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authorTon Roosendaal <ton@blender.org>2012-12-17 21:37:48 +0400
committerTon Roosendaal <ton@blender.org>2012-12-17 21:37:48 +0400
commit60e35be2d4ca9713b8a135d38d624ba3068a5dc6 (patch)
tree44afa72b38a176328aa6b41f609ce47900c37266 /source/blender/editors
parentc9f0e29f3cc6ef5c757d08c57e561a1ad551066d (diff)
UI fixes:
- on setting lower DPI, the regions that were scrolled down would start moving down 1 pixel on every draw. Caused by rounding error. (int + 0.1 vs int -0.1) (Ancient bug) - circles used in outliner - to denote selection/active - now draw bigger, and better centered. (2.66 fix only)
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/interface/view2d.c5
-rw-r--r--source/blender/editors/screen/area.c6
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c32
3 files changed, 23 insertions, 20 deletions
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index a5f9995df88..306b328b431 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -852,10 +852,11 @@ void UI_view2d_totRect_set_resize(View2D *v2d, int width, int height, int resize
/* hrumf! */
/* XXX: there are work arounds for this in the panel and file browse code. */
+ /* round to int, because this is called with width + V2D_SCROLL_WIDTH */
if (scroll & V2D_SCROLL_HORIZONTAL)
- width -= V2D_SCROLL_WIDTH;
+ width -= (int)V2D_SCROLL_WIDTH;
if (scroll & V2D_SCROLL_VERTICAL)
- height -= V2D_SCROLL_HEIGHT;
+ height -= (int)V2D_SCROLL_HEIGHT;
if (ELEM(0, width, height)) {
if (G.debug & G_DEBUG)
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index d9fbfe4bd91..e5ffbab91ea 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -1703,7 +1703,7 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char *
v2d->keepofs &= ~(V2D_LOCKOFS_Y | V2D_KEEPOFS_X);
v2d->scroll |= V2D_SCROLL_HORIZONTAL_HIDE;
v2d->scroll &= ~V2D_SCROLL_VERTICAL_HIDE;
-
+
/* ensure tot is set correctly, to keep views on bottons, with sliders */
y = min_ii(y, v2d->cur.ymin);
y = -y;
@@ -1724,8 +1724,8 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char *
y = -y;
}
- /* +V2D_SCROLL_HEIGHT is workaround to set the actual height */
- UI_view2d_totRect_set(v2d, x + V2D_SCROLL_WIDTH, y + V2D_SCROLL_HEIGHT);
+ /* +V2D_SCROLL_HEIGHT is workaround to set the actual height (needs to be int) */
+ UI_view2d_totRect_set(v2d, x + (int)V2D_SCROLL_WIDTH, y + (int)V2D_SCROLL_HEIGHT);
/* set the view */
UI_view2d_view_ortho(v2d);
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 186a3432ab1..33217e042e5 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -1227,10 +1227,10 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Spa
float ufac = UI_UNIT_X / 20.0f;
uiSetRoundBox(UI_CNR_ALL);
- glColor4ub(255, 255, 255, 100);
- uiRoundBox((float) *offsx - 1.5f * ufac,
- (float)ys + 2.0f * ufac,
- (float)*offsx + UI_UNIT_X - 3.0f * ufac,
+ glColor4ub(255, 255, 255, 128);
+ uiRoundBox((float) *offsx - 1.0f * ufac,
+ (float)ys + 1.0f * ufac,
+ (float)*offsx + UI_UNIT_X - 1.0f * ufac,
(float)ys + UI_UNIT_Y - 1.0f * ufac,
(float)UI_UNIT_Y / 2.0f - 2.0f * ufac);
glEnable(GL_BLEND); /* roundbox disables */
@@ -1278,6 +1278,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
if (*starty + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && *starty <= ar->v2d.cur.ymax) {
int xmax = ar->v2d.cur.xmax;
+ unsigned char alpha = 128;
/* icons can be ui buts, we don't want it to overlap with restrict */
if ((soops->flag & SO_HIDE_RESTRICTCOLS) == 0)
@@ -1294,16 +1295,17 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
{
char col[4];
UI_GetThemeColorType4ubv(TH_MATCH, SPACE_OUTLINER, col);
- col[3] = 100;
+ col[3] = alpha;
glColor4ubv((GLubyte *)col);
glRecti(startx, *starty + 1, ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1);
}
/* colors for active/selected data */
if (tselem->type == 0) {
+
if (te->idcode == ID_SCE) {
if (tselem->id == (ID *)scene) {
- glColor4ub(255, 255, 255, 100);
+ glColor4ub(255, 255, 255, alpha);
active = 2;
}
}
@@ -1312,7 +1314,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
if (group_select_flag(gr)) {
char col[4];
UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
- col[3] = 100;
+ col[3] = alpha;
glColor4ubv((GLubyte *)col);
active = 2;
@@ -1330,14 +1332,14 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
if (ob == OBACT) {
if (ob->flag & SELECT) {
UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col);
- col[3] = 100;
+ col[3] = alpha;
}
active = 1; /* means it draws white text */
}
else if (ob->flag & SELECT) {
UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
- col[3] = 100;
+ col[3] = alpha;
}
glColor4ubv((GLubyte *)col);
@@ -1345,27 +1347,27 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
}
else if (scene->obedit && scene->obedit->data == tselem->id) {
- glColor4ub(255, 255, 255, 100);
+ glColor4ub(255, 255, 255, alpha);
active = 2;
}
else {
if (tree_element_active(C, scene, soops, te, 0)) {
- glColor4ub(220, 220, 255, 100);
+ glColor4ub(220, 220, 255, alpha);
active = 2;
}
}
}
else {
if (tree_element_type_active(NULL, scene, soops, te, tselem, 0) ) active = 2;
- glColor4ub(220, 220, 255, 100);
+ glColor4ub(220, 220, 255, alpha);
}
/* active circle */
if (active) {
uiSetRoundBox(UI_CNR_ALL);
- uiRoundBox((float)startx + UI_UNIT_X - 1.5f * ufac,
- (float)*starty + 2.0f * ufac,
- (float)startx + 2.0f * UI_UNIT_X - 3.0f * ufac,
+ uiRoundBox((float)startx + UI_UNIT_X - 1.0f * ufac,
+ (float)*starty + 1.0f * ufac,
+ (float)startx + 2.0f * UI_UNIT_X - 1.0f * ufac,
(float)*starty + UI_UNIT_Y - 1.0f * ufac,
UI_UNIT_Y / 2.0f - 2.0f * ufac);
glEnable(GL_BLEND); /* roundbox disables it */