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authorJulian Eisel <eiseljulian@gmail.com>2015-08-04 22:56:43 +0300
committerJulian Eisel <eiseljulian@gmail.com>2015-08-04 22:56:43 +0300
commitd39e18853ff2fd1aa0f54c289a2930c36602323e (patch)
tree5a1b57be81d119c1b9e6540ea49ff1009b3cf618 /source/blender/editors
parentc18e6fd87cdc1a7d07dfcaaab726a67eb81f493f (diff)
Nodes: Link lines & link arrows not scaling to DPI/pixelsize correctly
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_node/drawnode.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index e7042b20152..cb4ae699454 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3411,7 +3411,7 @@ int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, floa
#define LINK_RESOL 24
#define LINK_ARROW 12 /* position of arrow on the link, LINK_RESOL/2 */
-#define ARROW_SIZE 7
+#define ARROW_SIZE (7 * UI_DPI_FAC)
void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
int th_col1, bool do_shaded, int th_col2, bool do_triple, int th_col3)
{
@@ -3424,6 +3424,7 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
/* store current linewidth */
float linew;
float arrow[2], arrow1[2], arrow2[2];
+ const float px_fac = UI_DPI_WINDOW_FAC;
glGetFloatv(GL_LINE_WIDTH, &linew);
/* we can reuse the dist variable here to increment the GL curve eval amount*/
@@ -3450,7 +3451,7 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
}
if (do_triple) {
UI_ThemeColorShadeAlpha(th_col3, -80, -120);
- glLineWidth(4.0f);
+ glLineWidth(4.0f * px_fac);
glBegin(GL_LINE_STRIP);
for (i = 0; i <= LINK_RESOL; i++) {
@@ -3471,7 +3472,7 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
* for Intel hardware, this breaks with GL_LINE_STRIP and
* changing color in begin/end blocks.
*/
- glLineWidth(1.5f);
+ glLineWidth(1.5f * px_fac);
if (do_shaded) {
glBegin(GL_LINES);
for (i = 0; i < LINK_RESOL; i++) {