diff options
author | Martijn Berger <mberger@denc.com> | 2016-11-16 12:03:11 +0300 |
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committer | Martijn Berger <mberger@denc.com> | 2016-11-16 14:25:14 +0300 |
commit | f86eccb1ca2388ae203df2a59285a2f2fb9b6aa8 (patch) | |
tree | 109e1cdae8dc3af7401359f8ac8ba312e1002f0b /source/blender/editors | |
parent | e17b92f535826bac45bb5205c557f88dee15e2ea (diff) |
Remove unused vector icons
it seems to me the icons are unused:
- VICO_VIEW3D_VEC
- VICO_EDIT_VEC
- VICO_EDITMODE_VEC_DEHLT
- VICO_EDITMODE_VEC_HLT
- VICO_DISCLOSURE_TRI_RIGHT_VEC
- VICO_DISCLOSURE_TRI_DOWN_VEC
- VICO_MOVE_UP_VEC
- VICO_MOVE_DOWN_VEC
- VICO_X_VEC
Since their code contains immediate mode GL calls and they seem to be unused i thought we could remove them.
Reviewers: mont29
Reviewed By: mont29
Subscribers: merwin
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D2356
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/interface/interface_icons.c | 233 |
1 files changed, 0 insertions, 233 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c index ff9d2840e9c..65b12fcd64e 100644 --- a/source/blender/editors/interface/interface_icons.c +++ b/source/blender/editors/interface/interface_icons.c @@ -213,173 +213,6 @@ static void viconutil_set_point(GLint pt[2], int x, int y) pt[1] = y; } -static void viconutil_draw_tri(GLint(*pts)[2]) -{ - glBegin(GL_TRIANGLES); - glVertex2iv(pts[0]); - glVertex2iv(pts[1]); - glVertex2iv(pts[2]); - glEnd(); -} - -static void viconutil_draw_lineloop(GLint(*pts)[2], int numPoints) -{ - int i; - - glBegin(GL_LINE_LOOP); - for (i = 0; i < numPoints; i++) { - glVertex2iv(pts[i]); - } - glEnd(); -} - -static void viconutil_draw_lineloop_smooth(GLint(*pts)[2], int numPoints) -{ - glEnable(GL_LINE_SMOOTH); - viconutil_draw_lineloop(pts, numPoints); - glDisable(GL_LINE_SMOOTH); -} - -static void viconutil_draw_points(GLint(*pts)[2], int numPoints, int pointSize) -{ - int i; - - glBegin(GL_QUADS); - for (i = 0; i < numPoints; i++) { - int x = pts[i][0], y = pts[i][1]; - - glVertex2i(x - pointSize, y - pointSize); - glVertex2i(x + pointSize, y - pointSize); - glVertex2i(x + pointSize, y + pointSize); - glVertex2i(x - pointSize, y + pointSize); - } - glEnd(); -} - -/* Drawing functions */ - -static void vicon_x_draw(int x, int y, int w, int h, float alpha) -{ - x += 3; - y += 3; - w -= 6; - h -= 6; - - glEnable(GL_LINE_SMOOTH); - - glLineWidth(2.5); - - glColor4f(0.0, 0.0, 0.0, alpha); - glBegin(GL_LINES); - glVertex2i(x, y); - glVertex2i(x + w, y + h); - glVertex2i(x + w, y); - glVertex2i(x, y + h); - glEnd(); - - glDisable(GL_LINE_SMOOTH); -} - -static void vicon_view3d_draw(int x, int y, int w, int h, float alpha) -{ - int cx = x + w / 2; - int cy = y + h / 2; - int d = MAX2(2, h / 3); - - glColor4f(0.5, 0.5, 0.5, alpha); - glBegin(GL_LINES); - glVertex2i(x, cy - d); - glVertex2i(x + w, cy - d); - glVertex2i(x, cy + d); - glVertex2i(x + w, cy + d); - - glVertex2i(cx - d, y); - glVertex2i(cx - d, y + h); - glVertex2i(cx + d, y); - glVertex2i(cx + d, y + h); - glEnd(); - - glColor4f(0.0, 0.0, 0.0, alpha); - glBegin(GL_LINES); - glVertex2i(x, cy); - glVertex2i(x + w, cy); - glVertex2i(cx, y); - glVertex2i(cx, y + h); - glEnd(); -} - -static void vicon_edit_draw(int x, int y, int w, int h, float alpha) -{ - GLint pts[4][2]; - - viconutil_set_point(pts[0], x + 3, y + 3); - viconutil_set_point(pts[1], x + w - 3, y + 3); - viconutil_set_point(pts[2], x + w - 3, y + h - 3); - viconutil_set_point(pts[3], x + 3, y + h - 3); - - glColor4f(0.0, 0.0, 0.0, alpha); - viconutil_draw_lineloop(pts, 4); - - glColor3f(1, 1, 0.0); - viconutil_draw_points(pts, 4, 1); -} - -static void vicon_editmode_hlt_draw(int x, int y, int w, int h, float alpha) -{ - GLint pts[3][2]; - - viconutil_set_point(pts[0], x + w / 2, y + h - 2); - viconutil_set_point(pts[1], x + 3, y + 4); - viconutil_set_point(pts[2], x + w - 3, y + 4); - - glColor4f(0.5, 0.5, 0.5, alpha); - viconutil_draw_tri(pts); - - glColor4f(0.0, 0.0, 0.0, 1); - viconutil_draw_lineloop_smooth(pts, 3); - - glColor3f(1, 1, 0.0); - viconutil_draw_points(pts, 3, 1); -} - -static void vicon_editmode_dehlt_draw(int x, int y, int w, int h, float UNUSED(alpha)) -{ - GLint pts[3][2]; - - viconutil_set_point(pts[0], x + w / 2, y + h - 2); - viconutil_set_point(pts[1], x + 3, y + 4); - viconutil_set_point(pts[2], x + w - 3, y + 4); - - glColor4f(0.0f, 0.0f, 0.0f, 1); - viconutil_draw_lineloop_smooth(pts, 3); - - glColor3f(0.9f, 0.9f, 0.9f); - viconutil_draw_points(pts, 3, 1); -} - -static void vicon_disclosure_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha) -{ - GLint pts[3][2]; - int cx = x + w / 2; - int cy = y + w / 2; - int d = w / 3, d2 = w / 5; - - viconutil_set_point(pts[0], cx - d2, cy + d); - viconutil_set_point(pts[1], cx - d2, cy - d); - viconutil_set_point(pts[2], cx + d2, cy); - - glBegin(GL_TRIANGLES); - glColor4f(0.8f, 0.8f, 0.8f, alpha); - glVertex2iv(pts[0]); - glVertex2iv(pts[1]); - glColor4f(0.3f, 0.3f, 0.3f, alpha); - glVertex2iv(pts[2]); - glEnd(); - - glColor4f(0.0f, 0.0f, 0.0f, 1); - viconutil_draw_lineloop_smooth(pts, 3); -} - static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha) { GLint pts[3][2]; @@ -400,63 +233,6 @@ static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float glEnd(); } -static void vicon_disclosure_tri_down_draw(int x, int y, int w, int UNUSED(h), float alpha) -{ - GLint pts[3][2]; - int cx = x + w / 2; - int cy = y + w / 2; - int d = w / 3, d2 = w / 5; - - viconutil_set_point(pts[0], cx + d, cy + d2); - viconutil_set_point(pts[1], cx - d, cy + d2); - viconutil_set_point(pts[2], cx, cy - d2); - - glBegin(GL_TRIANGLES); - glColor4f(0.8f, 0.8f, 0.8f, alpha); - glVertex2iv(pts[0]); - glVertex2iv(pts[1]); - glColor4f(0.3f, 0.3f, 0.3f, alpha); - glVertex2iv(pts[2]); - glEnd(); - - glColor4f(0.0f, 0.0f, 0.0f, 1); - viconutil_draw_lineloop_smooth(pts, 3); -} - -static void vicon_move_up_draw(int x, int y, int w, int h, float UNUSED(alpha)) -{ - int d = -2; - - glEnable(GL_LINE_SMOOTH); - glLineWidth(1); - glColor3f(0.0, 0.0, 0.0); - - glBegin(GL_LINE_STRIP); - glVertex2i(x + w / 2 - d * 2, y + h / 2 + d); - glVertex2i(x + w / 2, y + h / 2 - d + 1); - glVertex2i(x + w / 2 + d * 2, y + h / 2 + d); - glEnd(); - - glDisable(GL_LINE_SMOOTH); -} - -static void vicon_move_down_draw(int x, int y, int w, int h, float UNUSED(alpha)) -{ - int d = 2; - - glEnable(GL_LINE_SMOOTH); - glLineWidth(1); - glColor3f(0.0, 0.0, 0.0); - - glBegin(GL_LINE_STRIP); - glVertex2i(x + w / 2 - d * 2, y + h / 2 + d); - glVertex2i(x + w / 2, y + h / 2 - d - 1); - glVertex2i(x + w / 2 + d * 2, y + h / 2 + d); - glEnd(); - - glDisable(GL_LINE_SMOOTH); -} - static void vicon_keytype_draw_wrapper(int x, int y, int w, int h, float alpha, short key_type) { /* init dummy theme state for Action Editor - where these colors are defined @@ -782,15 +558,6 @@ static void init_internal_icons(void) } } - def_internal_vicon(VICO_VIEW3D_VEC, vicon_view3d_draw); - def_internal_vicon(VICO_EDIT_VEC, vicon_edit_draw); - def_internal_vicon(VICO_EDITMODE_VEC_DEHLT, vicon_editmode_dehlt_draw); - def_internal_vicon(VICO_EDITMODE_VEC_HLT, vicon_editmode_hlt_draw); - def_internal_vicon(VICO_DISCLOSURE_TRI_RIGHT_VEC, vicon_disclosure_tri_right_draw); - def_internal_vicon(VICO_DISCLOSURE_TRI_DOWN_VEC, vicon_disclosure_tri_down_draw); - def_internal_vicon(VICO_MOVE_UP_VEC, vicon_move_up_draw); - def_internal_vicon(VICO_MOVE_DOWN_VEC, vicon_move_down_draw); - def_internal_vicon(VICO_X_VEC, vicon_x_draw); def_internal_vicon(VICO_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw); def_internal_vicon(VICO_KEYTYPE_KEYFRAME_VEC, vicon_keytype_keyframe_draw); |