diff options
author | Luca Rood <dev@lucarood.com> | 2017-02-22 04:17:47 +0300 |
---|---|---|
committer | Luca Rood <dev@lucarood.com> | 2017-02-24 07:09:51 +0300 |
commit | 9dd86e275865068165b73ec4fcd87c25855ab0fa (patch) | |
tree | f5c0e5526629f284671f63c3315a9e83edb843bf /source/blender/editors | |
parent | 4c6190d08f00d48cbfb6ec8b0bbc3edf18c2152b (diff) |
OpenGl immediate mode: drawnode.c
Part of T49043
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 120 |
1 files changed, 78 insertions, 42 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index ee93344cdae..7367cc43127 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -353,6 +353,7 @@ static void node_draw_frame_label(bNodeTree *ntree, bNode *node, const float asp const int font_size = data->label_size / aspect; const float margin = (float)(NODE_DY / 4); int label_height; + unsigned char color[3]; nodeLabel(ntree, node, label, sizeof(label)); @@ -361,7 +362,8 @@ static void node_draw_frame_label(bNodeTree *ntree, bNode *node, const float asp BLF_size(fontid, MIN2(24, font_size), U.dpi); /* clamp otherwise it can suck up a LOT of memory */ /* title color */ - UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10); + UI_GetThemeColorBlendShade3ubv(TH_TEXT, color_id, 0.4f, 10, color); + BLF_color3ubv(fontid, color); width = BLF_width(fontid, label, sizeof(label)); ascender = BLF_ascender(fontid); @@ -3267,13 +3269,19 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode, b viewer_border->ymin < viewer_border->ymax) { rcti pixel_border; - UI_ThemeColor(TH_ACTIVE); BLI_rcti_init(&pixel_border, x + snode->zoom * viewer_border->xmin * ibuf->x, x + snode->zoom * viewer_border->xmax * ibuf->x, y + snode->zoom * viewer_border->ymin * ibuf->y, y + snode->zoom * viewer_border->ymax * ibuf->y); - glaDrawBorderCorners(&pixel_border, 1.0f, 1.0f); + + unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformThemeColor(TH_ACTIVE); + + immDrawBorderCorners(pos, &pixel_border, 1.0f, 1.0f); + + immUnbindProgram(); } } @@ -3393,6 +3401,7 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, float arrow[2], arrow1[2], arrow2[2]; const float px_fac = UI_DPI_WINDOW_FAC; glGetFloatv(GL_LINE_WIDTH, &linew); + unsigned int pos; /* we can reuse the dist variable here to increment the GL curve eval amount*/ dist = 1.0f / (float)LINK_RESOL; @@ -3416,57 +3425,84 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, arrow[0] = coord_array[LINK_ARROW][0]; arrow[1] = coord_array[LINK_ARROW][1]; } + + if (do_triple || drawarrow || (!do_shaded)) { + pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + } + if (do_triple) { - UI_ThemeColorShadeAlpha(th_col3, -80, -120); + immUniformThemeColorShadeAlpha(th_col3, -80, -120); glLineWidth(4.0f * px_fac); - - glBegin(GL_LINE_STRIP); + + immBegin(GL_LINE_STRIP, (LINK_RESOL + 1)); + for (i = 0; i <= LINK_RESOL; i++) { - glVertex2fv(coord_array[i]); + immVertex2fv(pos, coord_array[i]); } - glEnd(); + + immEnd(); + if (drawarrow) { - glBegin(GL_LINE_STRIP); - glVertex2fv(arrow1); - glVertex2fv(arrow); - glVertex2fv(arrow2); - glEnd(); + immBegin(GL_LINE_STRIP, 3); + immVertex2fv(pos, arrow1); + immVertex2fv(pos, arrow); + immVertex2fv(pos, arrow2); + immEnd(); } } - - /* XXX using GL_LINES for shaded node lines is a workaround - * for Intel hardware, this breaks with GL_LINE_STRIP and - * changing color in begin/end blocks. - */ + glLineWidth(1.5f * px_fac); - if (do_shaded) { - glBegin(GL_LINES); - for (i = 0; i < LINK_RESOL; i++) { - UI_ThemeColorBlend(th_col1, th_col2, spline_step); - glVertex2fv(coord_array[i]); - - UI_ThemeColorBlend(th_col1, th_col2, spline_step + dist); - glVertex2fv(coord_array[i + 1]); - - spline_step += dist; - } - glEnd(); + + if (drawarrow) { + immUniformThemeColorBlend(th_col1, th_col2, 0.5f); + + immBegin(GL_LINE_STRIP, 3); + immVertex2fv(pos, arrow1); + immVertex2fv(pos, arrow); + immVertex2fv(pos, arrow2); + immEnd(); } - else { - UI_ThemeColor(th_col1); - glBegin(GL_LINE_STRIP); + + if (!do_shaded) { + immUniformThemeColor(th_col1); + + immBegin(GL_LINE_STRIP, (LINK_RESOL + 1)); + for (i = 0; i <= LINK_RESOL; i++) { - glVertex2fv(coord_array[i]); + immVertex2fv(pos, coord_array[i]); } - glEnd(); + + immEnd(); } - - if (drawarrow) { - glBegin(GL_LINE_STRIP); - glVertex2fv(arrow1); - glVertex2fv(arrow); - glVertex2fv(arrow2); - glEnd(); + + if (do_triple || drawarrow || (!do_shaded)) { + immUnbindProgram(); + } + + if (do_shaded) { + unsigned char col[3]; + + VertexFormat *format = immVertexFormat(); + pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT); + unsigned int color = add_attrib(format, "color", GL_UNSIGNED_BYTE, 3, NORMALIZE_INT_TO_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); + + immBegin(GL_LINE_STRIP, (LINK_RESOL + 1)); + + for (i = 0; i <= LINK_RESOL; i++) { + UI_GetThemeColorBlend3ubv(th_col1, th_col2, spline_step, col); + immAttrib3ubv(color, col); + + immVertex2fv(pos, coord_array[i]); + + spline_step += dist; + } + + immEnd(); + + immUnbindProgram(); } glDisable(GL_LINE_SMOOTH); |