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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-23 21:25:25 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-23 21:25:25 +0400
commit2345efc6c5612da7f2a627ceb6bf0b7a828a676b (patch)
tree982c56ec2aa0a6d4cc8ea91776b653b0c3493dc4 /source/blender/editors/uvedit
parent28fb329419b4e636bb9540ba090de8e2c28d582f (diff)
Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 7fc878de3f9..92bd74db68a 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -165,7 +165,7 @@ void ED_uvedit_assign_image(Main *bmain, Scene *scene, Object *obedit, Image *im
else {
/* old shading system, assign image to selected faces */
- /* ensure we have a uv layer */
+ /* ensure we have a uv map */
if(!CustomData_has_layer(&em->fdata, CD_MTFACE)) {
EM_add_data_layer(em, &em->fdata, CD_MTFACE, NULL);
update= 1;
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 11cd50a7d4e..c565e2fc305 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -896,7 +896,7 @@ static void uv_map_clip_correct(EditMesh *em, wmOperator *op)
/* ******************** Unwrap operator **************** */
-/* assumes UV layer is checked, doesn't run update funcs */
+/* assumes UV Map is checked, doesn't run update funcs */
void ED_unwrap_lscm(Scene *scene, Object *obedit, const short sel)
{
EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);