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authorAntony Riakiotakis <kalast@gmail.com>2013-12-06 01:06:41 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-12-06 01:12:32 +0400
commit39fd299498a6315ca854732fa3c827fe27443c0f (patch)
tree878cc76ba0f56c85b4327c1888380762fcda54ab /source/blender/editors/uvedit
parent3f82e829e5e014002913181e4738367d96af34b7 (diff)
Forgot to theme-ify color of shadow UVs (color used to draw uvs during
image painting)
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index d20ef0e70e0..d8529823a9c 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -141,7 +141,7 @@ static void draw_uvs_shadow(Object *obedit)
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
/* draws the gray mesh when painting */
- glColor3ub(112, 112, 112);
+ UI_ThemeColor(TH_UV_SHADOW);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
glBegin(GL_LINE_LOOP);