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authorAntony Riakiotakis <kalast@gmail.com>2013-06-06 18:06:12 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-06-06 18:06:12 +0400
commitab87d4daec122aa7e060028c6838d854d4b837a4 (patch)
tree6bc6781d0affa1873f17d24bacf2a55b12167ea8 /source/blender/editors/uvedit
parent5c0ca6e4bc9292bbf0714ee194212c62b6088e3a (diff)
Fix #35651, #35645.
Hidden faces do not get UvElements generated so essentially this caused a null point reference on edge lookup.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index 96d6c842ddb..3318ae72624 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -1888,6 +1888,9 @@ static int stitch_init(bContext *C, wmOperator *op)
state->selection_stack = MEM_mallocN(sizeof(*state->selection_stack) * state->total_separate_edges, "uv_stitch_selection_stack");
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
+ if (!(ts->uv_flag & UV_SYNC_SELECTION) && ((BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) || !BM_elem_flag_test(efa, BM_ELEM_SELECT)))
+ continue;
+
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
if (uvedit_edge_select_test(scene, l, cd_loop_uv_offset)) {
UvEdge *edge = uv_edge_get(l, state);