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authorDalai Felinto <dfelinto@gmail.com>2018-12-15 00:47:46 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-12-15 00:53:07 +0300
commita63209e175444938731a248253f859b438bc467b (patch)
tree3e971a29e8a92711404a7de99451c64a1a8a8041 /source/blender/editors/uvedit
parent2b7e56964a922033e6933c1d55fde205bfee8b2a (diff)
Fix T59381: UV editor - Pinned vertex missing update
Pinning doesn't really change the geometry, so we don't really have a tag for this. Using '0' for now (same we use for Mark Seam). I will check with Sergey Sharybin which flag to use instead. We could use ID_RECALC_GEOMETRY to match the notifier, but even the simpler ID_RECALC_SELECT would do it.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 54909610850..7683f704008 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -3969,6 +3969,7 @@ static int uv_pin_exec(bContext *C, wmOperator *op)
if (changed) {
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
+ DEG_id_tag_update(obedit->data, 0);
}
}
MEM_freeN(objects);