diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2020-05-19 16:14:05 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2020-05-19 16:17:11 +0300 |
commit | 8c4965f86d67b10f1b9b5b8d6ca29cb2c233d529 (patch) | |
tree | 05fda180d4e8854d0e491627191ac5ab819be434 /source/blender/editors/uvedit | |
parent | 14278cd932bc298fc963cbb3ce64b5ea09ab2b9a (diff) |
Fix build error after 30cbbccc6002
That part only applies to master, sorry for the noise
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_draw.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index 74f58589f11..28800c5b6cf 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -223,7 +223,6 @@ static void draw_uvs_shadow(SpaceImage *sima, { Object *ob_eval = DEG_get_evaluated_object(depsgraph, obedit); Mesh *me = ob_eval->data; - const float overlay_alpha = sima->uv_opacity; float col[4]; UI_GetThemeColor4fv(TH_UV_SHADOW, col); @@ -236,11 +235,7 @@ static void draw_uvs_shadow(SpaceImage *sima, GPU_line_smooth(true); GPU_blend(true); } - else if (overlay_alpha < 1.0f) { - GPU_blend(true); - } - col[3] = overlay_alpha; GPU_batch_program_set_builtin(edges, GPU_SHADER_2D_UV_UNIFORM_COLOR); GPU_batch_uniform_4fv(edges, "color", col); GPU_batch_draw(edges); @@ -249,9 +244,6 @@ static void draw_uvs_shadow(SpaceImage *sima, GPU_line_smooth(false); GPU_blend(false); } - else if (overlay_alpha < 1.0f) { - GPU_blend(false); - } } } |