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authorCampbell Barton <ideasman42@gmail.com>2012-12-17 19:17:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-17 19:17:51 +0400
commitc9f0e29f3cc6ef5c757d08c57e561a1ad551066d (patch)
treed05521f380077a8fcd9b62db2ee1bdffbd68ab2d /source/blender/editors
parent1fe6d543a5f45ddd7d49a0237bfe32e35e86ce5e (diff)
fix [#33581] Vertex Color Layer
vertex colors were added to meshes with no faces whenver exiting/entering editmode, while in vertex paint mode outside of editmode. *(making a really big list of vertex colors!)
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index a7d75c617be..9bbf99ff3cf 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -346,7 +346,7 @@ static void make_vertexcol(Object *ob) /* single ob */
if (me->edit_btmesh) return;
/* copies from shadedisplist to mcol */
- if (!me->mloopcol) {
+ if (!me->mloopcol && me->totloop) {
if (!me->mcol) {
CustomData_add_layer(&me->fdata, CD_MCOL, CD_DEFAULT, NULL, me->totface);
}