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authorThomas Szepe <HG1_public@gmx.net>2015-10-11 14:41:38 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-10-11 14:41:38 +0300
commitd1ee195260c3676eb822a0025167ea8a785ccfa5 (patch)
treeff802b3305d64fa02dd85f2f0bca51c2522703f5 /source/blender/editors
parent3748bbf2d9e4dfa611e6a94b5497a0a7a376211d (diff)
BGE: Adding a screenshot function to game actuator
Extending the existing game actuator with a screenshot function, to give also non programmers the ability to take screenshots in the BGE. Reviewers: lordloki, campbellbarton, moguri Reviewed By: lordloki, moguri Subscribers: lordloki, Genome36 Projects: #game_engine Differential Revision: https://developer.blender.org/D651
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_logic/logic_window.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index ccf8460e9a3..a8536496059 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -1696,7 +1696,7 @@ static void draw_actuator_filter_2d(uiLayout *layout, PointerRNA *ptr)
static void draw_actuator_game(uiLayout *layout, PointerRNA *ptr)
{
uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
- if (RNA_enum_get(ptr, "mode") == ACT_GAME_LOAD)
+ if (ELEM(RNA_enum_get(ptr, "mode"), ACT_GAME_LOAD, ACT_GAME_SCREENSHOT))
uiItemR(layout, ptr, "filename", 0, NULL, ICON_NONE);
}