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authorCampbell Barton <ideasman42@gmail.com>2013-02-02 08:58:03 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-02-02 08:58:03 +0400
commit518bfbb1c92e786c8f2cb651819d0302ec13e6ef (patch)
tree4bc72962f47c60054987b5ed9afd235b898cc21c /source/blender/editors/uvedit
parent9da4cab9fdc63505b9f0e7f96214cc03ca9ad554 (diff)
style cleanup
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index b1bb5c85e50..1b43d829947 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -650,7 +650,7 @@ static void stitch_uv_edge_generate_linked_edges(GHash *edge_hash, StitchState *
edge2 = BLI_ghash_lookup(edge_hash, &edgetmp);
/* here I am taking care of non manifold case, assuming more than two matching edges.
- * I am not too sure we want this though */
+ * I am not too sure we want this though */
last_set->next = edge2;
last_set = edge2;
/* set first, similarly to uv elements. Now we can iterate among common edges easily */