f;
+
+ do {
+ if (len1 < len2) {
+ len1 += p_edge_length(be1);
+ be1 = p_boundary_edge_next(be1);
+ }
+ else {
+ be2 = p_boundary_edge_prev(be2);
+ len2 += p_edge_length(be2);
+ }
+ } while (be1 != be2);
+
+ *pin1 = be1->vert;
+
+ /* find pin2 outside the split vertices */
+ be1 = maxe1;
+ be2 = maxe2;
+ len1 = 0.0f;
+ len2 = 0.0f;
+
+ do {
+ if (len1 < len2) {
+ be1 = p_boundary_edge_prev(be1);
+ len1 += p_edge_length(be1);
+ }
+ else {
+ len2 += p_edge_length(be2);
+ be2 = p_boundary_edge_next(be2);
+ }
+ } while (be1 != be2);
+
+ *pin2 = be1->vert;
+
+ p_chart_pin_positions(chart, pin1, pin2);
+
+ return P_TRUE;
+}
+
+static void p_chart_extrema_verts(PChart *chart, PVert **pin1, PVert **pin2)
+{
+ float minv[3], maxv[3], dirlen;
+ PVert *v, *minvert[3], *maxvert[3];
+ int i, dir;
+
+ /* find minimum and maximum verts over x/y/z axes */
+ minv[0] = minv[1] = minv[2] = 1e20;
+ maxv[0] = maxv[1] = maxv[2] = -1e20;
+
+ minvert[0] = minvert[1] = minvert[2] = NULL;
+ maxvert[0] = maxvert[1] = maxvert[2] = NULL;
+
+ for (v = chart->verts; v; v=v->nextlink) {
+ for (i = 0; i < 3; i++) {
+ if (v->co[i] < minv[i]) {
+ minv[i] = v->co[i];
+ minvert[i] = v;
+ }
+ if (v->co[i] > maxv[i]) {
+ maxv[i] = v->co[i];
+ maxvert[i] = v;
+ }
+ }
+ }
+
+ /* find axes with longest distance */
+ dir = 0;
+ dirlen = -1.0;
+
+ for (i = 0; i < 3; i++) {
+ if (maxv[i] - minv[i] > dirlen) {
+ dir = i;
+ dirlen = maxv[i] - minv[i];
+ }
+ }
+
+ *pin1 = minvert[dir];
+ *pin2 = maxvert[dir];
+
+ p_chart_pin_positions(chart, pin1, pin2);
+}
+
+static void p_chart_lscm_load_solution(PChart *chart)
+{
+ PVert *v;
+
+ for (v=chart->verts; v; v=v->nextlink) {
+ v->uv[0] = nlGetVariable(0, 2*v->u.id);
+ v->uv[1] = nlGetVariable(0, 2*v->u.id + 1);
+ }
+}
+
+static void p_chart_lscm_begin(PChart *chart, PBool live, PBool abf)
+{
+ PVert *v, *pin1, *pin2;
+ PBool select = P_FALSE, deselect = P_FALSE;
+ int npins = 0, id = 0;
+
+ /* give vertices matrix indices and count pins */
+ for (v=chart->verts; v; v=v->nextlink) {
+ if (v->flag & PVERT_PIN) {
+ npins++;
+ if (v->flag & PVERT_SELECT)
+ select = P_TRUE;
+ }
+
+ if (!(v->flag & PVERT_SELECT))
+ deselect = P_TRUE;
+ }
+
+ if ((live && (!select || !deselect)) || (npins == 1)) {
+ chart->u.lscm.context = NULL;
+ }
+ else {
+#if 0
+ p_chart_simplify_compute(chart);
+ p_chart_topological_sanity_check(chart);
+#endif
+
+ if (abf) {
+ if (!p_chart_abf_solve(chart))
+ param_warning("ABF solving failed: falling back to LSCM.\n");
+ }
+
+ if (npins <= 1) {
+ /* not enough pins, lets find some ourself */
+ PEdge *outer;
+
+ p_chart_boundaries(chart, NULL, &outer);
+
+ if (!p_chart_symmetry_pins(chart, outer, &pin1, &pin2))
+ p_chart_extrema_verts(chart, &pin1, &pin2);
+
+ chart->u.lscm.pin1 = pin1;
+ chart->u.lscm.pin2 = pin2;
+ }
+ else {
+ chart->flag |= PCHART_NOPACK;
+ }
+
+ for (v=chart->verts; v; v=v->nextlink)
+ v->u.id = id++;
+
+ nlNewContext();
+ nlSolverParameteri(NL_NB_VARIABLES, 2*chart->nverts);
+ nlSolverParameteri(NL_NB_ROWS, 2*chart->nfaces);
+ nlSolverParameteri(NL_LEAST_SQUARES, NL_TRUE);
+
+ chart->u.lscm.context = nlGetCurrent();
+ }
+}
+
+static PBool p_chart_lscm_solve(PHandle *handle, PChart *chart)
+{
+ PVert *v, *pin1 = chart->u.lscm.pin1, *pin2 = chart->u.lscm.pin2;
+ PFace *f;
+ float *alpha = chart->u.lscm.abf_alpha;
+ int row;
+
+ nlMakeCurrent(chart->u.lscm.context);
+
+ nlBegin(NL_SYSTEM);
+
+#if 0
+ /* TODO: make loading pins work for simplify/complexify. */
+#endif
+
+ for (v=chart->verts; v; v=v->nextlink)
+ if (v->flag & PVERT_PIN)
+ p_vert_load_pin_select_uvs(handle, v); /* reload for live */
+
+ if (chart->u.lscm.pin1) {
+ nlLockVariable(2*pin1->u.id);
+ nlLockVariable(2*pin1->u.id + 1);
+ nlLockVariable(2*pin2->u.id);
+ nlLockVariable(2*pin2->u.id + 1);
+
+ nlSetVariable(0, 2*pin1->u.id, pin1->uv[0]);
+ nlSetVariable(0, 2*pin1->u.id + 1, pin1->uv[1]);
+ nlSetVariable(0, 2*pin2->u.id, pin2->uv[0]);
+ nlSetVariable(0, 2*pin2->u.id + 1, pin2->uv[1]);
+ }
+ else {
+ /* set and lock the pins */
+ for (v=chart->verts; v; v=v->nextlink) {
+ if (v->flag & PVERT_PIN) {
+ nlLockVariable(2*v->u.id);
+ nlLockVariable(2*v->u.id + 1);
+
+ nlSetVariable(0, 2*v->u.id, v->uv[0]);
+ nlSetVariable(0, 2*v->u.id + 1, v->uv[1]);
+ }
+ }
+ }
+
+ /* construct matrix */
+
+ nlBegin(NL_MATRIX);
+
+ row = 0;
+ for (f=chart->faces; f; f=f->nextlink) {
+ PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
+ PVert *v1 = e1->vert, *v2 = e2->vert, *v3 = e3->vert;
+ float a1, a2, a3, ratio, cosine, sine;
+ float sina1, sina2, sina3, sinmax;
+
+ if (alpha) {
+ /* use abf angles if passed on */
+ a1 = *(alpha++);
+ a2 = *(alpha++);
+ a3 = *(alpha++);
+ }
+ else
+ p_face_angles(f, &a1, &a2, &a3);
+
+ sina1 = sin(a1);
+ sina2 = sin(a2);
+ sina3 = sin(a3);
+
+ sinmax = MAX3(sina1, sina2, sina3);
+
+ /* shift vertices to find most stable order */
+ if (sina3 != sinmax) {
+ SHIFT3(PVert*, v1, v2, v3);
+ SHIFT3(float, a1, a2, a3);
+ SHIFT3(float, sina1, sina2, sina3);
+
+ if (sina2 == sinmax) {
+ SHIFT3(PVert*, v1, v2, v3);
+ SHIFT3(float, a1, a2, a3);
+ SHIFT3(float, sina1, sina2, sina3);
+ }
+ }
+
+ /* angle based lscm formulation */
+ ratio = (sina3 == 0.0f)? 1.0f: sina2/sina3;
+ cosine = cos(a1)*ratio;
+ sine = sina1*ratio;
+
+#if 0
+ nlBegin(NL_ROW);
+ nlCoefficient(2*v1->u.id, cosine - 1.0);
+ nlCoefficient(2*v1->u.id+1, -sine);
+ nlCoefficient(2*v2->u.id, -cosine);
+ nlCoefficient(2*v2->u.id+1, sine);
+ nlCoefficient(2*v3->u.id, 1.0);
+ nlEnd(NL_ROW);
+
+ nlBegin(NL_ROW);
+ nlCoefficient(2*v1->u.id, sine);
+ nlCoefficient(2*v1->u.id+1, cosine - 1.0);
+ nlCoefficient(2*v2->u.id, -sine);
+ nlCoefficient(2*v2->u.id+1, -cosine);
+ nlCoefficient(2*v3->u.id+1, 1.0);
+ nlEnd(NL_ROW);
+#else
+ nlMatrixAdd(row, 2*v1->u.id, cosine - 1.0);
+ nlMatrixAdd(row, 2*v1->u.id+1, -sine);
+ nlMatrixAdd(row, 2*v2->u.id, -cosine);
+ nlMatrixAdd(row, 2*v2->u.id+1, sine);
+ nlMatrixAdd(row, 2*v3->u.id, 1.0);
+ row++;
+
+ nlMatrixAdd(row, 2*v1->u.id, sine);
+ nlMatrixAdd(row, 2*v1->u.id+1, cosine - 1.0);
+ nlMatrixAdd(row, 2*v2->u.id, -sine);
+ nlMatrixAdd(row, 2*v2->u.id+1, -cosine);
+ nlMatrixAdd(row, 2*v3->u.id+1, 1.0);
+ row++;
+#endif
+ }
+
+ nlEnd(NL_MATRIX);
+
+ nlEnd(NL_SYSTEM);
+
+ if (nlSolveAdvanced(NULL, NL_TRUE)) {
+ p_chart_lscm_load_solution(chart);
+ return P_TRUE;
+ }
+ else {
+ for (v=chart->verts; v; v=v->nextlink) {
+ v->uv[0] = 0.0f;
+ v->uv[1] = 0.0f;
+ }
+ }
+
+ return P_FALSE;
+}
+
+static void p_chart_lscm_end(PChart *chart)
+{
+ if (chart->u.lscm.context)
+ nlDeleteContext(chart->u.lscm.context);
+
+ if (chart->u.lscm.abf_alpha) {
+ MEM_freeN(chart->u.lscm.abf_alpha);
+ chart->u.lscm.abf_alpha = NULL;
+ }
+
+ chart->u.lscm.context = NULL;
+ chart->u.lscm.pin1 = NULL;
+ chart->u.lscm.pin2 = NULL;
+}
+
+/* Stretch */
+
+#define P_STRETCH_ITER 20
+
+static void p_stretch_pin_boundary(PChart *chart)
+{
+ PVert *v;
+
+ for(v=chart->verts; v; v=v->nextlink)
+ if (v->edge->pair == NULL)
+ v->flag |= PVERT_PIN;
+ else
+ v->flag &= ~PVERT_PIN;
+}
+
+static float p_face_stretch(PFace *f)
+{
+ float T, w, tmp[3];
+ float Ps[3], Pt[3];
+ float a, c, area;
+ PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
+ PVert *v1 = e1->vert, *v2 = e2->vert, *v3 = e3->vert;
+
+ area = p_face_uv_area_signed(f);
+
+ if (area <= 0.0f) /* flipped face -> infinite stretch */
+ return 1e10f;
+
+ w= 1.0f/(2.0f*area);
+
+ /* compute derivatives */
+ VecCopyf(Ps, v1->co);
+ VecMulf(Ps, (v2->uv[1] - v3->uv[1]));
+
+ VecCopyf(tmp, v2->co);
+ VecMulf(tmp, (v3->uv[1] - v1->uv[1]));
+ VecAddf(Ps, Ps, tmp);
+
+ VecCopyf(tmp, v3->co);
+ VecMulf(tmp, (v1->uv[1] - v2->uv[1]));
+ VecAddf(Ps, Ps, tmp);
+
+ VecMulf(Ps, w);
+
+ VecCopyf(Pt, v1->co);
+ VecMulf(Pt, (v3->uv[0] - v2->uv[0]));
+
+ VecCopyf(tmp, v2->co);
+ VecMulf(tmp, (v1->uv[0] - v3->uv[0]));
+ VecAddf(Pt, Pt, tmp);
+
+ VecCopyf(tmp, v3->co);
+ VecMulf(tmp, (v2->uv[0] - v1->uv[0]));
+ VecAddf(Pt, Pt, tmp);
+
+ VecMulf(Pt, w);
+
+ /* Sander Tensor */
+ a= Inpf(Ps, Ps);
+ c= Inpf(Pt, Pt);
+
+ T = sqrt(0.5f*(a + c));
+ if (f->flag & PFACE_FILLED)
+ T *= 0.2;
+
+ return T;
+}
+
+static float p_stretch_compute_vertex(PVert *v)
+{
+ PEdge *e = v->edge;
+ float sum = 0.0f;
+
+ do {
+ sum += p_face_stretch(e->face);
+ e = p_wheel_edge_next(e);
+ } while (e && e != (v->edge));
+
+ return sum;
+}
+
+static void p_chart_stretch_minimize(PChart *chart, RNG *rng)
+{
+ PVert *v;
+ PEdge *e;
+ int j, nedges;
+ float orig_stretch, low, stretch_low, high, stretch_high, mid, stretch;
+ float orig_uv[2], dir[2], random_angle, trusted_radius;
+
+ for(v=chart->verts; v; v=v->nextlink) {
+ if((v->flag & PVERT_PIN) || !(v->flag & PVERT_SELECT))
+ continue;
+
+ orig_stretch = p_stretch_compute_vertex(v);
+ orig_uv[0] = v->uv[0];
+ orig_uv[1] = v->uv[1];
+
+ /* move vertex in a random direction */
+ trusted_radius = 0.0f;
+ nedges = 0;
+ e = v->edge;
+
+ do {
+ trusted_radius += p_edge_uv_length(e);
+ nedges++;
+
+ e = p_wheel_edge_next(e);
+ } while (e && e != (v->edge));
+
+ trusted_radius /= 2 * nedges;
+
+ random_angle = rng_getFloat(rng) * 2.0 * M_PI;
+ dir[0] = trusted_radius * cos(random_angle);
+ dir[1] = trusted_radius * sin(random_angle);
+
+ /* calculate old and new stretch */
+ low = 0;
+ stretch_low = orig_stretch;
+
+ Vec2Addf(v->uv, orig_uv, dir);
+ high = 1;
+ stretch = stretch_high = p_stretch_compute_vertex(v);
+
+ /* binary search for lowest stretch position */
+ for (j = 0; j < P_STRETCH_ITER; j++) {
+ mid = 0.5 * (low + high);
+ v->uv[0]= orig_uv[0] + mid*dir[0];
+ v->uv[1]= orig_uv[1] + mid*dir[1];
+ stretch = p_stretch_compute_vertex(v);
+
+ if (stretch_low < stretch_high) {
+ high = mid;
+ stretch_high = stretch;
+ }
+ else {
+ low = mid;
+ stretch_low = stretch;
+ }
+ }
+
+ /* no luck, stretch has increased, reset to old values */
+ if(stretch >= orig_stretch)
+ Vec2Copyf(v->uv, orig_uv);
+ }
+}
+
+/* Minimum area enclosing rectangle for packing */
+
+static int p_compare_geometric_uv(const void *a, const void *b)
+{
+ PVert *v1 = *(PVert**)a;
+ PVert *v2 = *(PVert**)b;
+
+ if (v1->uv[0] < v2->uv[0])
+ return -1;
+ else if (v1->uv[0] == v2->uv[0]) {
+ if (v1->uv[1] < v2->uv[1])
+ return -1;
+ else if (v1->uv[1] == v2->uv[1])
+ return 0;
+ else
+ return 1;
+ }
+ else
+ return 1;
+}
+
+static PBool p_chart_convex_hull(PChart *chart, PVert ***verts, int *nverts, int *right)
+{
+ /* Graham algorithm, taken from:
+ * http://aspn.activestate.com/ASPN/Cookbook/Python/Recipe/117225 */
+
+ PEdge *be, *e;
+ int npoints = 0, i, ulen, llen;
+ PVert **U, **L, **points, **p;
+
+ p_chart_boundaries(chart, NULL, &be);
+
+ if (!be)
+ return P_FALSE;
+
+ e = be;
+ do {
+ npoints++;
+ e = p_boundary_edge_next(e);
+ } while(e != be);
+
+ p = points = (PVert**)MEM_mallocN(sizeof(PVert*)*npoints*2, "PCHullpoints");
+ U = (PVert**)MEM_mallocN(sizeof(PVert*)*npoints, "PCHullU");
+ L = (PVert**)MEM_mallocN(sizeof(PVert*)*npoints, "PCHullL");
+
+ e = be;
+ do {
+ *p = e->vert;
+ p++;
+ e = p_boundary_edge_next(e);
+ } while(e != be);
+
+ qsort(points, npoints, sizeof(PVert*), p_compare_geometric_uv);
+
+ ulen = llen = 0;
+ for (p=points, i = 0; i < npoints; i++, p++) {
+ while ((ulen > 1) && (p_area_signed(U[ulen-2]->uv, (*p)->uv, U[ulen-1]->uv) <= 0))
+ ulen--;
+ while ((llen > 1) && (p_area_signed(L[llen-2]->uv, (*p)->uv, L[llen-1]->uv) >= 0))
+ llen--;
+
+ U[ulen] = *p;
+ ulen++;
+ L[llen] = *p;
+ llen++;
+ }
+
+ npoints = 0;
+ for (p=points, i = 0; i < ulen; i++, p++, npoints++)
+ *p = U[i];
+
+ /* the first and last point in L are left out, since they are also in U */
+ for (i = llen-2; i > 0; i--, p++, npoints++)
+ *p = L[i];
+
+ *verts = points;
+ *nverts = npoints;
+ *right = ulen - 1;
+
+ MEM_freeN(U);
+ MEM_freeN(L);
+
+ return P_TRUE;
+}
+
+static float p_rectangle_area(float *p1, float *dir, float *p2, float *p3, float *p4)
+{
+ /* given 4 points on the rectangle edges and the direction of on edge,
+ compute the area of the rectangle */
+
+ float orthodir[2], corner1[2], corner2[2], corner3[2];
+
+ orthodir[0] = dir[1];
+ orthodir[1] = -dir[0];
+
+ if (!p_intersect_line_2d_dir(p1, dir, p2, orthodir, corner1))
+ return 1e10;
+
+ if (!p_intersect_line_2d_dir(p1, dir, p4, orthodir, corner2))
+ return 1e10;
+
+ if (!p_intersect_line_2d_dir(p3, dir, p4, orthodir, corner3))
+ return 1e10;
+
+ return Vec2Lenf(corner1, corner2)*Vec2Lenf(corner2, corner3);
+}
+
+static float p_chart_minimum_area_angle(PChart *chart)
+{
+ /* minimum area enclosing rectangle with rotating calipers, info:
+ * http://cgm.cs.mcgill.ca/~orm/maer.html */
+
+ float rotated, minarea, minangle, area, len;
+ float *angles, miny, maxy, v[2], a[4], mina;
+ int npoints, right, mini, maxi, i, idx[4], nextidx;
+ PVert **points, *p1, *p2, *p3, *p4, *p1n;
+
+ /* compute convex hull */
+ if (!p_chart_convex_hull(chart, &points, &npoints, &right))
+ return 0.0;
+
+ /* find left/top/right/bottom points, and compute angle for each point */
+ angles = MEM_mallocN(sizeof(float)*npoints, "PMinAreaAngles");
+
+ mini = maxi = 0;
+ miny = 1e10;
+ maxy = -1e10;
+
+ for (i = 0; i < npoints; i++) {
+ p1 = (i == 0)? points[npoints-1]: points[i-1];
+ p2 = points[i];
+ p3 = (i == npoints-1)? points[0]: points[i+1];
+
+ angles[i] = M_PI - p_vec2_angle(p1->uv, p2->uv, p3->uv);
+
+ if (points[i]->uv[1] < miny) {
+ miny = points[i]->uv[1];
+ mini = i;
+ }
+ if (points[i]->uv[1] > maxy) {
+ maxy = points[i]->uv[1];
+ maxi = i;
+ }
+ }
+
+ /* left, top, right, bottom */
+ idx[0] = 0;
+ idx[1] = maxi;
+ idx[2] = right;
+ idx[3] = mini;
+
+ v[0] = points[idx[0]]->uv[0];
+ v[1] = points[idx[0]]->uv[1] + 1.0f;
+ a[0] = p_vec2_angle(points[(idx[0]+1)%npoints]->uv, points[idx[0]]->uv, v);
+
+ v[0] = points[idx[1]]->uv[0] + 1.0f;
+ v[1] = points[idx[1]]->uv[1];
+ a[1] = p_vec2_angle(points[(idx[1]+1)%npoints]->uv, points[idx[1]]->uv, v);
+
+ v[0] = points[idx[2]]->uv[0];
+ v[1] = points[idx[2]]->uv[1] - 1.0f;
+ a[2] = p_vec2_angle(points[(idx[2]+1)%npoints]->uv, points[idx[2]]->uv, v);
+
+ v[0] = points[idx[3]]->uv[0] - 1.0f;
+ v[1] = points[idx[3]]->uv[1];
+ a[3] = p_vec2_angle(points[(idx[3]+1)%npoints]->uv, points[idx[3]]->uv, v);
+
+ /* 4 rotating calipers */
+
+ rotated = 0.0;
+ minarea = 1e10;
+ minangle = 0.0;
+
+ while (rotated <= M_PI/2) { /* INVESTIGATE: how far to rotate? */
+ /* rotate with the smallest angle */
+ mini = 0;
+ mina = 1e10;
+
+ for (i = 0; i < 4; i++)
+ if (a[i] < mina) {
+ mina = a[i];
+ mini = i;
+ }
+
+ rotated += mina;
+ nextidx = (idx[mini]+1)%npoints;
+
+ a[mini] = angles[nextidx];
+ a[(mini+1)%4] = a[(mini+1)%4] - mina;
+ a[(mini+2)%4] = a[(mini+2)%4] - mina;
+ a[(mini+3)%4] = a[(mini+3)%4] - mina;
+
+ /* compute area */
+ p1 = points[idx[mini]];
+ p1n = points[nextidx];
+ p2 = points[idx[(mini+1)%4]];
+ p3 = points[idx[(mini+2)%4]];
+ p4 = points[idx[(mini+3)%4]];
+
+ len = Vec2Lenf(p1->uv, p1n->uv);
+
+ if (len > 0.0f) {
+ len = 1.0/len;
+ v[0] = (p1n->uv[0] - p1->uv[0])*len;
+ v[1] = (p1n->uv[1] - p1->uv[1])*len;
+
+ area = p_rectangle_area(p1->uv, v, p2->uv, p3->uv, p4->uv);
+
+ /* remember smallest area */
+ if (area < minarea) {
+ minarea = area;
+ minangle = rotated;
+ }
+ }
+
+ idx[mini] = nextidx;
+ }
+
+ /* try keeping rotation as small as possible */
+ if (minangle > M_PI/4)
+ minangle -= M_PI/2;
+
+ MEM_freeN(angles);
+ MEM_freeN(points);
+
+ return minangle;
+}
+
+static void p_chart_rotate_minimum_area(PChart *chart)
+{
+ float angle = p_chart_minimum_area_angle(chart);
+ float sine = sin(angle);
+ float cosine = cos(angle);
+ PVert *v;
+
+ for (v = chart->verts; v; v=v->nextlink) {
+ float oldu = v->uv[0], oldv = v->uv[1];
+ v->uv[0] = cosine*oldu - sine*oldv;
+ v->uv[1] = sine*oldu + cosine*oldv;
+ }
+}
+
+/* Area Smoothing */
+
+/* 2d bsp tree for inverse mapping - that's a bit silly */
+
+typedef struct SmoothTriangle {
+ float co1[2], co2[2], co3[2];
+ float oco1[2], oco2[2], oco3[2];
+} SmoothTriangle;
+
+typedef struct SmoothNode {
+ struct SmoothNode *c1, *c2;
+ SmoothTriangle **tri;
+ float split;
+ int axis, ntri;
+} SmoothNode;
+
+static void p_barycentric_2d(float *v1, float *v2, float *v3, float *p, float *b)
+{
+ float a[2], c[2], h[2], div;
+
+ a[0] = v2[0] - v1[0];
+ a[1] = v2[1] - v1[1];
+ c[0] = v3[0] - v1[0];
+ c[1] = v3[1] - v1[1];
+
+ div = a[0]*c[1] - a[1]*c[0];
+
+ if (div == 0.0f) {
+ b[0] = 1.0f/3.0f;
+ b[1] = 1.0f/3.0f;
+ b[2] = 1.0f/3.0f;
+ }
+ else {
+ h[0] = p[0] - v1[0];
+ h[1] = p[1] - v1[1];
+
+ div = 1.0f/div;
+
+ b[1] = (h[0]*c[1] - h[1]*c[0])*div;
+ b[2] = (a[0]*h[1] - a[1]*h[0])*div;
+ b[0] = 1.0 - b[1] - b[2];
+ }
+}
+
+static PBool p_triangle_inside(SmoothTriangle *t, float *co)
+{
+ float b[3];
+
+ p_barycentric_2d(t->co1, t->co2, t->co3, co, b);
+
+ if ((b[0] >= 0.0) && (b[1] >= 0.0) && (b[2] >= 0.0f)) {
+ co[0] = t->oco1[0]*b[0] + t->oco2[0]*b[1] + t->oco3[0]*b[2];
+ co[1] = t->oco1[1]*b[0] + t->oco2[1]*b[1] + t->oco3[1]*b[2];
+ return P_TRUE;
+ }
+
+ return P_FALSE;
+}
+
+static SmoothNode *p_node_new(MemArena *arena, SmoothTriangle **tri, int ntri, float *bmin, float *bmax, int depth)
+{
+ SmoothNode *node = BLI_memarena_alloc(arena, sizeof *node);
+ int axis, i, t1size = 0, t2size = 0;
+ float split, mi, mx;
+ SmoothTriangle **t1, **t2, *t;
+
+ node->tri = tri;
+ node->ntri = ntri;
+
+ if (ntri <= 10 || depth >= 15)
+ return node;
+
+ t1 = MEM_mallocN(sizeof(SmoothTriangle)*ntri, "PNodeTri1");
+ t2 = MEM_mallocN(sizeof(SmoothTriangle)*ntri, "PNodeTri1");
+
+ axis = (bmax[0] - bmin[0] > bmax[1] - bmin[1])? 0: 1;
+ split = 0.5f*(bmin[axis] + bmax[axis]);
+
+ for (i = 0; i < ntri; i++) {
+ t = tri[i];
+
+ if ((t->co1[axis] <= split) || (t->co2[axis] <= split) || (t->co3[axis] <= split)) {
+ t1[t1size] = t;
+ t1size++;
+ }
+ if ((t->co1[axis] >= split) || (t->co2[axis] >= split) || (t->co3[axis] >= split)) {
+ t2[t2size] = t;
+ t2size++;
+ }
+ }
+
+ if ((t1size == t2size) && (t1size == ntri)) {
+ MEM_freeN(t1);
+ MEM_freeN(t2);
+ return node;
+ }
+
+ node->tri = NULL;
+ node->ntri = 0;
+ MEM_freeN(tri);
+
+ node->axis = axis;
+ node->split = split;
+
+ mi = bmin[axis];
+ mx = bmax[axis];
+ bmax[axis] = split;
+ node->c1 = p_node_new(arena, t1, t1size, bmin, bmax, depth+1);
+
+ bmin[axis] = bmax[axis];
+ bmax[axis] = mx;
+ node->c2 = p_node_new(arena, t2, t2size, bmin, bmax, depth+1);
+
+ return node;
+}
+
+static void p_node_delete(SmoothNode *node)
+{
+ if (node->c1)
+ p_node_delete(node->c1);
+ if (node->c2)
+ p_node_delete(node->c2);
+ if (node->tri)
+ MEM_freeN(node->tri);
+}
+
+static PBool p_node_intersect(SmoothNode *node, float *co)
+{
+ int i;
+
+ if (node->tri) {
+ for (i = 0; i < node->ntri; i++)
+ if (p_triangle_inside(node->tri[i], co))
+ return P_TRUE;
+
+ return P_FALSE;
+ }
+ else {
+ if (co[node->axis] < node->split)
+ return p_node_intersect(node->c1, co);
+ else
+ return p_node_intersect(node->c2, co);
+ }
+
+}
+
+/* smooothing */
+
+static int p_compare_float(const void *a, const void *b)
+{
+ if (*((float*)a) < *((float*)b))
+ return -1;
+ else if (*((float*)a) == *((float*)b))
+ return 0;
+ else
+ return 1;
+}
+
+static float p_smooth_median_edge_length(PChart *chart)
+{
+ PEdge *e;
+ float *lengths = MEM_mallocN(sizeof(chart->edges)*chart->nedges, "PMedianLength");
+ float median;
+ int i;
+
+ /* ok, so i'm lazy */
+ for (i=0, e=chart->edges; e; e=e->nextlink, i++)
+ lengths[i] = p_edge_length(e);
+
+ qsort(lengths, i, sizeof(float), p_compare_float);
+
+ median = lengths[i/2];
+ MEM_freeN(lengths);
+
+ return median;
+}
+
+static float p_smooth_distortion(PEdge *e, float avg2d, float avg3d)
+{
+ float len2d = p_edge_uv_length(e)*avg3d;
+ float len3d = p_edge_length(e)*avg2d;
+
+ return (len3d == 0.0f)? 0.0f: len2d/len3d;
+}
+
+static void p_smooth(PChart *chart)
+{
+ PEdge *e;
+ PVert *v;
+ PFace *f;
+ int j, it2, maxiter2, it;
+ int nedges = chart->nedges, nwheel, gridx, gridy;
+ int edgesx, edgesy, nsize, esize, i, x, y, maxiter, totiter;
+ float minv[2], maxv[2], median, invmedian, distortion, avglen2d, avglen3d;
+ float center[2], dx, dy, *nodes, dlimit, d, *oldnodesx, *oldnodesy;
+ float *nodesx, *nodesy, *hedges, *vedges, climit, moved, padding;
+ SmoothTriangle *triangles, *t, *t2, **tri, **trip;
+ SmoothNode *root;
+ MemArena *arena;
+
+ if (nedges == 0)
+ return;
+
+ p_chart_uv_bbox(chart, minv, maxv);
+ median = p_smooth_median_edge_length(chart)*0.10f;
+
+ if (median == 0.0)
+ return;
+
+ invmedian = 1.0/median;
+
+ /* compute edge distortion */
+ distortion = 0.0;
+ avglen2d = avglen3d = 0.0;
+
+ for (e=chart->edges; e; e=e->nextlink) {
+ avglen2d += p_edge_uv_length(e);
+ avglen3d += p_edge_length(e);
+ }
+
+ avglen2d /= nedges;
+ avglen3d /= nedges;
+
+ for (v=chart->verts; v; v=v->nextlink) {
+ v->u.distortion = 0.0;
+ nwheel = 0;
+
+ e = v->edge;
+ do {
+ v->u.distortion += p_smooth_distortion(e, avglen2d, avglen3d);
+ nwheel++;
+
+ e = e->next->next->pair;
+ } while(e && (e != v->edge));
+
+ v->u.distortion /= nwheel;
+ }
+
+ /* need to do excessive grid size checking still */
+ center[0] = 0.5f*(minv[0] + maxv[0]);
+ center[1] = 0.5f*(minv[1] + maxv[1]);
+
+ dx = 0.5f*(maxv[0] - minv[0]);
+ dy = 0.5f*(maxv[1] - minv[1]);
+
+ padding = 0.15f;
+ dx += padding*dx + 2.0f*median;
+ dy += padding*dy + 2.0f*median;
+
+ gridx = (int)(dx*invmedian);
+ gridy = (int)(dy*invmedian);
+
+ minv[0] = center[0] - median*gridx;
+ minv[1] = center[1] - median*gridy;
+ maxv[0] = center[0] + median*gridx;
+ maxv[1] = center[1] + median*gridy;
+
+ /* create grid */
+ gridx = gridx*2 + 1;
+ gridy = gridy*2 + 1;
+
+ if ((gridx <= 2) || (gridy <= 2))
+ return;
+
+ edgesx = gridx-1;
+ edgesy = gridy-1;
+ nsize = gridx*gridy;
+ esize = edgesx*edgesy;
+
+ nodes = MEM_mallocN(sizeof(float)*nsize, "PSmoothNodes");
+ nodesx = MEM_mallocN(sizeof(float)*nsize, "PSmoothNodesX");
+ nodesy = MEM_mallocN(sizeof(float)*nsize, "PSmoothNodesY");
+ oldnodesx = MEM_mallocN(sizeof(float)*nsize, "PSmoothOldNodesX");
+ oldnodesy = MEM_mallocN(sizeof(float)*nsize, "PSmoothOldNodesY");
+ hedges = MEM_mallocN(sizeof(float)*esize, "PSmoothHEdges");
+ vedges = MEM_mallocN(sizeof(float)*esize, "PSmoothVEdges");
+
+ if (!nodes || !nodesx || !nodesy || !oldnodesx || !oldnodesy || !hedges || !vedges) {
+ if (nodes) MEM_freeN(nodes);
+ if (nodesx) MEM_freeN(nodesx);
+ if (nodesy) MEM_freeN(nodesy);
+ if (oldnodesx) MEM_freeN(oldnodesx);
+ if (oldnodesy) MEM_freeN(oldnodesy);
+ if (hedges) MEM_freeN(hedges);
+ if (vedges) MEM_freeN(vedges);
+
+ // XXX error("Not enough memory for area smoothing grid.");
+ return;
+ }
+
+ for (x = 0; x < gridx; x++) {
+ for (y = 0; y < gridy; y++) {
+ i = x + y*gridx;
+
+ nodesx[i] = minv[0] + median*x;
+ nodesy[i] = minv[1] + median*y;
+
+ nodes[i] = 1.0f;
+ }
+ }
+
+ /* embed in grid */
+ for (f=chart->faces; f; f=f->nextlink) {
+ PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
+ float fmin[2], fmax[2];
+ int bx1, by1, bx2, by2;
+
+ INIT_MINMAX2(fmin, fmax);
+
+ DO_MINMAX2(e1->vert->uv, fmin, fmax);
+ DO_MINMAX2(e2->vert->uv, fmin, fmax);
+ DO_MINMAX2(e3->vert->uv, fmin, fmax);
+
+ bx1 = (int)((fmin[0] - minv[0])*invmedian);
+ by1 = (int)((fmin[1] - minv[1])*invmedian);
+ bx2 = (int)((fmax[0] - minv[0])*invmedian + 2);
+ by2 = (int)((fmax[1] - minv[1])*invmedian + 2);
+
+ for (x = bx1; x < bx2; x++) {
+ for (y = by1; y < by2; y++) {
+ float p[2], b[3];
+
+ i = x + y*gridx;
+
+ p[0] = nodesx[i];
+ p[1] = nodesy[i];
+
+ p_barycentric_2d(e1->vert->uv, e2->vert->uv, e3->vert->uv, p, b);
+
+ if ((b[0] > 0.0) && (b[1] > 0.0) && (b[2] > 0.0)) {
+ nodes[i] = e1->vert->u.distortion*b[0];
+ nodes[i] += e2->vert->u.distortion*b[1];
+ nodes[i] += e3->vert->u.distortion*b[2];
+ }
+ }
+ }
+ }
+
+ /* smooth the grid */
+ maxiter = 10;
+ totiter = 0;
+ climit = 0.00001f*nsize;
+
+ for (it = 0; it < maxiter; it++) {
+ moved = 0.0f;
+
+ for (x = 0; x < edgesx; x++) {
+ for (y = 0; y < edgesy; y++) {
+ i = x + y*gridx;
+ j = x + y*edgesx;
+
+ hedges[j] = (nodes[i] + nodes[i+1])*0.5f;
+ vedges[j] = (nodes[i] + nodes[i+gridx])*0.5f;
+
+ /* we do *inverse* mapping */
+ hedges[j] = 1.0f/hedges[j];
+ vedges[j] = 1.0f/vedges[j];
+ }
+ }
+
+ maxiter2 = 50;
+ dlimit = 0.0001f;
+
+ for (it2 = 0; it2 < maxiter2; it2++) {
+ d = 0.0f;
+ totiter += 1;
+
+ memcpy(oldnodesx, nodesx, sizeof(float)*nsize);
+ memcpy(oldnodesy, nodesy, sizeof(float)*nsize);
+
+ for (x=1; x < gridx-1; x++) {
+ for (y=1; y < gridy-1; y++) {
+ float p[2], oldp[2], sum1, sum2, diff[2], length;
+
+ i = x + gridx*y;
+ j = x + edgesx*y;
+
+ oldp[0] = oldnodesx[i];
+ oldp[1] = oldnodesy[i];
+
+ sum1 = hedges[j-1]*oldnodesx[i-1];
+ sum1 += hedges[j]*oldnodesx[i+1];
+ sum1 += vedges[j-edgesx]*oldnodesx[i-gridx];
+ sum1 += vedges[j]*oldnodesx[i+gridx];
+
+ sum2 = hedges[j-1];
+ sum2 += hedges[j];
+ sum2 += vedges[j-edgesx];
+ sum2 += vedges[j];
+
+ nodesx[i] = sum1/sum2;
+
+ sum1 = hedges[j-1]*oldnodesy[i-1];
+ sum1 += hedges[j]*oldnodesy[i+1];
+ sum1 += vedges[j-edgesx]*oldnodesy[i-gridx];
+ sum1 += vedges[j]*oldnodesy[i+gridx];
+
+ nodesy[i] = sum1/sum2;
+
+ p[0] = nodesx[i];
+ p[1] = nodesy[i];
+
+ diff[0] = p[0] - oldp[0];
+ diff[1] = p[1] - oldp[1];
+
+ length = sqrt(diff[0]*diff[0] + diff[1]*diff[1]);
+ d = MAX2(d, length);
+ moved += length;
+ }
+ }
+
+ if (d < dlimit)
+ break;
+ }
+
+ if (moved < climit)
+ break;
+ }
+
+ MEM_freeN(oldnodesx);
+ MEM_freeN(oldnodesy);
+ MEM_freeN(hedges);
+ MEM_freeN(vedges);
+
+ /* create bsp */
+ t = triangles = MEM_mallocN(sizeof(SmoothTriangle)*esize*2, "PSmoothTris");
+ trip = tri = MEM_mallocN(sizeof(SmoothTriangle*)*esize*2, "PSmoothTriP");
+
+ if (!triangles || !tri) {
+ MEM_freeN(nodes);
+ MEM_freeN(nodesx);
+ MEM_freeN(nodesy);
+
+ if (triangles) MEM_freeN(triangles);
+ if (tri) MEM_freeN(tri);
+
+ // XXX error("Not enough memory for area smoothing grid.");
+ return;
+ }
+
+ for (x = 0; x < edgesx; x++) {
+ for (y = 0; y < edgesy; y++) {
+ i = x + y*gridx;
+
+ t->co1[0] = nodesx[i];
+ t->co1[1] = nodesy[i];
+
+ t->co2[0] = nodesx[i+1];
+ t->co2[1] = nodesy[i+1];
+
+ t->co3[0] = nodesx[i+gridx];
+ t->co3[1] = nodesy[i+gridx];
+
+ t->oco1[0] = minv[0] + x*median;
+ t->oco1[1] = minv[1] + y*median;
+
+ t->oco2[0] = minv[0] + (x+1)*median;
+ t->oco2[1] = minv[1] + y*median;
+
+ t->oco3[0] = minv[0] + x*median;
+ t->oco3[1] = minv[1] + (y+1)*median;
+
+ t2 = t+1;
+
+ t2->co1[0] = nodesx[i+gridx+1];
+ t2->co1[1] = nodesy[i+gridx+1];
+
+ t2->oco1[0] = minv[0] + (x+1)*median;
+ t2->oco1[1] = minv[1] + (y+1)*median;
+
+ t2->co2[0] = t->co2[0]; t2->co2[1] = t->co2[1];
+ t2->oco2[0] = t->oco2[0]; t2->oco2[1] = t->oco2[1];
+
+ t2->co3[0] = t->co3[0]; t2->co3[1] = t->co3[1];
+ t2->oco3[0] = t->oco3[0]; t2->oco3[1] = t->oco3[1];
+
+ *trip = t; trip++; t++;
+ *trip = t; trip++; t++;
+ }
+ }
+
+ MEM_freeN(nodes);
+ MEM_freeN(nodesx);
+ MEM_freeN(nodesy);
+
+ arena = BLI_memarena_new(1<<16);
+ root = p_node_new(arena, tri, esize*2, minv, maxv, 0);
+
+ for (v=chart->verts; v; v=v->nextlink)
+ if (!p_node_intersect(root, v->uv))
+ param_warning("area smoothing error: couldn't find mapping triangle\n");
+
+ p_node_delete(root);
+ BLI_memarena_free(arena);
+
+ MEM_freeN(triangles);
+}
+
+/* Exported */
+
+ParamHandle *param_construct_begin()
+{
+ PHandle *handle = MEM_callocN(sizeof*handle, "PHandle");
+ handle->construction_chart = p_chart_new(handle);
+ handle->state = PHANDLE_STATE_ALLOCATED;
+ handle->arena = BLI_memarena_new((1<<16));
+ handle->aspx = 1.0f;
+ handle->aspy = 1.0f;
+
+ handle->hash_verts = phash_new((PHashLink**)&handle->construction_chart->verts, 1);
+ handle->hash_edges = phash_new((PHashLink**)&handle->construction_chart->edges, 1);
+ handle->hash_faces = phash_new((PHashLink**)&handle->construction_chart->faces, 1);
+
+ return (ParamHandle*)handle;
+}
+
+void param_aspect_ratio(ParamHandle *handle, float aspx, float aspy)
+{
+ PHandle *phandle = (PHandle*)handle;
+
+ phandle->aspx = aspx;
+ phandle->aspy = aspy;
+}
+
+void param_delete(ParamHandle *handle)
+{
+ PHandle *phandle = (PHandle*)handle;
+ int i;
+
+ param_assert((phandle->state == PHANDLE_STATE_ALLOCATED) ||
+ (phandle->state == PHANDLE_STATE_CONSTRUCTED));
+
+ for (i = 0; i < phandle->ncharts; i++)
+ p_chart_delete(phandle->charts[i]);
+
+ if (phandle->charts)
+ MEM_freeN(phandle->charts);
+
+ if (phandle->construction_chart) {
+ p_chart_delete(phandle->construction_chart);
+
+ phash_delete(phandle->hash_verts);
+ phash_delete(phandle->hash_edges);
+ phash_delete(phandle->hash_faces);
+ }
+
+ BLI_memarena_free(phandle->arena);
+ MEM_freeN(phandle);
+}
+
+void param_face_add(ParamHandle *handle, ParamKey key, int nverts,
+ ParamKey *vkeys, float **co, float **uv,
+ ParamBool *pin, ParamBool *select)
+{
+ PHandle *phandle = (PHandle*)handle;
+
+ param_assert(phash_lookup(phandle->hash_faces, key) == NULL);
+ param_assert(phandle->state == PHANDLE_STATE_ALLOCATED);
+ param_assert((nverts == 3) || (nverts == 4));
+
+ if (nverts == 4) {
+ if (p_quad_split_direction(phandle, co, vkeys)) {
+ p_face_add_construct(phandle, key, vkeys, co, uv, 0, 1, 2, pin, select);
+ p_face_add_construct(phandle, key, vkeys, co, uv, 0, 2, 3, pin, select);
+ }
+ else {
+ p_face_add_construct(phandle, key, vkeys, co, uv, 0, 1, 3, pin, select);
+ p_face_add_construct(phandle, key, vkeys, co, uv, 1, 2, 3, pin, select);
+ }
+ }
+ else
+ p_face_add_construct(phandle, key, vkeys, co, uv, 0, 1, 2, pin, select);
+}
+
+void param_edge_set_seam(ParamHandle *handle, ParamKey *vkeys)
+{
+ PHandle *phandle = (PHandle*)handle;
+ PEdge *e;
+
+ param_assert(phandle->state == PHANDLE_STATE_ALLOCATED);
+
+ e = p_edge_lookup(phandle, vkeys);
+ if (e)
+ e->flag |= PEDGE_SEAM;
+}
+
+void param_construct_end(ParamHandle *handle, ParamBool fill, ParamBool impl)
+{
+ PHandle *phandle = (PHandle*)handle;
+ PChart *chart = phandle->construction_chart;
+ int i, j, nboundaries = 0;
+ PEdge *outer;
+
+ param_assert(phandle->state == PHANDLE_STATE_ALLOCATED);
+
+ phandle->ncharts = p_connect_pairs(phandle, impl);
+ phandle->charts = p_split_charts(phandle, chart, phandle->ncharts);
+
+ p_chart_delete(phandle->construction_chart);
+ phandle->construction_chart = NULL;
+
+ phash_delete(phandle->hash_verts);
+ phash_delete(phandle->hash_edges);
+ phash_delete(phandle->hash_faces);
+ phandle->hash_verts = phandle->hash_edges = phandle->hash_faces = NULL;
+
+ for (i = j = 0; i < phandle->ncharts; i++) {
+ PVert *v;
+ chart = phandle->charts[i];
+
+ p_chart_boundaries(chart, &nboundaries, &outer);
+
+ if (!impl && nboundaries == 0) {
+ p_chart_delete(chart);
+ continue;
+ }
+
+ phandle->charts[j] = chart;
+ j++;
+
+ if (fill && (nboundaries > 1))
+ p_chart_fill_boundaries(chart, outer);
+
+ for (v=chart->verts; v; v=v->nextlink)
+ p_vert_load_pin_select_uvs(handle, v);
+ }
+
+ phandle->ncharts = j;
+
+ phandle->state = PHANDLE_STATE_CONSTRUCTED;
+}
+
+void param_lscm_begin(ParamHandle *handle, ParamBool live, ParamBool abf)
+{
+ PHandle *phandle = (PHandle*)handle;
+ PFace *f;
+ int i;
+
+ param_assert(phandle->state == PHANDLE_STATE_CONSTRUCTED);
+ phandle->state = PHANDLE_STATE_LSCM;
+
+ for (i = 0; i < phandle->ncharts; i++) {
+ for (f=phandle->charts[i]->faces; f; f=f->nextlink)
+ p_face_backup_uvs(f);
+ p_chart_lscm_begin(phandle->charts[i], live, abf);
+ }
+}
+
+void param_lscm_solve(ParamHandle *handle)
+{
+ PHandle *phandle = (PHandle*)handle;
+ PChart *chart;
+ int i;
+ PBool result;
+
+ param_assert(phandle->state == PHANDLE_STATE_LSCM);
+
+ for (i = 0; i < phandle->ncharts; i++) {
+ chart = phandle->charts[i];
+
+ if (chart->u.lscm.context) {
+ result = p_chart_lscm_solve(phandle, chart);
+
+ if (result && !(chart->flag & PCHART_NOPACK))
+ p_chart_rotate_minimum_area(chart);
+
+ if (!result || (chart->u.lscm.pin1))
+ p_chart_lscm_end(chart);
+ }
+ }
+}
+
+void param_lscm_end(ParamHandle *handle)
+{
+ PHandle *phandle = (PHandle*)handle;
+ int i;
+
+ param_assert(phandle->state == PHANDLE_STATE_LSCM);
+
+ for (i = 0; i < phandle->ncharts; i++) {
+ p_chart_lscm_end(phandle->charts[i]);
+#if 0
+ p_chart_complexify(phandle->charts[i]);
+#endif
+ }
+
+ phandle->state = PHANDLE_STATE_CONSTRUCTED;
+}
+
+void param_stretch_begin(ParamHandle *handle)
+{
+ PHandle *phandle = (PHandle*)handle;
+ PChart *chart;
+ PVert *v;
+ PFace *f;
+ int i;
+
+ param_assert(phandle->state == PHANDLE_STATE_CONSTRUCTED);
+ phandle->state = PHANDLE_STATE_STRETCH;
+
+ phandle->rng = rng_new(31415926);
+ phandle->blend = 0.0f;
+
+ for (i = 0; i < phandle->ncharts; i++) {
+ chart = phandle->charts[i];
+
+ for (v=chart->verts; v; v=v->nextlink)
+ v->flag &= ~PVERT_PIN; /* don't use user-defined pins */
+
+ p_stretch_pin_boundary(chart);
+
+ for (f=chart->faces; f; f=f->nextlink) {
+ p_face_backup_uvs(f);
+ f->u.area3d = p_face_area(f);
+ }
+ }
+}
+
+void param_stretch_blend(ParamHandle *handle, float blend)
+{
+ PHandle *phandle = (PHandle*)handle;
+
+ param_assert(phandle->state == PHANDLE_STATE_STRETCH);
+ phandle->blend = blend;
+}
+
+void param_stretch_iter(ParamHandle *handle)
+{
+ PHandle *phandle = (PHandle*)handle;
+ PChart *chart;
+ int i;
+
+ param_assert(phandle->state == PHANDLE_STATE_STRETCH);
+
+ for (i = 0; i < phandle->ncharts; i++) {
+ chart = phandle->charts[i];
+ p_chart_stretch_minimize(chart, phandle->rng);
+ }
+}
+
+void param_stretch_end(ParamHandle *handle)
+{
+ PHandle *phandle = (PHandle*)handle;
+
+ param_assert(phandle->state == PHANDLE_STATE_STRETCH);
+ phandle->state = PHANDLE_STATE_CONSTRUCTED;
+
+ rng_free(phandle->rng);
+ phandle->rng = NULL;
+}
+
+void param_smooth_area(ParamHandle *handle)
+{
+ PHandle *phandle = (PHandle*)handle;
+ int i;
+
+ param_assert(phandle->state == PHANDLE_STATE_CONSTRUCTED);
+
+ for (i = 0; i < phandle->ncharts; i++) {
+ PChart *chart = phandle->charts[i];
+ PVert *v;
+
+ for (v=chart->verts; v; v=v->nextlink)
+ v->flag &= ~PVERT_PIN;
+
+ p_smooth(chart);
+ }
+}
+
+void param_pack(ParamHandle *handle)
+{
+ /* box packing variables */
+ boxPack *boxarray, *box;
+ float tot_width, tot_height, scale;
+
+ PChart *chart;
+ int i, unpacked=0;
+ float trans[2];
+
+ PHandle *phandle = (PHandle*)handle;
+
+ if (phandle->ncharts == 0)
+ return;
+
+ if(phandle->aspx != phandle->aspy)
+ param_scale(handle, 1.0f/phandle->aspx, 1.0f/phandle->aspy);
+
+ /* we may not use all these boxes */
+ boxarray = MEM_mallocN( phandle->ncharts*sizeof(boxPack), "boxPack box");
+
+ for (i = 0; i < phandle->ncharts; i++) {
+ chart = phandle->charts[i];
+
+ if (chart->flag & PCHART_NOPACK) {
+ unpacked++;
+ continue;
+ }
+
+ box = boxarray+(i-unpacked);
+
+ p_chart_uv_bbox(chart, trans, chart->u.pack.size);
+
+ trans[0] = -trans[0];
+ trans[1] = -trans[1];
+
+ p_chart_uv_translate(chart, trans);
+
+ box->w = chart->u.pack.size[0] + trans[0];
+ box->h = chart->u.pack.size[1] + trans[1];
+ box->index = i; /* warning this index skips PCHART_NOPACK boxes */
+ }
+
+ boxPack2D(boxarray, phandle->ncharts-unpacked, &tot_width, &tot_height);
+
+ if (tot_height>tot_width)
+ scale = 1.0/tot_height;
+ else
+ scale = 1.0/tot_width;
+
+ for (i = 0; i < phandle->ncharts-unpacked; i++) {
+ box = boxarray+i;
+ trans[0] = box->x;
+ trans[1] = box->y;
+
+ chart = phandle->charts[box->index];
+ p_chart_uv_translate(chart, trans);
+ p_chart_uv_scale(chart, scale);
+ }
+ MEM_freeN(boxarray);
+
+ if(phandle->aspx != phandle->aspy)
+ param_scale(handle, phandle->aspx, phandle->aspy);
+}
+
+void param_average(ParamHandle *handle)
+{
+ PChart *chart;
+ int i;
+ float tot_uvarea = 0.0f, tot_facearea = 0.0f;
+ float tot_fac, fac;
+ float minv[2], maxv[2], trans[2];
+ PHandle *phandle = (PHandle*)handle;
+
+ if (phandle->ncharts == 0)
+ return;
+
+ for (i = 0; i < phandle->ncharts; i++) {
+ PFace *f;
+ chart = phandle->charts[i];
+
+ chart->u.pack.area = 0.0f; /* 3d area */
+ chart->u.pack.rescale = 0.0f; /* UV area, abusing rescale for tmp storage, oh well :/ */
+
+ for (f=chart->faces; f; f=f->nextlink) {
+ chart->u.pack.area += p_face_area(f);
+ chart->u.pack.rescale += fabs(p_face_uv_area_signed(f));
+ }
+
+ tot_facearea += chart->u.pack.area;
+ tot_uvarea += chart->u.pack.rescale;
+ }
+
+ if (tot_facearea == tot_uvarea || tot_facearea==0.0f || tot_uvarea==0.0f) {
+ /* nothing to do */
+ return;
+ }
+
+ tot_fac = tot_facearea/tot_uvarea;
+
+ for (i = 0; i < phandle->ncharts; i++) {
+ chart = phandle->charts[i];
+ if (chart->u.pack.area != 0.0f && chart->u.pack.rescale != 0.0f) {
+ fac = chart->u.pack.area / chart->u.pack.rescale;
+
+ /* Get the island center */
+ p_chart_uv_bbox(chart, minv, maxv);
+ trans[0] = (minv[0] + maxv[0]) /-2.0f;
+ trans[1] = (minv[1] + maxv[1]) /-2.0f;
+
+ /* Move center to 0,0 */
+ p_chart_uv_translate(chart, trans);
+ p_chart_uv_scale(chart, sqrt(fac / tot_fac));
+
+ /* Move to original center */
+ trans[0] = -trans[0];
+ trans[1] = -trans[1];
+ p_chart_uv_translate(chart, trans);
+ }
+ }
+}
+
+void param_scale(ParamHandle *handle, float x, float y)
+{
+ PHandle *phandle = (PHandle*)handle;
+ PChart *chart;
+ int i;
+
+ for (i = 0; i < phandle->ncharts; i++) {
+ chart = phandle->charts[i];
+ p_chart_uv_scale_xy(chart, x, y);
+ }
+}
+
+void param_flush(ParamHandle *handle)
+{
+ PHandle *phandle = (PHandle*)handle;
+ PChart *chart;
+ int i;
+
+ for (i = 0; i < phandle->ncharts; i++) {
+ chart = phandle->charts[i];
+
+ if ((phandle->state == PHANDLE_STATE_LSCM) && !chart->u.lscm.context)
+ continue;
+
+ if (phandle->blend == 0.0f)
+ p_flush_uvs(phandle, chart);
+ else
+ p_flush_uvs_blend(phandle, chart, phandle->blend);
+ }
+}
+
+void param_flush_restore(ParamHandle *handle)
+{
+ PHandle *phandle = (PHandle*)handle;
+ PChart *chart;
+ PFace *f;
+ int i;
+
+ for (i = 0; i < phandle->ncharts; i++) {
+ chart = phandle->charts[i];
+
+ for (f=chart->faces; f; f=f->nextlink)
+ p_face_restore_uvs(f);
+ }
+}
+
diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.h b/source/blender/editors/uvedit/uvedit_parametrizer.h
new file mode 100644
index 00000000000..c468b8d62c5
--- /dev/null
+++ b/source/blender/editors/uvedit/uvedit_parametrizer.h
@@ -0,0 +1,97 @@
+
+#ifndef __PARAMETRIZER_H__
+#define __PARAMETRIZER_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "BLO_sys_types.h" // for intptr_t support
+
+typedef void ParamHandle; /* handle to a set of charts */
+typedef intptr_t ParamKey; /* (hash) key for identifying verts and faces */
+typedef enum ParamBool {
+ PARAM_TRUE = 1,
+ PARAM_FALSE = 0
+} ParamBool;
+
+/* Chart construction:
+ -------------------
+ - faces and seams may only be added between construct_{begin|end}
+ - the pointers to co and uv are stored, rather than being copied
+ - vertices are implicitly created
+ - in construct_end the mesh will be split up according to the seams
+ - the resulting charts must be:
+ - manifold, connected, open (at least one boundary loop)
+ - output will be written to the uv pointers
+*/
+
+ParamHandle *param_construct_begin();
+
+void param_aspect_ratio(ParamHandle *handle, float aspx, float aspy);
+
+void param_face_add(ParamHandle *handle,
+ ParamKey key,
+ int nverts,
+ ParamKey *vkeys,
+ float **co,
+ float **uv,
+ ParamBool *pin,
+ ParamBool *select);
+
+void param_edge_set_seam(ParamHandle *handle,
+ ParamKey *vkeys);
+
+void param_construct_end(ParamHandle *handle, ParamBool fill, ParamBool impl);
+void param_delete(ParamHandle *chart);
+
+/* Least Squares Conformal Maps:
+ -----------------------------
+ - charts with less than two pinned vertices are assigned 2 pins
+ - lscm is divided in three steps:
+ - begin: compute matrix and it's factorization (expensive)
+ - solve using pinned coordinates (cheap)
+ - end: clean up
+ - uv coordinates are allowed to change within begin/end, for
+ quick re-solving
+*/
+
+void param_lscm_begin(ParamHandle *handle, ParamBool live, ParamBool abf);
+void param_lscm_solve(ParamHandle *handle);
+void param_lscm_end(ParamHandle *handle);
+
+/* Stretch */
+
+void param_stretch_begin(ParamHandle *handle);
+void param_stretch_blend(ParamHandle *handle, float blend);
+void param_stretch_iter(ParamHandle *handle);
+void param_stretch_end(ParamHandle *handle);
+
+/* Area Smooth */
+
+void param_smooth_area(ParamHandle *handle);
+
+/* Packing */
+
+void param_pack(ParamHandle *handle);
+
+/* Average area for all charts */
+
+void param_average(ParamHandle *handle);
+
+/* Simple x,y scale */
+
+void param_scale(ParamHandle *handle, float x, float y);
+
+/* Flushing */
+
+void param_flush(ParamHandle *handle);
+void param_flush_restore(ParamHandle *handle);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /*__PARAMETRIZER_H__*/
+
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
new file mode 100644
index 00000000000..0fe907677f3
--- /dev/null
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -0,0 +1,383 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <stdlib.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BKE_customdata.h"
+#include "BKE_depsgraph.h"
+#include "BKE_global.h"
+#include "BKE_mesh.h"
+#include "BKE_utildefines.h"
+
+#include "BLI_arithb.h"
+#include "BLI_edgehash.h"
+#include "BLI_editVert.h"
+
+#include "PIL_time.h"
+
+#include "ED_mesh.h"
+
+#include "uvedit_intern.h"
+#include "uvedit_parametrizer.h"
+
+/* Parametrizer */
+ParamHandle *construct_param_handle(Scene *scene, EditMesh *em, short implicit, short fill, short sel)
+{
+ ParamHandle *handle;
+ EditFace *efa;
+ EditEdge *eed;
+ EditVert *ev;
+ MTFace *tf;
+ int a;
+
+ handle = param_construct_begin();
+
+ if ((scene->toolsettings->uvcalc_flag & UVCALC_NO_ASPECT_CORRECT)==0) {
+ efa = EM_get_actFace(em, 1);
+
+ if (efa) {
+ float aspx = 1.0f, aspy= 1.0f;
+ // XXX MTFace *tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ // XXX image_final_aspect(tf->tpage, &aspx, &aspy);
+
+ if (aspx!=aspy)
+ param_aspect_ratio(handle, aspx, aspy);
+ }
+ }
+
+ /* we need the vert indicies */
+ for (ev= em->verts.first, a=0; ev; ev= ev->next, a++)
+ ev->tmp.l = a;
+
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ ParamKey key, vkeys[4];
+ ParamBool pin[4], select[4];
+ float *co[4];
+ float *uv[4];
+ int nverts;
+
+ if ((efa->h) || (sel && (efa->f & SELECT)==0))
+ continue;
+
+ tf= (MTFace *)CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if (implicit &&
+ !( uvedit_uv_selected(scene, efa, tf, 0) ||
+ uvedit_uv_selected(scene, efa, tf, 1) ||
+ uvedit_uv_selected(scene, efa, tf, 2) ||
+ (efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) )
+ ) {
+ continue;
+ }
+
+ key = (ParamKey)efa;
+ vkeys[0] = (ParamKey)efa->v1->tmp.l;
+ vkeys[1] = (ParamKey)efa->v2->tmp.l;
+ vkeys[2] = (ParamKey)efa->v3->tmp.l;
+
+ co[0] = efa->v1->co;
+ co[1] = efa->v2->co;
+ co[2] = efa->v3->co;
+
+ uv[0] = tf->uv[0];
+ uv[1] = tf->uv[1];
+ uv[2] = tf->uv[2];
+
+ pin[0] = ((tf->unwrap & TF_PIN1) != 0);
+ pin[1] = ((tf->unwrap & TF_PIN2) != 0);
+ pin[2] = ((tf->unwrap & TF_PIN3) != 0);
+
+ select[0] = ((uvedit_uv_selected(scene, efa, tf, 0)) != 0);
+ select[1] = ((uvedit_uv_selected(scene, efa, tf, 1)) != 0);
+ select[2] = ((uvedit_uv_selected(scene, efa, tf, 2)) != 0);
+
+ if (efa->v4) {
+ vkeys[3] = (ParamKey)efa->v4->tmp.l;
+ co[3] = efa->v4->co;
+ uv[3] = tf->uv[3];
+ pin[3] = ((tf->unwrap & TF_PIN4) != 0);
+ select[3] = (uvedit_uv_selected(scene, efa, tf, 3) != 0);
+ nverts = 4;
+ }
+ else
+ nverts = 3;
+
+ param_face_add(handle, key, nverts, vkeys, co, uv, pin, select);
+ }
+
+ if (!implicit) {
+ for (eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->seam) {
+ ParamKey vkeys[2];
+ vkeys[0] = (ParamKey)eed->v1->tmp.l;
+ vkeys[1] = (ParamKey)eed->v2->tmp.l;
+ param_edge_set_seam(handle, vkeys);
+ }
+ }
+ }
+
+ param_construct_end(handle, fill, implicit);
+
+ return handle;
+}
+
+void unwrap_lscm(Scene *scene, Object *obedit, short seamcut)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ ParamHandle *handle;
+ short abf = scene->toolsettings->unwrapper == 1;
+ short fillholes = scene->toolsettings->uvcalc_flag & UVCALC_FILLHOLES;
+
+ /* add uvs if there not here */
+ if (!uvedit_test(obedit)) {
+#if 0
+ if (em && em->faces.first)
+ EM_add_data_layer(&em->fdata, CD_MTFACE);
+
+ if (!uvedit_test(obedit))
+ return;
+
+ if (G.sima && G.sima->image) /* this is a bit of a kludge, but assume they want the image on their mesh when UVs are added */
+ image_changed(G.sima, G.sima->image);
+
+ /* select new UV's */
+ if ((G.sima==0 || G.sima->flag & SI_SYNC_UVSEL)==0) {
+ EditFace *efa;
+ MTFace *tf;
+ for(efa=em->faces.first; efa; efa=efa->next) {
+ tf= (MTFace *)CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ simaFaceSel_Set(efa, tf);
+ }
+ }
+#endif
+ }
+
+ handle = construct_param_handle(scene, em, 0, fillholes, seamcut == 0);
+
+ param_lscm_begin(handle, PARAM_FALSE, abf);
+ param_lscm_solve(handle);
+ param_lscm_end(handle);
+
+ param_pack(handle);
+
+ param_flush(handle);
+
+ param_delete(handle);
+
+ if (!seamcut)
+ ; // XXX BIF_undo_push("UV unwrap");
+
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+
+ // XXX allqueue(REDRAWVIEW3D, 0);
+ // XXX allqueue(REDRAWIMAGE, 0);
+}
+
+void minimize_stretch_tface_uv(Scene *scene, Object *obedit)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ ParamHandle *handle;
+ double lasttime;
+ short doit = 1, escape = 0, val, blend = 0;
+ unsigned short event = 0;
+ short fillholes = scene->toolsettings->uvcalc_flag & UVCALC_FILLHOLES;
+
+ if(!uvedit_test(obedit)) return;
+
+ handle = construct_param_handle(scene, em, 1, fillholes, 1);
+
+ lasttime = PIL_check_seconds_timer();
+
+ param_stretch_begin(handle);
+
+ while (doit) {
+ param_stretch_iter(handle);
+
+ while (0) { // XXX qtest()) {
+ event= 0; // XXX extern_qread(&val);
+
+ if (val) {
+#if 0
+ switch (event) {
+ case ESCKEY:
+ escape = 1;
+ case RETKEY:
+ case PADENTER:
+ doit = 0;
+ break;
+ case PADPLUSKEY:
+ case WHEELUPMOUSE:
+ if (blend < 10) {
+ blend++;
+ param_stretch_blend(handle, blend*0.1f);
+ param_flush(handle);
+ lasttime = 0.0f;
+ }
+ break;
+ case PADMINUS:
+ case WHEELDOWNMOUSE:
+ if (blend > 0) {
+ blend--;
+ param_stretch_blend(handle, blend*0.1f);
+ param_flush(handle);
+ lasttime = 0.0f;
+ }
+ break;
+ }
+#endif
+ }
+ else if (0) { // XXX (event == LEFTMOUSE) || (event == RIGHTMOUSE)) {
+ escape = 0; // XXX (event == RIGHTMOUSE);
+ doit = 0;
+ }
+ }
+
+ if (!doit)
+ break;
+
+ if (PIL_check_seconds_timer() - lasttime > 0.5) {
+ char str[100];
+
+ param_flush(handle);
+
+ sprintf(str, "Stretch minimize. Blend %.2f.", blend*0.1f);
+ // XXX headerprint(str);
+
+ lasttime = PIL_check_seconds_timer();
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+ // XXX if(G.sima->lock) force_draw_plus(SPACE_VIEW3D, 0);
+ // XXX else force_draw(0);
+ }
+ }
+
+ if (escape)
+ param_flush_restore(handle);
+ else
+ param_flush(handle);
+
+ param_stretch_end(handle);
+
+ param_delete(handle);
+
+ // XXX BIF_undo_push("UV stretch minimize");
+
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+
+ // XXX allqueue(REDRAWVIEW3D, 0);
+ // XXX allqueue(REDRAWIMAGE, 0);
+}
+
+void pack_charts_tface_uv(Scene *scene, Object *obedit)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ ParamHandle *handle;
+
+ if(!uvedit_test(obedit)) return;
+
+ handle = construct_param_handle(scene, em, 1, 0, 1);
+ param_pack(handle);
+ param_flush(handle);
+ param_delete(handle);
+
+ // XXX BIF_undo_push("UV pack islands");
+
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+
+ // XXX allqueue(REDRAWVIEW3D, 0);
+ // XXX allqueue(REDRAWIMAGE, 0);
+}
+
+
+void average_charts_tface_uv(Scene *scene, Object *obedit)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ ParamHandle *handle;
+
+ if(!uvedit_test(obedit)) return;
+
+ handle = construct_param_handle(scene, em, 1, 0, 1);
+ param_average(handle);
+ param_flush(handle);
+ param_delete(handle);
+
+ // XXX BIF_undo_push("UV average island scale");
+
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+
+ // XXX allqueue(REDRAWVIEW3D, 0);
+ // XXX allqueue(REDRAWIMAGE, 0);
+}
+
+/* LSCM live mode */
+
+static ParamHandle *liveHandle = NULL;
+
+void unwrap_lscm_live_begin(Scene *scene, Object *obedit)
+{
+ EditMesh *em= ((Mesh*)obedit->data)->edit_mesh;
+ short abf = scene->toolsettings->unwrapper == 1;
+ short fillholes = scene->toolsettings->uvcalc_flag & UVCALC_FILLHOLES;
+
+ if(!uvedit_test(obedit)) return;
+
+ liveHandle = construct_param_handle(scene, em, 0, fillholes, 1);
+
+ param_lscm_begin(liveHandle, PARAM_TRUE, abf);
+}
+
+void unwrap_lscm_live_re_solve(void)
+{
+ if (liveHandle) {
+ param_lscm_solve(liveHandle);
+ param_flush(liveHandle);
+ }
+}
+
+void unwrap_lscm_live_end(short cancel)
+{
+ if (liveHandle) {
+ param_lscm_end(liveHandle);
+ if (cancel)
+ param_flush_restore(liveHandle);
+ param_delete(liveHandle);
+ liveHandle = NULL;
+ }
+}
+