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authorCampbell Barton <ideasman42@gmail.com>2020-05-04 10:08:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-05-04 10:08:57 +0300
commitfdebdfa320ec11ddfd6a6319fde86a120769c6f5 (patch)
tree39bf217c07126eac874a990d499c65d2da57a96b /source/blender/editors/uvedit
parenta9ef6d5ad749965f94681534a0a1f53d3e038f5d (diff)
Cleanup: rename uv_sel_co_from_eve, pass in UV layer offset
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h10
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c7
-rw-r--r--source/blender/editors/uvedit/uvedit_select.c11
3 files changed, 15 insertions, 13 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index 784345a2611..ffab5bd094f 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -121,11 +121,11 @@ bool uvedit_select_is_any_selected_multi(struct Scene *scene,
struct Image *ima,
struct Object **objects,
const uint objects_len);
-float *uv_sel_co_from_eve(struct Scene *scene,
- struct Object *obedit,
- struct Image *ima,
- struct BMEditMesh *em,
- struct BMVert *eve);
+const float *uvedit_first_selected_uv_from_vertex(struct Scene *scene,
+ struct Object *obedit,
+ struct Image *ima,
+ struct BMVert *eve,
+ const int cd_loop_uv_offset);
void UV_OT_select_all(struct wmOperatorType *ot);
void UV_OT_select(struct wmOperatorType *ot);
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 931cb73c7b8..a99e05cb52b 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -618,9 +618,10 @@ static void uv_weld_align(bContext *C, eUVWeldAlign tool)
if (BLI_array_len(eve_line) > 2) {
/* we know the returns from these must be valid */
- const float *uv_start = uv_sel_co_from_eve(scene, obedit, ima, em, eve_line[0]);
- const float *uv_end = uv_sel_co_from_eve(
- scene, obedit, ima, em, eve_line[BLI_array_len(eve_line) - 1]);
+ const float *uv_start = uvedit_first_selected_uv_from_vertex(
+ scene, obedit, ima, eve_line[0], cd_loop_uv_offset);
+ const float *uv_end = uvedit_first_selected_uv_from_vertex(
+ scene, obedit, ima, eve_line[BLI_array_len(eve_line) - 1], cd_loop_uv_offset);
/* For UV_STRAIGHTEN_X & UV_STRAIGHTEN_Y modes */
float a = 0.0f;
eUVWeldAlign tool_local = tool;
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index e3fe58f15ea..fbbafde04d3 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -1117,15 +1117,16 @@ static void uv_select_linked_multi(Scene *scene,
}
}
-/* WATCH IT: this returns first selected UV,
- * not ideal in many cases since there could be multiple */
-float *uv_sel_co_from_eve(Scene *scene, Object *obedit, Image *ima, BMEditMesh *em, BMVert *eve)
+/**
+ * \warning This returns first selected UV,
+ * not ideal in many cases since there could be multiple.
+ */
+const float *uvedit_first_selected_uv_from_vertex(
+ Scene *scene, Object *obedit, Image *ima, BMVert *eve, const int cd_loop_uv_offset)
{
BMIter liter;
BMLoop *l;
- const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
-
BM_ITER_ELEM (l, &liter, eve, BM_LOOPS_OF_VERT) {
if (!uvedit_face_visible_test(scene, obedit, ima, l->f)) {
continue;