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authorJulian Eisel <eiseljulian@gmail.com>2017-03-03 14:55:35 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-03-03 14:55:35 +0300
commit2a82162618f7b8325a59fe42336b2a5f215e7080 (patch)
treebd79cd69f936ace1acf7269a19efbfbbc37689a0 /source/blender/editors
parent22df0b2fe2998d51b6ca612867a995f848345f8d (diff)
parentc0d0ef142fce15b839c369e9f7413c36b72aa8cb (diff)
Merge branch 'master' into blender2.8
Conflicts: source/blender/editors/armature/pose_select.c source/blender/editors/include/ED_armature.h
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/armature/armature_intern.h6
-rw-r--r--source/blender/editors/armature/armature_select.c40
-rw-r--r--source/blender/editors/armature/pose_select.c14
-rw-r--r--source/blender/editors/include/ED_armature.h5
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c15
5 files changed, 38 insertions, 42 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index 4fae9ad9c9e..8c1083dc290 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -247,8 +247,10 @@ void armature_select_mirrored_ex(struct bArmature *arm, const int flag);
void armature_select_mirrored(struct bArmature *arm);
void armature_tag_unselect(struct bArmature *arm);
-void *get_nearest_bone(struct bContext *C, short findunsel, int x, int y);
-void *get_bone_from_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest);
+void *get_nearest_bone(struct bContext *C, const int xy[2], bool findunsel);
+void *get_bone_from_selectbuffer(
+ struct Scene *scene, struct Base *base, const unsigned int *buffer, short hits,
+ bool findunsel, bool do_nearest);
int bone_looper(struct Object *ob, struct Bone *bone, void *data,
int (*bone_func)(struct Object *, struct Bone *, void *));
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index 2f7ec2edad3..4634213fb54 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -74,7 +74,9 @@ Bone *get_indexed_bone(Object *ob, int index)
/* See if there are any selected bones in this buffer */
/* only bones from base are checked on */
-void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest)
+void *get_bone_from_selectbuffer(
+ Scene *scene, Base *base, const unsigned int *buffer, short hits,
+ bool findunsel, bool do_nearest)
{
Object *obedit = scene->obedit; // XXX get from context
Bone *bone;
@@ -103,8 +105,8 @@ void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer,
sel = (bone->flag & BONE_SELECTED);
else
sel = !(bone->flag & BONE_SELECTED);
-
- data = bone;
+
+ data = bone;
}
else {
data = NULL;
@@ -162,7 +164,7 @@ void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer,
/* used by posemode as well editmode */
/* only checks scene->basact! */
/* x and y are mouse coords (area space) */
-void *get_nearest_bone(bContext *C, short findunsel, int x, int y)
+void *get_nearest_bone(bContext *C, const int xy[2], bool findunsel)
{
ViewContext vc;
rcti rect;
@@ -172,8 +174,8 @@ void *get_nearest_bone(bContext *C, short findunsel, int x, int y)
view3d_set_viewcontext(C, &vc);
// rect.xmin = ... mouseco!
- rect.xmin = rect.xmax = x;
- rect.ymin = rect.ymax = y;
+ rect.xmin = rect.xmax = xy[0];
+ rect.ymin = rect.ymax = xy[1];
hits = view3d_opengl_select(&vc, buffer, MAXPICKBUF, &rect, true);
@@ -197,10 +199,7 @@ static int armature_select_linked_invoke(bContext *C, wmOperator *op, const wmEv
view3d_operator_needs_opengl(C);
- if (extend)
- bone = get_nearest_bone(C, 0, event->mval[0], event->mval[1]);
- else
- bone = get_nearest_bone(C, 1, event->mval[0], event->mval[1]);
+ bone = get_nearest_bone(C, event->mval, !extend);
if (!bone)
return OPERATOR_CANCELLED;
@@ -278,8 +277,9 @@ void ARMATURE_OT_select_linked(wmOperatorType *ot)
/* does bones and points */
/* note that BONE ROOT only gets drawn for root bones (or without IK) */
-static EditBone *get_nearest_editbonepoint(ViewContext *vc, const int mval[2],
- ListBase *edbo, int findunsel, int *selmask)
+static EditBone *get_nearest_editbonepoint(
+ ViewContext *vc, const int mval[2],
+ ListBase *edbo, bool findunsel, int *r_selmask)
{
bArmature *arm = (bArmature *)vc->obedit->data;
EditBone *ebone_next_act = arm->act_edbone;
@@ -375,17 +375,17 @@ static EditBone *get_nearest_editbonepoint(ViewContext *vc, const int mval[2],
ebone = BLI_findlink(edbo, besthitresult & ~BONESEL_ANY);
- *selmask = 0;
+ *r_selmask = 0;
if (besthitresult & BONESEL_ROOT)
- *selmask |= BONE_ROOTSEL;
+ *r_selmask |= BONE_ROOTSEL;
if (besthitresult & BONESEL_TIP)
- *selmask |= BONE_TIPSEL;
+ *r_selmask |= BONE_TIPSEL;
if (besthitresult & BONESEL_BONE)
- *selmask |= BONE_SELECTED;
+ *r_selmask |= BONE_SELECTED;
return ebone;
}
}
- *selmask = 0;
+ *r_selmask = 0;
return NULL;
}
@@ -439,8 +439,8 @@ bool ED_armature_select_pick(bContext *C, const int mval[2], bool extend, bool d
if (BIF_sk_selectStroke(C, mval, extend)) {
return true;
}
-
- nearBone = get_nearest_editbonepoint(&vc, mval, arm->edbo, 1, &selmask);
+
+ nearBone = get_nearest_editbonepoint(&vc, mval, arm->edbo, true, &selmask);
if (nearBone) {
if (!extend && !deselect && !toggle) {
@@ -1202,7 +1202,7 @@ static int armature_shortest_path_pick_invoke(bContext *C, wmOperator *op, const
view3d_operator_needs_opengl(C);
ebone_src = arm->act_edbone;
- ebone_dst = get_nearest_bone(C, 0, event->mval[0], event->mval[1]);
+ ebone_dst = get_nearest_bone(C, event->mval, false);
/* fallback to object selection */
if (ELEM(NULL, ebone_src, ebone_dst) || (ebone_src == ebone_dst)) {
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index e32726f949a..fdc58f6e253 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -132,8 +132,9 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select)
/* called from editview.c, for mode-less pose selection */
/* assumes scene obact and basact is still on old situation */
-int ED_do_pose_selectbuffer(Scene *scene, SceneLayer *sl, Base *base, unsigned int *buffer, short hits,
- bool extend, bool deselect, bool toggle, bool do_nearest)
+bool ED_do_pose_selectbuffer(
+ Scene *scene, SceneLayer *sl, Base *base, const unsigned int *buffer, short hits,
+ bool extend, bool deselect, bool toggle, bool do_nearest)
{
Object *ob = base->object;
Bone *nearBone;
@@ -280,12 +281,9 @@ static int pose_select_connected_invoke(bContext *C, wmOperator *op, const wmEve
const bool extend = RNA_boolean_get(op->ptr, "extend");
view3d_operator_needs_opengl(C);
-
- if (extend)
- bone = get_nearest_bone(C, 0, event->mval[0], event->mval[1]);
- else
- bone = get_nearest_bone(C, 1, event->mval[0], event->mval[1]);
-
+
+ bone = get_nearest_bone(C, event->mval, !extend);
+
if (!bone)
return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 5451bf22045..7866bed8666 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -138,8 +138,9 @@ void ED_armature_ebone_listbase_temp_clear(struct ListBase *lb);
void ED_armature_deselect_all(struct Object *obedit);
void ED_armature_deselect_all_visible(struct Object *obedit);
-int ED_do_pose_selectbuffer(struct Scene *scene, struct SceneLayer *sl, struct Base *base, unsigned int *buffer,
- short hits, bool extend, bool deselect, bool toggle, bool do_nearest);
+bool ED_do_pose_selectbuffer(
+ struct Scene *scene, struct SceneLayer *sl, struct Base *base, const unsigned int *buffer, short hits,
+ bool extend, bool deselect, bool toggle, bool do_nearest);
bool ED_armature_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
int join_armature_exec(struct bContext *C, struct wmOperator *op);
struct Bone *get_indexed_bone(struct Object *ob, int index);
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 33e82a8e109..6a020dbdab2 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -5713,21 +5713,16 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
/* successful creation of mtex layer, now create set */
if (mtex) {
int type = MAP_COL;
- int type_id = 0;
+ char imagename_buff[MAX_ID_NAME - 2];
+ const char *imagename = DATA_("Diffuse Color");
if (op) {
- int i;
type = RNA_enum_get(op->ptr, "type");
-
- for (i = 0; i < ARRAY_SIZE(layer_type_items); i++) {
- if (layer_type_items[i].value == type) {
- type_id = i;
- break;
- }
- }
+ RNA_string_get(op->ptr, "name", imagename_buff);
+ imagename = imagename_buff;
}
- mtex->tex = BKE_texture_add(bmain, DATA_(layer_type_items[type_id].name));
+ mtex->tex = BKE_texture_add(bmain, imagename);
mtex->mapto = type;
if (mtex->tex) {