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author | Campbell Barton <ideasman42@gmail.com> | 2020-07-15 06:11:22 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-15 06:11:22 +0300 |
commit | e062def3b4755a29340c6257aeb6d9ba772ce640 (patch) | |
tree | b35b333a38a00c01543bf14b666655b8cc7a668b /source/blender/editors | |
parent | 061d76f55cb172f9cbe133ba6a0f92ca5feb6b88 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c | 2 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_convert_mesh_uv.c | 10 |
2 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c index b0af8641767..8955a666e22 100644 --- a/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c +++ b/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c @@ -314,7 +314,7 @@ static void gizmo_cage3d_draw_intern( } if (select) { - /* expand for hotspot */ + /* Expand for hot-spot. */ #if 0 const float size[3] = { size_real[0] + margin[0] / 2, diff --git a/source/blender/editors/transform/transform_convert_mesh_uv.c b/source/blender/editors/transform/transform_convert_mesh_uv.c index 72a9b4d270e..56fa2d90fb2 100644 --- a/source/blender/editors/transform/transform_convert_mesh_uv.c +++ b/source/blender/editors/transform/transform_convert_mesh_uv.c @@ -55,10 +55,10 @@ static void UVsToTransData(const float aspect[2], float calc_dist, bool selected) { - /* uv coords are scaled by aspects. this is needed for rotations and - * proportional editing to be consistent with the stretched uv coords - * that are displayed. this also means that for display and numinput, - * and when the uv coords are flushed, these are converted each time */ + /* UV coords are scaled by aspects. this is needed for rotations and + * proportional editing to be consistent with the stretched UV coords + * that are displayed. this also means that for display and number-input, + * and when the UV coords are flushed, these are converted each time. */ td2d->loc[0] = uv[0] * aspect[0]; td2d->loc[1] = uv[1] * aspect[1]; td2d->loc[2] = 0.0f; @@ -202,7 +202,7 @@ static void uv_set_connectivity_distance(BMesh *bm, float *dists, const float as sub_v2_v2v2(uvdiff, connected_uv, other_uv); /* Check if this loop is connected in UV space. * If the uv loops share the same selection state (if not, they are not connected as - * they have been ripped or other edit commands have seperated them). */ + * they have been ripped or other edit commands have separated them). */ bool connected = other_vert_sel == connected_vert_sel && fabsf(uvdiff[0]) < STD_UV_CONNECT_LIMIT && fabsf(uvdiff[1]) < STD_UV_CONNECT_LIMIT; |