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authorCampbell Barton <campbell@blender.org>2022-03-31 05:00:10 +0300
committerCampbell Barton <campbell@blender.org>2022-03-31 05:01:41 +0300
commit3d132ead502f792fc67117bad5d101c137f33fef (patch)
treec370628fc2a445faab64cc839d08f8ccf25a0a3a /source/blender/editors/uvedit
parent41ee5382f655fe2e76c0527e43b239e15478b310 (diff)
Cleanup: spelling, trailing space for comment-blocks
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_select.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index 02685e2efb3..1287804d9ee 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -2052,7 +2052,7 @@ static int uv_select_more_less(bContext *C, const bool select)
}
/* If the current face is not selected and at least one neighboring face is
- * selected, then tag the current face to grow selection.*/
+ * selected, then tag the current face to grow selection. */
if (sel_state == (NEIGHBORING_FACE_IS_SEL | CURR_FACE_IS_UNSEL)) {
BM_elem_flag_enable(efa, BM_ELEM_TAG);
changed = true;
@@ -3378,7 +3378,8 @@ static void uv_select_flush_from_tag_loop(const Scene *scene, Object *obedit, co
* but dealing with sticky modes for vertex selections is best done in a separate function.
*
* \note Current behavior is selecting only; deselecting can be added but the behavior isn't
- * required anywhere.*/
+ * required anywhere.
+ */
static void uv_select_flush_from_loop_edge_flag(const Scene *scene, BMEditMesh *em)
{
const ToolSettings *ts = scene->toolsettings;