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authorCampbell Barton <ideasman42@gmail.com>2015-04-15 08:34:06 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-15 08:34:06 +0300
commit9a711f98a7f55a2534f1f6fe3756914d8f7f8861 (patch)
tree1b8ca60e691aa0c762c8680b0d64cda655b14f74 /source/blender/editors
parent356ceded279b190bfca801afe25323efadd40571 (diff)
typo in last commit
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 411ccefe5c0..b14fbc40049 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -328,7 +328,7 @@ static int sculpt_stroke_dynamic_topology(const SculptSession *ss,
* dynamic-topology */
!(brush->flag & BRUSH_ANCHORED) &&
!(brush->flag & BRUSH_DRAG_DOT) &&
-
+
(!ELEM(brush->sculpt_tool,
/* These brushes, as currently coded, cannot
* support dynamic topology */
@@ -1700,7 +1700,7 @@ static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
int n;
/* vars for handling projection when calculating the pinch vector.
- * Use surface normal for 'v_proj',s o the vertices are pinched towards a line instead of a single point.
+ * Use surface normal for 'pinch_proj', so the vertices are pinched towards a line instead of a single point.
* Without this we get a 'flat' surface surrounding the pinch */
const float *pinch_proj = ss->cache->sculpt_normal_symm;
const float pinch_proj_len_sq = len_squared_v3(pinch_proj);