diff options
author | Alexander Romanov <a.romanov@blend4web.com> | 2016-05-16 11:13:21 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2016-06-09 22:38:17 +0300 |
commit | 6798809c7ec8388509f541a64359b3d107e6fd3f (patch) | |
tree | cab8d4b80cfca2974814af7598248edd6368b6e5 /source/blender/editors | |
parent | d733826708f9b562687b78424e5c0835cba8c3c9 (diff) |
Flat shading for basic shader
The purpose of the patch is to replace deprecated glShadeModel.
To decrease glShadeModel calls I've set GL_SMOOTH by default
Reviewers: merwin, brecht
Reviewed By: brecht
Subscribers: blueprintrandom, Evgeny_Rodygin, AlexKowel, yurikovelenov
Differential Revision: https://developer.blender.org/D1958
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/gpencil/drawgpencil.c | 1 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_draw.c | 13 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_icons.c | 6 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_panel.c | 6 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_widgets.c | 12 | ||||
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 1 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawanimviz.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 11 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 29 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 14 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_draw.c | 9 |
12 files changed, 16 insertions, 90 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c index 0329598d711..79a2c494239 100644 --- a/source/blender/editors/gpencil/drawgpencil.c +++ b/source/blender/editors/gpencil/drawgpencil.c @@ -763,6 +763,7 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness } glEnd(); + glShadeModel(GL_SMOOTH); } /* draw debug points of curve on top? (original stroke points) */ diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 8fbc545cb77..d78b41820b4 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -181,7 +181,6 @@ void UI_draw_roundbox_shade_x( coldown[1] = max_ff(0.0f, color[1] + shadedown); coldown[2] = max_ff(0.0f, color[2] + shadedown); - glShadeModel(GL_SMOOTH); glBegin(mode); /* start with corner right-bottom */ @@ -260,7 +259,6 @@ void UI_draw_roundbox_shade_x( } glEnd(); - glShadeModel(GL_FLAT); } /* linear vertical shade within button or in outline */ @@ -291,7 +289,6 @@ void UI_draw_roundbox_shade_y( colRight[1] = max_ff(0.0f, color[1] + shadeRight); colRight[2] = max_ff(0.0f, color[2] + shadeRight); - glShadeModel(GL_SMOOTH); glBegin(mode); /* start with corner right-bottom */ @@ -367,7 +364,6 @@ void UI_draw_roundbox_shade_y( } glEnd(); - glShadeModel(GL_FLAT); } /* plain antialiased unfilled rectangle */ @@ -531,7 +527,6 @@ static void histogram_draw_one( } else { /* under the curve */ - glShadeModel(GL_FLAT); glBegin(GL_TRIANGLE_STRIP); glVertex2f(x, y); glVertex2f(x, y + (data[0] * h)); @@ -1087,7 +1082,6 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); /* layer: color ramp */ - glShadeModel(GL_FLAT); glEnable(GL_BLEND); CBData *cbd = coba->data; @@ -1133,7 +1127,6 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti glEnd(); glDisable(GL_BLEND); - glShadeModel(GL_SMOOTH); /* layer: box outline */ glColor4f(0.0, 0.0, 0.0, 1.0); @@ -1212,9 +1205,9 @@ void ui_draw_but_UNITVEC(uiBut *but, uiWidgetColors *wcol, const rcti *rect) qobj = gluNewQuadric(); gluQuadricDrawStyle(qobj, GLU_FILL); - glShadeModel(GL_SMOOTH); + int bound_options = GPU_basic_shader_bound_options(); + GPU_basic_shader_bind(bound_options); gluSphere(qobj, 100.0, 32, 24); - glShadeModel(GL_FLAT); gluDeleteQuadric(qobj); glEndList(); @@ -1677,7 +1670,6 @@ static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float s void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, float maxy) { glEnable(GL_BLEND); - glShadeModel(GL_SMOOTH); glBegin(GL_QUADS); @@ -1689,7 +1681,6 @@ void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, glEnd(); glDisable(GL_BLEND); - glShadeModel(GL_FLAT); } diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c index 222b0366791..6dc60f1d70b 100644 --- a/source/blender/editors/interface/interface_icons.c +++ b/source/blender/editors/interface/interface_icons.c @@ -368,7 +368,6 @@ static void vicon_disclosure_tri_right_draw(int x, int y, int w, int UNUSED(h), viconutil_set_point(pts[1], cx - d2, cy - d); viconutil_set_point(pts[2], cx + d2, cy); - glShadeModel(GL_SMOOTH); glBegin(GL_TRIANGLES); glColor4f(0.8f, 0.8f, 0.8f, alpha); glVertex2iv(pts[0]); @@ -376,7 +375,6 @@ static void vicon_disclosure_tri_right_draw(int x, int y, int w, int UNUSED(h), glColor4f(0.3f, 0.3f, 0.3f, alpha); glVertex2iv(pts[2]); glEnd(); - glShadeModel(GL_FLAT); glColor4f(0.0f, 0.0f, 0.0f, 1); viconutil_draw_lineloop_smooth(pts, 3); @@ -395,13 +393,11 @@ static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float glColor4f(0.2f, 0.2f, 0.2f, alpha); - glShadeModel(GL_SMOOTH); glBegin(GL_TRIANGLES); glVertex2iv(pts[0]); glVertex2iv(pts[1]); glVertex2iv(pts[2]); glEnd(); - glShadeModel(GL_FLAT); } static void vicon_disclosure_tri_down_draw(int x, int y, int w, int UNUSED(h), float alpha) @@ -415,7 +411,6 @@ static void vicon_disclosure_tri_down_draw(int x, int y, int w, int UNUSED(h), f viconutil_set_point(pts[1], cx - d, cy + d2); viconutil_set_point(pts[2], cx, cy - d2); - glShadeModel(GL_SMOOTH); glBegin(GL_TRIANGLES); glColor4f(0.8f, 0.8f, 0.8f, alpha); glVertex2iv(pts[0]); @@ -423,7 +418,6 @@ static void vicon_disclosure_tri_down_draw(int x, int y, int w, int UNUSED(h), f glColor4f(0.3f, 0.3f, 0.3f, alpha); glVertex2iv(pts[2]); glEnd(); - glShadeModel(GL_FLAT); glColor4f(0.0f, 0.0f, 0.0f, 1); viconutil_draw_lineloop_smooth(pts, 3); diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c index 62b373c58c8..85e32144bcd 100644 --- a/source/blender/editors/interface/interface_panel.c +++ b/source/blender/editors/interface/interface_panel.c @@ -1763,12 +1763,10 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active) ui_panel_category_draw_tab(GL_LINE_STRIP, rct->xmin - px, rct->ymin - px, rct->xmax - px, rct->ymax + px, tab_curve_radius, roundboxtype, true, true, NULL); /* tab highlight (3d look) */ - glShadeModel(GL_SMOOTH); glColor3ubv(is_active ? theme_col_tab_highlight : theme_col_tab_highlight_inactive); ui_panel_category_draw_tab(GL_LINE_STRIP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, - tab_curve_radius, roundboxtype, true, false, - is_active ? theme_col_back : theme_col_tab_inactive); - glShadeModel(GL_FLAT); + tab_curve_radius, roundboxtype, true, false, + is_active ? theme_col_back : theme_col_tab_inactive); } /* tab blackline */ diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index 19e0b55374e..5098e701638 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -712,8 +712,7 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) unsigned char *col_pt = col_array; shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown); - - glShadeModel(GL_SMOOTH); + for (a = 0; a < wtb->totvert; a++, col_pt += 4) { round_box_shade_col4_r(col_pt, col1, col2, wtb->inner_uv[a][wtb->draw_shadedir ? 1 : 0]); } @@ -725,8 +724,6 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) glDrawArrays(GL_POLYGON, 0, wtb->totvert); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); - - glShadeModel(GL_FLAT); } } @@ -2311,8 +2308,6 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti * ui_color_picker_to_rgb(0.0f, 0.0f, hsv[2], colcent, colcent + 1, colcent + 2); - glShadeModel(GL_SMOOTH); - glBegin(GL_TRIANGLE_FAN); glColor3fv(colcent); glVertex2f(centx, centy); @@ -2330,8 +2325,6 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti * } glEnd(); - glShadeModel(GL_FLAT); - /* fully rounded outline */ glPushMatrix(); glTranslatef(centx, centy, 0.0f); @@ -2363,7 +2356,6 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons float col1[4][3]; /* right half, rect bottom to top */ /* draw series of gouraud rects */ - glShadeModel(GL_SMOOTH); switch (type) { case UI_GRAD_SV: @@ -2486,8 +2478,6 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons } glEnd(); } - - glShadeModel(GL_FLAT); } bool ui_but_is_colorpicker_display_space(uiBut *but) diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 9c2d115108d..f6afd7a16e7 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -593,7 +593,6 @@ void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, float y1, f ymid1 = (y2 - y1) * 0.25f + y1; ymid2 = (y2 - y1) * 0.65f + y1; - glShadeModel(GL_SMOOTH); glBegin(GL_QUADS); if (seq->flag & SEQ_INVALID_EFFECT) { col[0] = 255; col[1] = 0; col[2] = 255; } diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c index 9872b05da63..cf738de0202 100644 --- a/source/blender/editors/space_view3d/drawanimviz.c +++ b/source/blender/editors/space_view3d/drawanimviz.c @@ -130,7 +130,6 @@ void draw_motion_path_instance(Scene *scene, mpv_start = (mpath->points + sind); /* draw curve-line of path */ - glShadeModel(GL_SMOOTH); glBegin(GL_LINE_STRIP); for (i = 0, mpv = mpv_start; i < len; i++, mpv++) { @@ -187,7 +186,6 @@ void draw_motion_path_instance(Scene *scene, } glEnd(); - glShadeModel(GL_FLAT); glPointSize(1.0); diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 1306e832592..1d9a515a5f2 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -431,10 +431,9 @@ static void draw_bonevert_solid(void) glNewList(displist, GL_COMPILE); qobj = gluNewQuadric(); - gluQuadricDrawStyle(qobj, GLU_FILL); - glShadeModel(GL_SMOOTH); + gluQuadricDrawStyle(qobj, GLU_FILL); + /* Draw tips of a bone */ gluSphere(qobj, 0.05, 8, 5); - glShadeModel(GL_FLAT); gluDeleteQuadric(qobj); glEndList(); @@ -890,7 +889,6 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); gluQuadricDrawStyle(qobj, GLU_FILL); - glShadeModel(GL_SMOOTH); } else { gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); @@ -968,7 +966,6 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co /* restore */ if (dt == OB_SOLID) { - glShadeModel(GL_FLAT); GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); } @@ -1770,7 +1767,6 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* and draw blended distances */ if (arm->flag & ARM_POSEMODE) { glEnable(GL_BLEND); - //glShadeModel(GL_SMOOTH); if (v3d->zbuf) glDisable(GL_DEPTH_TEST); @@ -1793,7 +1789,6 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (v3d->zbuf) glEnable(GL_DEPTH_TEST); glDisable(GL_BLEND); - //glShadeModel(GL_FLAT); } } @@ -2217,7 +2212,6 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) /* and draw blended distances */ glEnable(GL_BLEND); - //glShadeModel(GL_SMOOTH); if (v3d->zbuf) glDisable(GL_DEPTH_TEST); @@ -2232,7 +2226,6 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) if (v3d->zbuf) glEnable(GL_DEPTH_TEST); glDisable(GL_BLEND); - //glShadeModel(GL_FLAT); } /* if solid we draw it first */ diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 883f06763de..d8364011036 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -496,7 +496,6 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O memcpy(Gtexdraw.obcol, obcol, sizeof(obcol)); set_draw_settings_cached(1, NULL, NULL, Gtexdraw); - glShadeModel(GL_SMOOTH); glCullFace(GL_BACK); } @@ -528,7 +527,6 @@ static void draw_textured_end(void) GPU_set_tpage(NULL, 0, 0); } - glShadeModel(GL_FLAT); glDisable(GL_CULL_FACE); GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 848772600ba..5d1c0bfa72e 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -1592,12 +1592,9 @@ static void draw_bundle_sphere(void) displist = glGenLists(1); glNewList(displist, GL_COMPILE); - qobj = gluNewQuadric(); gluQuadricDrawStyle(qobj, GLU_FILL); - glShadeModel(GL_SMOOTH); gluSphere(qobj, 0.05, 8, 8); - glShadeModel(GL_FLAT); gluDeleteQuadric(qobj); glEndList(); @@ -1779,8 +1776,6 @@ static void draw_viewport_reconstruction( GPU_basic_shader_colors(NULL, NULL, 0, 1.0f); GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); - glShadeModel(GL_SMOOTH); - tracking_object = tracking->objects.first; while (tracking_object) { draw_viewport_object_reconstruction( @@ -1791,7 +1786,6 @@ static void draw_viewport_reconstruction( } /* restore */ - glShadeModel(GL_FLAT); GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); if ((dflag & DRAW_CONSTCOLOR) == 0) { @@ -2351,7 +2345,6 @@ static void drawlattice(View3D *v3d, Object *ob) if (ob->defbase.first && lt->dvert) { actdef_wcol = ob->actdef; - glShadeModel(GL_SMOOTH); } } @@ -2380,10 +2373,6 @@ static void drawlattice(View3D *v3d, Object *ob) } } glEnd(); - - /* restoration for weight colors */ - if (actdef_wcol) - glShadeModel(GL_FLAT); if (is_edit) { BPoint *actbp = BKE_lattice_active_point_get(lt); @@ -3248,17 +3237,15 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d, ((ts->selectmode & SCE_SELECT_VERTEX) || (me->drawflag & ME_DRAWEIGHT))) { if (draw_dm_edges_weight_check(me, v3d)) { - glShadeModel(GL_SMOOTH); + // Interpolate vertex weights draw_dm_edges_weight_interp(em, cageDM, ts->weightuser); - glShadeModel(GL_FLAT); } else if (ts->selectmode == SCE_SELECT_FACE) { draw_dm_edges_sel(em, cageDM, wireCol, selCol, actCol, eed_act); } else { - glShadeModel(GL_SMOOTH); + // Interpolate vertex selection draw_dm_edges_sel_interp(em, cageDM, wireCol, selCol); - glShadeModel(GL_FLAT); } } else { @@ -4461,10 +4448,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, const short dflag, glEnableClientState(GL_VERTEX_ARRAY); - if (ob->type == OB_MBALL) { /* mball always smooth shaded */ - glShadeModel(GL_SMOOTH); - } - /* track current material, -1 for none (needed for lines) */ short col = -1; @@ -4486,7 +4469,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, const short dflag, // glVertexPointer(3, GL_FLOAT, 0, dl->verts); // glDrawArrays(GL_LINE_STRIP, 0, dl->nr); - glBegin(GL_LINE_STRIP); for (int nr = dl->nr; nr; nr--, data += 3) glVertex3fv(data); @@ -4517,15 +4499,15 @@ static void drawDispListsolid(ListBase *lb, Object *ob, const short dflag, GPU_object_material_bind(dl->col + 1, use_glsl ? &gattribs : NULL); col = dl->col; } - - if (dl->rt & CU_SMOOTH) glShadeModel(GL_SMOOTH); - else glShadeModel(GL_FLAT); + /* FLAT/SMOOTH shading for surfaces */ + glShadeModel((dl->rt & CU_SMOOTH) ? GL_SMOOTH : GL_FLAT); glEnableClientState(GL_NORMAL_ARRAY); glVertexPointer(3, GL_FLOAT, 0, dl->verts); glNormalPointer(GL_FLOAT, 0, dl->nors); glDrawElements(GL_QUADS, 4 * dl->totindex, GL_UNSIGNED_INT, dl->index); glDisableClientState(GL_NORMAL_ARRAY); + glShadeModel(GL_SMOOTH); } break; @@ -4570,7 +4552,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, const short dflag, } glDisableClientState(GL_VERTEX_ARRAY); - glShadeModel(GL_FLAT); glFrontFace(GL_CCW); if (col != -1) { diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 445a4cbdfd6..bdc2234e246 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -657,7 +657,6 @@ static void draw_rotation_guide(RegionView3D *rv3d) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glShadeModel(GL_SMOOTH); glPointSize(5); glEnable(GL_POINT_SMOOTH); glDepthMask(0); /* don't overwrite zbuf */ @@ -2999,18 +2998,16 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar) glLoadIdentity(); glColor4f(0.0f, 0.0f, 0.0f, 1.0f); } - + // Draw world glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); - glShadeModel(GL_SMOOTH); glBegin(GL_TRIANGLE_STRIP); glVertex3f(-1.0, -1.0, 1.0); glVertex3f(1.0, -1.0, 1.0); glVertex3f(-1.0, 1.0, 1.0); glVertex3f(1.0, 1.0, 1.0); glEnd(); - glShadeModel(GL_FLAT); - + // if (material_not_bound) { glMatrixMode(GL_PROJECTION); glPopMatrix(); @@ -3048,8 +3045,6 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar) glPushMatrix(); glLoadIdentity(); - glShadeModel(GL_SMOOTH); - /* calculate buffers the first time only */ if (!buf_calculated) { for (x = 0; x < VIEWGRAD_RES_X; x++) { @@ -3135,8 +3130,6 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar) glMatrixMode(GL_MODELVIEW); glPopMatrix(); - glShadeModel(GL_FLAT); - #undef VIEWGRAD_RES_X #undef VIEWGRAD_RES_Y } @@ -3160,7 +3153,6 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar) glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); - glShadeModel(GL_SMOOTH); glBegin(GL_QUADS); UI_ThemeColor(TH_LOW_GRAD); glVertex3f(-1.0, -1.0, 1.0); @@ -3169,8 +3161,6 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar) glVertex3f(1.0, 1.0, 1.0); glVertex3f(-1.0, 1.0, 1.0); glEnd(); - glShadeModel(GL_FLAT); - glDepthFunc(GL_LEQUAL); glDisable(GL_DEPTH_TEST); diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index baa471e920b..94d69a0169f 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -279,8 +279,6 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe col[3] = 0.5f; /* hard coded alpha, not that nice */ - glShadeModel(GL_SMOOTH); - BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); @@ -344,8 +342,6 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe BLI_buffer_free(&av_buf); BLI_buffer_free(&auv_buf); - glShadeModel(GL_FLAT); - break; } } @@ -794,8 +790,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) UI_GetThemeColor4ubv(TH_EDGE_SELECT, col1); if (interpedges) { - glShadeModel(GL_SMOOTH); - + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { if (!BM_elem_flag_test(efa, BM_ELEM_TAG)) continue; @@ -810,8 +805,6 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) } glEnd(); } - - glShadeModel(GL_FLAT); } else { BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { |