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author | Campbell Barton <ideasman42@gmail.com> | 2021-01-19 07:31:03 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-01-19 07:32:00 +0300 |
commit | e25f7e33ff4f2e2a5178ade82d1d4898fb07438b (patch) | |
tree | b9c443ae32eed44a4d17d62e9c53ede011863f38 /source/blender/editors/uvedit | |
parent | d31dd1da805b28660c85145300957ba8028acaad (diff) |
Fix T84568: UV loop selection marks edges sharp
Regression in 6a10e69d270bc6866dd0000ffc0b81f6205ba2e9
(added when testing).
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_select.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c index 067c4df927c..003c95a9ff6 100644 --- a/source/blender/editors/uvedit/uvedit_select.c +++ b/source/blender/editors/uvedit/uvedit_select.c @@ -647,8 +647,6 @@ static BMLoop *uvedit_loop_find_other_boundary_loop_with_visible_face(const Scen } } while (l_step != NULL); - BM_elem_flag_set(l_step_last->e, BM_ELEM_SMOOTH, false); - if (l_step_last != NULL) { BLI_assert(uvedit_loop_find_other_radial_loop_with_visible_face( scene, l_step_last, cd_loop_uv_offset) == NULL); |