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authorSiddhartha Jejurkar <f20180617@goa.bits-pilani.ac.in>2022-07-22 03:47:28 +0300
committerCampbell Barton <campbell@blender.org>2022-07-22 04:17:16 +0300
commit77257405437336dbd91a481926013f8c747cacae (patch)
treefc51a0b5668acb3259206444a9f8321d27f8f5f2 /source/blender/editors/uvedit
parentaa1ffc093c4711a40932c854670730944008118b (diff)
UV: Edge support for select shortest path operator
Calculating shortest path selection in UV edge mode was done using vertex path logic. Since the UV editor now supports proper edge selection [0], this approach can sometimes give incorrect results. This problem is now fixed by adding separate logic to calculate the shortest path in UV edge mode. Resolves T99344. [0]: ffaaa0bcbf477c30cf3665b9330bbbb767397169 Reviewed By: campbellbarton Ref D15511.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_path.c299
1 files changed, 147 insertions, 152 deletions
diff --git a/source/blender/editors/uvedit/uvedit_path.c b/source/blender/editors/uvedit/uvedit_path.c
index 7c6960a634a..31a1b60167e 100644
--- a/source/blender/editors/uvedit/uvedit_path.c
+++ b/source/blender/editors/uvedit/uvedit_path.c
@@ -56,75 +56,6 @@
#include "bmesh_tools.h"
/* -------------------------------------------------------------------- */
-/** \name Local Utilities
- * \{ */
-
-/**
- * Support edge-path using vert-path calculation code.
- *
- * Cheat! Pick 2 closest loops and do vertex path,
- * in practices only obscure/contrived cases will make give noticeably worse behavior.
- *
- * While the code below is a bit awkward, it's significantly less overhead than
- * adding full edge selection which is nearly the same as vertex path in the case of UV's.
- *
- * \param use_nearest: When false use the post distant pair of loops,
- * use when filling a region as we want both verts from each edge to be included in the region.
- */
-static void bm_loop_calc_vert_pair_from_edge_pair(const bool use_nearest,
- const int cd_loop_uv_offset,
- const float aspect_y,
- BMElem **ele_src_p,
- BMElem **ele_dst_p,
- BMElem **r_ele_dst_final)
-{
- BMLoop *l_src = (BMLoop *)*ele_src_p;
- BMLoop *l_dst = (BMLoop *)*ele_dst_p;
-
- const MLoopUV *luv_src_v1 = BM_ELEM_CD_GET_VOID_P(l_src, cd_loop_uv_offset);
- const MLoopUV *luv_src_v2 = BM_ELEM_CD_GET_VOID_P(l_src->next, cd_loop_uv_offset);
- const MLoopUV *luv_dst_v1 = BM_ELEM_CD_GET_VOID_P(l_dst, cd_loop_uv_offset);
- const MLoopUV *luv_dst_v2 = BM_ELEM_CD_GET_VOID_P(l_dst->next, cd_loop_uv_offset);
-
- const float uv_src_v1[2] = {luv_src_v1->uv[0], luv_src_v1->uv[1] / aspect_y};
- const float uv_src_v2[2] = {luv_src_v2->uv[0], luv_src_v2->uv[1] / aspect_y};
- const float uv_dst_v1[2] = {luv_dst_v1->uv[0], luv_dst_v1->uv[1] / aspect_y};
- const float uv_dst_v2[2] = {luv_dst_v2->uv[0], luv_dst_v2->uv[1] / aspect_y};
-
- struct {
- int src_index;
- int dst_index;
- float len_sq;
- } tests[4] = {
- {0, 0, len_squared_v2v2(uv_src_v1, uv_dst_v1)},
- {0, 1, len_squared_v2v2(uv_src_v1, uv_dst_v2)},
- {1, 0, len_squared_v2v2(uv_src_v2, uv_dst_v1)},
- {1, 1, len_squared_v2v2(uv_src_v2, uv_dst_v2)},
- };
- int i_best = 0;
- for (int i = 1; i < ARRAY_SIZE(tests); i++) {
- if (use_nearest) {
- if (tests[i].len_sq < tests[i_best].len_sq) {
- i_best = i;
- }
- }
- else {
- if (tests[i].len_sq > tests[i_best].len_sq) {
- i_best = i;
- }
- }
- }
-
- *ele_src_p = (BMElem *)(tests[i_best].src_index ? l_src->next : l_src);
- *ele_dst_p = (BMElem *)(tests[i_best].dst_index ? l_dst->next : l_dst);
-
- /* Ensure the edge is selected, not just the vertices up until we hit it. */
- *r_ele_dst_final = (BMElem *)(tests[i_best].dst_index ? l_dst : l_dst->next);
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
/** \name Path Select Struct & Properties
* \{ */
@@ -180,12 +111,12 @@ static void path_select_params_from_op(wmOperator *op, struct PathSelectParams *
* \{ */
/* callbacks */
-static bool looptag_filter_cb(BMLoop *l, void *user_data_v)
+static bool verttag_filter_cb(BMLoop *l, void *user_data_v)
{
struct UserData_UV *user_data = user_data_v;
return uvedit_face_visible_test(user_data->scene, l->f);
}
-static bool looptag_test_cb(BMLoop *l, void *user_data_v)
+static bool verttag_test_cb(BMLoop *l, void *user_data_v)
{
/* All connected loops are selected or we return false. */
struct UserData_UV *user_data = user_data_v;
@@ -195,7 +126,7 @@ static bool looptag_test_cb(BMLoop *l, void *user_data_v)
BMIter iter;
BMLoop *l_iter;
BM_ITER_ELEM (l_iter, &iter, l->v, BM_LOOPS_OF_VERT) {
- if (looptag_filter_cb(l_iter, user_data)) {
+ if (verttag_filter_cb(l_iter, user_data)) {
const MLoopUV *luv_iter = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
if (equals_v2v2(luv->uv, luv_iter->uv)) {
if (!uvedit_uv_select_test(scene, l_iter, cd_loop_uv_offset)) {
@@ -206,7 +137,7 @@ static bool looptag_test_cb(BMLoop *l, void *user_data_v)
}
return true;
}
-static void looptag_set_cb(BMLoop *l, bool val, void *user_data_v)
+static void verttag_set_cb(BMLoop *l, bool val, void *user_data_v)
{
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
@@ -216,7 +147,7 @@ static void looptag_set_cb(BMLoop *l, bool val, void *user_data_v)
BMIter iter;
BMLoop *l_iter;
BM_ITER_ELEM (l_iter, &iter, l->v, BM_LOOPS_OF_VERT) {
- if (looptag_filter_cb(l_iter, user_data)) {
+ if (verttag_filter_cb(l_iter, user_data)) {
MLoopUV *luv_iter = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
if (equals_v2v2(luv->uv, luv_iter->uv)) {
uvedit_uv_select_set(scene, em, l_iter, val, false, cd_loop_uv_offset);
@@ -233,42 +164,10 @@ static int mouse_mesh_uv_shortest_path_vert(Scene *scene,
const float aspect_y,
const int cd_loop_uv_offset)
{
- const char uv_selectmode = ED_uvedit_select_mode_get(scene);
- /* TODO(@sidd017): Implement logic to calculate shortest path for UV edges, since we now support
- * proper edge selection for UVs (D12028).
- * Till then continue using vertex path to fake shortest path calculation for edges. */
- const bool use_fake_edge_select = (uv_selectmode & UV_SELECT_EDGE);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
int flush = 0;
- /* Variables to use when `use_fake_edge_select` is set. */
- struct {
- BMLoop *l_dst_activate;
- BMLoop *l_dst_add_to_path;
- } fake_edge_select = {NULL};
-
- if (use_fake_edge_select) {
- fake_edge_select.l_dst_activate = l_dst;
-
- /* Use most distant when doing region selection.
- * without this we get dangling edges outside the region. */
- bool use_neaerst = (op_params->use_fill == false);
- BMElem *ele_src = (BMElem *)l_src;
- BMElem *ele_dst = (BMElem *)l_dst;
- BMElem *ele_dst_final = NULL;
- bm_loop_calc_vert_pair_from_edge_pair(
- use_neaerst, cd_loop_uv_offset, aspect_y, &ele_src, &ele_dst, &ele_dst_final);
-
- if (op_params->use_fill == false) {
- /* Always activate the item under the cursor. */
- fake_edge_select.l_dst_add_to_path = (BMLoop *)ele_dst_final;
- }
-
- l_src = (BMLoop *)ele_src;
- l_dst = (BMLoop *)ele_dst;
- }
-
struct UserData_UV user_data = {
.scene = scene,
.em = em,
@@ -291,33 +190,23 @@ static int mouse_mesh_uv_shortest_path_vert(Scene *scene,
(BMElem *)l_src,
(BMElem *)l_dst,
params.cd_loop_uv_offset,
- looptag_filter_cb,
+ verttag_filter_cb,
&user_data);
}
else {
is_path_ordered = true;
- path = BM_mesh_calc_path_uv_vert(bm, l_src, l_dst, &params, looptag_filter_cb, &user_data);
+ path = BM_mesh_calc_path_uv_vert(bm, l_src, l_dst, &params, verttag_filter_cb, &user_data);
}
}
BMLoop *l_dst_last = l_dst;
if (path) {
- if (use_fake_edge_select) {
- if ((fake_edge_select.l_dst_add_to_path != NULL) &&
- (BLI_linklist_index(path, fake_edge_select.l_dst_add_to_path) == -1)) {
- /* Append, this isn't optimal compared to #BLI_linklist_append, it's a one-off lookup. */
- LinkNode *path_last = BLI_linklist_find_last(path);
- BLI_linklist_insert_after(&path_last, fake_edge_select.l_dst_add_to_path);
- BLI_assert(BLI_linklist_find_last(path)->link == fake_edge_select.l_dst_add_to_path);
- }
- }
-
/* toggle the flag */
bool all_set = true;
LinkNode *node = path;
do {
- if (!looptag_test_cb((BMLoop *)node->link, &user_data)) {
+ if (!verttag_test_cb((BMLoop *)node->link, &user_data)) {
all_set = false;
break;
}
@@ -328,7 +217,7 @@ static int mouse_mesh_uv_shortest_path_vert(Scene *scene,
do {
if ((is_path_ordered == false) ||
WM_operator_properties_checker_interval_test(&op_params->interval_params, depth)) {
- looptag_set_cb((BMLoop *)node->link, !all_set, &user_data);
+ verttag_set_cb((BMLoop *)node->link, !all_set, &user_data);
if (is_path_ordered) {
l_dst_last = node->link;
}
@@ -339,23 +228,133 @@ static int mouse_mesh_uv_shortest_path_vert(Scene *scene,
flush = all_set ? -1 : 1;
}
else {
- const bool is_act = !looptag_test_cb(l_dst, &user_data);
- looptag_set_cb(l_dst, is_act, &user_data); /* switch the face option */
+ const bool is_act = !verttag_test_cb(l_dst, &user_data);
+ verttag_set_cb(l_dst, is_act, &user_data); /* switch the face option */
}
if (op_params->track_active) {
- /* Fake edge selection. */
- if (use_fake_edge_select) {
- BMLoop *l_dst_activate = fake_edge_select.l_dst_activate;
- /* TODO(campbell): Search for an active loop attached to 'l_dst'.
- * when `BLI_linklist_index(path, l_dst_activate) == -1`
- * In practice this rarely happens though. */
- ED_uvedit_active_edge_loop_set(bm, l_dst_activate);
+ ED_uvedit_active_vert_loop_set(bm, l_dst_last);
+ }
+ return flush;
+}
+
+/* -------------------------------------------------------------------- */
+/** \name UV Edge Path
+ * \{ */
+
+/* callbacks */
+static bool edgetag_filter_cb(BMLoop *l, void *user_data_v)
+{
+ struct UserData_UV *user_data = user_data_v;
+ return uvedit_face_visible_test(user_data->scene, l->f);
+}
+static bool edgetag_test_cb(BMLoop *l, void *user_data_v)
+{
+ /* All connected loops (UV) are selected or we return false. */
+ struct UserData_UV *user_data = user_data_v;
+ const Scene *scene = user_data->scene;
+ const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
+ BMIter iter;
+ BMLoop *l_iter;
+ BM_ITER_ELEM (l_iter, &iter, l->e, BM_LOOPS_OF_EDGE) {
+ if (edgetag_filter_cb(l_iter, user_data)) {
+ if (BM_loop_uv_share_edge_check(l, l_iter, cd_loop_uv_offset)) {
+ if (!uvedit_edge_select_test(scene, l_iter, cd_loop_uv_offset)) {
+ return false;
+ }
+ }
+ }
+ }
+ return true;
+}
+static void edgetag_set_cb(BMLoop *l, bool val, void *user_data_v)
+{
+ struct UserData_UV *user_data = user_data_v;
+ const Scene *scene = user_data->scene;
+ BMEditMesh *em = user_data->em;
+ const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
+ uvedit_edge_select_set_with_sticky(scene, em, l, val, false, cd_loop_uv_offset);
+}
+
+static int mouse_mesh_uv_shortest_path_edge(Scene *scene,
+ Object *obedit,
+ const struct PathSelectParams *op_params,
+ BMLoop *l_src,
+ BMLoop *l_dst,
+ const float aspect_y,
+ const int cd_loop_uv_offset)
+{
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ BMesh *bm = em->bm;
+ int flush = 0;
+
+ struct UserData_UV user_data = {
+ .scene = scene,
+ .em = em,
+ .cd_loop_uv_offset = cd_loop_uv_offset,
+ };
+
+ const struct BMCalcPathUVParams params = {
+ .use_topology_distance = op_params->use_topology_distance,
+ .use_step_face = op_params->use_face_step,
+ .aspect_y = aspect_y,
+ .cd_loop_uv_offset = cd_loop_uv_offset,
+ };
+
+ LinkNode *path = NULL;
+ bool is_path_ordered = false;
+
+ if (l_src != l_dst) {
+ if (op_params->use_fill) {
+ path = BM_mesh_calc_path_uv_region_edge(bm,
+ (BMElem *)l_src,
+ (BMElem *)l_dst,
+ params.cd_loop_uv_offset,
+ edgetag_filter_cb,
+ &user_data);
}
else {
- ED_uvedit_active_vert_loop_set(bm, l_dst_last);
+ is_path_ordered = true;
+ path = BM_mesh_calc_path_uv_edge(bm, l_src, l_dst, &params, edgetag_filter_cb, &user_data);
}
}
+
+ BMLoop *l_dst_last = l_dst;
+
+ if (path) {
+ /* toggle the flag */
+ bool all_set = true;
+ LinkNode *node = path;
+ do {
+ if (!edgetag_test_cb((BMLoop *)node->link, &user_data)) {
+ all_set = false;
+ break;
+ }
+ } while ((node = node->next));
+
+ int depth = -1;
+ node = path;
+ do {
+ if ((is_path_ordered == false) ||
+ WM_operator_properties_checker_interval_test(&op_params->interval_params, depth)) {
+ edgetag_set_cb((BMLoop *)node->link, !all_set, &user_data);
+ if (is_path_ordered) {
+ l_dst_last = node->link;
+ }
+ }
+ } while ((void)depth++, (node = node->next));
+
+ BLI_linklist_free(path, NULL);
+ flush = all_set ? -1 : 1;
+ }
+ else {
+ const bool is_act = !edgetag_test_cb(l_dst, &user_data);
+ edgetag_set_cb(l_dst, is_act, &user_data); /* switch the face option */
+ }
+
+ if (op_params->track_active) {
+ ED_uvedit_active_edge_loop_set(bm, l_dst_last);
+ }
return flush;
}
@@ -514,13 +513,24 @@ static bool uv_shortest_path_pick_ex(Scene *scene,
ok = true;
}
else if (ele_src->head.htype == BM_LOOP) {
- flush = mouse_mesh_uv_shortest_path_vert(scene,
- obedit,
- op_params,
- (BMLoop *)ele_src,
- (BMLoop *)ele_dst,
- aspect_y,
- cd_loop_uv_offset);
+ if (uv_selectmode & UV_SELECT_EDGE) {
+ flush = mouse_mesh_uv_shortest_path_edge(scene,
+ obedit,
+ op_params,
+ (BMLoop *)ele_src,
+ (BMLoop *)ele_dst,
+ aspect_y,
+ cd_loop_uv_offset);
+ }
+ else {
+ flush = mouse_mesh_uv_shortest_path_vert(scene,
+ obedit,
+ op_params,
+ (BMLoop *)ele_src,
+ (BMLoop *)ele_dst,
+ aspect_y,
+ cd_loop_uv_offset);
+ }
ok = true;
}
@@ -529,24 +539,9 @@ static bool uv_shortest_path_pick_ex(Scene *scene,
const bool select = (flush == 1);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (ts->uv_flag & UV_SYNC_SELECTION) {
- if (uv_selectmode & UV_SELECT_EDGE) {
- /* Special case as we don't use true edge selection,
- * flush the selection from the vertices. */
- BM_mesh_select_mode_flush_ex(em->bm, SCE_SELECT_VERTEX, BM_SELECT_LEN_FLUSH_RECALC_ALL);
- }
ED_uvedit_select_sync_flush(scene->toolsettings, em, select);
}
else {
- if (uv_selectmode & UV_SELECT_EDGE) {
- /* TODO(@sidd017): Remove this case when adding proper uv edge support for this operator.
- * In the meantime, this case helps ensures proper UV selection states for edge mode. */
- if (select) {
- uvedit_select_flush(scene, em);
- }
- else {
- uvedit_deselect_flush(scene, em);
- }
- }
ED_uvedit_selectmode_flush(scene, em);
}
}