diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-01-11 01:55:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-01-11 02:01:01 +0300 |
commit | f33000526679c543c1398a68a84b93dad521a5cb (patch) | |
tree | 91ffe827dd47859eca1c6c84516ff9f9be68a273 /source/blender/editors | |
parent | 76bdd40bfdc7a212c70c2032edaa6faef1423c9f (diff) |
Cleanup: BKE naming conventions for datablock add/localize
Conventions were already followed nearly everywhere.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/animation/keyframing.c | 2 | ||||
-rw-r--r-- | source/blender/editors/armature/pose_lib.c | 2 | ||||
-rw-r--r-- | source/blender/editors/physics/particle_object.c | 2 | ||||
-rw-r--r-- | source/blender/editors/render/render_preview.c | 6 | ||||
-rw-r--r-- | source/blender/editors/render/render_shading.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_action/action_data.c | 2 |
6 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c index de0d19f7b05..94dc15278a1 100644 --- a/source/blender/editors/animation/keyframing.c +++ b/source/blender/editors/animation/keyframing.c @@ -145,7 +145,7 @@ bAction *verify_adt_action(ID *id, short add) BLI_snprintf(actname, sizeof(actname), "%sAction", id->name + 2); /* create action */ - adt->action = add_empty_action(G.main, actname); + adt->action = BKE_action_add(G.main, actname); /* set ID-type from ID-block that this is going to be assigned to * so that users can't accidentally break actions by assigning them diff --git a/source/blender/editors/armature/pose_lib.c b/source/blender/editors/armature/pose_lib.c index ac38500c841..587ae6991a2 100644 --- a/source/blender/editors/armature/pose_lib.c +++ b/source/blender/editors/armature/pose_lib.c @@ -200,7 +200,7 @@ static bAction *poselib_init_new(Object *ob) if (ob->poselib) id_us_min(&ob->poselib->id); - ob->poselib = add_empty_action(G.main, "PoseLib"); + ob->poselib = BKE_action_add(G.main, "PoseLib"); ob->poselib->idroot = ID_OB; return ob->poselib; diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c index aaa9afdd8c6..ce18083917f 100644 --- a/source/blender/editors/physics/particle_object.c +++ b/source/blender/editors/physics/particle_object.c @@ -197,7 +197,7 @@ static int new_particle_settings_exec(bContext *C, wmOperator *UNUSED(op)) if (psys->part) part= BKE_particlesettings_copy(bmain, psys->part); else - part= psys_new_settings("ParticleSettings", bmain); + part= BKE_particlesettings_add(bmain, "ParticleSettings"); ob= ptr.id.data; diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 35d772afae7..c2532ba033e 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -331,7 +331,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty if (origmat) { /* work on a copy */ - mat = localize_material(origmat); + mat = BKE_material_localize(origmat); sp->matcopy = mat; BLI_addtail(&pr_main->mat, mat); @@ -476,7 +476,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty /* work on a copy */ if (origla) { - la = localize_lamp(origla); + la = BKE_lamp_localize(origla); sp->lampcopy = la; BLI_addtail(&pr_main->lamp, la); } @@ -512,7 +512,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty World *wrld = NULL, *origwrld = (World *)id; if (origwrld) { - wrld = localize_world(origwrld); + wrld = BKE_world_localize(origwrld); sp->worldcopy = wrld; BLI_addtail(&pr_main->world, wrld); } diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index 0a7bca1f490..2a617f91e6c 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -580,7 +580,7 @@ static int new_world_exec(bContext *C, wmOperator *UNUSED(op)) wo = BKE_world_copy(bmain, wo); } else { - wo = add_world(bmain, DATA_("World")); + wo = BKE_world_add(bmain, DATA_("World")); if (BKE_scene_use_new_shading_nodes(scene)) { ED_node_shader_default(C, &wo->id); diff --git a/source/blender/editors/space_action/action_data.c b/source/blender/editors/space_action/action_data.c index fdf2dfe8371..29b3c6f2f6c 100644 --- a/source/blender/editors/space_action/action_data.c +++ b/source/blender/editors/space_action/action_data.c @@ -125,7 +125,7 @@ static bAction *action_create_new(bContext *C, bAction *oldact) } else { /* just make a new (empty) action */ - action = add_empty_action(CTX_data_main(C), "Action"); + action = BKE_action_add(CTX_data_main(C), "Action"); } /* when creating new ID blocks, there is already 1 user (as for all new datablocks), |