diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-19 19:40:45 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-19 19:41:20 +0300 |
commit | 3d6b8bd50662c4cf3e4e552f86b7ba43ce39da73 (patch) | |
tree | 8f5570667be6c1617260e181f290f79b56a60a4e /source/blender/editors/uvedit | |
parent | 44561459f3e8a355a24c493bbd86d381db8624b7 (diff) |
Fix implicit double to float conversion caused by use of double precision M_PI
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_parametrizer.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.c b/source/blender/editors/uvedit/uvedit_parametrizer.c index 95d88aaa0a9..59f9cd16908 100644 --- a/source/blender/editors/uvedit/uvedit_parametrizer.c +++ b/source/blender/editors/uvedit/uvedit_parametrizer.c @@ -4183,7 +4183,7 @@ static void p_add_ngon(ParamHandle *handle, ParamKey key, int nverts, angle = (float)(2.0 * M_PI) - angle; float other_angle = p_vec_angle(co[v2], co[v0], co[v1]); - float shape = fabsf(M_PI - angle - 2.0f * other_angle); + float shape = fabsf((float)M_PI - angle - 2.0f * other_angle); if (fabsf(angle - minangle) < 0.01f) { /* for nearly equal angles, try to get well shaped triangles */ |