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authorSergey Sharybin <sergey.vfx@gmail.com>2018-02-14 16:33:53 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-02-15 13:53:58 +0300
commitffde74a878882618ab4d4179ba8dd9b98aab15e2 (patch)
tree9feb87aff52fc5cfa7191d79113d9f634a043ed2 /source/blender/editors
parentbb3efe61276346f7ee12d24308d95d447941b0ec (diff)
Simple hair children: Initial implementation of twist control
It allows to have children hair to be twisted around parent curve, which is quite an essential feature when creating hair braids. There are currently two controls: - Number of turns around parent children. - Influence curve, which allows to modify "twistness" along the strand.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 828617d1447..c3823627009 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -5044,6 +5044,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
curvemapping_changed_all(psys->part->clumpcurve);
if ((psys->part->child_flag & PART_CHILD_USE_ROUGH_CURVE) && psys->part->roughcurve)
curvemapping_changed_all(psys->part->roughcurve);
+ if ((psys->part->child_flag & PART_CHILD_USE_TWIST_CURVE) && psys->part->twistcurve)
+ curvemapping_changed_all(psys->part->twistcurve);
/* 2. */
sim.scene = scene;