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authorCampbell Barton <ideasman42@gmail.com>2021-06-26 14:35:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-26 14:50:48 +0300
commitf1e49038543cf75766f4a220f62cdc6cdbc0e27d (patch)
tree0cec2c64739a6a4ca246fe26bed6fe629ea315cb /source/blender/editors/uvedit
parentfae5a907d4d1380f087f1226ebbd65d9d0718cc6 (diff)
Cleanup: full sentences in comments, improve comment formatting
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c10
-rw-r--r--source/blender/editors/uvedit/uvedit_parametrizer.c24
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c6
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c8
4 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index e18bbe0d7c2..2f88e50492f 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -608,7 +608,7 @@ static void uv_weld_align(bContext *C, eUVWeldAlign tool)
/* Projection of point (x, y) over line (x1, y1, x2, y2) along X axis:
* new_y = (y2 - y1) / (x2 - x1) * (x - x1) + y1
* Maybe this should be a BLI func? Or is it already existing?
- * Could use interp_v2_v2v2, but not sure it's worth it here...*/
+ * Could use interp_v2_v2v2, but not sure it's worth it here. */
if (tool_local == UV_STRAIGHTEN_X) {
luv->uv[0] = a * (luv->uv[1] - uv_start[1]) + uv_start[0];
}
@@ -1187,15 +1187,15 @@ static bool uv_snap_uvs_to_adjacent_unselected(Scene *scene, Object *obedit)
}
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
- if (BM_elem_flag_test(f, BM_ELEM_TAG)) { /* face: visible */
+ if (BM_elem_flag_test(f, BM_ELEM_TAG)) { /* Face: visible. */
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
- if (BM_elem_flag_test(l, BM_ELEM_TAG)) { /* loop: selected*/
+ if (BM_elem_flag_test(l, BM_ELEM_TAG)) { /* Loop: selected. */
float uv[2] = {0.0f, 0.0f};
int uv_tot = 0;
BM_ITER_ELEM (lsub, &lsubiter, l->v, BM_LOOPS_OF_VERT) {
- if (BM_elem_flag_test(lsub->f, BM_ELEM_TAG) && /* face: visible. */
- !BM_elem_flag_test(lsub, BM_ELEM_TAG)) /* loop: unselected. */
+ if (BM_elem_flag_test(lsub->f, BM_ELEM_TAG) && /* Face: visible. */
+ !BM_elem_flag_test(lsub, BM_ELEM_TAG)) /* Loop: unselected. */
{
luv = BM_ELEM_CD_GET_VOID_P(lsub, cd_loop_uv_offset);
add_v2_v2(uv, luv->uv);
diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.c b/source/blender/editors/uvedit/uvedit_parametrizer.c
index 7d82884760c..eb4ca2e13b2 100644
--- a/source/blender/editors/uvedit/uvedit_parametrizer.c
+++ b/source/blender/editors/uvedit/uvedit_parametrizer.c
@@ -82,10 +82,10 @@ typedef struct PVert {
struct PVert *nextlink;
union PVertUnion {
- PHashKey key; /* construct */
- int id; /* abf/lscm matrix index */
- float distortion; /* area smoothing */
- HeapNode *heaplink; /* edge collapsing */
+ PHashKey key; /* Construct. */
+ int id; /* ABF/LSCM matrix index. */
+ float distortion; /* Area smoothing. */
+ HeapNode *heaplink; /* Edge collapsing. */
} u;
struct PEdge *edge;
@@ -99,10 +99,10 @@ typedef struct PEdge {
struct PEdge *nextlink;
union PEdgeUnion {
- PHashKey key; /* construct */
- int id; /* abf matrix index */
- HeapNode *heaplink; /* fill holes */
- struct PEdge *nextcollapse; /* simplification */
+ PHashKey key; /* Construct. */
+ int id; /* ABF matrix index. */
+ HeapNode *heaplink; /* Fill holes. */
+ struct PEdge *nextcollapse; /* Simplification. */
} u;
struct PVert *vert;
@@ -118,10 +118,10 @@ typedef struct PFace {
struct PFace *nextlink;
union PFaceUnion {
- PHashKey key; /* construct */
- int chart; /* construct splitting*/
- float area3d; /* stretch */
- int id; /* abf matrix index */
+ PHashKey key; /* Construct. */
+ int chart; /* Construct splitting. */
+ float area3d; /* Stretch. */
+ int id; /* ABF matrix index. */
} u;
struct PEdge *edge;
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index 0918717e051..71656784947 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -76,7 +76,7 @@ typedef struct StitchPreviewer {
float *preview_polys;
/* uvs per polygon. */
uint *uvs_per_polygon;
- /*number of preview polygons */
+ /* Number of preview polygons. */
uint num_polys;
/* preview data. These will be either the previewed vertices or edges
* depending on stitch mode settings */
@@ -1817,7 +1817,7 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), void
/* Closing line */
GPU_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index]);
- /* j = uvs_per_polygon[i] - 1*/
+ /* `j = uvs_per_polygon[i] - 1` */
GPU_vertbuf_attr_set(
vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + j * 2]);
@@ -1979,7 +1979,7 @@ static StitchState *stitch_init(bContext *C,
counter++;
state->uvs[counter] = element;
}
- /* pointer arithmetic to the rescue, as always :)*/
+ /* Pointer arithmetic to the rescue, as always :). */
map[element - state->element_map->buf] = counter;
}
}
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 87ae112a237..ae02097707c 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -498,7 +498,7 @@ static ParamHandle *construct_param_handle_subsurfed(const Scene *scene,
/* pointers to modifier data for unwrap control */
ModifierData *md;
SubsurfModifierData *smd_real;
- /* modifier initialization data, will control what type of subdivision will happen*/
+ /* Modifier initialization data, will control what type of subdivision will happen. */
SubsurfModifierData smd = {{NULL}};
/* Used to hold subsurfed Mesh */
DerivedMesh *derivedMesh, *initialDerived;
@@ -509,7 +509,7 @@ static ParamHandle *construct_param_handle_subsurfed(const Scene *scene,
MEdge *subsurfedEdges;
MPoly *subsurfedPolys;
MLoop *subsurfedLoops;
- /* number of vertices and faces for subsurfed mesh*/
+ /* Number of vertices and faces for subsurfed mesh. */
int numOfEdges, numOfFaces;
/* holds a map to editfaces for every subsurfed MFace.
@@ -1367,7 +1367,7 @@ static void uv_map_rotation_matrix_ex(float result[4][4],
rotup[2][2] = cosf(upangle) / radius;
rotup[0][0] = 1.0f / radius;
- /* calculate transforms*/
+ /* Calculate transforms. */
mul_m4_series(result, rotup, rotside, viewmatrix, rotobj);
}
@@ -2905,7 +2905,7 @@ void ED_uvedit_add_simple_uvs(Main *bmain, const Scene *scene, Object *ob)
/* select all uv loops first - pack parameters needs this to make sure charts are registered */
ED_uvedit_select_all(bm);
uvedit_unwrap_cube_project(bm, 1.0, false, NULL);
- /* set the margin really quickly before the packing operation*/
+ /* Set the margin really quickly before the packing operation. */
scene->toolsettings->uvcalc_margin = 0.001f;
uvedit_pack_islands(scene, ob, bm);
BM_mesh_bm_to_me(bmain, bm, me, (&(struct BMeshToMeshParams){0}));