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authorDalai Felinto <dfelinto@gmail.com>2017-05-19 15:15:49 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-19 15:15:49 +0300
commit2383667a2e67aeb645792b52ad508c2fd2178202 (patch)
tree342e28eda77f010cdf9f42f13963e65990a5a4c9 /source/blender/editors
parent3527739002407ac9b1698beb1cde58b0077e3b78 (diff)
Remove reference to WITH_LEGACY_OPENGL
We only keep this as a way to get GPU_stubs to run, in case we want to do a throughout cleanup in the codebase and want code using legacy calls to fail to build.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c79
-rw-r--r--source/blender/editors/space_view3d/drawobject.c77
2 files changed, 2 insertions, 154 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 8db377c3061..896c20fbd96 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -1161,85 +1161,8 @@ static bool tex_mat_set_face_editmesh_cb(void *userData, int index)
void draw_mesh_textured(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d,
Object *ob, DerivedMesh *dm, const int draw_flags)
{
-#ifndef WITH_LEGACY_OPENGL
- /* some legacy GL calls here will *crash* blender */
+ UNUSED_VARS(scene, sl, v3d, rv3d, ob, dm, draw_flags);
return;
-#endif
-
- /* if not cycles, or preview-modifiers, or drawing matcaps */
- if ((draw_flags & DRAW_MODIFIERS_PREVIEW) ||
- (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) ||
- (BKE_scene_use_new_shading_nodes(scene) == false) ||
- ((ob->mode & OB_MODE_TEXTURE_PAINT) && ELEM(v3d->drawtype, OB_TEXTURE, OB_SOLID)))
- {
- draw_mesh_textured_old(scene, sl, v3d, rv3d, ob, dm, draw_flags);
- return;
- }
- else if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
- draw_mesh_paint(v3d, rv3d, ob, dm, draw_flags);
- return;
- }
-
- /* set opengl state for negative scale & color */
- if (ob->transflag & OB_NEG_SCALE) glFrontFace(GL_CW);
- else glFrontFace(GL_CCW);
-
- Mesh *me = ob->data;
-
- bool shadeless = ((v3d->flag2 & V3D_SHADELESS_TEX) &&
- ((v3d->drawtype == OB_TEXTURE) || (ob->mode & OB_MODE_TEXTURE_PAINT)));
- bool two_sided_lighting = (me->flag & ME_TWOSIDED) != 0;
-
- TexMatCallback data = {scene, ob, me, dm, shadeless, two_sided_lighting};
- bool (*set_face_cb)(void *, int);
- bool picking = (G.f & G_PICKSEL) != 0;
-
- /* face hiding callback depending on mode */
- if (ob == scene->obedit)
- set_face_cb = tex_mat_set_face_editmesh_cb;
- else if (draw_flags & DRAW_FACE_SELECT)
- set_face_cb = tex_mat_set_face_mesh_cb;
- else
- set_face_cb = NULL;
-
- /* test if we can use glsl */
- const int drawtype = view3d_effective_drawtype(v3d);
- bool glsl = (drawtype == OB_MATERIAL) && !picking;
-
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, NULL);
-
- if (glsl || picking) {
- /* draw glsl or solid */
- dm->drawMappedFacesMat(dm,
- tex_mat_set_material_cb,
- set_face_cb, &data);
- }
- else {
- /* draw textured */
- dm->drawMappedFacesMat(dm,
- tex_mat_set_texture_cb,
- set_face_cb, &data);
- }
-
- GPU_end_object_materials();
-
- /* reset opengl state */
- GPU_end_object_materials();
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
-
- glBindTexture(GL_TEXTURE_2D, 0);
-
- glFrontFace(GL_CCW);
-
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity(); /* TEXTURE */
- glMatrixMode(GL_MODELVIEW);
-
- /* faceselect mode drawing over textured mesh */
- if (!(ob == scene->obedit) && (draw_flags & DRAW_FACE_SELECT)) {
- bool draw_select_edges = (ob->mode & OB_MODE_TEXTURE_PAINT) == 0;
- draw_mesh_face_select(rv3d, ob->data, dm, draw_select_edges);
- }
}
/* Vertex Paint and Weight Paint */
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 5acc41643ef..2bae620a4ed 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -9422,21 +9422,6 @@ static void bbs_mesh_verts(BMEditMesh *em, DerivedMesh *dm, int offset)
immUnbindProgram();
}
-#if defined(WITH_LEGACY_OPENGL)
-static DMDrawOption bbs_mesh_wire__setDrawOptions(void *userData, int index)
-{
- drawBMOffset_userData *data = userData;
- BMEdge *eed = BM_edge_at_index(data->bm, index);
-
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- GPU_select_index_set(data->offset + index);
- return DM_DRAW_OPTION_NORMAL;
- }
- else {
- return DM_DRAW_OPTION_SKIP;
- }
-}
-#else
static void bbs_mesh_wire__mapFunc(void *userData, int index, const float v0co[3], const float v1co[3])
{
drawBMOffset_userData *data = userData;
@@ -9450,16 +9435,13 @@ static void bbs_mesh_wire__mapFunc(void *userData, int index, const float v0co[3
immVertex3fv(data->pos, v1co);
}
}
-#endif
+
static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset)
{
drawBMOffset_userData data;
data.bm = em->bm;
data.offset = offset;
-#if defined(WITH_LEGACY_OPENGL)
- dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, &data);
-#else
VertexFormat *format = immVertexFormat();
const int imm_len = dm->getNumEdges(dm) * 2;
@@ -9478,53 +9460,10 @@ static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset)
immEnd();
immUnbindProgram();
-#endif
}
-#if defined(WITH_LEGACY_OPENGL)
-/**
- * dont set #GPU_framebuffer_index_set. just use to mask other
- */
-static DMDrawOption bbs_mesh_mask__setSolidDrawOptions(void *userData, int index)
-{
- BMFace *efa = BM_face_at_index(userData, index);
-
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- return DM_DRAW_OPTION_NORMAL;
- }
- else {
- return DM_DRAW_OPTION_SKIP;
- }
-}
-
-static DMDrawOption bbs_mesh_solid__setSolidDrawOptions(void *userData, int index)
-{
- BMFace *efa = BM_face_at_index(userData, index);
-
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- GPU_select_index_set(index + 1);
- return DM_DRAW_OPTION_NORMAL;
- }
- else {
- return DM_DRAW_OPTION_SKIP;
- }
-}
-#endif
-
static void bbs_mesh_face(BMEditMesh *em, DerivedMesh *dm, const bool use_select)
{
-#if defined(WITH_LEGACY_OPENGL)
- if (use_select) {
- dm->drawMappedFaces(
- dm, bbs_mesh_solid__setSolidDrawOptions, NULL, NULL, em->bm,
- DM_DRAW_SKIP_HIDDEN | DM_DRAW_SELECT_USE_EDITMODE);
- }
- else {
- dm->drawMappedFaces(
- dm, bbs_mesh_mask__setSolidDrawOptions, NULL, NULL, em->bm,
- DM_DRAW_SKIP_HIDDEN | DM_DRAW_SELECT_USE_EDITMODE | DM_DRAW_SKIP_SELECT);
- }
-#else
UNUSED_VARS(dm);
drawBMOffset_userData data;
@@ -9574,7 +9513,6 @@ static void bbs_mesh_face(BMEditMesh *em, DerivedMesh *dm, const bool use_select
immEnd();
immUnbindProgram();
-#endif
}
static void bbs_mesh_solid__drawCenter(void *userData, int index, const float cent[3], const float UNUSED(no[3]))
@@ -9675,18 +9613,6 @@ static void bbs_mesh_solid_verts(Scene *scene, Object *ob)
static void bbs_mesh_solid_faces(Scene *scene, Object *ob)
{
Mesh *me = ob->data;
-#if defined(WITH_LEGACY_OPENGL)
- DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);
-
- DM_update_materials(dm, ob);
-
- if ((me->editflag & ME_EDIT_PAINT_FACE_SEL))
- dm->drawMappedFaces(dm, bbs_mesh_solid_hide__setDrawOpts, NULL, NULL, me, DM_DRAW_SKIP_HIDDEN);
- else
- dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, NULL, NULL, me, 0);
-
- dm->release(dm);
-#else
UNUSED_VARS(scene, bbs_mesh_solid_hide__setDrawOpts, bbs_mesh_solid__setDrawOpts);
Batch *batch;
if ((me->editflag & ME_EDIT_PAINT_FACE_SEL)) {
@@ -9697,7 +9623,6 @@ static void bbs_mesh_solid_faces(Scene *scene, Object *ob)
}
Batch_set_builtin_program(batch, GPU_SHADER_3D_FLAT_COLOR_U32);
Batch_draw(batch);
-#endif
}
void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob)