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authorAntony Riakiotakis <kalast@gmail.com>2015-03-17 17:20:33 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-03-17 17:20:33 +0300
commitdd38dce7f0ae604396d1e96bc49500369fdedf29 (patch)
tree2b32e776f0bb972705d2c884cb6d5ec77deaf714 /source/blender/editors
parent42aac45d7f0e0f43725093e97ebb8175a95aa247 (diff)
Part 2 of D1082 by Troy Sobotka, remove our functions that do luma
calculations and use the OCIO one instead.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/interface/interface_draw.c2
-rw-r--r--source/blender/editors/interface/interface_regions.c6
-rw-r--r--source/blender/editors/interface/interface_widgets.c3
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_2d.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c5
-rw-r--r--source/blender/editors/space_sequencer/sequencer_scopes.c5
7 files changed, 15 insertions, 12 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 07d580b9138..414903fa194 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -1453,7 +1453,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
glEnd();
}
else if (cumap->cur == 3) {
- float lum = rgb_to_bw(cumap->sample);
+ float lum = IMB_colormanagement_get_luminance(cumap->sample);
glColor3ub(240, 240, 240);
glBegin(GL_LINES);
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index 6e5f6af3c5f..adcd615368b 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -237,8 +237,8 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *ar)
/* find the brightness difference between background and text colors */
- tone_bg = rgb_to_grayscale(background_color);
- /* tone_fg = rgb_to_grayscale(main_color); */
+ tone_bg = IMB_colormanagement_get_luminance(background_color);
+ /* tone_fg = IMB_colormanagement_get_luminance(main_color); */
/* mix the colors */
rgb_tint(value_color, 0.0f, 0.0f, tone_bg, 0.2f); /* light grey */
@@ -261,7 +261,7 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *ar)
/* override text-style */
fstyle_header.shadow = 1;
- fstyle_header.shadowcolor = rgb_to_luma(tip_colors[UI_TIP_LC_MAIN]);
+ fstyle_header.shadowcolor = IMB_colormanagement_get_luminance(tip_colors[UI_TIP_LC_MAIN]);
fstyle_header.shadx = fstyle_header.shady = 0;
fstyle_header.shadowalpha = 1.0f;
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 91186a14b49..9020522bb59 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -56,6 +56,7 @@
#include "UI_interface.h"
#include "UI_interface_icons.h"
+#include "IMB_colormanagement.h"
#include "interface_intern.h"
@@ -3027,7 +3028,7 @@ static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat
float width = rect->xmax - rect->xmin;
float height = rect->ymax - rect->ymin;
/* find color luminance and change it slightly */
- float bw = rgb_to_bw(col);
+ float bw = IMB_colormanagement_get_luminance(col);
bw += (bw < 0.5f) ? 0.5f : -0.5f;
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index eb96d1d20d5..4f71bea7cd2 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -889,7 +889,7 @@ static void paint_2d_lift_soften(ImagePaintState *s, ImBuf *ibuf, ImBuf *ibufb,
/* now rgba_ub contains the edge result, but this should be converted to luminance to avoid
* colored speckles appearing in final image, and also to check for threshold */
- outrgb[0] = outrgb[1] = outrgb[2] = rgb_to_grayscale(outrgb);
+ outrgb[0] = outrgb[1] = outrgb[2] = IMB_colormanagement_get_luminance(outrgb);
if (fabsf(outrgb[0]) > threshold) {
float mask = BKE_brush_alpha_get(s->scene, s->brush);
float alpha = rgba[3];
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 098f0d04d78..805c271f2d1 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -4207,7 +4207,7 @@ static void do_projectpaint_soften_f(ProjPaintState *ps, ProjPixel *projPixel, f
/* now rgba_ub contains the edge result, but this should be converted to luminance to avoid
* colored speckles appearing in final image, and also to check for threshold */
- rgba[0] = rgba[1] = rgba[2] = rgb_to_grayscale(rgba);
+ rgba[0] = rgba[1] = rgba[2] = IMB_colormanagement_get_luminance(rgba);
if (fabsf(rgba[0]) > ps->brush->sharp_threshold) {
float alpha = projPixel->pixel.f_pt[3];
projPixel->pixel.f_pt[3] = rgba[3] = mask;
@@ -4268,7 +4268,7 @@ static void do_projectpaint_soften(ProjPaintState *ps, ProjPixel *projPixel, flo
sub_v3_v3v3(rgba, rgba_pixel, rgba);
/* now rgba_ub contains the edge result, but this should be converted to luminance to avoid
* colored speckles appearing in final image, and also to check for threshold */
- rgba[0] = rgba[1] = rgba[2] = rgb_to_grayscale(rgba);
+ rgba[0] = rgba[1] = rgba[2] = IMB_colormanagement_get_luminance(rgba);
if (fabsf(rgba[0]) > ps->brush->sharp_threshold) {
float alpha = rgba_pixel[3];
rgba[3] = rgba_pixel[3] = mask;
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index e87dd6c2810..9bca0fd2976 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -37,6 +37,7 @@
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
+#include "IMB_colormanagement.h"
#include "DNA_armature_types.h"
#include "DNA_mesh_types.h"
@@ -768,7 +769,7 @@ BLI_INLINE unsigned int mcol_lighten(unsigned int col1, unsigned int col2, int f
/* See if are lighter, if so mix, else don't do anything.
* if the paint col is darker then the original, then ignore */
- if (rgb_to_grayscale_byte(cp1) > rgb_to_grayscale_byte(cp2)) {
+ if (IMB_colormanagement_get_luminance_byte(cp1) > IMB_colormanagement_get_luminance_byte(cp2)) {
return col1;
}
@@ -801,7 +802,7 @@ BLI_INLINE unsigned int mcol_darken(unsigned int col1, unsigned int col2, int fa
/* See if were darker, if so mix, else don't do anything.
* if the paint col is brighter then the original, then ignore */
- if (rgb_to_grayscale_byte(cp1) < rgb_to_grayscale_byte(cp2)) {
+ if (IMB_colormanagement_get_luminance_byte(cp1) < IMB_colormanagement_get_luminance_byte(cp2)) {
return col1;
}
diff --git a/source/blender/editors/space_sequencer/sequencer_scopes.c b/source/blender/editors/space_sequencer/sequencer_scopes.c
index 24b3776da6d..b4bcfb4eb07 100644
--- a/source/blender/editors/space_sequencer/sequencer_scopes.c
+++ b/source/blender/editors/space_sequencer/sequencer_scopes.c
@@ -32,6 +32,7 @@
#include "BLI_math_color.h"
#include "BLI_utildefines.h"
+#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@@ -167,7 +168,7 @@ static ImBuf *make_waveform_view_from_ibuf_byte(ImBuf *ibuf)
for (x = 0; x < ibuf->x; x++) {
const unsigned char *rgb = src + 4 * (ibuf->x * y + x);
- float v = (float)rgb_to_luma_byte(rgb) / 255.0f;
+ float v = (float)IMB_colormanagement_get_luminance_byte(rgb) / 255.0f;
unsigned char *p = tgt;
p += 4 * (w * ((int) (v * (h - 3)) + 1) + x + 1);
@@ -207,7 +208,7 @@ static ImBuf *make_waveform_view_from_ibuf_float(ImBuf *ibuf)
for (x = 0; x < ibuf->x; x++) {
const float *rgb = src + 4 * (ibuf->x * y + x);
- float v = rgb_to_luma(rgb);
+ float v = IMB_colormanagement_get_luminance(rgb);
unsigned char *p = tgt;
CLAMP(v, 0.0f, 1.0f);