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authorSergey Sharybin <sergey@blender.org>2022-10-24 15:16:37 +0300
committerSergey Sharybin <sergey@blender.org>2022-11-01 12:48:18 +0300
commitf17fbf80653dc0e1561b30fe03f46e354deb12bf (patch)
tree46003d781a1b9ca0272112a9a9c2cdf45482d640 /source/blender/editors
parent8b2b5b0b8384c95d92da41297b1a950e729cd782 (diff)
Refactor: Rename Object->obmat to Object->object_to_world
Motivation is to disambiguate on the naming level what the matrix actually means. It is very easy to understand the meaning backwards, especially since in Python the name goes the opposite way (it is called `world_matrix` in the Python API). It is important to disambiguate the naming without making developers to look into the comment in the header file (which is also not super clear either). Additionally, more clear naming facilitates the unit verification (or, in this case, space validation) when reading an expression. This patch calls the matrix `object_to_world` which makes it clear from the local code what is it exactly going on. This is only done on DNA level, and a lot of local variables still follow the old naming. A DNA rename is setup in a way that there is no change on the file level, so there should be no regressions at all. The possibility is to add `_matrix` or `_mat` suffix to the name to make it explicit that it is a matrix. Although, not sure if it really helps the readability, or is it something redundant. Differential Revision: https://developer.blender.org/D16328
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_motion_paths.c4
-rw-r--r--source/blender/editors/animation/keyframing.c4
-rw-r--r--source/blender/editors/armature/armature_add.c8
-rw-r--r--source/blender/editors/armature/armature_edit.c12
-rw-r--r--source/blender/editors/armature/armature_relations.c4
-rw-r--r--source/blender/editors/armature/armature_select.c8
-rw-r--r--source/blender/editors/armature/armature_skinning.c8
-rw-r--r--source/blender/editors/armature/meshlaplacian.c4
-rw-r--r--source/blender/editors/armature/pose_transform.c4
-rw-r--r--source/blender/editors/curve/editcurve.c18
-rw-r--r--source/blender/editors/curve/editcurve_paint.c14
-rw-r--r--source/blender/editors/curve/editcurve_pen.c10
-rw-r--r--source/blender/editors/curve/editcurve_select.c4
-rw-r--r--source/blender/editors/curves/intern/curves_ops.cc4
-rw-r--r--source/blender/editors/gizmo_library/gizmo_library_presets.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_armature.c6
-rw-r--r--source/blender/editors/gpencil/gpencil_bake_animation.cc4
-rw-r--r--source/blender/editors/gpencil/gpencil_data.c4
-rw-r--r--source/blender/editors/gpencil/gpencil_edit.c4
-rw-r--r--source/blender/editors/gpencil/gpencil_fill.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_mesh.cc2
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_sculpt_paint.c8
-rw-r--r--source/blender/editors/gpencil/gpencil_utils.c16
-rw-r--r--source/blender/editors/gpencil/gpencil_uv.c4
-rw-r--r--source/blender/editors/interface/eyedroppers/eyedropper_depth.c2
-rw-r--r--source/blender/editors/mesh/editface.cc4
-rw-r--r--source/blender/editors/mesh/editmesh_add_gizmo.c2
-rw-r--r--source/blender/editors/mesh/editmesh_bevel.c2
-rw-r--r--source/blender/editors/mesh/editmesh_bisect.c4
-rw-r--r--source/blender/editors/mesh/editmesh_extrude.c12
-rw-r--r--source/blender/editors/mesh/editmesh_extrude_screw.c8
-rw-r--r--source/blender/editors/mesh/editmesh_extrude_spin.c2
-rw-r--r--source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c2
-rw-r--r--source/blender/editors/mesh/editmesh_inset.c2
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c18
-rw-r--r--source/blender/editors/mesh/editmesh_loopcut.c2
-rw-r--r--source/blender/editors/mesh/editmesh_polybuild.c18
-rw-r--r--source/blender/editors/mesh/editmesh_preselect_elem.c4
-rw-r--r--source/blender/editors/mesh/editmesh_select.cc18
-rw-r--r--source/blender/editors/mesh/editmesh_select_similar.c22
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c6
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c2
-rw-r--r--source/blender/editors/mesh/meshtools.cc6
-rw-r--r--source/blender/editors/object/object_add.cc22
-rw-r--r--source/blender/editors/object/object_bake_api.c33
-rw-r--r--source/blender/editors/object/object_constraint.c6
-rw-r--r--source/blender/editors/object/object_hook.c18
-rw-r--r--source/blender/editors/object/object_relations.c22
-rw-r--r--source/blender/editors/object/object_remesh.cc10
-rw-r--r--source/blender/editors/object/object_transform.cc44
-rw-r--r--source/blender/editors/object/object_utils.c24
-rw-r--r--source/blender/editors/object/object_warp.c2
-rw-r--r--source/blender/editors/physics/particle_edit.c14
-rw-r--r--source/blender/editors/physics/particle_object.c14
-rw-r--r--source/blender/editors/render/render_preview.cc2
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_brush.cc4
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_ops.cc2
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c20
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c12
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c12
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.cc10
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c33
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c8
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_detail.c14
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_face_set.cc2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_mesh.c8
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_ops.c2
-rw-r--r--source/blender/editors/space_view3d/space_view3d.cc10
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_camera_control.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.cc2
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_armature.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_camera.c18
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_empty.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_forcefield.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_light.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc6
-rw-r--r--source/blender/editors/space_view3d/view3d_iterators.cc16
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate.c14
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_smoothview.c5
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_select.cc9
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c47
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c17
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c6
-rw-r--r--source/blender/editors/transform/transform.h3
-rw-r--r--source/blender/editors/transform/transform_convert.c6
-rw-r--r--source/blender/editors/transform/transform_convert_armature.c4
-rw-r--r--source/blender/editors/transform/transform_convert_curve.c2
-rw-r--r--source/blender/editors/transform/transform_convert_lattice.c2
-rw-r--r--source/blender/editors/transform/transform_convert_mball.c2
-rw-r--r--source/blender/editors/transform/transform_convert_mesh.c2
-rw-r--r--source/blender/editors/transform/transform_convert_mesh_edge.c2
-rw-r--r--source/blender/editors/transform/transform_convert_mesh_skin.c2
-rw-r--r--source/blender/editors/transform/transform_convert_mesh_vert_cdata.c2
-rw-r--r--source/blender/editors/transform/transform_convert_object.c14
-rw-r--r--source/blender/editors/transform/transform_convert_object_texspace.c4
-rw-r--r--source/blender/editors/transform/transform_convert_particle.c2
-rw-r--r--source/blender/editors/transform/transform_convert_sculpt.c12
-rw-r--r--source/blender/editors/transform/transform_generics.c6
-rw-r--r--source/blender/editors/transform/transform_gizmo_3d.c50
-rw-r--r--source/blender/editors/transform/transform_mode.c2
-rw-r--r--source/blender/editors/transform/transform_mode_edge_slide.c2
-rw-r--r--source/blender/editors/transform/transform_mode_vert_slide.c11
-rw-r--r--source/blender/editors/transform/transform_orientations.c16
-rw-r--r--source/blender/editors/transform/transform_snap.c4
-rw-r--r--source/blender/editors/transform/transform_snap_object.cc8
-rw-r--r--source/blender/editors/uvedit/uvedit_select.c16
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c14
112 files changed, 517 insertions, 497 deletions
diff --git a/source/blender/editors/animation/anim_motion_paths.c b/source/blender/editors/animation/anim_motion_paths.c
index 23c1d68b4d6..4a83bb4c800 100644
--- a/source/blender/editors/animation/anim_motion_paths.c
+++ b/source/blender/editors/animation/anim_motion_paths.c
@@ -161,11 +161,11 @@ static void motionpaths_calc_bake_targets(ListBase *targets, int cframe)
}
/* Result must be in world-space. */
- mul_m4_v3(ob_eval->obmat, mpv->co);
+ mul_m4_v3(ob_eval->object_to_world, mpv->co);
}
else {
/* World-space object location. */
- copy_v3_v3(mpv->co, ob_eval->obmat[3]);
+ copy_v3_v3(mpv->co, ob_eval->object_to_world[3]);
}
float mframe = (float)(cframe);
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index c9957b38853..96a9604a6f5 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -1044,12 +1044,12 @@ static float *visualkey_get_values(
Object *ob = ptr->data;
/* Loc code is specific... */
if (strstr(identifier, "location")) {
- copy_v3_v3(buffer, ob->obmat[3]);
+ copy_v3_v3(buffer, ob->object_to_world[3]);
*r_count = 3;
return buffer;
}
- copy_m4_m4(tmat, ob->obmat);
+ copy_m4_m4(tmat, ob->object_to_world);
rotmode = ob->rotmode;
}
else if (ptr->type == &RNA_PoseBone) {
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c
index 17484b2b0b7..fbdb375b8a6 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -181,13 +181,13 @@ static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op))
const View3DCursor *curs = &scene->cursor;
copy_v3_v3(newbone->tail, curs->location);
- sub_v3_v3v3(newbone->tail, newbone->tail, obedit->obmat[3]);
+ sub_v3_v3v3(newbone->tail, newbone->tail, obedit->object_to_world[3]);
if (a == 1) {
newbone->tail[0] = -newbone->tail[0];
}
- copy_m3_m4(mat, obedit->obmat);
+ copy_m3_m4(mat, obedit->object_to_world);
invert_m3_m3(imat, mat);
mul_m3_v3(imat, newbone->tail);
@@ -1569,7 +1569,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
copy_v3_v3(curs, CTX_data_scene(C)->cursor.location);
/* Get inverse point for head and orientation for tail */
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
mul_m4_v3(obedit->imat, curs);
if (rv3d && (U.flag & USER_ADD_VIEWALIGNED)) {
@@ -1579,7 +1579,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
unit_m3(obmat);
}
- copy_m3_m4(viewmat, obedit->obmat);
+ copy_m3_m4(viewmat, obedit->object_to_world);
mul_m3_m3m3(totmat, obmat, viewmat);
invert_m3_m3(imat, totmat);
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index 9e828ebd501..810279f1b6c 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -113,7 +113,7 @@ void ED_armature_origin_set(
/* Find the center-point. */
if (centermode == 2) {
copy_v3_v3(cent, cursor);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_m4_v3(ob->imat, cent);
}
else {
@@ -154,7 +154,7 @@ void ED_armature_origin_set(
/* Adjust object location for new center-point. */
if (centermode && (is_editmode == false)) {
- mul_mat3_m4_v3(ob->obmat, cent); /* omit translation part */
+ mul_mat3_m4_v3(ob->object_to_world, cent); /* omit translation part */
add_v3_v3(ob->loc, cent);
}
}
@@ -282,14 +282,14 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
axis_flip = true;
}
- copy_m3_m4(imat, ob->obmat);
+ copy_m3_m4(imat, ob->object_to_world);
invert_m3(imat);
if (type == CALC_ROLL_CURSOR) { /* Cursor */
float cursor_local[3];
const View3DCursor *cursor = &scene->cursor;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
copy_v3_v3(cursor_local, cursor->location);
mul_m4_v3(ob->imat, cursor_local);
@@ -730,7 +730,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
ebp = points.first;
/* Get points - cursor (tail) */
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
mul_v3_m4v3(curs, obedit->imat, scene->cursor.location);
/* Create a bone */
@@ -767,7 +767,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
float dist_sq_a, dist_sq_b;
/* get cursor location */
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
mul_v3_m4v3(curs, obedit->imat, scene->cursor.location);
/* get distances */
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index 9f1883ccac0..fccf2964868 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -289,7 +289,7 @@ int ED_armature_join_objects_exec(bContext *C, wmOperator *op)
/* Inverse transform for all selected armatures in this object,
* See #object_join_exec for detailed comment on why the safe version is used. */
- invert_m4_m4_safe_ortho(oimat, ob_active->obmat);
+ invert_m4_m4_safe_ortho(oimat, ob_active->object_to_world);
/* Get edit-bones of active armature to add edit-bones to */
ED_armature_to_edit(arm);
@@ -321,7 +321,7 @@ int ED_armature_join_objects_exec(bContext *C, wmOperator *op)
// BASACT->flag &= ~OB_MODE_POSE;
/* Find the difference matrix */
- mul_m4_m4m4(mat, oimat, ob_iter->obmat);
+ mul_m4_m4m4(mat, oimat, ob_iter->object_to_world);
/* Copy bones and posechannels from the object to the edit armature */
for (pchan = opose->chanbase.first; pchan; pchan = pchann) {
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index 6b8f790d30f..3ee0510ca7f 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -1601,8 +1601,8 @@ static const EnumPropertyItem prop_similar_types[] = {
static float bone_length_squared_worldspace_get(Object *ob, EditBone *ebone)
{
float v1[3], v2[3];
- mul_v3_mat3_m4v3(v1, ob->obmat, ebone->head);
- mul_v3_mat3_m4v3(v2, ob->obmat, ebone->tail);
+ mul_v3_mat3_m4v3(v1, ob->object_to_world, ebone->head);
+ mul_v3_mat3_m4v3(v2, ob->object_to_world, ebone->tail);
return len_squared_v3v3(v1, v2);
}
@@ -1650,8 +1650,8 @@ static void bone_direction_worldspace_get(Object *ob, EditBone *ebone, float *r_
copy_v3_v3(v1, ebone->head);
copy_v3_v3(v2, ebone->tail);
- mul_m4_v3(ob->obmat, v1);
- mul_m4_v3(ob->obmat, v2);
+ mul_m4_v3(ob->object_to_world, v1);
+ mul_m4_v3(ob->object_to_world, v2);
sub_v3_v3v3(r_dir, v1, v2);
normalize_v3(r_dir);
diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c
index 6155aac621d..3c9c8cf05b3 100644
--- a/source/blender/editors/armature/armature_skinning.c
+++ b/source/blender/editors/armature/armature_skinning.c
@@ -365,8 +365,8 @@ static void add_verts_to_dgroups(ReportList *reports,
copy_v3_v3(tip[j], bone->arm_tail);
}
- mul_m4_v3(par->obmat, root[j]);
- mul_m4_v3(par->obmat, tip[j]);
+ mul_m4_v3(par->object_to_world, root[j]);
+ mul_m4_v3(par->object_to_world, tip[j]);
/* set selected */
if (wpmode) {
@@ -414,7 +414,7 @@ static void add_verts_to_dgroups(ReportList *reports,
if (!vertsfilled) {
copy_v3_v3(verts[i], mesh_verts[i].co);
}
- mul_m4_v3(ob->obmat, verts[i]);
+ mul_m4_v3(ob->object_to_world, verts[i]);
}
/* compute the weights based on gathered vertices and bones */
@@ -438,7 +438,7 @@ static void add_verts_to_dgroups(ReportList *reports,
root,
tip,
selected,
- mat4_to_scale(par->obmat));
+ mat4_to_scale(par->object_to_world));
}
/* only generated in some cases but can call anyway */
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c
index 567977e51c4..dfb9e8a79fa 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -1788,11 +1788,11 @@ void ED_mesh_deform_bind_callback(Object *object,
mmd_orig->bindcagecos = (float *)mdb.cagecos;
mmd_orig->verts_num = mdb.verts_num;
mmd_orig->cage_verts_num = mdb.cage_verts_num;
- copy_m4_m4(mmd_orig->bindmat, mmd_orig->object->obmat);
+ copy_m4_m4(mmd_orig->bindmat, mmd_orig->object->object_to_world);
/* transform bindcagecos to world space */
for (a = 0; a < mdb.cage_verts_num; a++) {
- mul_m4_v3(mmd_orig->object->obmat, mmd_orig->bindcagecos + a * 3);
+ mul_m4_v3(mmd_orig->object->object_to_world, mmd_orig->bindcagecos + a * 3);
}
/* free */
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index f92b72bbb66..51071815823 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -77,10 +77,10 @@ static void applyarmature_fix_boneparents(const bContext *C, Scene *scene, Objec
/* apply current transform from parent (not yet destroyed),
* then calculate new parent inverse matrix
*/
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ BKE_object_apply_mat4(ob, ob->object_to_world, false, false);
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
}
}
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 61e92f0a1c3..2b6cce25bb7 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -4999,7 +4999,7 @@ bool ed_editnurb_spin(
invert_m3_m3(persinv, persmat);
/* imat and center and size */
- copy_m3_m4(bmat, obedit->obmat);
+ copy_m3_m4(bmat, obedit->object_to_world);
invert_m3_m3(imat, bmat);
axis_angle_to_mat3(cmat, axis, M_PI_4);
@@ -5095,7 +5095,7 @@ static int spin_exec(bContext *C, wmOperator *op)
continue;
}
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
mul_m4_v3(obedit->imat, cent);
if (!ed_editnurb_spin(viewmat, v3d, obedit, axis, cent)) {
@@ -5574,7 +5574,7 @@ static int add_vertex_exec(bContext *C, wmOperator *op)
RNA_float_get_array(op->ptr, "location", location);
- invert_m4_m4(imat, obedit->obmat);
+ invert_m4_m4(imat, obedit->object_to_world);
mul_m4_v3(imat, location);
if (ed_editcurve_addvert(cu, editnurb, v3d, location)) {
@@ -5614,10 +5614,10 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
ED_curve_nurb_vert_selected_find(cu, vc.v3d, &nu, &bezt, &bp);
if (bezt) {
- mul_v3_m4v3(location, vc.obedit->obmat, bezt->vec[1]);
+ mul_v3_m4v3(location, vc.obedit->object_to_world, bezt->vec[1]);
}
else if (bp) {
- mul_v3_m4v3(location, vc.obedit->obmat, bp->vec);
+ mul_v3_m4v3(location, vc.obedit->object_to_world, bp->vec);
}
else {
copy_v3_v3(location, vc.scene->cursor.location);
@@ -5662,8 +5662,8 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
/* get the plane */
float plane[4];
/* only normalize to avoid precision errors */
- normalize_v3_v3(plane, vc.obedit->obmat[2]);
- plane[3] = -dot_v3v3(plane, vc.obedit->obmat[3]);
+ normalize_v3_v3(plane, vc.obedit->object_to_world[2]);
+ plane[3] = -dot_v3v3(plane, vc.obedit->object_to_world[3]);
if (fabsf(dot_v3v3(view_dir, plane)) < eps) {
/* can't project on an aligned plane. */
@@ -6924,7 +6924,7 @@ int ED_curve_join_objects_exec(bContext *C, wmOperator *op)
/* Inverse transform for all selected curves in this object,
* See #object_join_exec for detailed comment on why the safe version is used. */
- invert_m4_m4_safe_ortho(imat, ob_active->obmat);
+ invert_m4_m4_safe_ortho(imat, ob_active->object_to_world);
Curve *cu_active = ob_active->data;
@@ -6936,7 +6936,7 @@ int ED_curve_join_objects_exec(bContext *C, wmOperator *op)
if (cu->nurb.first) {
/* watch it: switch order here really goes wrong */
- mul_m4_m4m4(cmat, imat, ob_iter->obmat);
+ mul_m4_m4m4(cmat, imat, ob_iter->object_to_world);
/* Compensate for different bevel depth. */
bool do_radius = false;
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index 7632f1b1e64..1e91e2f48fc 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -148,7 +148,7 @@ static void stroke_elem_pressure_set(const struct CurveDrawData *cdd,
const float adjust = stroke_elem_radius_from_pressure(cdd, pressure) -
stroke_elem_radius_from_pressure(cdd, selem->pressure);
madd_v3_v3fl(selem->location_local, selem->normal_local, adjust);
- mul_v3_m4v3(selem->location_world, cdd->vc.obedit->obmat, selem->location_local);
+ mul_v3_m4v3(selem->location_world, cdd->vc.obedit->object_to_world, selem->location_local);
}
selem->pressure = pressure;
}
@@ -249,7 +249,7 @@ static bool stroke_elem_project_fallback(const struct CurveDrawData *cdd,
if (!is_zero_v3(r_normal_world)) {
copy_v3_v3(r_normal_local, r_normal_world);
- mul_transposed_mat3_m4_v3(cdd->vc.obedit->obmat, r_normal_local);
+ mul_transposed_mat3_m4_v3(cdd->vc.obedit->object_to_world, r_normal_local);
normalize_v3(r_normal_local);
}
else {
@@ -367,7 +367,7 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C),
/* scale to edit-mode space */
GPU_matrix_push();
- GPU_matrix_mul(obedit->obmat);
+ GPU_matrix_mul(obedit->object_to_world);
BLI_mempool_iternew(cdd->stroke_elem_pool, &iter);
for (selem = BLI_mempool_iterstep(&iter); selem; selem = BLI_mempool_iterstep(&iter)) {
@@ -445,7 +445,7 @@ static void curve_draw_event_add(wmOperator *op, const wmEvent *event)
struct CurveDrawData *cdd = op->customdata;
Object *obedit = cdd->vc.obedit;
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
struct StrokeElem *selem = BLI_mempool_calloc(cdd->stroke_elem_pool);
@@ -758,7 +758,7 @@ static int curve_draw_exec(bContext *C, wmOperator *op)
int stroke_len = BLI_mempool_len(cdd->stroke_elem_pool);
const bool is_3d = (cu->flag & CU_3D) != 0;
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
if (BLI_mempool_len(cdd->stroke_elem_pool) == 0) {
curve_draw_stroke_from_operator(op);
@@ -1073,8 +1073,8 @@ static int curve_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event)
if (CU_IS_2D(cu)) {
/* 2D overrides other options */
- plane_co = obedit->obmat[3];
- plane_no = obedit->obmat[2];
+ plane_co = obedit->object_to_world[3];
+ plane_no = obedit->object_to_world[2];
cdd->project.use_plane = true;
}
else {
diff --git a/source/blender/editors/curve/editcurve_pen.c b/source/blender/editors/curve/editcurve_pen.c
index f71173f951e..b57ce6fc7cf 100644
--- a/source/blender/editors/curve/editcurve_pen.c
+++ b/source/blender/editors/curve/editcurve_pen.c
@@ -152,8 +152,8 @@ static void update_location_for_2d_curve(const ViewContext *vc, float location[3
/* Get the plane. */
float plane[4];
/* Only normalize to avoid precision errors. */
- normalize_v3_v3(plane, vc->obedit->obmat[2]);
- plane[3] = -dot_v3v3(plane, vc->obedit->obmat[3]);
+ normalize_v3_v3(plane, vc->obedit->object_to_world[2]);
+ plane[3] = -dot_v3v3(plane, vc->obedit->object_to_world[3]);
if (fabsf(dot_v3v3(view_dir, plane)) < eps) {
/* Can't project on an aligned plane. */
@@ -173,7 +173,7 @@ static void update_location_for_2d_curve(const ViewContext *vc, float location[3
}
float imat[4][4];
- invert_m4_m4(imat, vc->obedit->obmat);
+ invert_m4_m4(imat, vc->obedit->object_to_world);
mul_m4_v3(imat, location);
if (CU_IS_2D(cu)) {
@@ -186,7 +186,7 @@ static void screenspace_to_worldspace(const ViewContext *vc,
const float depth[3],
float r_pos_3d[3])
{
- mul_v3_m4v3(r_pos_3d, vc->obedit->obmat, depth);
+ mul_v3_m4v3(r_pos_3d, vc->obedit->object_to_world, depth);
ED_view3d_win_to_3d(vc->v3d, vc->region, r_pos_3d, pos_2d, r_pos_3d);
update_location_for_2d_curve(vc, r_pos_3d);
}
@@ -1082,7 +1082,7 @@ static void extrude_points_from_selected_vertices(const ViewContext *vc,
float location[3];
if (sel_exists) {
- mul_v3_m4v3(location, vc->obedit->obmat, center);
+ mul_v3_m4v3(location, vc->obedit->object_to_world, center);
}
else {
copy_v3_v3(location, vc->scene->cursor.location);
diff --git a/source/blender/editors/curve/editcurve_select.c b/source/blender/editors/curve/editcurve_select.c
index 9c0c580f699..da742dd0c61 100644
--- a/source/blender/editors/curve/editcurve_select.c
+++ b/source/blender/editors/curve/editcurve_select.c
@@ -1517,7 +1517,7 @@ static void nurb_bezt_direction_worldspace_get(Object *ob,
{
float rsmat[3][3];
BKE_nurb_bezt_calc_normal(nu, bezt, r_dir);
- copy_m3_m4(rsmat, ob->obmat);
+ copy_m3_m4(rsmat, ob->object_to_world);
mul_m3_v3(rsmat, r_dir);
normalize_v3(r_dir);
}
@@ -1526,7 +1526,7 @@ static void nurb_bpoint_direction_worldspace_get(Object *ob, Nurb *nu, BPoint *b
{
float rsmat[3][3];
BKE_nurb_bpoint_calc_normal(nu, bp, r_dir);
- copy_m3_m4(rsmat, ob->obmat);
+ copy_m3_m4(rsmat, ob->object_to_world);
mul_m3_v3(rsmat, r_dir);
normalize_v3(r_dir);
}
diff --git a/source/blender/editors/curves/intern/curves_ops.cc b/source/blender/editors/curves/intern/curves_ops.cc
index 38b2b2071b8..1d2b1264477 100644
--- a/source/blender/editors/curves/intern/curves_ops.cc
+++ b/source/blender/editors/curves/intern/curves_ops.cc
@@ -435,7 +435,7 @@ static bke::CurvesGeometry particles_to_curves(Object &object, ParticleSystem &p
bke::CurvesGeometry curves(points_num, curves_num);
curves.offsets_for_write().copy_from(curve_offsets);
- const float4x4 object_to_world_mat = object.obmat;
+ const float4x4 object_to_world_mat = object.object_to_world;
const float4x4 world_to_object_mat = object_to_world_mat.inverted();
MutableSpan<float3> positions = curves.positions_for_write();
@@ -497,7 +497,7 @@ static int curves_convert_from_particle_system_exec(bContext *C, wmOperator * /*
Object *ob_new = BKE_object_add(&bmain, &scene, &view_layer, OB_CURVES, psys_eval->name);
Curves *curves_id = static_cast<Curves *>(ob_new->data);
- BKE_object_apply_mat4(ob_new, ob_from_orig->obmat, true, false);
+ BKE_object_apply_mat4(ob_new, ob_from_orig->object_to_world, true, false);
bke::CurvesGeometry::wrap(curves_id->geometry) = particles_to_curves(*ob_from_eval, *psys_eval);
DEG_relations_tag_update(&bmain);
diff --git a/source/blender/editors/gizmo_library/gizmo_library_presets.c b/source/blender/editors/gizmo_library/gizmo_library_presets.c
index 1ac4ce0bcdf..465c72dd44f 100644
--- a/source/blender/editors/gizmo_library/gizmo_library_presets.c
+++ b/source/blender/editors/gizmo_library/gizmo_library_presets.c
@@ -114,7 +114,7 @@ void ED_gizmo_draw_preset_facemap(
}
GPU_matrix_push();
- GPU_matrix_mul(ob->obmat);
+ GPU_matrix_mul(ob->object_to_world);
ED_draw_object_facemap(depsgraph, ob, color, facemap);
GPU_matrix_pop();
diff --git a/source/blender/editors/gpencil/gpencil_armature.c b/source/blender/editors/gpencil/gpencil_armature.c
index 5f5a4b41b27..2b7e09b7f05 100644
--- a/source/blender/editors/gpencil/gpencil_armature.c
+++ b/source/blender/editors/gpencil/gpencil_armature.c
@@ -329,8 +329,8 @@ static void gpencil_add_verts_to_dgroups(
copy_v3_v3(tip[j], bone->arm_tail);
}
- mul_m4_v3(ob_arm->obmat, root[j]);
- mul_m4_v3(ob_arm->obmat, tip[j]);
+ mul_m4_v3(ob_arm->object_to_world, root[j]);
+ mul_m4_v3(ob_arm->object_to_world, tip[j]);
selected[j] = 1;
@@ -364,7 +364,7 @@ static void gpencil_add_verts_to_dgroups(
/* transform stroke points to global space */
for (i = 0, pt = gps->points; i < gps->totpoints; i++, pt++) {
copy_v3_v3(verts[i], &pt->x);
- mul_m4_v3(ob->obmat, verts[i]);
+ mul_m4_v3(ob->object_to_world, verts[i]);
}
/* loop groups and assign weight */
diff --git a/source/blender/editors/gpencil/gpencil_bake_animation.cc b/source/blender/editors/gpencil/gpencil_bake_animation.cc
index 1535fd614fe..4ef2cf9ffd6 100644
--- a/source/blender/editors/gpencil/gpencil_bake_animation.cc
+++ b/source/blender/editors/gpencil/gpencil_bake_animation.cc
@@ -222,7 +222,7 @@ static int gpencil_bake_grease_pencil_animation_exec(bContext *C, wmOperator *op
ushort local_view_bits = (v3d && v3d->localvd) ? v3d->local_view_uuid : 0;
ob_gpencil = ED_gpencil_add_object(C, scene->cursor.location, local_view_bits);
float invmat[4][4];
- invert_m4_m4(invmat, ob_gpencil->obmat);
+ invert_m4_m4(invmat, ob_gpencil->object_to_world);
bGPdata *gpd_dst = (bGPdata *)ob_gpencil->data;
gpd_dst->draw_mode = GP_DRAWMODE_2D;
@@ -323,7 +323,7 @@ static int gpencil_bake_grease_pencil_animation_exec(bContext *C, wmOperator *op
bGPDspoint *pt = &gps->points[j];
pt->runtime.idx_orig = 0;
pt->runtime.pt_orig = nullptr;
- mul_m4_v3(ob_eval->obmat, &pt->x);
+ mul_m4_v3(ob_eval->object_to_world, &pt->x);
mul_m4_v3(invmat, &pt->x);
}
diff --git a/source/blender/editors/gpencil/gpencil_data.c b/source/blender/editors/gpencil/gpencil_data.c
index c6d7eb294fb..0417694d7bd 100644
--- a/source/blender/editors/gpencil/gpencil_data.c
+++ b/source/blender/editors/gpencil/gpencil_data.c
@@ -2914,8 +2914,8 @@ int ED_gpencil_join_objects_exec(bContext *C, wmOperator *op)
float offset_global[3];
float offset_local[3];
- sub_v3_v3v3(offset_global, ob_active->loc, ob_iter->obmat[3]);
- copy_m3_m4(bmat, ob_active->obmat);
+ sub_v3_v3v3(offset_global, ob_active->loc, ob_iter->object_to_world[3]);
+ copy_m3_m4(bmat, ob_active->object_to_world);
/* Inverse transform for all selected curves in this object,
* See #object_join_exec for detailed comment on why the safe version is used. */
diff --git a/source/blender/editors/gpencil/gpencil_edit.c b/source/blender/editors/gpencil/gpencil_edit.c
index 66f86a3e0c1..f9b40a4c79b 100644
--- a/source/blender/editors/gpencil/gpencil_edit.c
+++ b/source/blender/editors/gpencil/gpencil_edit.c
@@ -4162,7 +4162,7 @@ static int gpencil_stroke_outline_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
Object *cam_ob = scene->camera;
if (cam_ob != NULL) {
- invert_m4_m4(viewmat, cam_ob->obmat);
+ invert_m4_m4(viewmat, cam_ob->object_to_world);
}
break;
}
@@ -4229,7 +4229,7 @@ static int gpencil_stroke_outline_exec(bContext *C, wmOperator *op)
/* Apply layer thickness change. */
gps_duplicate->thickness += gpl->line_change;
/* Apply object scale to thickness. */
- gps_duplicate->thickness *= mat4_to_scale(ob->obmat);
+ gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world);
CLAMP_MIN(gps_duplicate->thickness, 1.0f);
/* Stroke. */
diff --git a/source/blender/editors/gpencil/gpencil_fill.c b/source/blender/editors/gpencil/gpencil_fill.c
index b94b413edc2..5c88e719b8c 100644
--- a/source/blender/editors/gpencil/gpencil_fill.c
+++ b/source/blender/editors/gpencil/gpencil_fill.c
@@ -317,7 +317,7 @@ static void add_endpoint_radius_help(tGPDfill *tgpf,
/* Rotate to object rotation. */
sub_v3_v3(&pt->x, endpoint);
- mul_mat3_m4_v3(tgpf->ob->obmat, &pt->x);
+ mul_mat3_m4_v3(tgpf->ob->object_to_world, &pt->x);
add_v3_v3(&pt->x, endpoint);
}
}
diff --git a/source/blender/editors/gpencil/gpencil_mesh.cc b/source/blender/editors/gpencil/gpencil_mesh.cc
index d847fbe2aea..2b01fce5bf8 100644
--- a/source/blender/editors/gpencil/gpencil_mesh.cc
+++ b/source/blender/editors/gpencil/gpencil_mesh.cc
@@ -299,7 +299,7 @@ static int gpencil_bake_mesh_animation_exec(bContext *C, wmOperator *op)
angle,
thickness,
offset,
- ob_eval->obmat,
+ ob_eval->object_to_world,
frame_offset,
use_seams,
use_faces,
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index a82288e3377..d2ed1720bf8 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -936,7 +936,7 @@ static bGPDstroke *gpencil_stroke_to_outline(tGPsdata *p, bGPDstroke *gps)
/* Apply layer thickness change. */
gps_duplicate->thickness += gpl->line_change;
/* Apply object scale to thickness. */
- gps_duplicate->thickness *= mat4_to_scale(p->ob->obmat);
+ gps_duplicate->thickness *= mat4_to_scale(p->ob->object_to_world);
CLAMP_MIN(gps_duplicate->thickness, 1.0f);
/* Stroke. */
diff --git a/source/blender/editors/gpencil/gpencil_sculpt_paint.c b/source/blender/editors/gpencil/gpencil_sculpt_paint.c
index 3b7336f41e8..515bdeb6188 100644
--- a/source/blender/editors/gpencil/gpencil_sculpt_paint.c
+++ b/source/blender/editors/gpencil/gpencil_sculpt_paint.c
@@ -671,7 +671,7 @@ static bool gpencil_brush_pinch_apply(tGP_BrushEditData *gso,
/* 1) Make this point relative to the cursor/midpoint (dvec) */
float fpt[3];
- mul_v3_m4v3(fpt, gso->object->obmat, &pt->x);
+ mul_v3_m4v3(fpt, gso->object->object_to_world, &pt->x);
sub_v3_v3v3(vec, fpt, gso->dvec);
/* 2) Shrink the distance by pulling the point towards the midpoint
@@ -743,7 +743,7 @@ static bool gpencil_brush_twist_apply(tGP_BrushEditData *gso,
/* Rotate point */
float fpt[3];
- mul_v3_m4v3(fpt, gso->object->obmat, &pt->x);
+ mul_v3_m4v3(fpt, gso->object->object_to_world, &pt->x);
sub_v3_v3v3(vec, fpt, gso->dvec); /* make relative to center
* (center is stored in dvec) */
mul_m3_v3(rmat, vec);
@@ -1037,7 +1037,7 @@ static void gpencil_brush_clone_add(bContext *C, tGP_BrushEditData *gso)
*/
for (i = 0, pt = new_stroke->points; i < new_stroke->totpoints; i++, pt++) {
/* Rotate around center new position */
- mul_mat3_m4_v3(gso->object->obmat, &pt->x); /* only rotation component */
+ mul_mat3_m4_v3(gso->object->object_to_world, &pt->x); /* only rotation component */
/* assume that the delta can just be applied, and then everything works */
add_v3_v3(&pt->x, delta);
@@ -1172,7 +1172,7 @@ static bool gpencil_sculpt_brush_init(bContext *C, wmOperator *op)
gso->object = ob;
if (ob) {
float matrix[4][4];
- copy_m4_m4(matrix, ob->obmat);
+ copy_m4_m4(matrix, ob->object_to_world);
zero_axis_bias_m4(matrix);
invert_m4_m4(gso->inv_mat, matrix);
gso->vrgroup = gso->gpd->vertex_group_active_index - 1;
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index cc13f667e48..7d814b43196 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -900,7 +900,7 @@ void ED_gpencil_drawing_reference_get(const Scene *scene,
}
else {
/* use object location */
- copy_v3_v3(r_vec, ob->obmat[3]);
+ copy_v3_v3(r_vec, ob->object_to_world[3]);
/* Apply layer offset. */
bGPdata *gpd = ob->data;
bGPDlayer *gpl = BKE_gpencil_layer_active_get(gpd);
@@ -984,7 +984,7 @@ void ED_gpencil_project_stroke_to_plane(const Scene *scene,
/* if object, apply object rotation */
if (ob && (ob->type == OB_GPENCIL)) {
float mat[4][4];
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
/* move origin to cursor */
if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) {
@@ -1206,7 +1206,7 @@ void ED_gpencil_project_point_to_plane(const Scene *scene,
/* if object, apply object rotation */
if (ob && (ob->type == OB_GPENCIL)) {
float mat[4][4];
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) {
if (gpl != NULL) {
add_v3_v3(mat[3], gpl->location);
@@ -1233,7 +1233,7 @@ void ED_gpencil_project_point_to_plane(const Scene *scene,
/* move origin to object */
if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) {
- copy_v3_v3(mat[3], ob->obmat[3]);
+ copy_v3_v3(mat[3], ob->object_to_world[3]);
}
mul_mat3_m4_v3(mat, plane_normal);
@@ -1365,16 +1365,16 @@ void ED_gpencil_reset_layers_parent(Depsgraph *depsgraph, Object *obact, bGPdata
if (gpl->parent != NULL) {
/* calculate new matrix */
if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) {
- invert_m4_m4(cur_mat, gpl->parent->obmat);
- copy_v3_v3(gpl_loc, obact->obmat[3]);
+ invert_m4_m4(cur_mat, gpl->parent->object_to_world);
+ copy_v3_v3(gpl_loc, obact->object_to_world[3]);
}
else if (gpl->partype == PARBONE) {
bPoseChannel *pchan = BKE_pose_channel_find_name(gpl->parent->pose, gpl->parsubstr);
if (pchan) {
float tmp_mat[4][4];
- mul_m4_m4m4(tmp_mat, gpl->parent->obmat, pchan->pose_mat);
+ mul_m4_m4m4(tmp_mat, gpl->parent->object_to_world, pchan->pose_mat);
invert_m4_m4(cur_mat, tmp_mat);
- copy_v3_v3(gpl_loc, obact->obmat[3]);
+ copy_v3_v3(gpl_loc, obact->object_to_world[3]);
}
}
diff --git a/source/blender/editors/gpencil/gpencil_uv.c b/source/blender/editors/gpencil/gpencil_uv.c
index 51cb08cf592..0144ffa07c7 100644
--- a/source/blender/editors/gpencil/gpencil_uv.c
+++ b/source/blender/editors/gpencil/gpencil_uv.c
@@ -138,7 +138,7 @@ static bool gpencil_uv_transform_init(bContext *C, wmOperator *op)
opdata->array_loc = NULL;
opdata->array_rot = NULL;
opdata->array_scale = NULL;
- opdata->ob_scale = mat4_to_scale(opdata->ob->obmat);
+ opdata->ob_scale = mat4_to_scale(opdata->ob->object_to_world);
opdata->vinit_rotation[0] = 1.0f;
opdata->vinit_rotation[1] = 0.0f;
@@ -158,7 +158,7 @@ static bool gpencil_uv_transform_init(bContext *C, wmOperator *op)
float r_center[3];
gpencil_stroke_center(gps, r_center);
/* Add object location. */
- add_v3_v3(r_center, opdata->ob->obmat[3]);
+ add_v3_v3(r_center, opdata->ob->object_to_world[3]);
add_v3_v3(center, r_center);
i++;
}
diff --git a/source/blender/editors/interface/eyedroppers/eyedropper_depth.c b/source/blender/editors/interface/eyedroppers/eyedropper_depth.c
index 3fb5a74944b..c6d950112b9 100644
--- a/source/blender/editors/interface/eyedroppers/eyedropper_depth.c
+++ b/source/blender/editors/interface/eyedroppers/eyedropper_depth.c
@@ -162,7 +162,7 @@ static void depthdropper_depth_sample_pt(bContext *C,
View3D *v3d = area->spacedata.first;
RegionView3D *rv3d = region->regiondata;
/* weak, we could pass in some reference point */
- const float *view_co = v3d->camera ? v3d->camera->obmat[3] : rv3d->viewinv[3];
+ const float *view_co = v3d->camera ? v3d->camera->object_to_world[3] : rv3d->viewinv[3];
const int mval[2] = {m_xy[0] - region->winrct.xmin, m_xy[1] - region->winrct.ymin};
copy_v2_v2_int(ddr->name_pos, mval);
diff --git a/source/blender/editors/mesh/editface.cc b/source/blender/editors/mesh/editface.cc
index 888a8340d51..1c6d1747516 100644
--- a/source/blender/editors/mesh/editface.cc
+++ b/source/blender/editors/mesh/editface.cc
@@ -383,7 +383,7 @@ bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
return ok;
}
- copy_m3_m4(bmat, ob->obmat);
+ copy_m3_m4(bmat, ob->object_to_world);
const Span<MVert> verts = me->verts();
const Span<MPoly> polys = me->polys();
@@ -403,7 +403,7 @@ bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
const MLoop *ml = &loops[poly.loopstart];
for (int b = 0; b < poly.totloop; b++, ml++) {
mul_v3_m3v3(vec, bmat, verts[ml->v].co);
- add_v3_v3v3(vec, vec, ob->obmat[3]);
+ add_v3_v3v3(vec, vec, ob->object_to_world[3]);
minmax_v3v3_v3(r_min, r_max, vec);
}
diff --git a/source/blender/editors/mesh/editmesh_add_gizmo.c b/source/blender/editors/mesh/editmesh_add_gizmo.c
index f5090c0143d..ad900c997f8 100644
--- a/source/blender/editors/mesh/editmesh_add_gizmo.c
+++ b/source/blender/editors/mesh/editmesh_add_gizmo.c
@@ -316,7 +316,7 @@ static int add_primitive_cube_gizmo_exec(bContext *C, wmOperator *op)
PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix");
if (RNA_property_is_set(op->ptr, prop_matrix)) {
RNA_property_float_get_array(op->ptr, prop_matrix, &matrix[0][0]);
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
mul_m4_m4m4(matrix, obedit->imat, matrix);
}
else {
diff --git a/source/blender/editors/mesh/editmesh_bevel.c b/source/blender/editors/mesh/editmesh_bevel.c
index 3284cd70646..85801668510 100644
--- a/source/blender/editors/mesh/editmesh_bevel.c
+++ b/source/blender/editors/mesh/editmesh_bevel.c
@@ -244,7 +244,7 @@ static bool edbm_bevel_init(bContext *C, wmOperator *op, const bool is_modal)
opdata->ob_store = MEM_malloc_arrayN(ob_store_len, sizeof(*opdata->ob_store), __func__);
for (uint ob_index = 0; ob_index < ob_store_len; ob_index++) {
Object *obedit = objects[ob_index];
- float scale = mat4_to_scale(obedit->obmat);
+ float scale = mat4_to_scale(obedit->object_to_world);
opdata->max_obj_scale = max_ff(opdata->max_obj_scale, scale);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel > 0) {
diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c
index 5c5a12b3e64..aab33678bec 100644
--- a/source/blender/editors/mesh/editmesh_bisect.c
+++ b/source/blender/editors/mesh/editmesh_bisect.c
@@ -314,9 +314,9 @@ static int mesh_bisect_exec(bContext *C, wmOperator *op)
copy_v3_v3(plane_co_local, plane_co);
copy_v3_v3(plane_no_local, plane_no);
- invert_m4_m4(imat, obedit->obmat);
+ invert_m4_m4(imat, obedit->object_to_world);
mul_m4_v3(imat, plane_co_local);
- mul_transposed_mat3_m4_v3(obedit->obmat, plane_no_local);
+ mul_transposed_mat3_m4_v3(obedit->object_to_world, plane_no_local);
BMOperator bmop;
EDBM_op_init(
diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c
index 55e9c32e41b..9df3a521cfa 100644
--- a/source/blender/editors/mesh/editmesh_extrude.c
+++ b/source/blender/editors/mesh/editmesh_extrude.c
@@ -55,8 +55,8 @@ static void edbm_extrude_edge_exclude_mirror(
float mtx[4][4];
if (mmd->mirror_ob) {
float imtx[4][4];
- invert_m4_m4(imtx, mmd->mirror_ob->obmat);
- mul_m4_m4m4(mtx, imtx, obedit->obmat);
+ invert_m4_m4(imtx, mmd->mirror_ob->object_to_world);
+ mul_m4_m4m4(mtx, imtx, obedit->object_to_world);
}
BM_ITER_MESH (edge, &iter, bm, BM_EDGES_OF_MESH) {
@@ -293,7 +293,7 @@ static int edbm_extrude_repeat_exec(bContext *C, wmOperator *op)
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
- copy_m3_m4(tmat, obedit->obmat);
+ copy_m3_m4(tmat, obedit->object_to_world);
invert_m3(tmat);
mul_v3_m3v3(offset_local, tmat, offset);
@@ -736,7 +736,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
}
mul_v3_fl(local_center, 1.0f / (float)local_verts_len);
- mul_m4_v3(vc.obedit->obmat, local_center);
+ mul_m4_v3(vc.obedit->object_to_world, local_center);
mul_v3_fl(local_center, (float)local_verts_len);
add_v3_v3(center, local_center);
@@ -761,7 +761,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
continue;
}
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
float local_center[3];
@@ -823,7 +823,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
/* center */
copy_v3_v3(ofs, local_center);
- mul_m4_v3(vc.obedit->obmat, ofs); /* view space */
+ mul_m4_v3(vc.obedit->object_to_world, ofs); /* view space */
ED_view3d_win_to_3d_int(vc.v3d, vc.region, ofs, event->mval, ofs);
mul_m4_v3(vc.obedit->imat, ofs); /* back in object space */
diff --git a/source/blender/editors/mesh/editmesh_extrude_screw.c b/source/blender/editors/mesh/editmesh_extrude_screw.c
index be2d04b14a1..9d0bcfe4e90 100644
--- a/source/blender/editors/mesh/editmesh_extrude_screw.c
+++ b/source/blender/editors/mesh/editmesh_extrude_screw.c
@@ -102,11 +102,11 @@ static int edbm_screw_exec(bContext *C, wmOperator *op)
continue;
}
- copy_v3_v3(nor, obedit->obmat[2]);
+ copy_v3_v3(nor, obedit->object_to_world[2]);
/* calculate dvec */
- mul_v3_m4v3(v1_co_global, obedit->obmat, v1->co);
- mul_v3_m4v3(v2_co_global, obedit->obmat, v2->co);
+ mul_v3_m4v3(v1_co_global, obedit->object_to_world, v1->co);
+ mul_v3_m4v3(v2_co_global, obedit->object_to_world, v2->co);
sub_v3_v3v3(dvec, v1_co_global, v2_co_global);
mul_v3_fl(dvec, 1.0f / steps);
@@ -126,7 +126,7 @@ static int edbm_screw_exec(bContext *C, wmOperator *op)
dvec,
turns * steps,
DEG2RADF(360.0f * turns),
- obedit->obmat,
+ obedit->object_to_world,
false)) {
continue;
}
diff --git a/source/blender/editors/mesh/editmesh_extrude_spin.c b/source/blender/editors/mesh/editmesh_extrude_spin.c
index 1b9c98db5eb..756d7f73d10 100644
--- a/source/blender/editors/mesh/editmesh_extrude_spin.c
+++ b/source/blender/editors/mesh/editmesh_extrude_spin.c
@@ -77,7 +77,7 @@ static int edbm_spin_exec(bContext *C, wmOperator *op)
d,
steps,
-angle,
- obedit->obmat,
+ obedit->object_to_world,
use_normal_flip,
dupli,
use_auto_merge)) {
diff --git a/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c b/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c
index 687f06c8dcf..19e23f4f212 100644
--- a/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c
+++ b/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c
@@ -362,7 +362,7 @@ static void gizmo_mesh_spin_init_refresh(const bContext *C, wmGizmoGroup *gzgrou
}
if (totsel) {
mul_v3_fl(select_center, 1.0f / totsel);
- mul_m4_v3(obedit->obmat, select_center);
+ mul_m4_v3(obedit->object_to_world, select_center);
copy_v3_v3(ggd->data.select_center, select_center);
ggd->data.use_select_center = true;
}
diff --git a/source/blender/editors/mesh/editmesh_inset.c b/source/blender/editors/mesh/editmesh_inset.c
index 068e6215c26..fa4ae7f984c 100644
--- a/source/blender/editors/mesh/editmesh_inset.c
+++ b/source/blender/editors/mesh/editmesh_inset.c
@@ -136,7 +136,7 @@ static bool edbm_inset_init(bContext *C, wmOperator *op, const bool is_modal)
opdata->ob_store = MEM_malloc_arrayN(ob_store_len, sizeof(*opdata->ob_store), __func__);
for (uint ob_index = 0; ob_index < ob_store_len; ob_index++) {
Object *obedit = objects[ob_index];
- float scale = mat4_to_scale(obedit->obmat);
+ float scale = mat4_to_scale(obedit->object_to_world);
opdata->max_obj_scale = max_ff(opdata->max_obj_scale, scale);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel > 0) {
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index a147594b25b..369162e80a3 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -586,9 +586,9 @@ static void knifetool_draw_angle(const KnifeTool_OpData *kcd,
float axis[3];
float arc_angle;
- const float inverse_average_scale = 1 /
- (kcd->curr.ob->obmat[0][0] + kcd->curr.ob->obmat[1][1] +
- kcd->curr.ob->obmat[2][2]);
+ const float inverse_average_scale = 1 / (kcd->curr.ob->object_to_world[0][0] +
+ kcd->curr.ob->object_to_world[1][1] +
+ kcd->curr.ob->object_to_world[2][2]);
const float px_scale =
3.0f * inverse_average_scale *
@@ -1194,7 +1194,7 @@ static void knife_bm_tri_cagecos_get_worldspace(const KnifeTool_OpData *kcd,
knife_bm_tri_cagecos_get(kcd, ob_index, tri_index, cos);
const Object *ob = kcd->objects[ob_index];
for (int i = 0; i < 3; i++) {
- mul_m4_v3(ob->obmat, cos[i]);
+ mul_m4_v3(ob->object_to_world, cos[i]);
}
}
@@ -1744,7 +1744,7 @@ static KnifeVert *get_bm_knife_vert(KnifeTool_OpData *kcd, BMVert *v, Object *ob
}
float cageco_ws[3];
- mul_v3_m4v3(cageco_ws, ob->obmat, cageco);
+ mul_v3_m4v3(cageco_ws, ob->object_to_world, cageco);
kfv = new_knife_vert(kcd, v->co, cageco_ws);
kfv->v = v;
@@ -2657,14 +2657,14 @@ static void calc_ortho_extent(KnifeTool_OpData *kcd)
if (cagecos) {
for (int i = 0; i < em->bm->totvert; i++) {
copy_v3_v3(ws, cagecos[i]);
- mul_m4_v3(ob->obmat, ws);
+ mul_m4_v3(ob->object_to_world, ws);
minmax_v3v3_v3(min, max, ws);
}
}
else {
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
copy_v3_v3(ws, v->co);
- mul_m4_v3(ob->obmat, ws);
+ mul_m4_v3(ob->object_to_world, ws);
minmax_v3v3_v3(min, max, ws);
}
}
@@ -5072,7 +5072,7 @@ void EDBM_mesh_knife(ViewContext *vc,
BM_ITER_ELEM (f, &fiter, e, BM_FACES_OF_EDGE) {
float cent[3], cent_ss[2];
BM_face_calc_point_in_face(f, cent);
- mul_m4_v3(ob->obmat, cent);
+ mul_m4_v3(ob->object_to_world, cent);
knife_project_v2(kcd, cent, cent_ss);
if (edbm_mesh_knife_point_isect(polys, cent_ss)) {
BM_elem_flag_enable(f, BM_ELEM_TAG);
@@ -5113,7 +5113,7 @@ void EDBM_mesh_knife(ViewContext *vc,
if (found) {
float cent[3], cent_ss[2];
BM_face_calc_point_in_face(f, cent);
- mul_m4_v3(ob->obmat, cent);
+ mul_m4_v3(ob->object_to_world, cent);
knife_project_v2(kcd, cent, cent_ss);
if ((kcd->cut_through || point_is_visible(kcd, cent, cent_ss, (BMElem *)f)) &&
edbm_mesh_knife_point_isect(polys, cent_ss)) {
diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index 494e0ff4a27..9a91d7836fe 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -88,7 +88,7 @@ typedef struct RingSelOpData {
static void ringsel_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), void *arg)
{
RingSelOpData *lcd = arg;
- EDBM_preselect_edgering_draw(lcd->presel_edgering, lcd->ob->obmat);
+ EDBM_preselect_edgering_draw(lcd->presel_edgering, lcd->ob->object_to_world);
}
static void edgering_select(RingSelOpData *lcd)
diff --git a/source/blender/editors/mesh/editmesh_polybuild.c b/source/blender/editors/mesh/editmesh_polybuild.c
index bf9664fa10d..63e37b18827 100644
--- a/source/blender/editors/mesh/editmesh_polybuild.c
+++ b/source/blender/editors/mesh/editmesh_polybuild.c
@@ -124,7 +124,7 @@ static int edbm_polybuild_transform_at_cursor_invoke(bContext *C,
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
if (!ele_act) {
@@ -192,7 +192,7 @@ static int edbm_polybuild_delete_at_cursor_invoke(bContext *C,
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
if (!ele_act) {
@@ -286,7 +286,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
@@ -294,7 +294,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
if (ele_act == NULL || ele_act->head.htype == BM_FACE) {
/* Just add vert */
copy_v3_v3(center, vc.scene->cursor.location);
- mul_v3_m4v3(center, vc.obedit->obmat, center);
+ mul_v3_m4v3(center, vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);
@@ -309,7 +309,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
BMFace *f_reference = e_act->l ? e_act->l->f : NULL;
mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co);
- mul_m4_v3(vc.obedit->obmat, center);
+ mul_m4_v3(vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);
if (f_reference->len == 3 && RNA_boolean_get(op->ptr, "create_quads")) {
@@ -364,7 +364,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
BMFace *f_reference = e_pair[0]->l ? e_pair[0]->l->f : NULL;
- mul_v3_m4v3(center, vc.obedit->obmat, v_act->co);
+ mul_v3_m4v3(center, vc.obedit->object_to_world, v_act->co);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);
@@ -386,7 +386,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
}
else {
/* Just add edge */
- mul_m4_v3(vc.obedit->obmat, center);
+ mul_m4_v3(vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, v_act->co, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);
@@ -464,7 +464,7 @@ static int edbm_polybuild_split_at_cursor_invoke(bContext *C,
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
@@ -475,7 +475,7 @@ static int edbm_polybuild_split_at_cursor_invoke(bContext *C,
if (ele_act->head.htype == BM_EDGE) {
BMEdge *e_act = (BMEdge *)ele_act;
mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co);
- mul_m4_v3(vc.obedit->obmat, center);
+ mul_m4_v3(vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);
diff --git a/source/blender/editors/mesh/editmesh_preselect_elem.c b/source/blender/editors/mesh/editmesh_preselect_elem.c
index cf73e579700..732f39e4123 100644
--- a/source/blender/editors/mesh/editmesh_preselect_elem.c
+++ b/source/blender/editors/mesh/editmesh_preselect_elem.c
@@ -243,7 +243,7 @@ static void view3d_preselect_update_preview_triangle_from_vert(struct EditMesh_P
}
if (e_pair[1] != NULL) {
- mul_v3_m4v3(center, vc->obedit->obmat, v_act->co);
+ mul_v3_m4v3(center, vc->obedit->object_to_world, v_act->co);
ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center);
mul_m4_v3(vc->obedit->imat, center);
@@ -311,7 +311,7 @@ static void view3d_preselect_update_preview_triangle_from_edge(struct EditMesh_P
psel->preview_tris = MEM_mallocN(sizeof(*psel->preview_tris), __func__);
psel->preview_lines = MEM_mallocN(sizeof(*psel->preview_lines) * 3, __func__);
mid_v3_v3v3(center, eed->v1->co, eed->v2->co);
- mul_m4_v3(vc->obedit->obmat, center);
+ mul_m4_v3(vc->obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center);
mul_m4_v3(vc->obedit->imat, center);
diff --git a/source/blender/editors/mesh/editmesh_select.cc b/source/blender/editors/mesh/editmesh_select.cc
index 76d0bab8a52..2ef2772d404 100644
--- a/source/blender/editors/mesh/editmesh_select.cc
+++ b/source/blender/editors/mesh/editmesh_select.cc
@@ -1060,7 +1060,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
float imat3[3][3];
ED_view3d_viewcontext_init_object(vc, obedit);
- copy_m3_m4(imat3, obedit->obmat);
+ copy_m3_m4(imat3, obedit->object_to_world);
invert_m3(imat3);
const float(*coords)[3] = nullptr;
@@ -1085,7 +1085,8 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
for (uint j = 0; j < 2; j++) {
BMVert *v = *((&e->v1) + j);
float point[3];
- mul_v3_m4v3(point, obedit->obmat, coords ? coords[BM_elem_index_get(v)] : v->co);
+ mul_v3_m4v3(
+ point, obedit->object_to_world, coords ? coords[BM_elem_index_get(v)] : v->co);
const float dist_sq_test = dist_squared_to_ray_v3_normalized(
ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best_vert) {
@@ -1114,7 +1115,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
else {
mid_v3_v3v3(point, e->v1->co, e->v2->co);
}
- mul_m4_v3(obedit->obmat, point);
+ mul_m4_v3(obedit->object_to_world, point);
const float dist_sq_test = dist_squared_to_ray_v3_normalized(
ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best_edge) {
@@ -1139,7 +1140,8 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_HIDDEN) == false) {
float point[3];
- mul_v3_m4v3(point, obedit->obmat, coords ? coords[BM_elem_index_get(v)] : v->co);
+ mul_v3_m4v3(
+ point, obedit->object_to_world, coords ? coords[BM_elem_index_get(v)] : v->co);
const float dist_sq_test = dist_squared_to_ray_v3_normalized(
ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best_vert) {
@@ -1169,7 +1171,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
else {
mid_v3_v3v3(point, e->v1->co, e->v2->co);
}
- mul_m4_v3(obedit->obmat, point);
+ mul_m4_v3(obedit->object_to_world, point);
const float dist_sq_test = dist_squared_to_ray_v3_normalized(
ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best_edge) {
@@ -1198,7 +1200,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
else {
BM_face_calc_center_median(f, point);
}
- mul_m4_v3(obedit->obmat, point);
+ mul_m4_v3(obedit->object_to_world, point);
const float dist_sq_test = dist_squared_to_ray_v3_normalized(
ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best_face) {
@@ -4947,7 +4949,7 @@ static int edbm_select_axis_exec(bContext *C, wmOperator *op)
{
float vertex_world[3];
- mul_v3_m4v3(vertex_world, obedit->obmat, v_act->co);
+ mul_v3_m4v3(vertex_world, obedit->object_to_world, v_act->co);
value = dot_v3v3(axis_vector, vertex_world);
}
@@ -4977,7 +4979,7 @@ static int edbm_select_axis_exec(bContext *C, wmOperator *op)
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN | BM_ELEM_SELECT)) {
float v_iter_world[3];
- mul_v3_m4v3(v_iter_world, obedit_iter->obmat, v->co);
+ mul_v3_m4v3(v_iter_world, obedit_iter->object_to_world, v->co);
const float value_iter = dot_v3v3(axis_vector, v_iter_world);
switch (sign) {
case SELECT_AXIS_ALIGN:
diff --git a/source/blender/editors/mesh/editmesh_select_similar.c b/source/blender/editors/mesh/editmesh_select_similar.c
index 47c76b7709b..9469639718f 100644
--- a/source/blender/editors/mesh/editmesh_select_similar.c
+++ b/source/blender/editors/mesh/editmesh_select_similar.c
@@ -137,7 +137,7 @@ static void face_to_plane(const Object *ob, BMFace *face, float r_plane[4])
copy_v3_v3(normal, face->no);
mul_transposed_mat3_m4_v3(ob->imat, normal);
normalize_v3(normal);
- mul_v3_m4v3(co, ob->obmat, BM_FACE_FIRST_LOOP(face)->v->co);
+ mul_v3_m4v3(co, ob->object_to_world, BM_FACE_FIRST_LOOP(face)->v->co);
plane_from_point_normal_v3(r_plane, co, normal);
}
@@ -206,7 +206,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
BMEditMesh *em = BKE_editmesh_from_object(ob);
BMesh *bm = em->bm;
Material ***material_array = NULL;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
int custom_data_offset = 0;
if (bm->totfacesel == 0) {
@@ -214,7 +214,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
}
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
switch (type) {
case SIMFACE_MATERIAL: {
@@ -335,7 +335,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
int custom_data_offset;
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
bool has_custom_data_layer = false;
switch (type) {
@@ -559,8 +559,8 @@ static void edge_pos_direction_worldspace_get(Object *ob, BMEdge *edge, float *r
copy_v3_v3(v1, edge->v1->co);
copy_v3_v3(v2, edge->v2->co);
- mul_m4_v3(ob->obmat, v1);
- mul_m4_v3(ob->obmat, v2);
+ mul_m4_v3(ob->object_to_world, v1);
+ mul_m4_v3(ob->object_to_world, v2);
sub_v3_v3v3(r_dir, v1, v2);
normalize_v3(r_dir);
@@ -586,8 +586,8 @@ static float edge_length_squared_worldspace_get(Object *ob, BMEdge *edge)
{
float v1[3], v2[3];
- mul_v3_mat3_m4v3(v1, ob->obmat, edge->v1->co);
- mul_v3_mat3_m4v3(v2, ob->obmat, edge->v2->co);
+ mul_v3_mat3_m4v3(v1, ob->object_to_world, edge->v1->co);
+ mul_v3_mat3_m4v3(v2, ob->object_to_world, edge->v2->co);
return len_squared_v3v3(v1, v2);
}
@@ -705,7 +705,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
}
float ob_m3[3][3], ob_m3_inv[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
invert_m3_m3(ob_m3_inv, ob_m3);
BMEdge *edge; /* Mesh edge. */
@@ -812,7 +812,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
}
float ob_m3[3][3], ob_m3_inv[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
invert_m3_m3(ob_m3_inv, ob_m3);
BMEdge *edge; /* Mesh edge. */
@@ -1028,7 +1028,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op)
BLI_bitmap *defbase_selected = NULL;
int defbase_len = 0;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
if (bm->totvertsel == 0) {
continue;
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 9f3ef8af17d..9f5c0d74ced 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -3356,7 +3356,7 @@ static bool merge_target(BMEditMesh *em,
if (use_cursor) {
vco = scene->cursor.location;
copy_v3_v3(co, vco);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_m4_v3(ob->imat, co);
}
else {
@@ -6684,7 +6684,7 @@ static void sort_bmelem_flag(bContext *C,
int coidx = (action == SRT_VIEW_ZAXIS) ? 2 : 0;
/* Apply the view matrix to the object matrix. */
- mul_m4_m4m4(mat, rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(mat, rv3d->viewmat, ob->object_to_world);
if (totelem[0]) {
pb = pblock[0] = MEM_callocN(sizeof(char) * totelem[0], "sort_bmelem vert pblock");
@@ -6753,7 +6753,7 @@ static void sort_bmelem_flag(bContext *C,
copy_v3_v3(cur, scene->cursor.location);
- invert_m4_m4(mat, ob->obmat);
+ invert_m4_m4(mat, ob->object_to_world);
mul_m4_v3(mat, cur);
if (totelem[0]) {
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index 4fc44f01ea0..10acfc96ca8 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -1858,7 +1858,7 @@ bool BMBVH_EdgeVisible(struct BMBVHTree *tree,
ED_view3d_win_to_segment_clipped(depsgraph, region, v3d, mval_f, origin, end, false);
- invert_m4_m4(invmat, obedit->obmat);
+ invert_m4_m4(invmat, obedit->object_to_world);
mul_m4_v3(invmat, origin);
copy_v3_v3(co1, e->v1->co);
diff --git a/source/blender/editors/mesh/meshtools.cc b/source/blender/editors/mesh/meshtools.cc
index 4d75ab7f041..147c26e521f 100644
--- a/source/blender/editors/mesh/meshtools.cc
+++ b/source/blender/editors/mesh/meshtools.cc
@@ -132,7 +132,7 @@ static void join_mesh_single(Depsgraph *depsgraph,
float cmat[4][4];
/* Watch this: switch matrix multiplication order really goes wrong. */
- mul_m4_m4m4(cmat, imat, ob_src->obmat);
+ mul_m4_m4m4(cmat, imat, ob_src->object_to_world);
/* transform vertex coordinates into new space */
for (a = 0; a < me->totvert; a++, mvert++) {
@@ -386,7 +386,7 @@ int ED_mesh_join_objects_exec(bContext *C, wmOperator *op)
* NOTE: This doesn't apply recursive parenting. */
if (join_parent) {
ob->parent = nullptr;
- BKE_object_apply_mat4_ex(ob, ob->obmat, ob->parent, ob->parentinv, false);
+ BKE_object_apply_mat4_ex(ob, ob->object_to_world, ob->parent, ob->parentinv, false);
}
/* that way the active object is always selected */
@@ -594,7 +594,7 @@ int ED_mesh_join_objects_exec(bContext *C, wmOperator *op)
/* Inverse transform for all selected meshes in this object,
* See #object_join_exec for detailed comment on why the safe version is used. */
- invert_m4_m4_safe_ortho(imat, ob->obmat);
+ invert_m4_m4_safe_ortho(imat, ob->object_to_world);
/* Add back active mesh first.
* This allows to keep things similar as they were, as much as possible
diff --git a/source/blender/editors/object/object_add.cc b/source/blender/editors/object/object_add.cc
index f6eee7c0c9e..6075e4250eb 100644
--- a/source/blender/editors/object/object_add.cc
+++ b/source/blender/editors/object/object_add.cc
@@ -322,7 +322,7 @@ void ED_object_base_init_transform_on_add(Object *object, const float loc[3], co
copy_v3_v3(object->rot, rot);
}
- BKE_object_to_mat4(object, object->obmat);
+ BKE_object_to_mat4(object, object->object_to_world);
}
float ED_object_new_primitive_matrix(bContext *C,
@@ -342,14 +342,14 @@ float ED_object_new_primitive_matrix(bContext *C,
invert_m3(rmat);
/* inverse transform for initial rotation and object */
- copy_m3_m4(mat, obedit->obmat);
+ copy_m3_m4(mat, obedit->object_to_world);
mul_m3_m3m3(cmat, rmat, mat);
invert_m3_m3(imat, cmat);
copy_m4_m3(r_primmat, imat);
/* center */
copy_v3_v3(r_primmat[3], loc);
- sub_v3_v3v3(r_primmat[3], r_primmat[3], obedit->obmat[3]);
+ sub_v3_v3v3(r_primmat[3], r_primmat[3], obedit->object_to_world[3]);
invert_m3_m3(imat, mat);
mul_m3_v3(imat, r_primmat[3]);
@@ -2084,7 +2084,7 @@ static int object_curves_empty_hair_add_exec(bContext *C, wmOperator *op)
Object *curves_ob = ED_object_add_type(
C, OB_CURVES, nullptr, nullptr, nullptr, false, local_view_bits);
- BKE_object_apply_mat4(curves_ob, surface_ob->obmat, false, false);
+ BKE_object_apply_mat4(curves_ob, surface_ob->object_to_world, false, false);
/* Set surface object. */
Curves *curves_id = static_cast<Curves *>(curves_ob->data);
@@ -2561,8 +2561,8 @@ static void make_object_duplilist_real(bContext *C,
id_us_min((ID *)ob_dst->instance_collection);
ob_dst->instance_collection = nullptr;
- copy_m4_m4(ob_dst->obmat, dob->mat);
- BKE_object_apply_mat4(ob_dst, ob_dst->obmat, false, false);
+ copy_m4_m4(ob_dst->object_to_world, dob->mat);
+ BKE_object_apply_mat4(ob_dst, ob_dst->object_to_world, false, false);
BLI_ghash_insert(dupli_gh, dob, ob_dst);
if (parent_gh) {
@@ -3017,7 +3017,7 @@ static int object_convert_exec(bContext *C, wmOperator *op)
ushort local_view_bits = (v3d && v3d->localvd) ? v3d->local_view_uuid : 0;
float loc[3], size[3], rot[3][3], eul[3];
float matrix[4][4];
- mat4_to_loc_rot_size(loc, rot, size, ob->obmat);
+ mat4_to_loc_rot_size(loc, rot, size, ob->object_to_world);
mat3_to_eul(eul, rot);
Object *ob_gpencil = ED_gpencil_add_object(C, loc, local_view_bits);
@@ -3871,8 +3871,8 @@ static int object_add_named_exec(bContext *C, wmOperator *op)
PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix");
if (RNA_property_is_set(op->ptr, prop_matrix)) {
Object *ob_add = basen->object;
- RNA_property_float_get_array(op->ptr, prop_matrix, &ob_add->obmat[0][0]);
- BKE_object_apply_mat4(ob_add, ob_add->obmat, true, true);
+ RNA_property_float_get_array(op->ptr, prop_matrix, &ob_add->object_to_world[0][0]);
+ BKE_object_apply_mat4(ob_add, ob_add->object_to_world, true, true);
DEG_id_tag_update(&ob_add->id, ID_RECALC_TRANSFORM);
}
@@ -3969,7 +3969,7 @@ static int object_transform_to_mouse_exec(bContext *C, wmOperator *op)
float mat_dst_unit[4][4];
float final_delta[4][4];
- normalize_m4_m4(mat_src_unit, ob->obmat);
+ normalize_m4_m4(mat_src_unit, ob->object_to_world);
normalize_m4_m4(mat_dst_unit, matrix);
invert_m4(mat_src_unit);
mul_m4_m4m4(final_delta, mat_dst_unit, mat_src_unit);
@@ -4124,7 +4124,7 @@ static int object_join_exec(bContext *C, wmOperator *op)
* If the zero scale is removed, the data on this axis remains un-scaled
* (something that wouldn't work for #invert_m4_m4_safe). */
float imat_test[4][4];
- if (!invert_m4_m4(imat_test, ob->obmat)) {
+ if (!invert_m4_m4(imat_test, ob->object_to_world)) {
BKE_report(op->reports,
RPT_WARNING,
"Active object final transform has one or more zero scaled axes");
diff --git a/source/blender/editors/object/object_bake_api.c b/source/blender/editors/object/object_bake_api.c
index 781866db6a0..d05badc8fee 100644
--- a/source/blender/editors/object/object_bake_api.c
+++ b/source/blender/editors/object/object_bake_api.c
@@ -1518,10 +1518,10 @@ static int bake(const BakeAPIRender *bkr,
highpoly[i].me = BKE_mesh_new_from_object(NULL, highpoly[i].ob_eval, false, false);
/* Low-poly to high-poly transformation matrix. */
- copy_m4_m4(highpoly[i].obmat, highpoly[i].ob->obmat);
+ copy_m4_m4(highpoly[i].obmat, highpoly[i].ob->object_to_world);
invert_m4_m4(highpoly[i].imat, highpoly[i].obmat);
- highpoly[i].is_flip_object = is_negative_m4(highpoly[i].ob->obmat);
+ highpoly[i].is_flip_object = is_negative_m4(highpoly[i].ob->object_to_world);
i++;
}
@@ -1540,18 +1540,19 @@ static int bake(const BakeAPIRender *bkr,
pixel_array_high = MEM_mallocN(sizeof(BakePixel) * targets.pixels_num,
"bake pixels high poly");
- if (!RE_bake_pixels_populate_from_objects(me_low_eval,
- pixel_array_low,
- pixel_array_high,
- highpoly,
- tot_highpoly,
- targets.pixels_num,
- ob_cage != NULL,
- bkr->cage_extrusion,
- bkr->max_ray_distance,
- ob_low_eval->obmat,
- (ob_cage ? ob_cage->obmat : ob_low_eval->obmat),
- me_cage_eval)) {
+ if (!RE_bake_pixels_populate_from_objects(
+ me_low_eval,
+ pixel_array_low,
+ pixel_array_high,
+ highpoly,
+ tot_highpoly,
+ targets.pixels_num,
+ ob_cage != NULL,
+ bkr->cage_extrusion,
+ bkr->max_ray_distance,
+ ob_low_eval->object_to_world,
+ (ob_cage ? ob_cage->object_to_world : ob_low_eval->object_to_world),
+ me_cage_eval)) {
BKE_report(reports, RPT_ERROR, "Error handling selected objects");
goto cleanup;
}
@@ -1629,7 +1630,7 @@ static int bake(const BakeAPIRender *bkr,
targets.result,
me_low_eval,
bkr->normal_swizzle,
- ob_low_eval->obmat);
+ ob_low_eval->object_to_world);
}
else {
/* From multi-resolution. */
@@ -1655,7 +1656,7 @@ static int bake(const BakeAPIRender *bkr,
targets.result,
(me_nores) ? me_nores : me_low_eval,
bkr->normal_swizzle,
- ob_low_eval->obmat);
+ ob_low_eval->object_to_world);
if (md) {
BKE_id_free(NULL, &me_nores->id);
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index fa9ded0f989..1386da5dbde 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -2327,14 +2327,14 @@ static bool get_new_constraint_target(
/* Since by default, IK targets the tip of the last bone,
* use the tip of the active PoseChannel if adding a target for an IK Constraint. */
if (con_type == CONSTRAINT_TYPE_KINEMATIC) {
- mul_v3_m4v3(obt->loc, obact->obmat, pchanact->pose_tail);
+ mul_v3_m4v3(obt->loc, obact->object_to_world, pchanact->pose_tail);
}
else {
- mul_v3_m4v3(obt->loc, obact->obmat, pchanact->pose_head);
+ mul_v3_m4v3(obt->loc, obact->object_to_world, pchanact->pose_head);
}
}
else {
- copy_v3_v3(obt->loc, obact->obmat[3]);
+ copy_v3_v3(obt->loc, obact->object_to_world[3]);
}
/* restore, BKE_object_add sets active */
diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c
index 27659042f50..63093692e43 100644
--- a/source/blender/editors/object/object_hook.c
+++ b/source/blender/editors/object/object_hook.c
@@ -535,7 +535,7 @@ static int add_hook_object(const bContext *C,
ob = add_hook_object_new(bmain, scene, view_layer, v3d, obedit);
/* transform cent to global coords for loc */
- mul_v3_m4v3(ob->loc, obedit->obmat, cent);
+ mul_v3_m4v3(ob->loc, obedit->object_to_world, cent);
}
md = obedit->modifiers.first;
@@ -556,13 +556,13 @@ static int add_hook_object(const bContext *C,
unit_m4(pose_mat);
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
if (mode == OBJECT_ADDHOOK_NEWOB) {
/* pass */
}
else {
/* may overwrite with pose-bone location, below */
- mul_v3_m4v3(cent, obedit->imat, ob->obmat[3]);
+ mul_v3_m4v3(cent, obedit->imat, ob->object_to_world[3]);
}
if (mode == OBJECT_ADDHOOK_SELOB_BONE) {
@@ -576,7 +576,7 @@ static int add_hook_object(const bContext *C,
pchan_act = BKE_pose_channel_active_if_layer_visible(ob);
if (LIKELY(pchan_act)) {
invert_m4_m4(pose_mat, pchan_act->pose_mat);
- mul_v3_m4v3(cent, ob->obmat, pchan_act->pose_mat[3]);
+ mul_v3_m4v3(cent, ob->object_to_world, pchan_act->pose_mat[3]);
mul_v3_m4v3(cent, obedit->imat, cent);
}
}
@@ -588,16 +588,16 @@ static int add_hook_object(const bContext *C,
copy_v3_v3(hmd->cent, cent);
/* matrix calculus */
- /* vert x (obmat x hook->imat) x hook->obmat x ob->imat */
+ /* vert x (obmat x hook->imat) x hook->object_to_world x ob->imat */
/* (parentinv ) */
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
BKE_object_transform_copy(object_eval, ob);
BKE_object_where_is_calc(depsgraph, scene_eval, object_eval);
- invert_m4_m4(object_eval->imat, object_eval->obmat);
+ invert_m4_m4(object_eval->imat, object_eval->object_to_world);
/* apparently this call goes from right to left... */
- mul_m4_series(hmd->parentinv, pose_mat, object_eval->imat, obedit->obmat);
+ mul_m4_series(hmd->parentinv, pose_mat, object_eval->imat, obedit->object_to_world);
DEG_relations_tag_update(bmain);
@@ -834,10 +834,10 @@ static int object_hook_recenter_exec(bContext *C, wmOperator *op)
}
/* recenter functionality */
- copy_m3_m4(bmat, ob->obmat);
+ copy_m3_m4(bmat, ob->object_to_world);
invert_m3_m3(imat, bmat);
- sub_v3_v3v3(hmd->cent, scene->cursor.location, ob->obmat[3]);
+ sub_v3_v3v3(hmd->cent, scene->cursor.location, ob->object_to_world[3]);
mul_m3_v3(imat, hmd->cent);
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 5da19d76259..10068def991 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -272,7 +272,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
/* inverse parent matrix */
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
else {
ob->partype = PARVERT1;
@@ -280,7 +280,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
/* inverse parent matrix */
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
}
}
@@ -401,7 +401,7 @@ void ED_object_parent_clear(Object *ob, const int type)
/* remove parent, and apply the parented transform
* result as object's local transforms */
ob->parent = NULL;
- BKE_object_apply_mat4(ob, ob->obmat, true, false);
+ BKE_object_apply_mat4(ob, ob->object_to_world, true, false);
break;
}
case CLEAR_PARENT_INVERSE: {
@@ -584,7 +584,7 @@ bool ED_object_parent_set(ReportList *reports,
if (keep_transform) {
/* Was removed because of bug T23577,
* but this can be handy in some cases too T32616, so make optional. */
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ BKE_object_apply_mat4(ob, ob->object_to_world, false, false);
}
/* Set the parent (except for follow-path constraint option). */
@@ -706,7 +706,7 @@ bool ED_object_parent_set(ReportList *reports,
BKE_constraint_target_matrix_get(
depsgraph, scene, con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, scene->r.cfra);
- sub_v3_v3v3(vec, ob->obmat[3], cmat[3]);
+ sub_v3_v3v3(vec, ob->object_to_world[3], cmat[3]);
copy_v3_v3(ob->loc, vec);
}
@@ -729,7 +729,7 @@ bool ED_object_parent_set(ReportList *reports,
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
else if (is_armature_parent && (ob->type == OB_GPENCIL) && (par->type == OB_ARMATURE)) {
if (partype == PAR_ARMATURE) {
@@ -747,7 +747,7 @@ bool ED_object_parent_set(ReportList *reports,
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
else if ((ob->type == OB_GPENCIL) && (par->type == OB_LATTICE)) {
/* Add Lattice modifier */
@@ -758,12 +758,12 @@ bool ED_object_parent_set(ReportList *reports,
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
else {
/* calculate inverse parent matrix */
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
@@ -772,7 +772,7 @@ bool ED_object_parent_set(ReportList *reports,
static void parent_set_vert_find(KDTree_3d *tree, Object *child, int vert_par[3], bool is_tri)
{
- const float *co_find = child->obmat[3];
+ const float *co_find = child->object_to_world[3];
if (is_tri) {
KDTreeNearest_3d nearest[3];
int tot;
@@ -1186,7 +1186,7 @@ static int object_track_clear_exec(bContext *C, wmOperator *op)
}
if (type == CLEAR_TRACK_KEEP_TRANSFORM) {
- BKE_object_apply_mat4(ob, ob->obmat, true, true);
+ BKE_object_apply_mat4(ob, ob->object_to_world, true, true);
}
}
CTX_DATA_END;
diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc
index 8358bf632d3..c653610d6fe 100644
--- a/source/blender/editors/object/object_remesh.cc
+++ b/source/blender/editors/object/object_remesh.cc
@@ -296,7 +296,7 @@ static void voxel_size_edit_draw(const bContext *C, ARegion * /*ar*/, void *arg)
uint pos3d = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
GPU_matrix_push();
- GPU_matrix_mul(cd->active_object->obmat);
+ GPU_matrix_mul(cd->active_object->object_to_world);
/* Draw Rect */
immUniformColor4f(0.9f, 0.9f, 0.9f, 0.8f);
@@ -494,7 +494,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev
float view_normal[3] = {0.0f, 0.0f, 1.0f};
/* Calculate the view normal. */
- invert_m4_m4(active_object->imat, active_object->obmat);
+ invert_m4_m4(active_object->imat, active_object->object_to_world);
copy_m3_m4(mat, rv3d->viewinv);
mul_m3_v3(mat, view_normal);
copy_m3_m4(mat, active_object->imat);
@@ -535,7 +535,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev
/* Project the selected face in the previous step of the Bounding Box. */
for (int i = 0; i < 4; i++) {
float preview_plane_world_space[3];
- mul_v3_m4v3(preview_plane_world_space, active_object->obmat, cd->preview_plane[i]);
+ mul_v3_m4v3(preview_plane_world_space, active_object->object_to_world, cd->preview_plane[i]);
ED_view3d_project_v2(region, preview_plane_world_space, preview_plane_proj[i]);
}
@@ -582,7 +582,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev
/* Invert object scale. */
float scale[3];
- mat4_to_size(scale, active_object->obmat);
+ mat4_to_size(scale, active_object->object_to_world);
invert_v3(scale);
size_to_mat4(scale_mat, scale);
@@ -593,7 +593,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev
/* Scale the text to constant viewport size. */
float text_pos_word_space[3];
- mul_v3_m4v3(text_pos_word_space, active_object->obmat, text_pos);
+ mul_v3_m4v3(text_pos_word_space, active_object->object_to_world, text_pos);
const float pixelsize = ED_view3d_pixel_size(rv3d, text_pos_word_space);
scale_m4_fl(scale_mat, pixelsize * 0.5f);
mul_m4_m4_post(cd->text_mat, scale_mat);
diff --git a/source/blender/editors/object/object_transform.cc b/source/blender/editors/object/object_transform.cc
index 6604e3da4d2..a863e9ac324 100644
--- a/source/blender/editors/object/object_transform.cc
+++ b/source/blender/editors/object/object_transform.cc
@@ -527,9 +527,9 @@ static void ignore_parent_tx(Main *bmain, Depsgraph *depsgraph, Scene *scene, Ob
LISTBASE_FOREACH (Object *, ob_child, &bmain->objects) {
if (ob_child->parent == ob) {
Object *ob_child_eval = DEG_get_evaluated_object(depsgraph, ob_child);
- BKE_object_apply_mat4(ob_child_eval, ob_child_eval->obmat, true, false);
+ BKE_object_apply_mat4(ob_child_eval, ob_child_eval->object_to_world, true, false);
BKE_object_workob_calc_parent(depsgraph, scene, ob_child_eval, &workob);
- invert_m4_m4(ob_child->parentinv, workob.obmat);
+ invert_m4_m4(ob_child->parentinv, workob.object_to_world);
/* Copy result of BKE_object_apply_mat4(). */
BKE_object_transform_copy(ob_child, ob_child_eval);
/* Make sure evaluated object is in a consistent state with the original one.
@@ -660,11 +660,11 @@ static int apply_objects_internal(bContext *C,
if (do_multi_user) {
obact = CTX_data_active_object(C);
- invert_m4_m4(obact_invmat, obact->obmat);
+ invert_m4_m4(obact_invmat, obact->object_to_world);
Object workob;
BKE_object_workob_calc_parent(depsgraph, scene, obact, &workob);
- copy_m4_m4(obact_parent, workob.obmat);
+ copy_m4_m4(obact_parent, workob.object_to_world);
copy_m4_m4(obact_parentinv, obact->parentinv);
if (apply_objects_internal_need_single_user(C)) {
@@ -989,7 +989,7 @@ static int apply_objects_internal(bContext *C,
float _obmat[4][4], _iobmat[4][4];
float _mat[4][4];
- copy_m4_m4(_obmat, ob->obmat);
+ copy_m4_m4(_obmat, ob->object_to_world);
invert_m4_m4(_iobmat, _obmat);
copy_m4_m4(_mat, _obmat);
@@ -1075,7 +1075,7 @@ static int visual_transform_apply_exec(bContext *C, wmOperator * /*op*/)
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
BKE_object_where_is_calc(depsgraph, scene, ob_eval);
- BKE_object_apply_mat4(ob_eval, ob_eval->obmat, true, true);
+ BKE_object_apply_mat4(ob_eval, ob_eval->object_to_world, true, true);
BKE_object_transform_copy(ob, ob_eval);
/* update for any children that may get moved */
@@ -1274,7 +1274,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
if (centermode == ORIGIN_TO_CURSOR) {
copy_v3_v3(cent, cursor);
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
mul_m4_v3(obedit->imat, cent);
}
else {
@@ -1342,7 +1342,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
if (centermode == ORIGIN_TO_CURSOR) {
copy_v3_v3(cent, cursor);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_m4_v3(ob->imat, cent);
}
@@ -1363,7 +1363,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
INIT_MINMAX(min, max);
BKE_object_minmax_dupli(depsgraph, scene, ob, min, max, true);
mid_v3_v3v3(cent, min, max);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_m4_v3(ob->imat, cent);
}
@@ -1554,7 +1554,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
if (centermode == ORIGIN_TO_GEOMETRY) {
zero_v3(gpcenter);
BKE_gpencil_centroid_3d(gpd, gpcenter);
- add_v3_v3(gpcenter, ob->obmat[3]);
+ add_v3_v3(gpcenter, ob->object_to_world[3]);
}
if (centermode == ORIGIN_TO_CURSOR) {
copy_v3_v3(gpcenter, cursor);
@@ -1566,8 +1566,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
float offset_local[3];
int i;
- sub_v3_v3v3(offset_global, gpcenter, ob->obmat[3]);
- copy_m3_m4(bmat, obact->obmat);
+ sub_v3_v3v3(offset_global, gpcenter, ob->object_to_world[3]);
+ copy_m3_m4(bmat, obact->object_to_world);
invert_m3_m3(imat, bmat);
mul_m3_v3(imat, offset_global);
mul_v3_m3v3(offset_local, imat, offset_global);
@@ -1699,7 +1699,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
ob_other->flag |= OB_DONE;
DEG_id_tag_update(&ob_other->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
- mul_v3_mat3_m4v3(centn, ob_other->obmat, cent); /* omit translation part */
+ mul_v3_mat3_m4v3(centn, ob_other->object_to_world, cent); /* omit translation part */
add_v3_v3(ob_other->loc, centn);
Object *ob_other_eval = DEG_get_evaluated_object(depsgraph, ob_other);
@@ -1873,9 +1873,9 @@ static void object_transform_axis_target_calc_depth_init(XFormAxisData *xfd, con
int center_tot = 0;
for (XFormAxisItem &item : xfd->object_data) {
const Object *ob = item.ob;
- const float *ob_co_a = ob->obmat[3];
+ const float *ob_co_a = ob->object_to_world[3];
float ob_co_b[3];
- add_v3_v3v3(ob_co_b, ob->obmat[3], ob->obmat[2]);
+ add_v3_v3v3(ob_co_b, ob->object_to_world[3], ob->object_to_world[2]);
float view_isect[3], ob_isect[3];
if (isect_line_line_v3(view_co_a, view_co_b, ob_co_a, ob_co_b, view_isect, ob_isect)) {
add_v3_v3(center, view_isect);
@@ -1946,7 +1946,7 @@ static void object_apply_location(Object *ob, const float loc[3])
/* quick but weak */
Object ob_prev = blender::dna::shallow_copy(*ob);
float mat[4][4];
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
copy_v3_v3(mat[3], loc);
BKE_object_apply_mat4(ob, mat, true, true);
copy_v3_v3(mat[3], ob->loc);
@@ -1961,7 +1961,7 @@ static bool object_orient_to_location(Object *ob,
const bool z_flip)
{
float delta[3];
- sub_v3_v3v3(delta, ob->obmat[3], location);
+ sub_v3_v3v3(delta, ob->object_to_world[3], location);
if (normalize_v3(delta) != 0.0f) {
if (z_flip) {
negate_v3(delta);
@@ -2139,7 +2139,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
float xform_rot_offset_inv_first[3][3];
for (const int i : xfd->object_data.index_range()) {
XFormAxisItem &item = xfd->object_data[i];
- copy_m3_m4(item.xform_rot_offset, item.ob->obmat);
+ copy_m3_m4(item.xform_rot_offset, item.ob->object_to_world);
normalize_m3(item.xform_rot_offset);
if (i == 0) {
@@ -2158,8 +2158,8 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
XFormAxisItem &item = xfd->object_data[i];
if (is_translate_init) {
float ob_axis[3];
- item.xform_dist = len_v3v3(item.ob->obmat[3], location_world);
- normalize_v3_v3(ob_axis, item.ob->obmat[2]);
+ item.xform_dist = len_v3v3(item.ob->object_to_world[3], location_world);
+ normalize_v3_v3(ob_axis, item.ob->object_to_world[2]);
/* Scale to avoid adding distance when moving between surfaces. */
if (normal_found) {
float scale = fabsf(dot_v3v3(ob_axis, normal));
@@ -2173,7 +2173,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
copy_v3_v3(target_normal, normal);
}
else {
- normalize_v3_v3(target_normal, item.ob->obmat[2]);
+ normalize_v3_v3(target_normal, item.ob->object_to_world[2]);
}
#ifdef USE_RELATIVE_ROTATION
@@ -2190,7 +2190,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
madd_v3_v3fl(loc, target_normal, item.xform_dist);
object_apply_location(item.ob, loc);
/* so orient behaves as expected */
- copy_v3_v3(item.ob->obmat[3], loc);
+ copy_v3_v3(item.ob->object_to_world[3], loc);
}
object_orient_to_location(
diff --git a/source/blender/editors/object/object_utils.c b/source/blender/editors/object/object_utils.c
index 50ba5b8af5f..1387282357f 100644
--- a/source/blender/editors/object/object_utils.c
+++ b/source/blender/editors/object/object_utils.c
@@ -114,20 +114,20 @@ bool ED_object_calc_active_center(Object *ob, const bool select_only, float r_ce
{
if (ob->mode & OB_MODE_EDIT) {
if (ED_object_calc_active_center_for_editmode(ob, select_only, r_center)) {
- mul_m4_v3(ob->obmat, r_center);
+ mul_m4_v3(ob->object_to_world, r_center);
return true;
}
return false;
}
if (ob->mode & OB_MODE_POSE) {
if (ED_object_calc_active_center_for_posemode(ob, select_only, r_center)) {
- mul_m4_v3(ob->obmat, r_center);
+ mul_m4_v3(ob->object_to_world, r_center);
return true;
}
return false;
}
if (!select_only || (ob->base_flag & BASE_SELECTED)) {
- copy_v3_v3(r_center, ob->obmat[3]);
+ copy_v3_v3(r_center, ob->object_to_world[3]);
return true;
}
return false;
@@ -245,11 +245,11 @@ void ED_object_xform_skip_child_container_item_ensure(struct XFormObjectSkipChil
if (!BLI_ghash_ensure_p(xcs->obchild_in_obmode_map, ob, &xf_p)) {
struct XFormObjectSkipChild *xf = MEM_mallocN(sizeof(*xf), __func__);
copy_m4_m4(xf->parentinv_orig, ob->parentinv);
- copy_m4_m4(xf->obmat_orig, ob->obmat);
- copy_m4_m4(xf->parent_obmat_orig, ob->parent->obmat);
- invert_m4_m4(xf->parent_obmat_inv_orig, ob->parent->obmat);
+ copy_m4_m4(xf->obmat_orig, ob->object_to_world);
+ copy_m4_m4(xf->parent_obmat_orig, ob->parent->object_to_world);
+ invert_m4_m4(xf->parent_obmat_inv_orig, ob->parent->object_to_world);
if (ob_parent_recurse) {
- copy_m4_m4(xf->parent_recurse_obmat_orig, ob_parent_recurse->obmat);
+ copy_m4_m4(xf->parent_recurse_obmat_orig, ob_parent_recurse->object_to_world);
}
xf->mode = mode;
xf->ob_parent_recurse = ob_parent_recurse;
@@ -274,14 +274,14 @@ void ED_object_xform_skip_child_container_update_all(struct XFormObjectSkipChild
if (xf->mode == XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM) {
/* Parent is transformed, this isn't so compensate. */
Object *ob_parent_eval = DEG_get_evaluated_object(depsgraph, ob->parent);
- mul_m4_m4m4(dmat, xf->parent_obmat_inv_orig, ob_parent_eval->obmat);
+ mul_m4_m4m4(dmat, xf->parent_obmat_inv_orig, ob_parent_eval->object_to_world);
invert_m4(dmat);
}
else if (xf->mode == XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM_INDIRECT) {
/* Calculate parent matrix (from the root transform). */
Object *ob_parent_recurse_eval = DEG_get_evaluated_object(depsgraph, xf->ob_parent_recurse);
float parent_recurse_obmat_inv[4][4];
- invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->obmat);
+ invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->object_to_world);
mul_m4_m4m4(dmat, xf->parent_recurse_obmat_orig, parent_recurse_obmat_inv);
invert_m4(dmat);
float parent_obmat_calc[4][4];
@@ -296,7 +296,7 @@ void ED_object_xform_skip_child_container_update_all(struct XFormObjectSkipChild
/* Transform this - without transform data. */
Object *ob_parent_recurse_eval = DEG_get_evaluated_object(depsgraph, xf->ob_parent_recurse);
float parent_recurse_obmat_inv[4][4];
- invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->obmat);
+ invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->object_to_world);
mul_m4_m4m4(dmat, xf->parent_recurse_obmat_orig, parent_recurse_obmat_inv);
invert_m4(dmat);
float obmat_calc[4][4];
@@ -350,7 +350,7 @@ void ED_object_data_xform_container_item_ensure(struct XFormObjectData_Container
void **xf_p;
if (!BLI_ghash_ensure_p(xds->obdata_in_obmode_map, ob->data, &xf_p)) {
struct XFormObjectData_Extra *xf = MEM_mallocN(sizeof(*xf), __func__);
- copy_m4_m4(xf->obmat_orig, ob->obmat);
+ copy_m4_m4(xf->obmat_orig, ob->object_to_world);
xf->ob = ob;
/* Result may be NULL, that's OK. */
xf->xod = ED_object_data_xform_create(ob->data);
@@ -378,7 +378,7 @@ void ED_object_data_xform_container_update_all(struct XFormObjectData_Container
Object *ob_eval = DEG_get_evaluated_object(depsgraph, xf->ob);
float imat[4][4], dmat[4][4];
invert_m4_m4(imat, xf->obmat_orig);
- mul_m4_m4m4(dmat, imat, ob_eval->obmat);
+ mul_m4_m4m4(dmat, imat, ob_eval->object_to_world);
invert_m4(dmat);
ED_object_data_xform_by_mat4(xf->xod, dmat);
diff --git a/source/blender/editors/object/object_warp.c b/source/blender/editors/object/object_warp.c
index a1d53cadd06..d1e6e7000d9 100644
--- a/source/blender/editors/object/object_warp.c
+++ b/source/blender/editors/object/object_warp.c
@@ -38,7 +38,7 @@ static void object_warp_calc_view_matrix(float r_mat_view[4][4],
mul_m4_m4m4(viewmat_roll, mat_offset, viewmat);
/* apply the view and the object matrix */
- mul_m4_m4m4(r_mat_view, viewmat_roll, obedit->obmat);
+ mul_m4_m4m4(r_mat_view, viewmat_roll, obedit->object_to_world);
/* get the view-space cursor */
mul_v3_m4v3(r_center_view, viewmat_roll, center);
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index e6d0aca7902..6dc3860fdf2 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -3930,7 +3930,7 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance)
copy_v3_v3(co_root, co);
copy_v3_v3(no_root, &edit->emitter_cosnos[point_index * 6 + 3]);
- mul_mat3_m4_v3(data->ob->obmat, no_root); /* normal into global-space */
+ mul_mat3_m4_v3(data->ob->object_to_world, no_root); /* normal into global-space */
normalize_v3(no_root);
if (puff_volume) {
@@ -4016,8 +4016,8 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance)
point_index = BLI_kdtree_3d_find_nearest(edit->emitter_field, kco, NULL);
if (point_index != -1) {
copy_v3_v3(onor, &edit->emitter_cosnos[point_index * 6 + 3]);
- mul_mat3_m4_v3(data->ob->obmat, onor); /* Normal into world-space. */
- mul_mat3_m4_v3(imat, onor); /* World-space into particle-space. */
+ mul_mat3_m4_v3(data->ob->object_to_world, onor); /* Normal into world-space. */
+ mul_mat3_m4_v3(imat, onor); /* World-space into particle-space. */
normalize_v3(onor);
}
else {
@@ -4412,7 +4412,7 @@ static int brush_add(const bContext *C, PEData *data, short number)
short size = pset->brush[PE_BRUSH_ADD].size;
RNG *rng;
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
if (psys->flag & PSYS_GLOBAL_HAIR) {
return 0;
@@ -4797,7 +4797,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
data.combfac = 1.0f - data.combfac;
}
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
ED_view3d_win_to_delta(region, xy_delta, bedit->zfac, vec);
data.dvec = vec;
@@ -4865,7 +4865,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
}
data.invert = (brush->invert ^ flip);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
foreach_mouse_hit_point(&data, brush_puff, selected);
}
@@ -4895,7 +4895,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
data.smoothfac = brush->strength;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
foreach_mouse_hit_key(&data, brush_smooth_get, selected);
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index 210757173eb..852156f9403 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -726,8 +726,8 @@ static bool remap_hair_emitter(Depsgraph *depsgraph,
edit_point = target_edit ? target_edit->points : NULL;
- invert_m4_m4(from_ob_imat, ob->obmat);
- invert_m4_m4(to_ob_imat, target_ob->obmat);
+ invert_m4_m4(from_ob_imat, ob->object_to_world);
+ invert_m4_m4(to_ob_imat, target_ob->object_to_world);
invert_m4_m4(from_imat, from_mat);
invert_m4_m4(to_imat, to_mat);
@@ -843,7 +843,7 @@ static bool remap_hair_emitter(Depsgraph *depsgraph,
float offset[3];
if (to_global) {
- copy_m4_m4(imat, target_ob->obmat);
+ copy_m4_m4(imat, target_ob->object_to_world);
}
else {
/* NOTE: using target_dm here, which is in target_ob object space and has full modifiers.
@@ -923,8 +923,8 @@ static bool connect_hair(Depsgraph *depsgraph, Scene *scene, Object *ob, Particl
ob,
psys,
psys->edit,
- ob->obmat,
- ob->obmat,
+ ob->object_to_world,
+ ob->object_to_world,
psys->flag & PSYS_GLOBAL_HAIR,
false);
if (ok) {
@@ -1174,8 +1174,8 @@ static bool copy_particle_systems_to_object(const bContext *C,
to_mat = I;
break;
case PAR_COPY_SPACE_WORLD:
- from_mat = ob_from->obmat;
- to_mat = ob_to->obmat;
+ from_mat = ob_from->object_to_world;
+ to_mat = ob_to->object_to_world;
break;
default:
/* should not happen */
diff --git a/source/blender/editors/render/render_preview.cc b/source/blender/editors/render/render_preview.cc
index 140199209da..5aae48b1138 100644
--- a/source/blender/editors/render/render_preview.cc
+++ b/source/blender/editors/render/render_preview.cc
@@ -785,7 +785,7 @@ static Object *object_preview_camera_create(Main *preview_main,
float rotmat[3][3];
float dummyscale[3];
- mat4_to_loc_rot_size(camera->loc, rotmat, dummyscale, preview_object->obmat);
+ mat4_to_loc_rot_size(camera->loc, rotmat, dummyscale, preview_object->object_to_world);
/* Camera is Y up, so needs additional rotations to obliquely face the front. */
float drotmat[3][3];
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc b/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc
index e276bae6697..8172eb8a5d7 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc
@@ -185,7 +185,7 @@ std::optional<CurvesBrush3D> sample_curves_3d_brush(const Depsgraph &depsgraph,
/* Shorten ray when the surface object is hit. */
if (surface_object_eval != nullptr) {
- const float4x4 surface_to_world_mat = surface_object->obmat;
+ const float4x4 surface_to_world_mat = surface_object->object_to_world;
const float4x4 world_to_surface_mat = surface_to_world_mat.inverted();
Mesh *surface_eval = BKE_object_get_evaluated_mesh(surface_object_eval);
@@ -218,7 +218,7 @@ std::optional<CurvesBrush3D> sample_curves_3d_brush(const Depsgraph &depsgraph,
}
}
- const float4x4 curves_to_world_mat = curves_object.obmat;
+ const float4x4 curves_to_world_mat = curves_object.object_to_world;
const float4x4 world_to_curves_mat = curves_to_world_mat.inverted();
const float3 center_ray_start_cu = world_to_curves_mat * center_ray_start_wo;
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc b/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc
index 6366da310b6..a627437b972 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc
@@ -786,7 +786,7 @@ static void select_grow_invoke_per_curve(Curves &curves_id,
});
});
- float4x4 curves_to_world_mat = curves_ob.obmat;
+ float4x4 curves_to_world_mat = curves_ob.object_to_world;
float4x4 world_to_curves_mat = curves_to_world_mat.inverted();
float4x4 projection;
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 71ec444098e..b85b878af7d 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -1071,7 +1071,7 @@ static void cursor_draw_tiling_preview(const uint gpuattr,
for (int dim = 0; dim < 3; dim++) {
location[dim] = cur[dim] * step[dim] + orgLoc[dim];
}
- cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3);
+ cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3);
}
}
}
@@ -1092,7 +1092,7 @@ static void cursor_draw_point_with_symmetry(const uint gpuattr,
/* Axis Symmetry. */
flip_v3_v3(location, true_location, (char)i);
- cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3);
+ cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3);
/* Tiling. */
cursor_draw_tiling_preview(gpuattr, region, location, sd, ob, radius);
@@ -1107,7 +1107,7 @@ static void cursor_draw_point_with_symmetry(const uint gpuattr,
mul_m4_v3(symm_rot_mat, location);
cursor_draw_tiling_preview(gpuattr, region, location, sd, ob, radius);
- cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3);
+ cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3);
}
}
}
@@ -1334,7 +1334,7 @@ static void paint_cursor_update_pixel_radius(PaintCursorContext *pcontext)
}
copy_v3_v3(pcontext->scene_space_location, pcontext->location);
- mul_m4_v3(pcontext->vc.obact->obmat, pcontext->scene_space_location);
+ mul_m4_v3(pcontext->vc.obact->object_to_world, pcontext->scene_space_location);
}
else {
Sculpt *sd = CTX_data_tool_settings(pcontext->C)->sculpt;
@@ -1464,7 +1464,7 @@ static void paint_cursor_drawing_setup_cursor_space(PaintCursorContext *pcontext
float cursor_trans[4][4], cursor_rot[4][4];
const float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f};
float quat[4];
- copy_m4_m4(cursor_trans, pcontext->vc.obact->obmat);
+ copy_m4_m4(cursor_trans, pcontext->vc.obact->object_to_world);
translate_m4(cursor_trans, pcontext->location[0], pcontext->location[1], pcontext->location[2]);
rotation_between_vecs_to_quat(quat, z_axis, pcontext->normal);
quat_to_mat4(cursor_rot, quat);
@@ -1508,7 +1508,7 @@ static void paint_cursor_pose_brush_origins_draw(PaintCursorContext *pcontext)
cursor_draw_point_screen_space(pcontext->pos,
pcontext->region,
ss->pose_ik_chain_preview->segments[i].initial_orig,
- pcontext->vc.obact->obmat,
+ pcontext->vc.obact->object_to_world,
3);
}
}
@@ -1526,7 +1526,7 @@ static void paint_cursor_preview_boundary_data_pivot_draw(PaintCursorContext *pc
pcontext->pos,
pcontext->region,
SCULPT_vertex_co_get(pcontext->ss, pcontext->ss->boundary_preview->pivot_vertex),
- pcontext->vc.obact->obmat,
+ pcontext->vc.obact->object_to_world,
3);
}
@@ -1634,7 +1634,7 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
pcontext->pos,
pcontext->region,
SCULPT_vertex_co_get(pcontext->ss, pcontext->ss->expand_cache->initial_active_vertex),
- pcontext->vc.obact->obmat,
+ pcontext->vc.obact->object_to_world,
2);
}
@@ -1656,7 +1656,7 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
NULL);
GPU_matrix_push();
- GPU_matrix_mul(pcontext->vc.obact->obmat);
+ GPU_matrix_mul(pcontext->vc.obact->object_to_world);
/* Drawing Cursor overlays in 3D object space. */
if (is_brush_tool && brush->sculpt_tool == SCULPT_TOOL_GRAB &&
@@ -1747,7 +1747,7 @@ static void paint_cursor_cursor_draw_3d_view_brush_cursor_active(PaintCursorCont
NULL,
NULL);
GPU_matrix_push();
- GPU_matrix_mul(pcontext->vc.obact->obmat);
+ GPU_matrix_mul(pcontext->vc.obact->object_to_world);
/* Draw the special active cursors different tools may have. */
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index d9aa11a2847..ea33449f0dd 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -3684,7 +3684,7 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps, const char symmet
ps->viewDir[1] = 0.0f;
ps->viewDir[2] = 1.0f;
- copy_m4_m4(ps->obmat, ps->ob->obmat);
+ copy_m4_m4(ps->obmat, ps->ob->object_to_world);
if (symmetry_flag) {
int i;
@@ -3742,7 +3742,7 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps, const char symmet
CameraParams params;
/* viewmat & viewinv */
- copy_m4_m4(viewinv, cam_ob_eval->obmat);
+ copy_m4_m4(viewinv, cam_ob_eval->object_to_world);
normalize_m4(viewinv);
invert_m4_m4(viewmat, viewinv);
@@ -4462,7 +4462,7 @@ static void project_paint_begin(const bContext *C,
if (ps->source == PROJ_SRC_VIEW) {
/* faster clipping lookups */
- ED_view3d_clipping_local(ps->rv3d, ps->ob->obmat);
+ ED_view3d_clipping_local(ps->rv3d, ps->ob->object_to_world);
}
ps->do_face_sel = ((((Mesh *)ps->ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) != 0);
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 571ebd79764..c3e3109ac87 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -1009,11 +1009,12 @@ static void sculpt_gesture_trim_shape_origin_normal_get(SculptGestureContext *sg
copy_v3_v3(r_normal, sgcontext->world_space_view_normal);
break;
case SCULPT_GESTURE_TRIM_ORIENTATION_SURFACE:
- mul_v3_m4v3(r_origin, sgcontext->vc.obact->obmat, sgcontext->ss->gesture_initial_location);
+ mul_v3_m4v3(
+ r_origin, sgcontext->vc.obact->object_to_world, sgcontext->ss->gesture_initial_location);
/* Transforming the normal does not take non uniform scaling into account. Sculpt mode is not
* expected to work on object with non uniform scaling. */
copy_v3_v3(r_normal, sgcontext->ss->gesture_initial_normal);
- mul_mat3_m4_v3(sgcontext->vc.obact->obmat, r_normal);
+ mul_mat3_m4_v3(sgcontext->vc.obact->object_to_world, r_normal);
break;
}
}
@@ -1044,7 +1045,7 @@ static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext)
* mesh, coordinates are first calculated in world space, then converted to object space to
* store them. */
float world_space_vco[3];
- mul_v3_m4v3(world_space_vco, vc->obact->obmat, vco);
+ mul_v3_m4v3(world_space_vco, vc->obact->object_to_world, vco);
const float dist = dist_signed_to_plane_v3(world_space_vco, shape_plane);
trim_operation->depth_front = min_ff(dist, trim_operation->depth_front);
trim_operation->depth_back = max_ff(dist, trim_operation->depth_back);
@@ -1052,8 +1053,9 @@ static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext)
if (trim_operation->use_cursor_depth) {
float world_space_gesture_initial_location[3];
- mul_v3_m4v3(
- world_space_gesture_initial_location, vc->obact->obmat, ss->gesture_initial_location);
+ mul_v3_m4v3(world_space_gesture_initial_location,
+ vc->obact->object_to_world,
+ ss->gesture_initial_location);
float mid_point_depth;
if (trim_operation->orientation == SCULPT_GESTURE_TRIM_ORIENTATION_VIEW) {
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index bc4c6dc4148..a70924b0626 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -564,7 +564,7 @@ static void paint_brush_stroke_add_step(
if (SCULPT_stroke_get_location(
C, world_space_position, stroke->last_mouse_position, stroke->original)) {
copy_v3_v3(stroke->last_world_space_position, world_space_position);
- mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position);
}
else {
add_v3_v3(stroke->last_world_space_position, stroke->last_scene_spacing_delta);
@@ -825,7 +825,7 @@ static int paint_space_stroke(bContext *C,
if (use_scene_spacing) {
float world_space_position[3];
bool hit = SCULPT_stroke_get_location(C, world_space_position, final_mouse, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position);
if (hit && stroke->stroke_over_mesh) {
sub_v3_v3v3(d_world_space_position, world_space_position, stroke->last_world_space_position);
length = len_v3(d_world_space_position);
@@ -1216,8 +1216,8 @@ static void paint_line_strokes_spacing(bContext *C,
C, world_space_position_old, old_pos, stroke->original);
bool hit_new = SCULPT_stroke_get_location(
C, world_space_position_new, new_pos, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, world_space_position_old);
- mul_m4_v3(stroke->vc.obact->obmat, world_space_position_new);
+ mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position_old);
+ mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position_new);
if (hit_old && hit_new && stroke->stroke_over_mesh) {
sub_v3_v3v3(d_world_space_position, world_space_position_new, world_space_position_old);
length = len_v3(d_world_space_position);
@@ -1360,7 +1360,7 @@ static bool paint_stroke_curve_end(bContext *C, wmOperator *op, PaintStroke *str
if (paint_stroke_use_scene_spacing(br, BKE_paintmode_get_active_from_context(C))) {
stroke->stroke_over_mesh = SCULPT_stroke_get_location(
C, stroke->last_world_space_position, data + 2 * j, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position);
}
stroke->stroke_started = stroke->test_start(C, op, stroke->last_mouse_position);
@@ -1492,7 +1492,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event, PaintS
if (paint_stroke_use_scene_spacing(br, mode)) {
stroke->stroke_over_mesh = SCULPT_stroke_get_location(
C, stroke->last_world_space_position, sample_average.mouse, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position);
}
stroke->stroke_started = stroke->test_start(C, op, sample_average.mouse);
BLI_assert((stroke->stroke_started & ~1) == 0); /* 0/1 */
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index ce4a5151a20..f87ca073c82 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -135,12 +135,12 @@ float paint_calc_object_space_radius(ViewContext *vc, const float center[3], flo
float delta[3], scale, loc[3];
const float xy_delta[2] = {pixel_radius, 0.0f};
- mul_v3_m4v3(loc, ob->obmat, center);
+ mul_v3_m4v3(loc, ob->object_to_world, center);
const float zfac = ED_view3d_calc_zfac(vc->rv3d, loc);
ED_view3d_win_to_delta(vc->region, xy_delta, zfac, delta);
- scale = fabsf(mat4_to_scale(ob->obmat));
+ scale = fabsf(mat4_to_scale(ob->object_to_world));
scale = (scale == 0.0f) ? 1.0f : scale;
return len_v3(delta) / scale;
@@ -297,7 +297,7 @@ static void imapaint_pick_uv(
GPU_matrix_model_view_get(matrix);
GPU_matrix_projection_get(proj);
view[0] = view[1] = 0;
- mul_m4_m4m4(matrix, matrix, ob_eval->obmat);
+ mul_m4_m4m4(matrix, matrix, ob_eval->object_to_world);
mul_m4_m4m4(matrix, proj, matrix);
minabsw = 1e10;
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
index acd8b1a6bb1..ac5ad62c91f 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -1647,7 +1647,7 @@ static void vwpaint_update_cache_invariants(
/* cache projection matrix */
ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
copy_m3_m4(mat, cache->vc->rv3d->viewinv);
mul_m3_v3(mat, view_dir);
copy_m3_m4(mat, ob->imat);
@@ -2518,7 +2518,7 @@ static void wpaint_stroke_update_step(bContext *C,
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
- mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->object_to_world);
Mesh *mesh = static_cast<Mesh *>(ob->data);
@@ -2556,7 +2556,7 @@ static void wpaint_stroke_update_step(bContext *C,
/* Calculate pivot for rotation around selection if needed.
* also needed for "Frame Selected" on last stroke. */
float loc_world[3];
- mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location);
+ mul_v3_m4v3(loc_world, ob->object_to_world, ss->cache->true_location);
paint_last_stroke_update(scene, loc_world);
BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL);
@@ -3847,7 +3847,7 @@ static void vpaint_stroke_update_step_intern(bContext *C, PaintStroke *stroke, P
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
- mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->object_to_world);
swap_m4m4(vc->rv3d->persmat, mat);
@@ -3870,7 +3870,7 @@ static void vpaint_stroke_update_step_intern(bContext *C, PaintStroke *stroke, P
/* Calculate pivot for rotation around selection if needed.
* also needed for "Frame Selected" on last stroke. */
float loc_world[3];
- mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location);
+ mul_v3_m4v3(loc_world, ob->object_to_world, ss->cache->true_location);
paint_last_stroke_update(scene, loc_world);
ED_region_tag_redraw(vc->region);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 34d0158f187..24c6f1b0c3d 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -2793,7 +2793,7 @@ static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat
float up[3];
/* Ensure `ob->imat` is up to date. */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
/* Initialize last column of matrix. */
mat[0][3] = 0.0f;
@@ -2833,7 +2833,7 @@ void SCULPT_tilt_apply_to_normal(float r_normal[3], StrokeCache *cache, const fl
return;
}
const float rot_max = M_PI_2 * tilt_strength * SCULPT_TILT_SENSITIVITY;
- mul_v3_mat3_m4v3(r_normal, cache->vc->obact->obmat, r_normal);
+ mul_v3_mat3_m4v3(r_normal, cache->vc->obact->object_to_world, r_normal);
float normal_tilt_y[3];
rotate_v3_v3v3fl(normal_tilt_y, r_normal, cache->vc->rv3d->viewinv[0], cache->y_tilt * rot_max);
float normal_tilt_xy[3];
@@ -3284,7 +3284,7 @@ static void sculpt_topology_update(Sculpt *sd,
/* Update average stroke position. */
copy_v3_v3(location, ss->cache->true_location);
- mul_m4_v3(ob->obmat, location);
+ mul_m4_v3(ob->object_to_world, location);
}
static void do_brush_action_task_cb(void *__restrict userdata,
@@ -3615,7 +3615,7 @@ static void do_brush_action(Sculpt *sd,
/* Update average stroke position. */
copy_v3_v3(location, ss->cache->true_location);
- mul_m4_v3(ob->obmat, location);
+ mul_m4_v3(ob->object_to_world, location);
add_v3_v3(ups->average_stroke_accum, location);
ups->average_stroke_counter++;
@@ -4201,8 +4201,8 @@ static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss)
/* Store matrix for mirror object clipping. */
if (mmd->mirror_ob) {
float imtx_mirror_ob[4][4];
- invert_m4_m4(imtx_mirror_ob, mmd->mirror_ob->obmat);
- mul_m4_m4m4(ss->cache->clip_mirror_mtx, imtx_mirror_ob, ob->obmat);
+ invert_m4_m4(imtx_mirror_ob, mmd->mirror_ob->object_to_world);
+ mul_m4_m4m4(ss->cache->clip_mirror_mtx, imtx_mirror_ob, ob->object_to_world);
}
}
}
@@ -4354,7 +4354,7 @@ static void sculpt_update_cache_invariants(
/* Cache projection matrix. */
ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
copy_m3_m4(mat, cache->vc->rv3d->viewinv);
mul_m3_v3(mat, viewDir);
copy_m3_m4(mat, ob->imat);
@@ -4373,7 +4373,7 @@ static void sculpt_update_cache_invariants(
if (sd->gravity_object) {
Object *gravity_object = sd->gravity_object;
- copy_v3_v3(cache->true_gravity_direction, gravity_object->obmat[2]);
+ copy_v3_v3(cache->true_gravity_direction, gravity_object->object_to_world[2]);
}
else {
cache->true_gravity_direction[0] = cache->true_gravity_direction[1] = 0.0f;
@@ -4527,27 +4527,27 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru
}
/* Compute 3d coordinate at same z from original location + mval. */
- mul_v3_m4v3(loc, ob->obmat, cache->orig_grab_location);
+ mul_v3_m4v3(loc, ob->object_to_world, cache->orig_grab_location);
ED_view3d_win_to_3d(cache->vc->v3d, cache->vc->region, loc, mval, grab_location);
/* Compute delta to move verts by. */
if (!SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
if (sculpt_needs_delta_from_anchored_origin(brush)) {
sub_v3_v3v3(delta, grab_location, cache->old_grab_location);
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_mat3_m4_v3(imat, delta);
add_v3_v3(cache->grab_delta, delta);
}
else if (sculpt_needs_delta_for_tip_orientation(brush)) {
if (brush->flag & BRUSH_ANCHORED) {
float orig[3];
- mul_v3_m4v3(orig, ob->obmat, cache->orig_grab_location);
+ mul_v3_m4v3(orig, ob->object_to_world, cache->orig_grab_location);
sub_v3_v3v3(cache->grab_delta, grab_location, orig);
}
else {
sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location);
}
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_mat3_m4_v3(imat, cache->grab_delta);
}
else {
@@ -4592,7 +4592,7 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru
/* Handle 'rake' */
cache->is_rake_rotation_valid = false;
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_mat3_m4_v3(imat, grab_location);
if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
@@ -4913,7 +4913,7 @@ float SCULPT_raycast_init(ViewContext *vc,
ED_view3d_win_to_segment_clipped(
vc->depsgraph, vc->region, vc->v3d, mval, ray_start, ray_end, true);
- invert_m4_m4(obimat, ob->obmat);
+ invert_m4_m4(obimat, ob->object_to_world);
mul_m4_v3(obimat, ray_start);
mul_m4_v3(obimat, ray_end);
@@ -5021,7 +5021,7 @@ bool SCULPT_cursor_geometry_info_update(bContext *C,
float radius;
/* Update cursor data in SculptSession. */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
copy_m3_m4(mat, vc.rv3d->viewinv);
mul_m3_v3(mat, viewDir);
copy_m3_m4(mat, ob->imat);
@@ -5512,7 +5512,8 @@ static void sculpt_stroke_update_step(bContext *C,
sculpt_restore_mesh(sd, ob);
if (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL)) {
- float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
+ float object_space_constant_detail = 1.0f / (sd->constant_detail *
+ mat4_to_scale(ob->object_to_world));
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
}
else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) {
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index b6bb4c185f9..cf7e1d027f7 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -667,15 +667,15 @@ static void cloth_brush_solve_collision(Object *object,
BVHTreeRayHit hit;
float obmat_inv[4][4];
- invert_m4_m4(obmat_inv, object->obmat);
+ invert_m4_m4(obmat_inv, object->object_to_world);
for (collider_cache = cloth_sim->collider_list->first; collider_cache;
collider_cache = collider_cache->next) {
float ray_start[3], ray_normal[3];
float pos_world_space[3], prev_pos_world_space[3];
- mul_v3_m4v3(pos_world_space, object->obmat, cloth_sim->pos[i]);
- mul_v3_m4v3(prev_pos_world_space, object->obmat, cloth_sim->last_iteration_pos[i]);
+ mul_v3_m4v3(pos_world_space, object->object_to_world, cloth_sim->pos[i]);
+ mul_v3_m4v3(prev_pos_world_space, object->object_to_world, cloth_sim->last_iteration_pos[i]);
sub_v3_v3v3(ray_normal, pos_world_space, prev_pos_world_space);
copy_v3_v3(ray_start, prev_pos_world_space);
hit.index = -1;
@@ -1419,7 +1419,7 @@ static void cloth_filter_apply_forces_task_cb(void *__restrict userdata,
float sculpt_gravity[3] = {0.0f};
if (sd->gravity_object) {
- copy_v3_v3(sculpt_gravity, sd->gravity_object->obmat[2]);
+ copy_v3_v3(sculpt_gravity, sd->gravity_object->object_to_world[2]);
}
else {
sculpt_gravity[2] = -1.0f;
diff --git a/source/blender/editors/sculpt_paint/sculpt_detail.c b/source/blender/editors/sculpt_paint/sculpt_detail.c
index 6dd718d6a0c..0e46fd50f3b 100644
--- a/source/blender/editors/sculpt_paint/sculpt_detail.c
+++ b/source/blender/editors/sculpt_paint/sculpt_detail.c
@@ -102,7 +102,8 @@ static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *op)
size = max_fff(dim[0], dim[1], dim[2]);
/* Update topology size. */
- float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
+ float object_space_constant_detail = 1.0f /
+ (sd->constant_detail * mat4_to_scale(ob->object_to_world));
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
SCULPT_undo_push_begin(ob, op);
@@ -223,7 +224,7 @@ static void sample_detail_dyntopo(bContext *C, ViewContext *vc, const int mval[2
if (srd.hit && srd.edge_length > 0.0f) {
/* Convert edge length to world space detail resolution. */
- sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->obmat));
+ sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->object_to_world));
}
}
@@ -473,8 +474,8 @@ static void dyntopo_detail_size_parallel_lines_draw(uint pos3d,
bool flip,
const float angle)
{
- float object_space_constant_detail = 1.0f /
- (cd->detail_size * mat4_to_scale(cd->active_object->obmat));
+ float object_space_constant_detail = 1.0f / (cd->detail_size *
+ mat4_to_scale(cd->active_object->object_to_world));
/* The constant detail represents the maximum edge length allowed before subdividing it. If the
* triangle grid preview is created with this value it will represent an ideal mesh density where
@@ -592,7 +593,8 @@ static void dyntopo_detail_size_sample_from_surface(Object *ob,
if (num_neighbors > 0) {
const float avg_edge_len = len_accum / num_neighbors;
/* Use 0.7 as the average of min and max dyntopo edge length. */
- const float detail_size = 0.7f / (avg_edge_len * mat4_to_scale(cd->active_object->obmat));
+ const float detail_size = 0.7f /
+ (avg_edge_len * mat4_to_scale(cd->active_object->object_to_world));
cd->detail_size = clamp_f(detail_size, 1.0f, 500.0f);
}
}
@@ -716,7 +718,7 @@ static int dyntopo_detail_size_edit_invoke(bContext *C, wmOperator *op, const wm
float cursor_trans[4][4], cursor_rot[4][4];
const float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f};
float quat[4];
- copy_m4_m4(cursor_trans, active_object->obmat);
+ copy_m4_m4(cursor_trans, active_object->object_to_world);
translate_m4(
cursor_trans, ss->cursor_location[0], ss->cursor_location[1], ss->cursor_location[2]);
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.cc b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
index 8fb4dea668e..40835172be9 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.cc
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
@@ -917,7 +917,7 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op)
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
float location[3];
copy_v3_v3(location, SCULPT_active_vertex_co_get(ss));
- mul_m4_v3(ob->obmat, location);
+ mul_m4_v3(ob->object_to_world, location);
copy_v3_v3(ups->average_stroke_accum, location);
ups->average_stroke_counter = 1;
ups->last_stroke_valid = true;
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index 1fa53eaa006..078f0217416 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -146,8 +146,8 @@ void SCULPT_filter_cache_init(bContext *C,
0, ss->filter_cache->totnode, &data, filter_cache_init_task_cb, &settings);
/* Setup orientation matrices. */
- copy_m4_m4(ss->filter_cache->obmat, ob->obmat);
- invert_m4_m4(ss->filter_cache->obmat_inv, ob->obmat);
+ copy_m4_m4(ss->filter_cache->obmat, ob->object_to_world);
+ invert_m4_m4(ss->filter_cache->obmat_inv, ob->object_to_world);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
@@ -203,7 +203,7 @@ void SCULPT_filter_cache_init(bContext *C,
/* Update last stroke location */
- mul_m4_v3(ob->obmat, co);
+ mul_m4_v3(ob->object_to_world, co);
add_v3_v3(ups->average_stroke_accum, co);
ups->average_stroke_counter++;
@@ -221,7 +221,7 @@ void SCULPT_filter_cache_init(bContext *C,
ED_view3d_ob_project_mat_get(vc.rv3d, ob, projection_mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
copy_m3_m4(mat, vc.rv3d->viewinv);
mul_m3_v3(mat, viewDir);
copy_m3_m4(mat, ob->imat);
diff --git a/source/blender/editors/sculpt_paint/sculpt_ops.c b/source/blender/editors/sculpt_paint/sculpt_ops.c
index a740ec2773b..8affb0e9d53 100644
--- a/source/blender/editors/sculpt_paint/sculpt_ops.c
+++ b/source/blender/editors/sculpt_paint/sculpt_ops.c
@@ -323,7 +323,7 @@ void ED_object_sculptmode_enter_ex(Main *bmain,
BKE_report(
reports, RPT_WARNING, "Object has non-uniform scale, sculpting may be unpredictable");
}
- else if (is_negative_m4(ob->obmat)) {
+ else if (is_negative_m4(ob->object_to_world)) {
BKE_report(reports, RPT_WARNING, "Object has negative scale, sculpting may be unpredictable");
}
diff --git a/source/blender/editors/space_view3d/space_view3d.cc b/source/blender/editors/space_view3d/space_view3d.cc
index 635fbd75d74..05fb0c6a720 100644
--- a/source/blender/editors/space_view3d/space_view3d.cc
+++ b/source/blender/editors/space_view3d/space_view3d.cc
@@ -175,11 +175,11 @@ bool ED_view3d_area_user_region(const ScrArea *area, const View3D *v3d, ARegion
void ED_view3d_init_mats_rv3d(const struct Object *ob, struct RegionView3D *rv3d)
{
/* local viewmat and persmat, to calculate projections */
- mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->obmat);
- mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->object_to_world);
+ mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->object_to_world);
/* initializes object space clipping, speeds up clip tests */
- ED_view3d_clipping_local(rv3d, ob->obmat);
+ ED_view3d_clipping_local(rv3d, ob->object_to_world);
}
void ED_view3d_init_mats_rv3d_gl(const struct Object *ob, struct RegionView3D *rv3d)
@@ -189,7 +189,7 @@ void ED_view3d_init_mats_rv3d_gl(const struct Object *ob, struct RegionView3D *r
/* We have to multiply instead of loading `viewmatob` to make
* it work with duplis using display-lists, otherwise it will
* override the dupli-matrix. */
- GPU_matrix_mul(ob->obmat);
+ GPU_matrix_mul(ob->object_to_world);
}
#ifdef DEBUG
@@ -710,7 +710,7 @@ static void view3d_ob_drop_matrix_from_snap(V3DSnapCursorState *snap_state,
copy_v3_v3(obmat_final[3], snap_data->loc);
float scale[3];
- mat4_to_size(scale, ob->obmat);
+ mat4_to_size(scale, ob->object_to_world);
rescale_m4(obmat_final, scale);
const BoundBox *bb = BKE_object_boundbox_get(ob);
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 4153f19f8be..83835535d49 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -474,7 +474,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
/* Location, X/Y/Z */
mul_v3_fl(median_basis.generic.location, 1.0f / (float)tot);
if (v3d->flag & V3D_GLOBAL_STATS) {
- mul_m4_v3(ob->obmat, median_basis.generic.location);
+ mul_m4_v3(ob->object_to_world, median_basis.generic.location);
}
if (has_meshdata) {
@@ -954,7 +954,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
memcpy(&ve_median_basis, &tfp->ve_median, sizeof(tfp->ve_median));
if (v3d->flag & V3D_GLOBAL_STATS) {
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_m4_v3(ob->imat, median_basis.generic.location);
mul_m4_v3(ob->imat, ve_median_basis.generic.location);
}
@@ -1215,7 +1215,7 @@ static void v3d_object_dimension_buts(bContext *C, uiLayout *layout, View3D *v3d
BKE_object_dimensions_get(ob, tfp->ob_dims);
copy_v3_v3(tfp->ob_dims_orig, tfp->ob_dims);
copy_v3_v3(tfp->ob_scale_orig, ob->scale);
- copy_m4_m4(tfp->ob_obmat_orig, ob->obmat);
+ copy_m4_m4(tfp->ob_obmat_orig, ob->object_to_world);
uiDefBut(block,
UI_BTYPE_LABEL,
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c
index b5962647278..299c8638b02 100644
--- a/source/blender/editors/space_view3d/view3d_camera_control.c
+++ b/source/blender/editors/space_view3d/view3d_camera_control.c
@@ -142,7 +142,7 @@ struct View3DCameraControl *ED_view3d_cameracontrol_acquire(Depsgraph *depsgraph
vctrl->obtfm = BKE_object_tfm_backup(ob_back);
BKE_object_where_is_calc(depsgraph, scene, v3d->camera);
- negate_v3_v3(rv3d->ofs, v3d->camera->obmat[3]);
+ negate_v3_v3(rv3d->ofs, v3d->camera->object_to_world[3]);
rv3d->dist = 0.0;
}
@@ -251,7 +251,7 @@ void ED_view3d_cameracontrol_update(View3DCameraControl *vctrl,
invert_m4_m4(prev_view_imat, vctrl->view_mat_prev);
mul_m4_m4m4(diff_mat, view_mat, prev_view_imat);
- mul_m4_m4m4(parent_mat, diff_mat, vctrl->root_parent->obmat);
+ mul_m4_m4m4(parent_mat, diff_mat, vctrl->root_parent->object_to_world);
if (object_apply_mat4_with_protect(vctrl->root_parent, parent_mat, false, rv3d, view_mat)) {
/* Calculate again since the view locking changes the matrix. */
diff --git a/source/blender/editors/space_view3d/view3d_draw.cc b/source/blender/editors/space_view3d/view3d_draw.cc
index 8a86889f2d0..31b26ba4cda 100644
--- a/source/blender/editors/space_view3d/view3d_draw.cc
+++ b/source/blender/editors/space_view3d/view3d_draw.cc
@@ -2066,7 +2066,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Depsgraph *depsgraph,
rv3d.persp = RV3D_CAMOB;
- copy_m4_m4(rv3d.viewinv, v3d.camera->obmat);
+ copy_m4_m4(rv3d.viewinv, v3d.camera->object_to_world);
normalize_m4(rv3d.viewinv);
invert_m4_m4(rv3d.viewmat, rv3d.viewinv);
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_armature.c b/source/blender/editors/space_view3d/view3d_gizmo_armature.c
index 4f73e2fada2..8a4301d1314 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_armature.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_armature.c
@@ -188,7 +188,7 @@ static void WIDGETGROUP_armature_spline_refresh(const bContext *C, wmGizmoGroup
bspline_group->handles[i].index = i;
float mat[4][4];
- mul_m4_m4m4(mat, ob->obmat, (i == 0) ? pchan->disp_mat : pchan->disp_tail_mat);
+ mul_m4_m4m4(mat, ob->object_to_world, (i == 0) ? pchan->disp_mat : pchan->disp_tail_mat);
copy_m4_m4(gz->matrix_space, mat);
/* need to set property here for undo. TODO: would prefer to do this in _init. */
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_camera.c b/source/blender/editors/space_view3d/view3d_gizmo_camera.c
index 952ef56710b..56a1f6212a0 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_camera.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_camera.c
@@ -85,7 +85,7 @@ static void WIDGETGROUP_camera_setup(const bContext *C, wmGizmoGroup *gzgroup)
struct CameraWidgetGroup *cagzgroup = MEM_callocN(sizeof(struct CameraWidgetGroup), __func__);
gzgroup->customdata = cagzgroup;
- negate_v3_v3(dir, ob->obmat[2]);
+ negate_v3_v3(dir, ob->object_to_world[2]);
/* dof distance */
{
@@ -138,11 +138,11 @@ static void WIDGETGROUP_camera_refresh(const bContext *C, wmGizmoGroup *gzgroup)
RNA_pointer_create(&ca->id, &RNA_Camera, ca, &camera_ptr);
- negate_v3_v3(dir, ob->obmat[2]);
+ negate_v3_v3(dir, ob->object_to_world[2]);
if ((ca->flag & CAM_SHOWLIMITS) && (v3d->gizmo_show_camera & V3D_GIZMO_SHOW_CAMERA_DOF_DIST)) {
- WM_gizmo_set_matrix_location(cagzgroup->dop_dist, ob->obmat[3]);
- WM_gizmo_set_matrix_rotation_from_yz_axis(cagzgroup->dop_dist, ob->obmat[1], dir);
+ WM_gizmo_set_matrix_location(cagzgroup->dop_dist, ob->object_to_world[3]);
+ WM_gizmo_set_matrix_rotation_from_yz_axis(cagzgroup->dop_dist, ob->object_to_world[1], dir);
WM_gizmo_set_scale(cagzgroup->dop_dist, ca->drawsize);
WM_gizmo_set_flag(cagzgroup->dop_dist, WM_GIZMO_HIDDEN, false);
@@ -183,17 +183,17 @@ static void WIDGETGROUP_camera_refresh(const bContext *C, wmGizmoGroup *gzgroup)
aspect[1] = (sensor_fit == CAMERA_SENSOR_FIT_HOR) ? aspy / aspx : 1.0f;
unit_m4(widget->matrix_basis);
- WM_gizmo_set_matrix_location(widget, ob->obmat[3]);
- WM_gizmo_set_matrix_rotation_from_yz_axis(widget, ob->obmat[1], dir);
+ WM_gizmo_set_matrix_location(widget, ob->object_to_world[3]);
+ WM_gizmo_set_matrix_rotation_from_yz_axis(widget, ob->object_to_world[1], dir);
if (is_ortho) {
scale_matrix = ca->ortho_scale * 0.5f;
}
else {
const float ob_scale_inv[3] = {
- 1.0f / len_v3(ob->obmat[0]),
- 1.0f / len_v3(ob->obmat[1]),
- 1.0f / len_v3(ob->obmat[2]),
+ 1.0f / len_v3(ob->object_to_world[0]),
+ 1.0f / len_v3(ob->object_to_world[1]),
+ 1.0f / len_v3(ob->object_to_world[2]),
};
const float ob_scale_uniform_inv = (ob_scale_inv[0] + ob_scale_inv[1] + ob_scale_inv[2]) /
3.0f;
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_empty.c b/source/blender/editors/space_view3d/view3d_gizmo_empty.c
index 41a763192ce..03fc7328e39 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_empty.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_empty.c
@@ -139,7 +139,7 @@ static void WIDGETGROUP_empty_image_refresh(const bContext *C, wmGizmoGroup *gzg
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
- copy_m4_m4(gz->matrix_basis, ob->obmat);
+ copy_m4_m4(gz->matrix_basis, ob->object_to_world);
RNA_enum_set(gz->ptr,
"transform",
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c b/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c
index 58b43301397..d194e2a6279 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c
@@ -87,8 +87,8 @@ static void WIDGETGROUP_forcefield_refresh(const bContext *C, wmGizmoGroup *gzgr
PointerRNA field_ptr;
RNA_pointer_create(&ob->id, &RNA_FieldSettings, pd, &field_ptr);
- WM_gizmo_set_matrix_location(gz, ob->obmat[3]);
- WM_gizmo_set_matrix_rotation_from_z_axis(gz, ob->obmat[2]);
+ WM_gizmo_set_matrix_location(gz, ob->object_to_world[3]);
+ WM_gizmo_set_matrix_rotation_from_z_axis(gz, ob->object_to_world[2]);
WM_gizmo_set_matrix_offset_location(gz, ofs);
WM_gizmo_set_flag(gz, WM_GIZMO_HIDDEN, false);
WM_gizmo_target_property_def_rna(gz, "offset", &field_ptr, "strength", -1);
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_light.c b/source/blender/editors/space_view3d/view3d_gizmo_light.c
index 4401dbf7935..0b115bc0604 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_light.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_light.c
@@ -85,10 +85,10 @@ static void WIDGETGROUP_light_spot_refresh(const bContext *C, wmGizmoGroup *gzgr
Light *la = ob->data;
float dir[3];
- negate_v3_v3(dir, ob->obmat[2]);
+ negate_v3_v3(dir, ob->object_to_world[2]);
WM_gizmo_set_matrix_rotation_from_z_axis(gz, dir);
- WM_gizmo_set_matrix_location(gz, ob->obmat[3]);
+ WM_gizmo_set_matrix_location(gz, ob->object_to_world[3]);
/* need to set property here for undo. TODO: would prefer to do this in _init. */
PointerRNA lamp_ptr;
@@ -199,7 +199,7 @@ static void WIDGETGROUP_light_area_refresh(const bContext *C, wmGizmoGroup *gzgr
Light *la = ob->data;
wmGizmo *gz = wwrapper->gizmo;
- copy_m4_m4(gz->matrix_basis, ob->obmat);
+ copy_m4_m4(gz->matrix_basis, ob->object_to_world);
int flag = ED_GIZMO_CAGE2D_XFORM_FLAG_SCALE;
if (ELEM(la->area_shape, LA_AREA_SQUARE, LA_AREA_DISK)) {
@@ -296,7 +296,7 @@ static void WIDGETGROUP_light_target_draw_prepare(const bContext *C, wmGizmoGrou
Object *ob = BKE_view_layer_active_object_get(view_layer);
wmGizmo *gz = wwrapper->gizmo;
- normalize_m4_m4(gz->matrix_basis, ob->obmat);
+ normalize_m4_m4(gz->matrix_basis, ob->object_to_world);
unit_m4(gz->matrix_offset);
if (ob->type == OB_LAMP) {
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc b/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc
index 793ada4f577..86aecfb6c34 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc
+++ b/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc
@@ -97,7 +97,7 @@ static void gizmo_preselect_elem_draw(const bContext *C, wmGizmo *gz)
MeshElemGizmo3D *gz_ele = (MeshElemGizmo3D *)gz;
if (gz_ele->base_index != -1) {
Object *ob = gz_ele->bases[gz_ele->base_index]->object;
- EDBM_preselect_elem_draw(gz_ele->psel, ob->obmat);
+ EDBM_preselect_elem_draw(gz_ele->psel, ob->object_to_world);
}
}
@@ -185,7 +185,7 @@ static int gizmo_preselect_elem_test_select(bContext *C, wmGizmo *gz, const int
BMVert *vert = (BMVert *)eve_test;
float vert_p_co[2], vert_co[3];
const float mval_f[2] = {float(vc.mval[0]), float(vc.mval[1])};
- mul_v3_m4v3(vert_co, gz_ele->bases[base_index_vert]->object->obmat, vert->co);
+ mul_v3_m4v3(vert_co, gz_ele->bases[base_index_vert]->object->object_to_world, vert->co);
ED_view3d_project_v2(vc.region, vert_co, vert_p_co);
float len = len_v2v2(vert_p_co, mval_f);
if (len < 35) {
@@ -330,7 +330,7 @@ static void gizmo_preselect_edgering_draw(const bContext *C, wmGizmo *gz)
MeshEdgeRingGizmo3D *gz_ring = (MeshEdgeRingGizmo3D *)gz;
if (gz_ring->base_index != -1) {
Object *ob = gz_ring->bases[gz_ring->base_index]->object;
- EDBM_preselect_edgering_draw(gz_ring->psel, ob->obmat);
+ EDBM_preselect_edgering_draw(gz_ring->psel, ob->object_to_world);
}
}
diff --git a/source/blender/editors/space_view3d/view3d_iterators.cc b/source/blender/editors/space_view3d/view3d_iterators.cc
index 932563863fe..aaa817ec00c 100644
--- a/source/blender/editors/space_view3d/view3d_iterators.cc
+++ b/source/blender/editors/space_view3d/view3d_iterators.cc
@@ -307,7 +307,7 @@ void meshobject_foreachScreenVert(
&me->vdata, CD_PROP_BOOL, ".hide_vert");
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
- ED_view3d_clipping_local(vc->rv3d, vc->obact->obmat);
+ ED_view3d_clipping_local(vc->rv3d, vc->obact->object_to_world);
}
BKE_mesh_foreach_mapped_vert(me, meshobject_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP);
@@ -353,7 +353,8 @@ void mesh_foreachScreenVert(
data.clip_flag = clip_flag;
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
- ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d,
+ vc->obedit->object_to_world); /* for local clipping lookups */
}
BM_mesh_elem_table_ensure(vc->em->bm, BM_VERT);
@@ -422,7 +423,8 @@ void mesh_foreachScreenEdge(ViewContext *vc,
data.clip_flag = clip_flag;
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
- ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d,
+ vc->obedit->object_to_world); /* for local clipping lookups */
}
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
@@ -520,7 +522,8 @@ void mesh_foreachScreenEdge_clip_bb_segment(ViewContext *vc,
BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE);
if ((clip_flag & V3D_PROJ_TEST_CLIP_BB) && (vc->rv3d->clipbb != nullptr)) {
- ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups. */
+ ED_view3d_clipping_local(vc->rv3d,
+ vc->obedit->object_to_world); /* for local clipping lookups. */
BKE_mesh_foreach_mapped_edge(
me, vc->em->bm->totedge, mesh_foreachScreenEdge_clip_bb_segment__mapFunc, &data);
}
@@ -612,7 +615,8 @@ void nurbs_foreachScreenVert(ViewContext *vc,
ED_view3d_check_mats_rv3d(vc->rv3d);
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
- ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d,
+ vc->obedit->object_to_world); /* for local clipping lookups */
}
LISTBASE_FOREACH (Nurb *, nu, nurbs) {
@@ -732,7 +736,7 @@ void lattice_foreachScreenVert(ViewContext *vc,
ED_view3d_check_mats_rv3d(vc->rv3d);
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
- ED_view3d_clipping_local(vc->rv3d, obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d, obedit->object_to_world); /* for local clipping lookups */
}
for (i = 0; i < N; i++, bp++, co += 3) {
diff --git a/source/blender/editors/space_view3d/view3d_navigate.c b/source/blender/editors/space_view3d/view3d_navigate.c
index 25073d02a7f..7d2beecd9a3 100644
--- a/source/blender/editors/space_view3d/view3d_navigate.c
+++ b/source/blender/editors/space_view3d/view3d_navigate.c
@@ -185,7 +185,7 @@ bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
copy_v3_v3(lastofs, stroke);
}
else {
- copy_v3_v3(lastofs, ob_act_eval->obmat[3]);
+ copy_v3_v3(lastofs, ob_act_eval->object_to_world[3]);
}
is_set = true;
}
@@ -199,7 +199,7 @@ bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
}
mul_v2_fl(lastofs, 1.0f / 4.0f);
- mul_m4_v3(ob_act_eval->obmat, lastofs);
+ mul_m4_v3(ob_act_eval->object_to_world, lastofs);
is_set = true;
}
@@ -219,11 +219,11 @@ bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
BKE_boundbox_calc_center_aabb(ob_eval->runtime.bb, cent);
- mul_m4_v3(ob_eval->obmat, cent);
+ mul_m4_v3(ob_eval->object_to_world, cent);
add_v3_v3(select_center, cent);
}
else {
- add_v3_v3(select_center, ob_eval->obmat[3]);
+ add_v3_v3(select_center, ob_eval->object_to_world[3]);
}
tot++;
}
@@ -626,7 +626,7 @@ static void view3d_object_calc_minmax(Depsgraph *depsgraph,
if (BKE_object_minmax_dupli(depsgraph, scene, ob_eval, min, max, false) == 0) {
/* Use if duplis aren't found. */
if (only_center) {
- minmax_v3v3_v3(min, max, ob_eval->obmat[3]);
+ minmax_v3v3_v3(min, max, ob_eval->object_to_world[3]);
}
else {
BKE_object_minmax(ob_eval, min, max, false);
@@ -934,8 +934,8 @@ static int viewselected_exec(bContext *C, wmOperator *op)
CTX_DATA_END;
if ((ob_eval) && (ok)) {
- mul_m4_v3(ob_eval->obmat, min);
- mul_m4_v3(ob_eval->obmat, max);
+ mul_m4_v3(ob_eval->object_to_world, min);
+ mul_m4_v3(ob_eval->object_to_world, max);
}
}
else if (is_face_map) {
diff --git a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
index 6b150d1e771..a5eee436fdb 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
@@ -259,7 +259,7 @@ void ED_view3d_smooth_view_ex(
Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, sview->camera);
if (sview->ofs != NULL) {
sms.dst.dist = ED_view3d_offset_distance(
- ob_camera_eval->obmat, sview->ofs, VIEW3D_DIST_FALLBACK);
+ ob_camera_eval->object_to_world, sview->ofs, VIEW3D_DIST_FALLBACK);
}
ED_view3d_from_object(ob_camera_eval, sms.dst.ofs, sms.dst.quat, &sms.dst.dist, &sms.dst.lens);
sms.to_camera = true; /* restore view3d values in end */
@@ -282,7 +282,8 @@ void ED_view3d_smooth_view_ex(
if (sview->camera_old) {
Object *ob_camera_old_eval = DEG_get_evaluated_object(depsgraph, sview->camera_old);
if (sview->ofs != NULL) {
- sms.src.dist = ED_view3d_offset_distance(ob_camera_old_eval->obmat, sview->ofs, 0.0f);
+ sms.src.dist = ED_view3d_offset_distance(
+ ob_camera_old_eval->object_to_world, sview->ofs, 0.0f);
}
ED_view3d_from_object(
ob_camera_old_eval, sms.src.ofs, sms.src.quat, &sms.src.dist, &sms.src.lens);
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index c5f951bd64c..2718f14c855 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -80,7 +80,7 @@ eV3DProjStatus ED_view3d_project_base(const struct ARegion *region,
float r_co[2])
{
eV3DProjStatus ret = ED_view3d_project_float_global(
- region, base->object->obmat[3], r_co, V3D_PROJ_TEST_CLIP_DEFAULT);
+ region, base->object->object_to_world[3], r_co, V3D_PROJ_TEST_CLIP_DEFAULT);
/* Prevent uninitialized values when projection fails,
* although the callers should check the return value. */
@@ -687,7 +687,7 @@ void ED_view3d_ob_project_mat_get(const RegionView3D *rv3d, const Object *ob, fl
{
float vmat[4][4];
- mul_m4_m4m4(vmat, rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(vmat, rv3d->viewmat, ob->object_to_world);
mul_m4_m4m4(r_pmat, rv3d->winmat, vmat);
}
diff --git a/source/blender/editors/space_view3d/view3d_select.cc b/source/blender/editors/space_view3d/view3d_select.cc
index 2a84d61c561..9c450e85d23 100644
--- a/source/blender/editors/space_view3d/view3d_select.cc
+++ b/source/blender/editors/space_view3d/view3d_select.cc
@@ -2303,7 +2303,7 @@ static Base *mouse_select_object_center(ViewContext *vc, Base *startbase, const
if (BASE_SELECTABLE(v3d, base)) {
float screen_co[2];
if (ED_view3d_project_float_global(
- region, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) ==
+ region, base->object->object_to_world[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) ==
V3D_PROJ_RET_OK) {
float dist_test = len_manhattan_v2v2(mval_fl, screen_co);
if (base == oldbasact) {
@@ -4728,9 +4728,10 @@ static bool object_circle_select(ViewContext *vc,
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
if (BASE_SELECTABLE(v3d, base) && ((base->flag & BASE_SELECTED) != select_flag)) {
float screen_co[2];
- if (ED_view3d_project_float_global(
- vc->region, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) ==
- V3D_PROJ_RET_OK) {
+ if (ED_view3d_project_float_global(vc->region,
+ base->object->object_to_world[3],
+ screen_co,
+ V3D_PROJ_TEST_CLIP_DEFAULT) == V3D_PROJ_RET_OK) {
if (len_squared_v2v2(mval_fl, screen_co) <= radius_squared) {
ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
changed = true;
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index ee6b1886dc2..f2b952c4f46 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -86,18 +86,18 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
}
if (tvs.transverts_tot != 0) {
- copy_m3_m4(bmat, obedit->obmat);
+ copy_m3_m4(bmat, obedit->object_to_world);
invert_m3_m3(imat, bmat);
tv = tvs.transverts;
for (a = 0; a < tvs.transverts_tot; a++, tv++) {
copy_v3_v3(vec, tv->loc);
mul_m3_v3(bmat, vec);
- add_v3_v3(vec, obedit->obmat[3]);
+ add_v3_v3(vec, obedit->object_to_world[3]);
vec[0] = gridf * floorf(0.5f + vec[0] / gridf);
vec[1] = gridf * floorf(0.5f + vec[1] / gridf);
vec[2] = gridf * floorf(0.5f + vec[2] / gridf);
- sub_v3_v3(vec, obedit->obmat[3]);
+ sub_v3_v3(vec, obedit->object_to_world[3]);
mul_m3_v3(imat, vec);
copy_v3_v3(tv->loc, vec);
@@ -118,7 +118,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
bPoseChannel *pchan_eval;
bArmature *arm_eval = ob_eval->data;
- invert_m4_m4(ob_eval->imat, ob_eval->obmat);
+ invert_m4_m4(ob_eval->imat, ob_eval->object_to_world);
for (pchan_eval = ob_eval->pose->chanbase.first; pchan_eval; pchan_eval = pchan_eval->next) {
if (pchan_eval->bone->flag & BONE_SELECTED) {
@@ -129,7 +129,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
/* get nearest grid point to snap to */
copy_v3_v3(nLoc, pchan_eval->pose_mat[3]);
/* We must operate in world space! */
- mul_m4_v3(ob_eval->obmat, nLoc);
+ mul_m4_v3(ob_eval->object_to_world, nLoc);
vec[0] = gridf * floorf(0.5f + nLoc[0] / gridf);
vec[1] = gridf * floorf(0.5f + nLoc[1] / gridf);
vec[2] = gridf * floorf(0.5f + nLoc[2] / gridf);
@@ -214,9 +214,12 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
for (int ob_index = 0; ob_index < objects_eval_len; ob_index++) {
Object *ob_eval = objects_eval[ob_index];
Object *ob = DEG_get_original_object(ob_eval);
- vec[0] = -ob_eval->obmat[3][0] + gridf * floorf(0.5f + ob_eval->obmat[3][0] / gridf);
- vec[1] = -ob_eval->obmat[3][1] + gridf * floorf(0.5f + ob_eval->obmat[3][1] / gridf);
- vec[2] = -ob_eval->obmat[3][2] + gridf * floorf(0.5f + ob_eval->obmat[3][2] / gridf);
+ vec[0] = -ob_eval->object_to_world[3][0] +
+ gridf * floorf(0.5f + ob_eval->object_to_world[3][0] / gridf);
+ vec[1] = -ob_eval->object_to_world[3][1] +
+ gridf * floorf(0.5f + ob_eval->object_to_world[3][1] / gridf);
+ vec[2] = -ob_eval->object_to_world[3][2] +
+ gridf * floorf(0.5f + ob_eval->object_to_world[3][2] / gridf);
if (ob->parent) {
float originmat[3][3];
@@ -343,11 +346,11 @@ static bool snap_selected_to_location(bContext *C,
}
if (tvs.transverts_tot != 0) {
- copy_m3_m4(bmat, obedit->obmat);
+ copy_m3_m4(bmat, obedit->object_to_world);
invert_m3_m3(imat, bmat);
/* get the cursor in object space */
- sub_v3_v3v3(snap_target_local, snap_target_global, obedit->obmat[3]);
+ sub_v3_v3v3(snap_target_local, snap_target_global, obedit->object_to_world[3]);
mul_m3_v3(imat, snap_target_local);
if (use_offset) {
@@ -384,7 +387,7 @@ static bool snap_selected_to_location(bContext *C,
bArmature *arm = ob->data;
float snap_target_local[3];
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_v3_m4v3(snap_target_local, ob->imat, snap_target_global);
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
@@ -409,7 +412,7 @@ static bool snap_selected_to_location(bContext *C,
float cursor_pose[3];
if (use_offset) {
- mul_v3_m4v3(cursor_pose, ob->obmat, pchan->pose_mat[3]);
+ mul_v3_m4v3(cursor_pose, ob->object_to_world, pchan->pose_mat[3]);
add_v3_v3(cursor_pose, offset_global);
mul_m4_v3(ob->imat, cursor_pose);
@@ -510,13 +513,13 @@ static bool snap_selected_to_location(bContext *C,
float cursor_parent[3]; /* parent-relative */
if (use_offset) {
- add_v3_v3v3(cursor_parent, ob->obmat[3], offset_global);
+ add_v3_v3v3(cursor_parent, ob->object_to_world[3], offset_global);
}
else {
copy_v3_v3(cursor_parent, snap_target_global);
}
- sub_v3_v3(cursor_parent, ob->obmat[3]);
+ sub_v3_v3(cursor_parent, ob->object_to_world[3]);
if (ob->parent) {
float originmat[3][3], parentmat[4][4];
@@ -730,7 +733,7 @@ static void bundle_midpoint(Scene *scene, Object *ob, float r_vec[3])
tracking = &clip->tracking;
- copy_m4_m4(cammat, ob->obmat);
+ copy_m4_m4(cammat, ob->object_to_world);
BKE_tracking_get_camera_object_matrix(ob, mat);
@@ -809,13 +812,13 @@ static bool snap_curs_to_sel_ex(bContext *C, const int pivot_point, float r_curs
count += tvs.transverts_tot;
if (tvs.transverts_tot != 0) {
Object *obedit_eval = DEG_get_evaluated_object(depsgraph, obedit);
- copy_m3_m4(bmat, obedit_eval->obmat);
+ copy_m3_m4(bmat, obedit_eval->object_to_world);
tv = tvs.transverts;
for (int i = 0; i < tvs.transverts_tot; i++, tv++) {
copy_v3_v3(vec, tv->loc);
mul_m3_v3(bmat, vec);
- add_v3_v3(vec, obedit_eval->obmat[3]);
+ add_v3_v3(vec, obedit_eval->object_to_world[3]);
add_v3_v3(centroid, vec);
minmax_v3v3_v3(min, max, vec);
}
@@ -835,7 +838,7 @@ static bool snap_curs_to_sel_ex(bContext *C, const int pivot_point, float r_curs
if (arm->layer & pchan->bone->layer) {
if (pchan->bone->flag & BONE_SELECTED) {
copy_v3_v3(vec, pchan->pose_head);
- mul_m4_v3(obact_eval->obmat, vec);
+ mul_m4_v3(obact_eval->object_to_world, vec);
add_v3_v3(centroid, vec);
minmax_v3v3_v3(min, max, vec);
count++;
@@ -845,7 +848,7 @@ static bool snap_curs_to_sel_ex(bContext *C, const int pivot_point, float r_curs
}
else {
FOREACH_SELECTED_OBJECT_BEGIN (view_layer_eval, v3d, ob_eval) {
- copy_v3_v3(vec, ob_eval->obmat[3]);
+ copy_v3_v3(vec, ob_eval->object_to_world[3]);
/* special case for camera -- snap to bundles */
if (ob_eval->type == OB_CAMERA) {
@@ -1008,7 +1011,7 @@ bool ED_view3d_minmax_verts(Object *obedit, float r_min[3], float r_max[3])
float ob_min[3], ob_max[3];
bool changed;
- changed = BKE_mball_minmax_ex(obedit->data, ob_min, ob_max, obedit->obmat, SELECT);
+ changed = BKE_mball_minmax_ex(obedit->data, ob_min, ob_max, obedit->object_to_world, SELECT);
if (changed) {
minmax_v3v3_v3(r_min, r_max, ob_min);
minmax_v3v3_v3(r_min, r_max, ob_max);
@@ -1024,13 +1027,13 @@ bool ED_view3d_minmax_verts(Object *obedit, float r_min[3], float r_max[3])
return false;
}
- copy_m3_m4(bmat, obedit->obmat);
+ copy_m3_m4(bmat, obedit->object_to_world);
tv = tvs.transverts;
for (int a = 0; a < tvs.transverts_tot; a++, tv++) {
copy_v3_v3(vec, (tv->flag & TX_VERT_USE_MAPLOC) ? tv->maploc : tv->loc);
mul_m3_v3(bmat, vec);
- add_v3_v3(vec, obedit->obmat[3]);
+ add_v3_v3(vec, obedit->object_to_world[3]);
add_v3_v3(centroid, vec);
minmax_v3v3_v3(r_min, r_max, vec);
}
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 1fc16939f3f..fc26e6b4a06 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -281,7 +281,7 @@ void ED_view3d_clipping_calc(
/* optionally transform to object space */
if (ob) {
float imat[4][4];
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
for (int val = 0; val < 8; val++) {
mul_m4_v3(imat, bb->vec[val]);
@@ -291,7 +291,7 @@ void ED_view3d_clipping_calc(
/* verify if we have negative scale. doing the transform before cross
* product flips the sign of the vector compared to doing cross product
* before transform then, so we correct for that. */
- int flip_sign = (ob) ? is_negative_m4(ob->obmat) : false;
+ int flip_sign = (ob) ? is_negative_m4(ob->object_to_world) : false;
ED_view3d_clipping_calc_from_boundbox(planes, bb, flip_sign);
}
@@ -466,7 +466,8 @@ void ED_view3d_persp_switch_from_camera(const Depsgraph *depsgraph,
if (v3d->camera) {
Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera);
- rv3d->dist = ED_view3d_offset_distance(ob_camera_eval->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK);
+ rv3d->dist = ED_view3d_offset_distance(
+ ob_camera_eval->object_to_world, rv3d->ofs, VIEW3D_DIST_FALLBACK);
ED_view3d_from_object(ob_camera_eval, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
}
@@ -558,7 +559,7 @@ void ED_view3d_camera_lock_init_ex(const Depsgraph *depsgraph,
if (calc_dist) {
/* using a fallback dist is OK here since ED_view3d_from_object() compensates for it */
rv3d->dist = ED_view3d_offset_distance(
- ob_camera_eval->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK);
+ ob_camera_eval->object_to_world, rv3d->ofs, VIEW3D_DIST_FALLBACK);
}
ED_view3d_from_object(ob_camera_eval, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
}
@@ -592,12 +593,12 @@ bool ED_view3d_camera_lock_sync(const Depsgraph *depsgraph, View3D *v3d, RegionV
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
- normalize_m4_m4(tmat, ob_camera_eval->obmat);
+ normalize_m4_m4(tmat, ob_camera_eval->object_to_world);
invert_m4_m4(imat, tmat);
mul_m4_m4m4(diff_mat, view_mat, imat);
- mul_m4_m4m4(parent_mat, diff_mat, root_parent_eval->obmat);
+ mul_m4_m4m4(parent_mat, diff_mat, root_parent_eval->object_to_world);
BKE_object_tfm_protected_backup(root_parent, &obtfm);
BKE_object_apply_mat4(root_parent, parent_mat, true, false);
@@ -1508,7 +1509,7 @@ void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], c
void ED_view3d_from_object(const Object *ob, float ofs[3], float quat[4], float *dist, float *lens)
{
- ED_view3d_from_m4(ob->obmat, ofs, quat, dist);
+ ED_view3d_from_m4(ob->object_to_world, ofs, quat, dist);
if (lens) {
CameraParams params;
@@ -1555,7 +1556,7 @@ static bool view3d_camera_to_view_selected_impl(struct Main *bmain,
is_ortho_camera = true;
}
- copy_m4_m4(obmat_new, camera_ob_eval->obmat);
+ copy_m4_m4(obmat_new, camera_ob_eval->object_to_world);
copy_v3_v3(obmat_new[3], co);
/* only touch location */
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index d0db4de0c47..c630a1a5653 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -365,7 +365,7 @@ static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob)
rv3d->view = RV3D_VIEW_USER; /* don't show the grid */
- normalize_m4_m4(bmat, ob->obmat);
+ normalize_m4_m4(bmat, ob->object_to_world);
invert_m4_m4(rv3d->viewmat, bmat);
/* view quat calculation, needed for add object */
@@ -404,12 +404,12 @@ void view3d_viewmatrix_set(Depsgraph *depsgraph,
Object *ob_eval = DEG_get_evaluated_object(depsgraph, v3d->ob_center);
float vec[3];
- copy_v3_v3(vec, ob_eval->obmat[3]);
+ copy_v3_v3(vec, ob_eval->object_to_world[3]);
if (ob_eval->type == OB_ARMATURE && v3d->ob_center_bone[0]) {
bPoseChannel *pchan = BKE_pose_channel_find_name(ob_eval->pose, v3d->ob_center_bone);
if (pchan) {
copy_v3_v3(vec, pchan->pose_mat[3]);
- mul_m4_v3(ob_eval->obmat, vec);
+ mul_m4_v3(ob_eval->object_to_world, vec);
}
}
translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]);
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 90f2795184b..1e260ecd292 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -469,7 +469,8 @@ typedef struct TransDataContainer {
/**
* Store matrix, this avoids having to have duplicate check all over
- * Typically: 'obedit->obmat' or 'poseobj->obmat', but may be used elsewhere too.
+ * Typically: 'obedit->object_to_world' or 'poseobj->object_to_world', but may be used elsewhere
+ * too.
*/
bool use_local_mat;
diff --git a/source/blender/editors/transform/transform_convert.c b/source/blender/editors/transform/transform_convert.c
index 7a68ee1bfbf..a5b2442f11c 100644
--- a/source/blender/editors/transform/transform_convert.c
+++ b/source/blender/editors/transform/transform_convert.c
@@ -981,7 +981,7 @@ static void init_TransDataContainers(TransInfo *t,
if (tc->use_local_mat) {
BLI_assert((t->flag & T_2D_EDIT) == 0);
- copy_m4_m4(tc->mat, objects[i]->obmat);
+ copy_m4_m4(tc->mat, objects[i]->object_to_world);
copy_m3_m4(tc->mat3, tc->mat);
/* for non-invertible scale matrices, invert_m4_m4_fallback()
* can still provide a valid pivot */
@@ -1235,8 +1235,8 @@ void transform_convert_clip_mirror_modifier_apply(TransDataContainer *tc)
if (mmd->mirror_ob) {
float obinv[4][4];
- invert_m4_m4(obinv, mmd->mirror_ob->obmat);
- mul_m4_m4m4(mtx, obinv, ob->obmat);
+ invert_m4_m4(obinv, mmd->mirror_ob->object_to_world);
+ mul_m4_m4m4(mtx, obinv, ob->object_to_world);
invert_m4_m4(imtx, mtx);
}
diff --git a/source/blender/editors/transform/transform_convert_armature.c b/source/blender/editors/transform/transform_convert_armature.c
index 6fd25d26c31..2e37f6b7c34 100644
--- a/source/blender/editors/transform/transform_convert_armature.c
+++ b/source/blender/editors/transform/transform_convert_armature.c
@@ -593,7 +593,7 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
td->ext->rotOrder = pchan->rotmode;
/* proper way to get parent transform + own transform + constraints transform */
- copy_m3_m4(omat, ob->obmat);
+ copy_m3_m4(omat, ob->object_to_world);
/* New code, using "generic" BKE_bone_parent_transform_calc_from_pchan(). */
{
@@ -955,7 +955,7 @@ static void createTransArmatureVerts(bContext *UNUSED(C), TransInfo *t)
bool mirror = ((arm->flag & ARM_MIRROR_EDIT) != 0);
BoneInitData *bid = tc->custom.type.data;
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
td = tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransEditBone");
diff --git a/source/blender/editors/transform/transform_convert_curve.c b/source/blender/editors/transform/transform_convert_curve.c
index 404b1293208..13ba28ec3d0 100644
--- a/source/blender/editors/transform/transform_convert_curve.c
+++ b/source/blender/editors/transform/transform_convert_curve.c
@@ -174,7 +174,7 @@ static void createTransCurveVerts(bContext *UNUSED(C), TransInfo *t)
transform_mode_use_local_origins(t));
float mtx[3][3], smtx[3][3];
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
TransData *td = tc->data;
diff --git a/source/blender/editors/transform/transform_convert_lattice.c b/source/blender/editors/transform/transform_convert_lattice.c
index b77538dc249..e9b3401974b 100644
--- a/source/blender/editors/transform/transform_convert_lattice.c
+++ b/source/blender/editors/transform/transform_convert_lattice.c
@@ -66,7 +66,7 @@ static void createTransLatticeVerts(bContext *UNUSED(C), TransInfo *t)
}
tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransObData(Lattice EditMode)");
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
td = tc->data;
diff --git a/source/blender/editors/transform/transform_convert_mball.c b/source/blender/editors/transform/transform_convert_mball.c
index 7ae93524d0b..c90052e9e8c 100644
--- a/source/blender/editors/transform/transform_convert_mball.c
+++ b/source/blender/editors/transform/transform_convert_mball.c
@@ -61,7 +61,7 @@ static void createTransMBallVerts(bContext *UNUSED(C), TransInfo *t)
tx = tc->data_ext = MEM_callocN(tc->data_len * sizeof(TransDataExtension),
"MetaElement_TransExtension");
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
for (ml = mb->editelems->first; ml; ml = ml->next) {
diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c
index 7e237c9eb32..3192b1b6786 100644
--- a/source/blender/editors/transform/transform_convert_mesh.c
+++ b/source/blender/editors/transform/transform_convert_mesh.c
@@ -1527,7 +1527,7 @@ static void createTransEditVerts(bContext *UNUSED(C), TransInfo *t)
em, calc_single_islands, calc_island_center, calc_island_axismtx, &island_data);
}
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
/* we use a pseudo-inverse so that when one of the axes is scaled to 0,
* matrix inversion still works and we can still moving along the other */
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
diff --git a/source/blender/editors/transform/transform_convert_mesh_edge.c b/source/blender/editors/transform/transform_convert_mesh_edge.c
index 0ce4c592f53..fd62b199345 100644
--- a/source/blender/editors/transform/transform_convert_mesh_edge.c
+++ b/source/blender/editors/transform/transform_convert_mesh_edge.c
@@ -62,7 +62,7 @@ static void createTransEdge(bContext *UNUSED(C), TransInfo *t)
td = tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransCrease");
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
/* create data we need */
diff --git a/source/blender/editors/transform/transform_convert_mesh_skin.c b/source/blender/editors/transform/transform_convert_mesh_skin.c
index 376e559181e..cb6108a4c45 100644
--- a/source/blender/editors/transform/transform_convert_mesh_skin.c
+++ b/source/blender/editors/transform/transform_convert_mesh_skin.c
@@ -130,7 +130,7 @@ static void createTransMeshSkin(bContext *UNUSED(C), TransInfo *t)
em, calc_single_islands, calc_island_center, calc_island_axismtx, &island_data);
}
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
/* we use a pseudo-inverse so that when one of the axes is scaled to 0,
* matrix inversion still works and we can still moving along the other */
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
diff --git a/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c b/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c
index 59836180166..d253261f458 100644
--- a/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c
+++ b/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c
@@ -131,7 +131,7 @@ static void createTransMeshVertCData(bContext *UNUSED(C), TransInfo *t)
em, calc_single_islands, calc_island_center, calc_island_axismtx, &island_data);
}
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
/* we use a pseudo-inverse so that when one of the axes is scaled to 0,
* matrix inversion still works and we can still moving along the other */
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
diff --git a/source/blender/editors/transform/transform_convert_object.c b/source/blender/editors/transform/transform_convert_object.c
index 0dcfd7206ad..55f7cd9b23d 100644
--- a/source/blender/editors/transform/transform_convert_object.c
+++ b/source/blender/editors/transform/transform_convert_object.c
@@ -158,14 +158,14 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
copy_qt_qt(td->ext->oquat, ob->quat);
}
/* update object's loc/rot to get current rigid body transform */
- mat4_to_loc_rot_size(ob->loc, rot, scale, ob->obmat);
+ mat4_to_loc_rot_size(ob->loc, rot, scale, ob->object_to_world);
sub_v3_v3(ob->loc, ob->dloc);
BKE_object_mat3_to_rot(ob, rot, false); /* drot is already corrected here */
}
}
/* axismtx has the real orientation */
- transform_orientations_create_from_axis(td->axismtx, UNPACK3(ob->obmat));
+ transform_orientations_create_from_axis(td->axismtx, UNPACK3(ob->object_to_world));
if (t->orient_type_mask & (1 << V3D_ORIENT_GIMBAL)) {
if (!gimbal_axis_object(ob, td->ext->axismtx_gimbal)) {
copy_m3_m3(td->ext->axismtx_gimbal, td->axismtx);
@@ -192,7 +192,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
* More proper solution would be to make a shallow copy of the object and
* evaluate that, and access matrix of that evaluated copy of the object.
* Might be more tricky than it sounds, if some logic later on accesses the
- * object matrix via td->ob->obmat. */
+ * object matrix via td->ob->object_to_world. */
Object *object_eval = DEG_get_evaluated_object(t->depsgraph, ob);
if (skip_invert == false && constinv == false) {
object_eval->transflag |= OB_NO_CONSTRAINTS; /* BKE_object_where_is_calc checks this */
@@ -208,7 +208,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
}
/* Copy newly evaluated fields to the original object, similar to how
* active dependency graph will do it. */
- copy_m4_m4(ob->obmat, object_eval->obmat);
+ copy_m4_m4(ob->object_to_world, object_eval->object_to_world);
/* Only copy negative scale flag, this is the only flag which is modified by
* the BKE_object_where_is_calc(). The rest of the flags we need to keep,
* otherwise we might lose dupli flags (see T61787). */
@@ -258,9 +258,9 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
copy_v3_v3(td->ext->isize, ob->scale);
copy_v3_v3(td->ext->dscale, ob->dscale);
- copy_v3_v3(td->center, ob->obmat[3]);
+ copy_v3_v3(td->center, ob->object_to_world[3]);
- copy_m4_m4(td->ext->obmat, ob->obmat);
+ copy_m4_m4(td->ext->obmat, ob->object_to_world);
/* is there a need to set the global<->data space conversion matrices? */
if (ob->parent || constinv) {
@@ -271,7 +271,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
* done, as it doesn't work well.
*/
BKE_object_to_mat3(ob, obmtx);
- copy_m3_m4(totmat, ob->obmat);
+ copy_m3_m4(totmat, ob->object_to_world);
/* If the object scale is zero on any axis, this might result in a zero matrix.
* In this case, the transformation would not do anything, see: T50103. */
diff --git a/source/blender/editors/transform/transform_convert_object_texspace.c b/source/blender/editors/transform/transform_convert_object_texspace.c
index 839bf6b77b3..b4c1c134d49 100644
--- a/source/blender/editors/transform/transform_convert_object_texspace.c
+++ b/source/blender/editors/transform/transform_convert_object_texspace.c
@@ -67,8 +67,8 @@ static void createTransTexspace(bContext *UNUSED(C), TransInfo *t)
td->flag = TD_SELECTED;
td->ob = ob;
- copy_m3_m4(td->mtx, ob->obmat);
- copy_m3_m4(td->axismtx, ob->obmat);
+ copy_m3_m4(td->mtx, ob->object_to_world);
+ copy_m3_m4(td->axismtx, ob->object_to_world);
normalize_m3(td->axismtx);
pseudoinverse_m3_m3(td->smtx, td->mtx, PSEUDOINVERSE_EPSILON);
diff --git a/source/blender/editors/transform/transform_convert_particle.c b/source/blender/editors/transform/transform_convert_particle.c
index 3e056b6a048..f212f042773 100644
--- a/source/blender/editors/transform/transform_convert_particle.c
+++ b/source/blender/editors/transform/transform_convert_particle.c
@@ -95,7 +95,7 @@ static void createTransParticleVerts(bContext *UNUSED(C), TransInfo *t)
unit_m4(mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
for (i = 0, point = edit->points; i < edit->totpoint; i++, point++) {
TransData *head, *tail;
diff --git a/source/blender/editors/transform/transform_convert_sculpt.c b/source/blender/editors/transform/transform_convert_sculpt.c
index f4f2e2a1c6e..cdbf497c584 100644
--- a/source/blender/editors/transform/transform_convert_sculpt.c
+++ b/source/blender/editors/transform/transform_convert_sculpt.c
@@ -49,7 +49,7 @@ static void createTransSculpt(bContext *C, TransInfo *t)
td->flag = TD_SELECTED;
copy_v3_v3(td->center, ss->pivot_pos);
- mul_m4_v3(ob->obmat, td->center);
+ mul_m4_v3(ob->object_to_world, td->center);
td->ob = ob;
td->loc = ss->pivot_pos;
@@ -60,16 +60,16 @@ static void createTransSculpt(bContext *C, TransInfo *t)
}
float obmat_inv[3][3];
- copy_m3_m4(obmat_inv, ob->obmat);
+ copy_m3_m4(obmat_inv, ob->object_to_world);
invert_m3(obmat_inv);
td->ext->rot = NULL;
td->ext->rotAxis = NULL;
td->ext->rotAngle = NULL;
td->ext->quat = ss->pivot_rot;
- copy_m4_m4(td->ext->obmat, ob->obmat);
+ copy_m4_m4(td->ext->obmat, ob->object_to_world);
copy_m3_m3(td->ext->l_smtx, obmat_inv);
- copy_m3_m4(td->ext->r_mtx, ob->obmat);
+ copy_m3_m4(td->ext->r_mtx, ob->object_to_world);
copy_m3_m3(td->ext->r_smtx, obmat_inv);
copy_qt_qt(td->ext->iquat, ss->pivot_rot);
@@ -83,8 +83,8 @@ static void createTransSculpt(bContext *C, TransInfo *t)
copy_v3_v3(td->ext->isize, ss->init_pivot_scale);
copy_m3_m3(td->smtx, obmat_inv);
- copy_m3_m4(td->mtx, ob->obmat);
- copy_m3_m4(td->axismtx, ob->obmat);
+ copy_m3_m4(td->mtx, ob->object_to_world);
+ copy_m3_m4(td->axismtx, ob->object_to_world);
BLI_assert(!(t->options & CTX_PAINT_CURVE));
ED_sculpt_init_transform(C, ob, t->mval, t->undo_name);
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 301eac4536e..e1f93bf881b 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1063,7 +1063,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
}
if (tc->obedit) {
if (ED_object_calc_active_center_for_editmode(tc->obedit, select_only, r_center)) {
- mul_m4_v3(tc->obedit->obmat, r_center);
+ mul_m4_v3(tc->obedit->object_to_world, r_center);
return true;
}
}
@@ -1071,7 +1071,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
BKE_view_layer_synced_ensure(t->scene, t->view_layer);
Object *ob = BKE_view_layer_active_object_get(t->view_layer);
if (ED_object_calc_active_center_for_posemode(ob, select_only, r_center)) {
- mul_m4_v3(ob->obmat, r_center);
+ mul_m4_v3(ob->object_to_world, r_center);
return true;
}
}
@@ -1088,7 +1088,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
BKE_view_layer_synced_ensure(t->scene, t->view_layer);
Base *base = BKE_view_layer_active_base_get(t->view_layer);
if (base && ((!select_only) || ((base->flag & BASE_SELECTED) != 0))) {
- copy_v3_v3(r_center, base->object->obmat[3]);
+ copy_v3_v3(r_center, base->object->object_to_world[3]);
return true;
}
}
diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c
index f3d17559a63..2be210d24e7 100644
--- a/source/blender/editors/transform/transform_gizmo_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_3d.c
@@ -581,12 +581,12 @@ bool gimbal_axis_pose(Object *ob, const bPoseChannel *pchan, float gmat[3][3])
mul_m3_m3m3(mat, parent_mat, tmat);
/* needed if object transformation isn't identity */
- copy_m3_m4(obmat, ob->obmat);
+ copy_m3_m4(obmat, ob->object_to_world);
mul_m3_m3m3(gmat, obmat, mat);
}
else {
/* needed if object transformation isn't identity */
- copy_m3_m4(obmat, ob->obmat);
+ copy_m3_m4(obmat, ob->object_to_world);
mul_m3_m3m3(gmat, obmat, tmat);
}
@@ -608,7 +608,7 @@ bool gimbal_axis_object(Object *ob, float gmat[3][3])
if (ob->parent) {
float parent_mat[3][3];
- copy_m3_m4(parent_mat, ob->parent->obmat);
+ copy_m3_m4(parent_mat, ob->parent->object_to_world);
normalize_m3(parent_mat);
mul_m3_m3m3(gmat, parent_mat, gmat);
}
@@ -675,14 +675,14 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
copy_m3_m4(tbounds->axis, rv3d->twmat);
if (params->use_local_axis && (ob && ob->mode & (OB_MODE_EDIT | OB_MODE_POSE))) {
float diff_mat[3][3];
- copy_m3_m4(diff_mat, ob->obmat);
+ copy_m3_m4(diff_mat, ob->object_to_world);
normalize_m3(diff_mat);
invert_m3(diff_mat);
mul_m3_m3m3(tbounds->axis, tbounds->axis, diff_mat);
normalize_m3(tbounds->axis);
tbounds->use_matrix_space = true;
- copy_m4_m4(tbounds->matrix_space, ob->obmat);
+ copy_m4_m4(tbounds->matrix_space, ob->object_to_world);
}
if (is_gp_edit) {
@@ -751,7 +751,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
#define FOREACH_EDIT_OBJECT_BEGIN(ob_iter, use_mat_local) \
{ \
- invert_m4_m4(obedit->imat, obedit->obmat); \
+ invert_m4_m4(obedit->imat, obedit->object_to_world); \
uint objects_len = 0; \
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode( \
scene, view_layer, CTX_wm_view3d(C), &objects_len); \
@@ -780,7 +780,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world);
}
BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
@@ -800,7 +800,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world);
}
LISTBASE_FOREACH (EditBone *, ebo, arm->edbo) {
if (EBONE_VISIBLE(arm, ebo)) {
@@ -833,7 +833,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world);
}
nu = nurbs->first;
@@ -893,7 +893,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world);
}
LISTBASE_FOREACH (MetaElem *, ml, mb->editelems) {
@@ -913,7 +913,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world);
}
while (a--) {
@@ -933,13 +933,13 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
/* selection center */
if (totsel) {
mul_v3_fl(tbounds->center, 1.0f / (float)totsel); /* centroid! */
- mul_m4_v3(obedit->obmat, tbounds->center);
- mul_m4_v3(obedit->obmat, tbounds->min);
- mul_m4_v3(obedit->obmat, tbounds->max);
+ mul_m4_v3(obedit->object_to_world, tbounds->center);
+ mul_m4_v3(obedit->object_to_world, tbounds->min);
+ mul_m4_v3(obedit->object_to_world, tbounds->max);
}
}
else if (ob && (ob->mode & OB_MODE_POSE)) {
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
uint objects_len = 0;
Object **objects = BKE_object_pose_array_get(scene, view_layer, v3d, &objects_len);
@@ -954,7 +954,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, ob->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, ob->imat, ob_iter->object_to_world);
}
/* Use channels to get stats. */
@@ -971,18 +971,18 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
if (totsel) {
mul_v3_fl(tbounds->center, 1.0f / (float)totsel); /* centroid! */
- mul_m4_v3(ob->obmat, tbounds->center);
- mul_m4_v3(ob->obmat, tbounds->min);
- mul_m4_v3(ob->obmat, tbounds->max);
+ mul_m4_v3(ob->object_to_world, tbounds->center);
+ mul_m4_v3(ob->object_to_world, tbounds->min);
+ mul_m4_v3(ob->object_to_world, tbounds->max);
}
}
else if (ob && (ob->mode & OB_MODE_ALL_PAINT)) {
if (ob->mode & OB_MODE_SCULPT) {
totsel = 1;
- calc_tw_center_with_matrix(tbounds, ob->sculpt->pivot_pos, false, ob->obmat);
- mul_m4_v3(ob->obmat, tbounds->center);
- mul_m4_v3(ob->obmat, tbounds->min);
- mul_m4_v3(ob->obmat, tbounds->max);
+ calc_tw_center_with_matrix(tbounds, ob->sculpt->pivot_pos, false, ob->object_to_world);
+ mul_m4_v3(ob->object_to_world, tbounds->center);
+ mul_m4_v3(ob->object_to_world, tbounds->min);
+ mul_m4_v3(ob->object_to_world, tbounds->max);
}
}
else if (ob && ob->mode & OB_MODE_PARTICLE_EDIT) {
@@ -1037,12 +1037,12 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
}
if (params->use_only_center || (bb == NULL)) {
- calc_tw_center(tbounds, base->object->obmat[3]);
+ calc_tw_center(tbounds, base->object->object_to_world[3]);
}
else {
for (uint j = 0; j < 8; j++) {
float co[3];
- mul_v3_m4v3(co, base->object->obmat, bb->vec[j]);
+ mul_v3_m4v3(co, base->object->object_to_world, bb->vec[j]);
calc_tw_center(tbounds, co);
}
}
diff --git a/source/blender/editors/transform/transform_mode.c b/source/blender/editors/transform/transform_mode.c
index 2eaeaf92c86..aeceedf0690 100644
--- a/source/blender/editors/transform/transform_mode.c
+++ b/source/blender/editors/transform/transform_mode.c
@@ -1041,7 +1041,7 @@ void ElementResize(const TransInfo *t,
if (t->options & CTX_POSE_BONE) {
/* Without this, the resulting location of scaled bones aren't correct,
* especially noticeable scaling root or disconnected bones around the cursor, see T92515. */
- mul_mat3_m4_v3(tc->poseobj->obmat, vec);
+ mul_mat3_m4_v3(tc->poseobj->object_to_world, vec);
}
mul_m3_v3(td->smtx, vec);
}
diff --git a/source/blender/editors/transform/transform_mode_edge_slide.c b/source/blender/editors/transform/transform_mode_edge_slide.c
index 5baf06006d9..5cdb4d3bf61 100644
--- a/source/blender/editors/transform/transform_mode_edge_slide.c
+++ b/source/blender/editors/transform/transform_mode_edge_slide.c
@@ -1149,7 +1149,7 @@ void drawEdgeSlide(TransInfo *t)
GPU_blend(GPU_BLEND_ALPHA);
GPU_matrix_push();
- GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat);
+ GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world);
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
diff --git a/source/blender/editors/transform/transform_mode_vert_slide.c b/source/blender/editors/transform/transform_mode_vert_slide.c
index d7c4d862b23..cc1ea188fbc 100644
--- a/source/blender/editors/transform/transform_mode_vert_slide.c
+++ b/source/blender/editors/transform/transform_mode_vert_slide.c
@@ -167,7 +167,7 @@ static void calcVertSlideMouseActiveEdges(struct TransInfo *t, const int mval[2]
float dir_dot;
sub_v3_v3v3(tdir, sv->co_orig_3d, sv->co_link_orig_3d[j]);
- mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat, tdir);
+ mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world, tdir);
project_plane_v3_v3v3(tdir, tdir, t->viewinv[2]);
normalize_v3(tdir);
@@ -382,7 +382,7 @@ void drawVertSlide(TransInfo *t)
GPU_blend(GPU_BLEND_ALPHA);
GPU_matrix_push();
- GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat);
+ GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world);
GPU_line_width(line_size);
@@ -437,14 +437,15 @@ void drawVertSlide(TransInfo *t)
xy_delta[0] = t->mval[0] - t->mouse.imval[0];
xy_delta[1] = t->mval[1] - t->mouse.imval[1];
- mul_v3_m4v3(
- co_orig_3d, TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat, curr_sv->co_orig_3d);
+ mul_v3_m4v3(co_orig_3d,
+ TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world,
+ curr_sv->co_orig_3d);
zfac = ED_view3d_calc_zfac(t->region->regiondata, co_orig_3d);
ED_view3d_win_to_delta(t->region, xy_delta, zfac, co_dest_3d);
invert_m4_m4(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->imat,
- TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat);
+ TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world);
mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->imat, co_dest_3d);
add_v3_v3(co_dest_3d, curr_sv->co_orig_3d);
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 212df5978e4..66fee01f864 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -126,7 +126,7 @@ static TransformOrientation *createObjectSpace(bContext *C,
ob = base->object;
- copy_m3_m4(mat, ob->obmat);
+ copy_m3_m4(mat, ob->object_to_world);
normalize_m3(mat);
/* use object name if no name is given */
@@ -532,7 +532,7 @@ short ED_transform_calc_orientation_from_type_ex(const Scene *scene,
ED_getTransformOrientationMatrix(scene, view_layer, v3d, ob, obedit, pivot_point, r_mat);
}
else {
- transform_orientations_create_from_axis(r_mat, UNPACK3(ob->obmat));
+ transform_orientations_create_from_axis(r_mat, UNPACK3(ob->object_to_world));
}
break;
}
@@ -764,7 +764,7 @@ int getTransformOrientation_ex(const Scene *scene,
float imat[3][3], mat[3][3];
/* we need the transpose of the inverse for a normal... */
- copy_m3_m4(imat, ob->obmat);
+ copy_m3_m4(imat, ob->object_to_world);
invert_m3_m3(mat, imat);
transpose_m3(mat);
@@ -1192,8 +1192,8 @@ int getTransformOrientation_ex(const Scene *scene,
if (result == ORIENTATION_EDGE) {
float tvec[3];
- mul_mat3_m4_v3(ob->obmat, normal);
- mul_mat3_m4_v3(ob->obmat, plane);
+ mul_mat3_m4_v3(ob->object_to_world, normal);
+ mul_mat3_m4_v3(ob->object_to_world, plane);
/* align normal to edge direction (so normal is perpendicular to the plane).
* 'ORIENTATION_EDGE' will do the other way around.
@@ -1235,7 +1235,7 @@ int getTransformOrientation_ex(const Scene *scene,
/* use for both active & all */
if (ok) {
/* we need the transpose of the inverse for a normal... */
- copy_m3_m4(imat, ob->obmat);
+ copy_m3_m4(imat, ob->object_to_world);
invert_m3_m3(mat, imat);
transpose_m3(mat);
@@ -1267,8 +1267,8 @@ int getTransformOrientation_ex(const Scene *scene,
}
if (ok) {
- copy_v3_v3(normal, ob->obmat[2]);
- copy_v3_v3(plane, ob->obmat[1]);
+ copy_v3_v3(normal, ob->object_to_world[2]);
+ copy_v3_v3(plane, ob->object_to_world[1]);
}
}
result = ORIENTATION_NORMAL;
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 672d947936d..11cb57dc911 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -372,7 +372,7 @@ static bool applyFaceProject(TransInfo *t, TransDataContainer *tc, TransData *td
}
else if (t->options & CTX_OBJECT) {
BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
- copy_v3_v3(iloc, td->ob->obmat[3]);
+ copy_v3_v3(iloc, td->ob->object_to_world[3]);
}
if (ED_view3d_project_float_global(t->region, iloc, mval_fl, V3D_PROJ_TEST_NOP) !=
@@ -444,7 +444,7 @@ static void applyFaceNearest(TransInfo *t, TransDataContainer *tc, TransData *td
}
else if (t->options & CTX_OBJECT) {
BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
- copy_v3_v3(init_loc, td->ob->obmat[3]);
+ copy_v3_v3(init_loc, td->ob->object_to_world[3]);
}
eSnapMode hit = ED_transform_snap_object_project_view3d(
diff --git a/source/blender/editors/transform/transform_snap_object.cc b/source/blender/editors/transform/transform_snap_object.cc
index 7971e1ca9af..24d76a50117 100644
--- a/source/blender/editors/transform/transform_snap_object.cc
+++ b/source/blender/editors/transform/transform_snap_object.cc
@@ -565,7 +565,7 @@ static void iter_snap_objects(SnapObjectContext *sctx,
free_object_duplilist(lb);
}
- sob_callback(sctx, params, obj_eval, obj_eval->obmat, is_object_active, data);
+ sob_callback(sctx, params, obj_eval, obj_eval->object_to_world, is_object_active, data);
}
}
@@ -1145,7 +1145,7 @@ static void raycast_obj_fn(SnapObjectContext *sctx,
* \param r_index: Hit index or -1 when no valid index is found.
* (currently only set to the polygon index when using `snap_to == SCE_SNAP_MODE_FACE_RAYCAST`).
* \param r_ob: Hit object.
- * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances).
+ * \param r_obmat: Object matrix (may not be #Object.object_to_world with dupli-instances).
* \param r_hit_list: List of #SnapObjectHitDepth (caller must free).
*/
static bool raycastObjects(SnapObjectContext *sctx,
@@ -1483,7 +1483,7 @@ static void nearest_world_object_fn(SnapObjectContext *sctx,
* \param r_no: Normal of nearest point on target surface.
* \param r_index: Index of nearest polygon on target surface.
* \param r_ob: Nearest target object.
- * \param r_obmat: Nearest target matrix (may not be #Object.obmat with dupli-instances).
+ * \param r_obmat: Nearest target matrix (may not be #Object.object_to_world with dupli-instances).
*/
static bool nearestWorldObjects(SnapObjectContext *sctx,
const struct SnapObjectParams *params,
@@ -3177,7 +3177,7 @@ static void snap_obj_fn(SnapObjectContext *sctx,
* \param r_index: Hit index or -1 when no valid index is found.
* (currently only set to the polygon index when using `snap_to == SCE_SNAP_MODE_FACE_RAYCAST`).
* \param r_ob: Hit object.
- * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances).
+ * \param r_obmat: Object matrix (may not be #Object.object_to_world with dupli-instances).
*/
static eSnapMode snapObjectsRay(SnapObjectContext *sctx,
const SnapObjectParams *params,
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index 7dd223a9252..777cc1d97e4 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -4705,7 +4705,7 @@ static int uv_select_similar_vert_exec(bContext *C, wmOperator *op)
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
BMFace *face;
BMIter iter;
@@ -4742,7 +4742,7 @@ static int uv_select_similar_vert_exec(bContext *C, wmOperator *op)
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
BMFace *face;
BMIter iter;
@@ -4818,7 +4818,7 @@ static int uv_select_similar_edge_exec(bContext *C, wmOperator *op)
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
BMFace *face;
BMIter iter;
@@ -4859,7 +4859,7 @@ static int uv_select_similar_edge_exec(bContext *C, wmOperator *op)
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
BMFace *face;
BMIter iter;
@@ -4927,7 +4927,7 @@ static int uv_select_similar_face_exec(bContext *C, wmOperator *op)
BMesh *bm = em->bm;
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
@@ -4963,7 +4963,7 @@ static int uv_select_similar_face_exec(bContext *C, wmOperator *op)
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
BMFace *face;
BMIter iter;
@@ -5053,7 +5053,7 @@ static int uv_select_similar_island_exec(bContext *C, wmOperator *op)
}
float ob_m3[3][3];
- copy_m3_m4(ob_m3, obedit->obmat);
+ copy_m3_m4(ob_m3, obedit->object_to_world);
int index;
LISTBASE_FOREACH_INDEX (struct FaceIsland *, island, &island_list_ptr[ob_index], index) {
@@ -5082,7 +5082,7 @@ static int uv_select_similar_island_exec(bContext *C, wmOperator *op)
continue;
}
float ob_m3[3][3];
- copy_m3_m4(ob_m3, obedit->obmat);
+ copy_m3_m4(ob_m3, obedit->object_to_world);
bool changed = false;
int index;
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 92efaf79de7..de1c88fe896 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -1388,7 +1388,7 @@ static void uv_map_transform_center(const Scene *scene,
}
case V3D_AROUND_CURSOR: /* cursor center */
{
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_v3_m4v3(r_center, ob->imat, scene->cursor.location);
break;
}
@@ -1439,7 +1439,7 @@ static void uv_map_rotation_matrix_ex(float result[4][4],
zero_v3(viewmatrix[3]);
/* get rotation of the current object matrix */
- copy_m4_m4(rotobj, ob->obmat);
+ copy_m4_m4(rotobj, ob->object_to_world);
zero_v3(rotobj[3]);
/* but shifting */
@@ -1948,7 +1948,7 @@ static int unwrap_exec(bContext *C, wmOperator *op)
continue;
}
- mat4_to_size(obsize, obedit->obmat);
+ mat4_to_size(obsize, obedit->object_to_world);
if (!(fabsf(obsize[0] - obsize[1]) < 1e-4f && fabsf(obsize[1] - obsize[2]) < 1e-4f)) {
if ((reported_errors & UNWRAP_ERROR_NONUNIFORM) == 0) {
BKE_report(op->reports,
@@ -1958,7 +1958,7 @@ static int unwrap_exec(bContext *C, wmOperator *op)
reported_errors |= UNWRAP_ERROR_NONUNIFORM;
}
}
- else if (is_negative_m4(obedit->obmat)) {
+ else if (is_negative_m4(obedit->object_to_world)) {
if ((reported_errors & UNWRAP_ERROR_NEGATIVE) == 0) {
BKE_report(
op->reports,
@@ -2538,7 +2538,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
float objects_pos_avg[4] = {0};
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
- add_v4_v4(objects_pos_avg, objects[ob_index]->obmat[3]);
+ add_v4_v4(objects_pos_avg, objects[ob_index]->object_to_world[3]);
}
mul_v4_fl(objects_pos_avg, 1.0f / objects_len);
@@ -2576,7 +2576,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
const bool camera_bounds = RNA_boolean_get(op->ptr, "camera_bounds");
struct ProjCameraInfo *uci = BLI_uvproject_camera_info(
v3d->camera,
- obedit->obmat,
+ obedit->object_to_world,
camera_bounds ? (scene->r.xsch * scene->r.xasp) : 1.0f,
camera_bounds ? (scene->r.ysch * scene->r.yasp) : 1.0f);
@@ -2597,7 +2597,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
}
}
else {
- copy_m4_m4(rotmat, obedit->obmat);
+ copy_m4_m4(rotmat, obedit->object_to_world);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {