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author | Sebastian Parborg <darkdefende@gmail.com> | 2019-06-20 16:13:27 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2019-06-20 16:15:02 +0300 |
commit | ce57185ffb4bc3841d65e2902ef2388dc3d18cb6 (patch) | |
tree | b3e9c1f643e134d4f159d7123fe0ecb900f4f228 /source/blender/editors/uvedit | |
parent | 7d83e7a9dffe8bb24217d749c33cdb24f3b7dc49 (diff) |
Fix T65775: UV projection is dependant of the object position
The rotation matrix included the global object offset too. Now we only
take into account the actual offset that what sent to the function.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5094
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_unwrap_ops.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index bb73d61a139..14cdb674698 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -1272,10 +1272,11 @@ static void uv_map_rotation_matrix_ex(float result[4][4], } /* but shifting */ - copy_v4_fl(viewmatrix[3], 0.0f); + zero_v3(viewmatrix[3]); /* get rotation of the current object matrix */ copy_m4_m4(rotobj, ob->obmat); + zero_v3(rotobj[3]); /* but shifting */ add_v4_v4(rotobj[3], offset); |