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authorClément Foucault <foucault.clem@gmail.com>2020-08-23 12:11:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-23 13:04:24 +0300
commitf18e53745151eee946dcc01bc4b526994971daef (patch)
tree4694ed04ee9c9a4a509e6850ca1b65370c9a8444 /source/blender/editors/uvedit
parent846cac94db56ec1a51dea9f9e6d3138840741952 (diff)
Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`. Since we always set the clear value before clearing, it is unecessary to track the clear color state. Moreover, it makes it clearer what we clear the framebuffer to.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index d80e7f3c754..53f3694bf98 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -553,7 +553,6 @@ void ED_uvedit_draw_main(SpaceImage *sima,
view_layer, ((View3D *)NULL), &objects_len);
if (objects_len > 0) {
GPU_clear_depth(1.0f);
- GPU_clear(GPU_DEPTH_BIT);
}
/* go over all objects and create the batches + add their areas to the total */