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authorPratik Borhade <PratikPB2123>2022-04-25 14:07:18 +0300
committerDalai Felinto <dalai@blender.org>2022-04-25 16:46:00 +0300
commit0a86ab6639e8ec535808e74b66d6b2ec6b1307bd (patch)
tree2848a6afb03fcc1f5e0b6aa1a4de33d147634434 /source/blender/editors
parentd2a01bb7cb5c61cc778057c5b976d19c8d5cd506 (diff)
Fix T96925: Fast diagonal movement in walk navigation
View moves faster with two active directions. This is probably because `dvec` is not normalized when moving in two directions. Normalizing this direction vector will fix the problem. Differential Revision: https://developer.blender.org/D14729
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_walk.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_navigate_walk.c b/source/blender/editors/space_view3d/view3d_navigate_walk.c
index 18ed88aeec6..19e064438fc 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_walk.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_walk.c
@@ -1205,7 +1205,6 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
dvec_tmp[2] = 0.0f;
}
- normalize_v3(dvec_tmp);
add_v3_v3(dvec, dvec_tmp);
}
@@ -1226,7 +1225,6 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
dvec_tmp[1] = direction * rv3d->viewinv[0][1];
dvec_tmp[2] = 0.0f;
- normalize_v3(dvec_tmp);
add_v3_v3(dvec, dvec_tmp);
}
@@ -1249,6 +1247,8 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
}
}
+ normalize_v3(dvec);
+
/* apply movement */
mul_v3_fl(dvec, walk->speed * time_redraw);
}