diff options
author | Alan <Al@AlanTroth.me.uk> | 2018-09-18 22:20:14 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-09-18 22:26:22 +0300 |
commit | a1a58c8d0a95005d84484b2db90ce2cbabc73316 (patch) | |
tree | 22291e4d4357d5fbb12f0cd7be241470802f2c38 /source/blender/editors/uvedit | |
parent | 8fc6609cc0085b9c29fbf46bab7742e31fa4af25 (diff) |
Fix T54685: EditMesh UV's transform snapping only checks active object
Reviewers: dfelinto
https://developer.blender.org/D3653
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index c2cbbf06665..050e40c2ece 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -945,6 +945,30 @@ bool ED_uvedit_nearest_uv(Scene *scene, Object *obedit, Image *ima, const float return found; } +bool ED_uvedit_nearest_uv_multi( + struct Scene *scene, struct Image *ima, struct Object **objects_edit, + const uint objects_len, const float co[2], float r_uv[2]) +{ + bool found = false; + + float mindist = FLT_MAX; + float uv_nearest[2]; + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *obedit = objects_edit[ob_index]; + + if (ED_uvedit_nearest_uv(scene, obedit, ima, co, uv_nearest)) { + float dist = len_manhattan_v2v2(co, uv_nearest); + if (dist < mindist) { + mindist = dist; + copy_v2_v2(r_uv, uv_nearest); + found = true; + } + } + } + + return found; +} + /** \} */ /* -------------------------------------------------------------------- */ |