diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2013-12-06 01:06:41 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2013-12-06 01:12:32 +0400 |
commit | 39fd299498a6315ca854732fa3c827fe27443c0f (patch) | |
tree | 878cc76ba0f56c85b4327c1888380762fcda54ab /source/blender/editors/uvedit | |
parent | 3f82e829e5e014002913181e4738367d96af34b7 (diff) |
Forgot to theme-ify color of shadow UVs (color used to draw uvs during
image painting)
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index d20ef0e70e0..d8529823a9c 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -141,7 +141,7 @@ static void draw_uvs_shadow(Object *obedit) const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); /* draws the gray mesh when painting */ - glColor3ub(112, 112, 112); + UI_ThemeColor(TH_UV_SHADOW); BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { glBegin(GL_LINE_LOOP); |