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author | Campbell Barton <ideasman42@gmail.com> | 2011-03-15 06:13:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-03-15 06:13:17 +0300 |
commit | 2113450ac545a205f6b601aff1ea5f9c66103e1e (patch) | |
tree | 9a3e4961d0e8524793aaa1f79d28616aa74f55a7 /source/blender/editors/uvedit | |
parent | ed0167175bc7eb207823539a67272584886c6c27 (diff) |
fix [#26504] Deselection of vertices not working in UVs editor
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index 682015e3c52..b60eb6b9a72 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -1468,7 +1468,7 @@ static int mouse_select(bContext *C, float co[2], int extend, int loop) * the selection rather then de-selecting the closest. */ uvedit_pixel_to_float(sima, limit, 0.05f); - uvedit_pixel_to_float(sima, penalty, 5.0f); + uvedit_pixel_to_float(sima, penalty, 5.0f / sima->zoom); /* retrieve operation mode */ if(ts->uv_flag & UV_SYNC_SELECTION) { |