diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2021-05-27 16:30:02 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2021-05-27 18:27:38 +0300 |
commit | dfa3dcbab9524e9f6da9be17eec4c74708a4889c (patch) | |
tree | 1912e5de222519736137617d767b0a7339469835 /source/blender/editors/uvedit | |
parent | 8590cb26a979c7eee6af5fba09b5edaf47cb4e8e (diff) |
Fix T88625: Multiobject UV hiding/unhiding does not work with UV_SYNC_SELECTION
Oversight in {rB470f17f21c06}.
Hiding was only done for the first mesh, then the operator finished (in
case of UV_SYNC_SELECTION).
Now just continue to the next.
Maniphest Tasks: T88625
Differential Revision: https://developer.blender.org/D11413
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index e11341429a6..708f04bf044 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -1471,7 +1471,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op) if (EDBM_mesh_hide(em, swap)) { EDBM_update_generic(ob->data, true, false); } - return OPERATOR_FINISHED; + continue; } BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { @@ -1609,7 +1609,7 @@ static int uv_reveal_exec(bContext *C, wmOperator *op) if (EDBM_mesh_reveal(em, select)) { EDBM_update_generic(ob->data, true, false); } - return OPERATOR_FINISHED; + continue; } if (use_face_center) { if (em->selectmode == SCE_SELECT_FACE) { |