diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-11 05:03:03 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-11 05:03:03 +0400 |
commit | 8e85491ab7f4d2e156910eceb87ca4023d42c95a (patch) | |
tree | 550ce54c91d51dd9dc8de8d87be6d168359079c9 /source/blender/editors | |
parent | e67edaf6ac3f36975ebf305c091b2dd7aaad3b31 (diff) |
BGE Animations: Adding a layer option to Action actuators.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/space_logic/logic_window.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 0a9a91a53af..0cbc67a3504 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -3700,6 +3700,9 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr) uiItemR(row, ptr, "priority", 0, NULL, ICON_NONE); row= uiLayoutRow(layout, 0); + uiItemR(row, ptr, "layer", 0, NULL, ICON_NONE); + + row= uiLayoutRow(layout, 0); uiItemPointerR(layout, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NONE); #ifdef __NLA_ACTION_BY_MOTION_ACTUATOR |