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authorCampbell Barton <ideasman42@gmail.com>2014-04-22 15:59:43 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-04-22 16:01:52 +0400
commit4e3c9b01a00c9f956dc0c3e0eada0b34a22a4418 (patch)
tree21c7e6961e6283fe6e6d05d81cd47b97348a0152 /source/blender/editors
parent058bc50799b469f36ef091eb3afc0806ce9de54b (diff)
View3d: api naming, for setting the view matrix.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c12
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h4
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c12
-rw-r--r--source/blender/editors/transform/transform_manipulator.c7
4 files changed, 18 insertions, 17 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 17026a4d7d6..1a010bf77ff 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2223,8 +2223,8 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
short zbuf = v3d->zbuf;
RegionView3D *rv3d = ar->regiondata;
- setwinmatrixview3d(ar, v3d, NULL);
- setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
+ view3d_winmatrix_set(ar, v3d, NULL);
+ view3d_viewmatrix_set(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);
@@ -2260,8 +2260,8 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *), boo
U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */
U.obcenter_dia = 0;
- setwinmatrixview3d(ar, v3d, NULL);
- setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
+ view3d_winmatrix_set(ar, v3d, NULL);
+ view3d_viewmatrix_set(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);
@@ -2519,13 +2519,13 @@ void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float view
if (winmat)
copy_m4_m4(rv3d->winmat, winmat);
else
- setwinmatrixview3d(ar, v3d, NULL);
+ view3d_winmatrix_set(ar, v3d, NULL);
/* setup view matrix */
if (viewmat)
copy_m4_m4(rv3d->viewmat, viewmat);
else
- setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
+ view3d_viewmatrix_set(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
/* update utilitity matrices */
mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 214ae89bfeb..2c6fc1cfe02 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -218,8 +218,8 @@ void ED_view3d_smooth_view(
const float *ofs, const float *quat, const float *dist, const float *lens,
const int smooth_viewtx);
-void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect);
-void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d);
+void view3d_winmatrix_set(ARegion *ar, View3D *v3d, rctf *rect);
+void view3d_viewmatrix_set(Scene *scene, View3D *v3d, RegionView3D *rv3d);
void fly_modal_keymap(struct wmKeyConfig *keyconf);
void walk_modal_keymap(struct wmKeyConfig *keyconf);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 52e6b13e9ed..eff4ce498b9 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -780,10 +780,10 @@ void ED_view3d_polygon_offset(const RegionView3D *rv3d, const float dist)
bglPolygonOffset(viewdist, dist);
}
-/*!
- * \param rect for picking, NULL not to use.
+/**
+ * \param rect, optional for picking (can be NULL).
*/
-void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect)
+void view3d_winmatrix_set(ARegion *ar, View3D *v3d, rctf *rect)
{
RegionView3D *rv3d = ar->regiondata;
rctf viewplane;
@@ -896,7 +896,7 @@ bool ED_view3d_lock(RegionView3D *rv3d)
}
/* don't set windows active in here, is used by renderwin too */
-void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
+void view3d_viewmatrix_set(Scene *scene, View3D *v3d, RegionView3D *rv3d)
{
if (rv3d->persp == RV3D_CAMOB) { /* obs/camera */
if (v3d->camera) {
@@ -993,7 +993,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
BLI_rctf_rcti_copy(&rect, input);
}
- setwinmatrixview3d(ar, v3d, &rect);
+ view3d_winmatrix_set(ar, v3d, &rect);
mul_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat);
if (v3d->drawtype > OB_WIRE) {
@@ -1077,7 +1077,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
hits = glRenderMode(GL_RENDER);
G.f &= ~G_PICKSEL;
- setwinmatrixview3d(ar, v3d, NULL);
+ view3d_winmatrix_set(ar, v3d, NULL);
mul_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat);
if (v3d->drawtype > OB_WIRE) {
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 0f4e9fa16f2..c8c86f76d32 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -1701,7 +1701,8 @@ static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, const int mval[2], fl
short hits;
const bool is_picksel = true;
- extern void setwinmatrixview3d(ARegion *, View3D *, rctf *); // XXX check a bit later on this... (ton)
+ /* XXX check a bit later on this... (ton) */
+ extern void view3d_winmatrix_set(ARegion *ar, View3D *v3d, rctf *rect);
/* when looking through a selected camera, the manipulator can be at the
* exact same position as the view, skip so we don't break selection */
@@ -1713,7 +1714,7 @@ static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, const int mval[2], fl
rect.ymin = mval[1] - hotspot;
rect.ymax = mval[1] + hotspot;
- setwinmatrixview3d(ar, v3d, &rect);
+ view3d_winmatrix_set(ar, v3d, &rect);
mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
glSelectBuffer(64, buffer);
@@ -1734,7 +1735,7 @@ static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, const int mval[2], fl
glPopName();
hits = glRenderMode(GL_RENDER);
- setwinmatrixview3d(ar, v3d, NULL);
+ view3d_winmatrix_set(ar, v3d, NULL);
mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
if (hits == 1) return buffer[3];