diff options
author | Sergej Reich <sergej.reich@googlemail.com> | 2014-11-11 20:16:20 +0300 |
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committer | Sergej Reich <sergej.reich@googlemail.com> | 2014-11-11 20:16:20 +0300 |
commit | 52d571e189d5ba48dbbc2ad0cf24608f30c6bbc2 (patch) | |
tree | 1677047e684f3c44168e3be30ceddec926782110 /source/blender/editors/uvedit | |
parent | 490b73ff22ce554eaed6f0804b1fd1e9f36ceb43 (diff) |
Avoid calling powf with integer exponent in more places
Move powX functions from particle code into math library and use them.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index a6e83ce0311..525cedb859f 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -325,7 +325,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); a = fabsf(uvang[i] - ang[i]) / (float)M_PI; - weight_to_rgb(col, 1.0f - powf((1.0f - a), 2.0f)); + weight_to_rgb(col, 1.0f - pow2f(1.0f - a)); glColor3fv(col); glVertex2fv(luv->uv); } |