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authorCampbell Barton <ideasman42@gmail.com>2021-06-09 18:55:44 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-09 19:22:45 +0300
commit4443c4082ed094baf11b5c6cff280582776466b6 (patch)
treee2878edc62e22635e9feb589a5f9590c4fdf5d87 /source/blender/editors/uvedit
parentbda8887e0cdfd2fc035b6f1d97f16120f719c6a3 (diff)
Cleanup: remove redundant checks which have already been tested
Note that these changes are limited simple cases as these kinds of changes could allow for errors when refactoring code when the known state is not so obvious.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_select.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index c10e132a4e2..39950f9d0c7 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -1381,7 +1381,7 @@ static void uv_select_linked_multi(Scene *scene,
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
bool add_to_stack = true;
- if (uv_sync_select && !select_faces) {
+ if (uv_sync_select) {
/* Special case, vertex/edge & sync select being enabled.
*
* Without this, a second linked select will 'grow' each time as each new
@@ -1392,6 +1392,7 @@ static void uv_select_linked_multi(Scene *scene,
* - The only other fully selected face is connected or,
* - There are no connected fully selected faces UV-connected to this loop.
*/
+ BLI_assert(!select_faces);
if (uvedit_face_select_test(scene, l->f, cd_loop_uv_offset)) {
/* pass */
}