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author | Campbell Barton <ideasman42@gmail.com> | 2012-12-17 19:02:26 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-12-17 19:02:26 +0400 |
commit | 1fe6d543a5f45ddd7d49a0237bfe32e35e86ce5e (patch) | |
tree | 8cb9102581ccf66d885a5f52c008bf7fec8b3f75 /source/blender/editors | |
parent | 95225cf11057a985867f413f17871c53742eb5d0 (diff) |
fix/workaround [#33493] checker de-select and edge loops
Checker de-select by default would give uneven selection on a circle, this isnt really a bug but the offset used would give unevenly spaced selection even if the 3rd vertex for eg could be evenly selected on a circle.
Change how the offset works so the active element always remains selected when the offset is set to zero, this tends to give more even de-selection.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/mesh/editmesh_select.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c index a8f6ccc6c2c..6ca7777f8e2 100644 --- a/source/blender/editors/mesh/editmesh_select.c +++ b/source/blender/editors/mesh/editmesh_select.c @@ -2630,7 +2630,8 @@ static int edbm_select_nth_exec(bContext *C, wmOperator *op) int nth = RNA_int_get(op->ptr, "nth"); int offset = RNA_int_get(op->ptr, "offset"); - offset = MIN2(nth, offset); + /* so input of offset zero ends up being (nth - 1) */ + offset = (offset + (nth - 1)) % nth; if (edbm_deselect_nth(em, nth, offset) == 0) { BKE_report(op->reports, RPT_ERROR, "Mesh has no active vert/edge/face"); |