diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-01-10 11:57:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-01-10 11:57:02 +0300 |
commit | 18f53d8822518928baceab1407eac195ab9bf817 (patch) | |
tree | f2302098ec7c137592543e0d2516903097af91c8 /source/blender/editors | |
parent | bc02c5de497c360449e4de68b3c1432f9bd204de (diff) |
Cleanup: comment block alignment
Diffstat (limited to 'source/blender/editors')
5 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c index 44aca23e2cc..e407d342603 100644 --- a/source/blender/editors/mesh/editmesh_utils.c +++ b/source/blender/editors/mesh/editmesh_utils.c @@ -397,7 +397,7 @@ void EDBM_mesh_load(Object *ob) * of freed data on scene update, especially in cases when there are dependency * cycles. */ - /* +#if 0 for (Object *other_object = G.main->object.first; other_object != NULL; other_object = other_object->id.next) @@ -406,7 +406,7 @@ void EDBM_mesh_load(Object *ob) BKE_object_free_derived_caches(other_object); } } - */ +#endif } /** diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index 7abccf6bf62..6303d700b40 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -1188,7 +1188,7 @@ static void vwpaint_update_cache_invariants( cache->invert = mode == BRUSH_STROKE_INVERT; cache->alt_smooth = mode == BRUSH_STROKE_SMOOTH; /* not very nice, but with current events system implementation - * we can't handle brush appearance inversion hotkey separately (sergey) */ + * we can't handle brush appearance inversion hotkey separately (sergey) */ if (cache->invert) ups->draw_inverted = true; else ups->draw_inverted = false; diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index aaea13ce5d0..5fb9eee805f 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -119,7 +119,7 @@ typedef struct SculptUndoNode { } SculptUndoNode; /* Factor of brush to have rake point following behind -* (could be configurable but this is reasonable default). */ + * (could be configurable but this is reasonable default). */ #define SCULPT_RAKE_BRUSH_FACTOR 0.25f struct SculptRakeData { @@ -148,7 +148,7 @@ typedef struct SculptThreadedTaskData { /* Data specific to some callbacks. */ /* Note: even if only one or two of those are used at a time, keeping them separated, names help figuring out - * what it is, and memory overhead is ridiculous anyway... */ + * what it is, and memory overhead is ridiculous anyway... */ float flippedbstrength; float angle; float strength; @@ -239,10 +239,10 @@ void sculpt_pbvh_calc_area_normal( float r_area_no[3]); /* Cache stroke properties. Used because -* RNA property lookup isn't particularly fast. -* -* For descriptions of these settings, check the operator properties. -*/ + * RNA property lookup isn't particularly fast. + * + * For descriptions of these settings, check the operator properties. + */ typedef struct StrokeCache { /* Invariants */ @@ -296,13 +296,13 @@ typedef struct StrokeCache { float view_normal[3]; /* sculpt_normal gets calculated by calc_sculpt_normal(), then the - * sculpt_normal_symm gets updated quickly with the usual symmetry - * transforms */ + * sculpt_normal_symm gets updated quickly with the usual symmetry + * transforms */ float sculpt_normal[3]; float sculpt_normal_symm[3]; /* Used for area texture mode, local_mat gets calculated by - * calc_brush_local_mat() and used in tex_strength(). */ + * calc_brush_local_mat() and used in tex_strength(). */ float brush_local_mat[4][4]; float plane_offset[3]; /* used to shift the plane around when doing tiled strokes */ diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c index f0e65f84205..a99ac0d46a5 100644 --- a/source/blender/editors/space_view3d/drawanimviz.c +++ b/source/blender/editors/space_view3d/drawanimviz.c @@ -76,15 +76,15 @@ void draw_motion_paths_init(View3D *v3d, ARegion *ar) } /* set color -* - more intense for active/selected bones, less intense for unselected bones -* - black for before current frame, green for current frame, blue for after current frame -* - intensity decreases as distance from current frame increases -* -* If the user select custom color, the color is replaced for the color selected in UI panel -* - 75% Darker color is used for previous frames -* - 50% Darker color for current frame -* - User selected color for next frames -*/ + * - more intense for active/selected bones, less intense for unselected bones + * - black for before current frame, green for current frame, blue for after current frame + * - intensity decreases as distance from current frame increases + * + * If the user select custom color, the color is replaced for the color selected in UI panel + * - 75% Darker color is used for previous frames + * - 50% Darker color for current frame + * - User selected color for next frames + */ static void set_motion_path_color(Scene *scene, bMotionPath *mpath, int i, short sel, int sfra, int efra, float prev_color[3], float frame_color[3], float next_color[3]) { diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index 63bdf3ac010..eafb3650d36 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -136,7 +136,7 @@ struct SnapObjectContext { /* -------------------------------------------------------------------- */ /** Common utilities -* \{ */ + * \{ */ typedef void(*IterSnapObjsCallback)(SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data); @@ -260,7 +260,7 @@ static int dm_looptri_to_poly_index(DerivedMesh *dm, const MLoopTri *lt); /* -------------------------------------------------------------------- */ /** \name Ray Cast Funcs -* \{ */ + * \{ */ /* Store all ray-hits * Support for storing all depths, not just the first (raycast 'all') */ |