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authorHallam Roberts <MysteryPancake>2022-03-11 18:14:05 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-11 20:27:58 +0300
commit3da84d8b086bd2d09beb5bdb89ba6beddf1e1dd6 (patch)
tree698e6793ba776716a256abf10ed4b1623ade15eb /source/blender/editors/uvedit
parent62a0984d7290cbd6fd3acfa79d53765f97f93b0a (diff)
Cleanup: use M_PI_2 and M_PI_4 where possible
The constant M_PI_4 is added to GLSL to ensure it works there too. Differential Revision: https://developer.blender.org/D14288
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_parametrizer.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.c b/source/blender/editors/uvedit/uvedit_parametrizer.c
index f19b32e3ad4..3f7c7745bff 100644
--- a/source/blender/editors/uvedit/uvedit_parametrizer.c
+++ b/source/blender/editors/uvedit/uvedit_parametrizer.c
@@ -2059,7 +2059,7 @@ static float p_collapse_cost(PEdge *edge, PEdge *pair)
a1 = a1 - M_PI / 3.0;
a2 = a2 - M_PI / 3.0;
a3 = a3 - M_PI / 3.0;
- shapeold = (a1 * a1 + a2 * a2 + a3 * a3) / ((M_PI / 2) * (M_PI / 2));
+ shapeold = (a1 * a1 + a2 * a2 + a3 * a3) / (M_PI_2 * M_PI_2);
nshapeold++;
}
@@ -2068,7 +2068,7 @@ static float p_collapse_cost(PEdge *edge, PEdge *pair)
a1 = a1 - M_PI / 3.0;
a2 = a2 - M_PI / 3.0;
a3 = a3 - M_PI / 3.0;
- shapenew = (a1 * a1 + a2 * a2 + a3 * a3) / ((M_PI / 2) * (M_PI / 2));
+ shapenew = (a1 * a1 + a2 * a2 + a3 * a3) / (M_PI_2 * M_PI_2);
nshapenew++;
}
@@ -3730,7 +3730,7 @@ static float p_chart_minimum_area_angle(PChart *chart)
minarea = 1e10;
minangle = 0.0;
- while (rotated <= (float)(M_PI / 2.0)) { /* INVESTIGATE: how far to rotate? */
+ while (rotated <= (float)M_PI_2) { /* INVESTIGATE: how far to rotate? */
/* rotate with the smallest angle */
i_min = 0;
mina = 1e10;
@@ -3777,8 +3777,8 @@ static float p_chart_minimum_area_angle(PChart *chart)
}
/* try keeping rotation as small as possible */
- if (minangle > (float)(M_PI / 4)) {
- minangle -= (float)(M_PI / 2.0);
+ if (minangle > (float)M_PI_4) {
+ minangle -= (float)M_PI_2;
}
MEM_freeN(angles);